Challenge: Most Hax on 12/22/2012 02:20 PM CST
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I've noticed that some people are keeping their OP 3.0 stuff close to the chest in the hopes that it survives pre-release scrutiny. In the spirit of thinking this is lame, I want to start a thread whereby people note the things they think are their best hax. These aren't necessarily things that need to be tweaked by any means, but considering a lot of the negative sentiment I hear from some people re: 3.0, when they in fact are getting awesome stuff, I think the thread could be both encouraging and a check for us all to see what we think of certain upsides.

Note: I am not asking for all the downsides. Some guilds lose some things while gaining more, and vice versa. It's not a balancing equation, more of a: "this is what is new and totally rocks for me" thing *under the current mechanics* (being tweaked all the time). The Underwhelming stuff is just mentions of things that should be neat, but just aren't quite there.

Also add a list for things you hoped were Hax and aren't. If you want.

I'll start for Traim as a MM. Some of these are the same in 2.0.

--Whole displacement. Keeps me at range pretty much as long as I'd like, against anyone it seems, and triggers quickly and reliably with no downside.

--Contingency. In combination with WD and good planning/preparation, it makes it very, very difficult to actually finish me off

--MB autosleep on stunned target. I don't know if this is the case in 2.0 anymore (I think it once was, not sure about now) because I use shear and dazzle instead of MB, but the MB auto sleep on a stun in 3.0 is absolutely awesome for those of us that can lead with a weapon and can cast MB at its high min quickly.

--Mind shout. Takes a lot of planning, but can open a devastating surprise attack against a whole room without exposing yourself to any threat.

--TKT. Multi-shot spells own all my offensive options in limited testing so far (I think burn might still be a good hammer in certain circumstances). With good preparation (like having time to drop quads on the ground, and being willing to lose them), this spell is definitely my kill-fast option.

--The cyclic spell change/invis spell change. I can use RF and other spells without having to put RF back up. And with a feat, I can do the same with SOV. Ninja team go.

--Moongate. We can leave it now and come back! That's awesome.

--Dazzle. Moved to vs fortitude stat test. This is HUGE considering everyone has like 5 stackable vs will barriers, and the vs fortitude target stats are, currently, the most under utilized stats IMO.

-Sleep/Teleologic Sorcery. These are some great options for immobilize, sleep, and paralyzed disablers, but the effective penalty of those effects is so Derp right now, I have a hard time cheering too much. Still, I think that will be fixed.

-Psy shield. Yeah, ablative will barriers are insane. It takes forever for someone at level to chip this away (which is the case for several will barriers from other guilds I've tested too), and it blocks a lot of barb roars.
Sweet.

-Alleged change to locate. No more insta-locate immunity via +approximately 650 hiding ranks. I haven't tested this well, but the GMs were clear that it would no longer be the case. Having one's ability to hide from locate actually based on some kind of skill check will be...huge.

Underwhelming:

--Shear. This might be better once I figure out the exact equilibrium of what I can cast through it while still blocking a certain range from others. As it stands, people blow by it with capped spells, and it forces me to up my own casts to about 75% of the cap, at least (that's the part I need to test more), making it pretty worthless. If you're coming to a PVP fight with anything less than capped potency/integrity/mana in 3.0, against someone with a capped barrier, you're doing it wrong, and that easy adjustment by my opponents makes my shear pointless. Add to that the fact that it is drained by AOE and I'm very meh on it. I'd much, much rather have a cyclic TM/ranged nerfer.

--Rend/Dispel. They do not work for me at level. They contest the same stats as most of my disablers, and don't seem to have any scaled advantage. Thus, if I'm fighting someone with will barriers up, and I need a vs will disabler, I'll just chip away or try huge mana. I think this will be tweaked some, as failure to do otherwise voids the whole point of the dispel system. These need to be vicious strategic options when cast at caps. They are not as the stat contest currently scales.

--IOTS. Way too hard to use. Planets are never cooperating and we have no beacon shard equivalent. This spells is: "Every month or two the planets will happen to be right when I need this." It should be design canon by now that wildly unpredictable and often-unavailable spells aren't real great for us. That said, I love the ritual spells, and this is our only one, so that's cool.
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Re: Challenge: Most Hax on 12/22/2012 02:27 PM CST
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Very few are keeping their OP 3.0 stuff close in hopes it survive, others I believe have a hard time understanding why their hax is hax. This is a great idea for a thread, I'm gonna log into 3.0 today and look over some stuff myself.

One thing I noticed last time I played was that I was throwing my tempered broadsword (think it weighs 25 stones) and it was using my LT skill and doing lots of damage. Just didn't feel right, heh. I'll take a look at some of the Barb related things and try to figure out what's hax, but I don't think there's a lot since our guild was just basically re-created.



Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Challenge: Most Hax on 12/22/2012 03:35 PM CST
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I tried thinking of something that seemed OP as a necromancer but couldn't come up with anything. All of our stuff is pretty much the same, and the additional spells we have gained were to fill the giant hole in our spellbook.

PRO's

Our zombies when fully buffed up are pretty damn nice for PvE which help me hunt higher than I usually could, but against other people they die pretty easy if the person knows what they're doing. They are good to put on offensive and try to get a few good whacks in for PvP though before they can be dealt with, but that basically requires you to babysit it and try to keep the other person immobilized with spells instead of using TM.

VS and USOL are pretty awesome for killing multiple things, while very quickly locking TM and Debilitation. Again this is pretty darn nice for PvE but from what i've seen and tested in PvP the lack of defensive penalty provided by immobilization doesn't help the inaccuracy of USOL to be viable against a person at level.

Quicken the earth constructs seem to be a bit more potent now since they only use one defense (evasion) nothing OP though or anything.

CON's

Worms mist when cast at the far range seems to contest self cast buffs.

No multi strike spells or DFA.

Vivisection doesn't seem very powerful in comparison to Blood burst, and seems harder than normal to stay in hiding while casting it. Since it will out you if somebody see's you its way more practical and smart to just come out of hiding by casting blood burst and then hiding a split second after, that way its alot easier to keep the spot effect off of you.

Like Mockerjb said about shear, Worm's Mist has the same faults and capped spells blow right by it. I addressed that issue before with one of the GM's and asked that this could be looked at since once the spell breaks the barrier it hits with full force and is not blunted by the spell whatsoever. Basically its a all or nothing type thing. Plus from the testing I did, Worm's mist didn't seem to be any better of a magic barrier than shear since I tested with somebody close to my magic ranks and we put our stats in the high range about the same. Basically we broke the barrier in both aspects at about 60-70 mana cast and basically took the same duration of a disabler as when cast without barriers up. So basically we got a magic barrier, that we either can't cast any magic if cast at close range, and if cast at far range we have to advance to at least pole range. Plus we don't get any of the nifty secondary effects like spell reflect and what not.


Just wondering, are longbows still godly TkT ammo? heheh
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Re: Challenge: Most Hax on 12/22/2012 03:36 PM CST
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<<Very few are keeping their OP 3.0 stuff close in hopes it survive>>

Alright, call it self-interested justification. Just post your awesome stuff. There's a lot of complaints out there. I'm curious as to who is willing to honestly pony up the things they see as awesome for themselves.
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Re: Challenge: Most Hax on 12/22/2012 03:52 PM CST
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FAE speeds up teaching pulses. By default, classes pulse every 60 seconds. With FAE, it's an average of 45 seconds. That means the teaching rate is 133% of normal. And there's also a skill boost, further increasing it. Bards are basically uber-teachers.
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Re: Challenge: Most Hax on 12/22/2012 04:03 PM CST
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>>-Psy shield. Yeah, ablative will barriers are insane. It takes forever for someone at level to chip this away (which is the case for several will barriers from other guilds I've tested too), and it blocks a lot of barb roars.
Sweet.

Yeah, Redeemer's Pride is the same as this.

Demrris' Resolve is very easy to just cast at the cap and stun someone, and rinse repeat over and over again. I think diminishing returns for status effect(stun, immobilize, unconscious, etc) spells and roars will do a great deal of good to curtail some of this craziness.

Rage of the Clans is great for improving accuracy, but due to the damage caps it really doesn't help much if you're using a dagger. Plink plink plink :P

Abandoned Heart is nice because it actually uses TM to target the enemy's Spirit health. Great for people who stack up on physical damage reduction spells.

I feel OP just being able to stack up a bunch of spells :/ But I guess that's a result of -only- having cyclic spells before in DR 2.0.

~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
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Re: Challenge: Most Hax on 12/22/2012 04:03 PM CST
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Also, we can still teach anything in combat.

I do kind of like the hax is conferring knowledge to others now, instead of stupid broken screams.

Player of Ryken
---
"Life expectancy would grow by leaps and bounds if green vegetables smelled as good as bacon." ~ Doug Larson

AIM - RykenDR
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Re: Challenge: Most Hax on 12/22/2012 04:40 PM CST
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It's really, really hard to gauge Barbarian abilities against others since we're so fresh at the moment. The Inner Fire thing is part of the reason, and not being able to cap our abilities since we don't have the skills is another. I haven't tested against Leilond yet so I imagine most of my tears have yet to come out, but everytime I've went into test there's only like two or three people there. We need to find a good standard day to jump in.



Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Challenge: Most Hax on 12/22/2012 05:04 PM CST
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Doesn't have to be a comparison. I am definitely not comparing mine against paladins, clerics, and bards (barbs I know nothing of right now). I'm just saying when I log in and go putz around against stuff, compared to 2.0, I think the abilities I listed seem very neat/have lots of pvp potential. I think getting legit responses in this thread without caveats is going to be like tearing teeth out, but who knows. Worth a try, we'll all know and trash talk the hax sooner or later.
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Re: Challenge: Most Hax on 12/22/2012 05:10 PM CST
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Keep in mind that I've only done a little Cleric testing, but one thing I've noticed is Ghost Shroud. It's a cyclic TM barrier like Aether Cloak, but unlike Aether Cloak it doesn't impair the Cleric's own spells.
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Re: Challenge: Most Hax on 12/22/2012 05:27 PM CST
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Well, I'll try. I just logged in since I can't remember all my abilities, heh.

Serenity meditation seems ok, I don't think it's the best barrier around since you have to stack it with Swan dance to achieve the desired effect. I think Serenity alone (if capped) is supposed to block up to 75% of a spell, if the spell is prepped higher or capped it will blow by it. I think Serenity + Swan + Turtle is a great combination and probably makes Barbs the best at anti-magic when we're capped, but until then we can get hammered at fairly easily.

Contemplation meditation seems to be decent for an overall defensive bonus. In terms of effectiveness, it seems to rival the combination of Piranha form (evasion/balance), Monkey form (reflex), and Tornado berserk (shield/stamina). I wasn't blown away by either setup, but when I combined all of them together it allowed me to dodge/block all of Tsaru's shots. I went from losing 16-23% of vitality on each of his shots to completely dodging/blocking. I think with the current Inner Fire setup I can put all these up for a short amount of time with nothing else up, but then my inner fire would still deplete rather quickly. Definitely no room for all of these + offensive buffs (like how khri is currently).

Tenacity meditation is great for absorbing damage. I see myself using this sometimes instead of defensive buffs, especially if I feel I can take my opponent down quicker than they can kill me. Why waste so much Inner Fire putting up defensive buffs if some damage absorbtion would be enough for me to take my target down before I go down?

Volcano berserk was broken, not sure if it still is. I'd have to test with someone on it.

I can't really give any cons, since I'm still not sure how well most of my abilities actually work. Hope that helps some, and it's nice to see how other abilities work. I'll have to get a better understanding of every guild to learn how to fight them better.



Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Challenge: Most Hax on 12/22/2012 05:50 PM CST
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Just ran this in test. Quick log in intercessors.

I used meditation fill to refill inner fire while my abilities were running. I went from defending well to getting obliterated when I dropped my abilities. I am completely satisfied with the overall Barb defensive boosts.

>
The Dragon Priest intercessor leaps from hiding and ambushes you, but you are not surprised.
* A Dragon Priest intercessor sweeps low at you. You evade, barely stepping to one side.
[You're solidly balanced and opponent has slight advantage.]
>
* A Dragon Priest intercessor sweeps low at you. You evade, barely leaning out of harm's reach.
[You're solidly balanced with opponent in better position.]
>
The Dragon Priest intercessor moves into a position to parry.
>
* Moving with grace, a Dragon Priest intercessor sweeps low at you. You attempt to evade. The sword lands a light hit to your right leg.
[You're bruised, solidly balanced with opponent in excellent position.]
>
Blood pumping loudly, you whip about in a tumultuous fury.
>
The Dragon Priest intercessor gazes around analytically, assessing present threats and avenues of attack.
>
The Dragon Priest intercessor gazes around analytically, assessing present threats and avenues of attack.
>
* Moving poorly, a Dragon Priest intercessor chops a single-edged sword at you. You dodge, leaning to one side with no room to spare.
[You're bruised, solidly balanced with no advantage.]
>
* Moving poorly, a Dragon Priest intercessor slices a single-edged sword at you. You evade, stepping aside in the nick of time.
[You're bruised, solidly balanced with opponent overwhelming you.]
>
The Dragon Priest intercessor moves into a position to parry.
>
The Dragon Priest intercessor moves into a position to parry.
>
* Moving well, a Dragon Priest intercessor sweeps low at you. You barely fail to block with skirmisher's shield. The sword lands a light hit to your chest.
[You're bruised, solidly balanced and opponent has slight advantage.]
>
* Moving weakly, a Dragon Priest intercessor slices a single-edged sword at you. You dodge, barely leaning out of harm's reach.
[You're bruised, solidly balanced with opponent in strong position.]
>
A shift in the breeze accompanies the arrival of an agitated Dragon Priest intercessor.
>
* As if fumbling muscle flab were natural, a Dragon Priest intercessor feints to the side at you. You dodge, managing to get out of the way with a minimum of effort.
[You're bruised, solidly balanced with opponent dominating.]
>
* A Dragon Priest intercessor sweeps low at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent in good position.]
>
Blood pumping loudly, you whip about in a tumultuous fury.
>
* Trying inexpertly, a Dragon Priest intercessor slices a single-edged sword at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent in good position.]
>
The Dragon Priest intercessor moves into a position to parry.
>assess
* A Dragon Priest intercessor chops wide at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent in excellent position.]
>
You assess your combat situation...

You (solidly balanced) are facing a Dragon Priest intercessor (4) at melee range.
A Dragon Priest intercessor (1: nimbly balanced) is behind you at melee range.
A Dragon Priest intercessor (2: nimbly balanced) is behind you at melee range.
A Dragon Priest intercessor (3: adeptly balanced) is flanking you at melee range.
A Dragon Priest intercessor (4: nimbly balanced) is facing you at melee range.

(You are also defending against a Dragon Priest intercessor.)
>
* Moving poorly, a Dragon Priest intercessor chops a single-edged sword at you. You evade, barely leaning out of harm's reach.
[You're bruised, solidly balanced and opponent has slight advantage.]
>
* A Dragon Priest intercessor chops wide at you. You dodge, barely twisting out of a tight spot.
[You're bruised, solidly balanced with opponent in good position.]
>
The Dragon Priest intercessor moves into a position to parry.
>
Your feet are continuing to drip water everywhere.
>
* With strength, a Dragon Priest intercessor sweeps low at you. You attempt to dodge. The sword lands a light hit to your right hand.
[You're bruised, solidly balanced with opponent dominating.]
>
The Dragon Priest intercessor gazes around analytically, assessing present threats and avenues of attack.
>
* A Dragon Priest intercessor sweeps low at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent in very strong position.]
>
The Dragon Priest intercessor moves into a position to parry.
>
The intercessor slashes his blade with blinding speed!
* Attacking weakly, a Dragon Priest intercessor slices a single-edged sword at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent dominating.]
* Moving well, a Dragon Priest intercessor solidly balanced at you. You barely fail to block with skirmisher's shield. The sword lands a light hit to your chest.
[You're bruised, solidly balanced with opponent overwhelming you.]
The Dragon Priest intercessor moves into a position to dodge.
>
Blood pumping loudly, you whip about in a tumultuous fury.
>
* Moving in like a timid schoolboy, a Dragon Priest intercessor feints low at you. You dodge, leaning just out of harm's reach.
[You're bruised, solidly balanced with opponent in strong position.]
>
* Trying poorly, a Dragon Priest intercessor slices a single-edged sword at you. You evade, barely twisting out of a tight spot.
[You're bruised, solidly balanced with opponent in superior position.]

>med flame
>
* A Dragon Priest intercessor sweeps low at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent overwhelming you.]
>
You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
Surrounding your reflection is a brilliant aura of beautiful flames extending nearly twice your height above your body.
A steady wind interferes with the aura forming around you.

You recall that you have 7 training sessions remaining with the Guild.
You have received training in 9 abilities from the Path of the Horde.
You have received training in 11 abilities from the Path of the Flame.
You have received training in 8 abilities from the Path of the Predator.

You feel a jolt as your vision snaps shut.
>med power
You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
Roundtime: 5 sec.
>
* A Dragon Priest intercessor sweeps low at you. You dodge, just stepping out of harm's way.
[You're bruised, solidly balanced with no advantage.]
>
Symbolic representations of your inner fire manipulations begin to form.
>
* Moving well, a Dragon Priest intercessor slices wide at you. You barely fail to block with skirmisher's shield. The sword lands a light hit to your chest.
[You're bruised, solidly balanced with opponent in excellent position.]
>
The Dragon Priest intercessor moves into a position to parry.
>
* A Dragon Priest intercessor chops a single-edged sword at you. You evade, barely managing to get out of the way.
[You're bruised, solidly balanced with opponent overwhelming you.]
>
The threads of control maintaining your focus, rage and calm are now clearly visible.
>
* Moving inexpertly, a Dragon Priest intercessor slices a single-edged sword at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent in good position.]
>
* A Dragon Priest intercessor chops wide at you. You dodge, barely managing to get out of the way.
[You're bruised, solidly balanced with opponent in good position.]
>
* A Dragon Priest intercessor sweeps low at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent in very strong position.]
>
You are currently practicing the Piranha Form and will hold focus of it for a very long time. (evasion/balance)
You are currently practicing the Monkey Form and will hold focus of it for a very long time. (reflex)
You are thoroughly inflamed with the Tornado Berserk. (shield/stamina)
The Tenacity meditation is fading from your mind. (physical damage absorption)
The Contemplation meditation is still burned into your mind. (overall defense boost)
>>>>>>>>>>>>>>>>>>>|>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

You feel a jolt as your vision snaps shut.
>
* Moving poorly, a Dragon Priest intercessor chops a single-edged sword at you. You dodge, leaning to one side with no room to spare.
[You're bruised, solidly balanced with opponent in strong position.]
>
The intercessor slashes his blade with blinding speed!
The Dragon Priest intercessor moves into a position to parry.
* With strength, a Dragon Priest intercessor sweeps low at you. You fail to evade. The sword lands a good strike to your right leg.
[You're bruised, solidly balanced with opponent dominating.]
* A Dragon Priest intercessor solidly balanced at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent dominating.]
>
* A Dragon Priest intercessor sweeps low at you. You dodge, barely stepping to one side.
[You're bruised, solidly balanced with opponent in good position.]
>
* Trying poorly, a Dragon Priest intercessor slices a single-edged sword at you. You evade, barely twisting out of a tight spot.
[You're bruised, solidly balanced with opponent dominating.]
>
* With pathetic timing, a Dragon Priest intercessor feints to the side at you. You partially block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent in excellent position.]
>
* Attacking poorly, a Dragon Priest intercessor slices a single-edged sword at you. You dodge, barely managing to get out of the way.
[You're bruised, solidly balanced with opponent in superior position.]
>
The Dragon Priest intercessor moves into a position to parry.
>
The Dragon Priest intercessor moves into a position to parry.
>
The intercessor slashes his blade with blinding speed!
* Tentatively, a Dragon Priest intercessor feints low at you. You dodge, jumping to one side.
[You're bruised, solidly balanced with opponent in very strong position.]
* Moving well, a Dragon Priest intercessor slices wide at you. You barely fail to block with skirmisher's shield. The sword lands a light hit to your right leg.
[You're bruised, solidly balanced with opponent dominating.]
* Moving in gracefully, a Dragon Priest intercessor sweeps low at you. You fail to dodge. The sword lands a light hit to your chest.
[You're hurt, solidly balanced with opponent overwhelming you.]
>
The intercessor slashes his blade with blinding speed!
* A Dragon Priest intercessor sweeps low at you. You dodge, stepping aside in the nick of time.
[You're hurt, solidly balanced with opponent in good position.]
* Attacking inexpertly, a Dragon Priest intercessor solidly balanced at you. You evade, ducking in the nick of time.
[You're hurt, solidly balanced with opponent in superior position.]
* Moving poorly, a Dragon Priest intercessor solidly balanced at you. You evade, barely twisting out of harm's reach.
[You're hurt, solidly balanced with opponent dominating.]
>
* Timing it well, a Dragon Priest intercessor sweeps low at you. You fail to dodge. The sword lands a light hit to your right leg.
[You're hurt, solidly balanced with opponent in good position.]
>
The intercessor slashes his blade with blinding speed!
* Moving well, a Dragon Priest intercessor chops a single-edged sword at you. You attempt to evade. The sword lands a light hit to your right leg.
[You're hurt, solidly balanced with opponent in very strong position.]
The Dragon Priest intercessor moves into a position to parry.
* A Dragon Priest intercessor slices wide at you. You evade, barely stepping to one side.
[You're hurt, solidly balanced with opponent dominating.]
>
The intercessor slashes his blade with blinding speed!
* Trying poorly, a Dragon Priest intercessor slices a single-edged sword at you. You dodge, barely leaning out of harm's reach.
[You're bruised, solidly balanced with opponent dominating.]
The Dragon Priest intercessor moves into a position to parry.
* A Dragon Priest intercessor slices wide at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent dominating.]
>
The intercessor slashes his blade with blinding speed!
* With poor timing, a Dragon Priest intercessor chops a single-edged sword at you. You dodge, barely twisting out of harm's reach.
[You're bruised, solidly balanced with opponent in good position.]
The Dragon Priest intercessor moves into a position to parry.
* A Dragon Priest intercessor chops wide at you. You dodge, ducking in the nick of time.
[You're bruised, solidly balanced with opponent in excellent position.]
>
* A Dragon Priest intercessor sweeps low at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent overwhelming you.]
>
* Looking as if this were a bad idea, a Dragon Priest intercessor feints low at you. You dodge, stepping clear of danger.
[You're bruised, solidly balanced with opponent in superior position.]
>
A shift in the breeze accompanies the arrival of an agitated Dragon Priest intercessor.
>med power
>
* A Dragon Priest intercessor sweeps low at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent overwhelming you.]
>
* Strongly, a Dragon Priest intercessor sweeps low at you. You attempt to dodge. The sword lands a good hit to your left eye.
[You're bruised, solidly balanced with opponent in very strong position.]
>
The intercessor slashes his blade with blinding speed!
* Moving well, a Dragon Priest intercessor chops a single-edged sword at you. You barely fail to block with skirmisher's shield. The sword lands a light hit to your abdomen.
[You're bruised, solidly balanced with opponent in excellent position.]
* Tentatively, a Dragon Priest intercessor feints to the side at you. You evade, stepping clear of danger.
[You're bruised, solidly balanced with opponent in very strong position.]
* Moving strongly, a Dragon Priest intercessor sweeps low at you. You fail to evade. The sword lands a light hit to your abdomen.
[You're bruised, solidly balanced with opponent in very strong position.]
>
You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
Roundtime: 4 sec.
>
* Moving well, a Dragon Priest intercessor sweeps low at you. You barely fail to block with skirmisher's shield. The sword lands a light hit to your left eye.
[You're bruised, solidly balanced with opponent in better position.]
>
Symbolic representations of your inner fire manipulations begin to form.
>health
Your body feels slightly battered.
Your spirit feels full of life.
You have some minor abrasions to the right leg, some minor abrasions to the back.
You have no significant injuries.

>
* Attacking poorly, a Dragon Priest intercessor slices a single-edged sword at you. You dodge, just managing to get out of a tight spot.
[You're bruised, solidly balanced with opponent overwhelming you.]
>
* Moving poorly, a Dragon Priest intercessor chops a single-edged sword at you. You evade, just managing to get out of a tight spot.
[You're bruised, solidly balanced with opponent in very strong position.]
>
* Moving well, a Dragon Priest intercessor chops a single-edged sword at you. You fail to evade. The sword lands a light hit to your left leg.
[You're bruised, solidly balanced with opponent in very strong position.]
>
The threads of control maintaining your focus, rage and calm are now clearly visible.
>
The Dragon Priest intercessor gazes around analytically, assessing present threats and avenues of attack.
>healme
You are healthy now! Get back to work!
You feel the weakness imparted by your recent death slowly fade away.
>
You are currently practicing the Piranha Form and will hold focus of it for a very long time.
You are currently practicing the Monkey Form and will hold focus of it for a very long time.
You are strongly burning with the Tornado Berserk.
The Tenacity meditation is fading from your mind.
The Contemplation meditation is still burned into your mind.
>>>>>>>>>>>>>>>>>>>|>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

You feel a jolt as your vision snaps shut.
>
Your feet are still soaked.
>
* A Dragon Priest intercessor chops a single-edged sword at you. You dodge, barely stepping to one side.
[You're solidly balanced with opponent dominating.]
>
The Dragon Priest intercessor moves into a position to dodge.
>
The Dragon Priest intercessor moves into a position to dodge.
>
* Moving strongly, a Dragon Priest intercessor sweeps low at you. You attempt to evade. The sword lands a light hit to your right arm.
[You're bruised, solidly balanced with opponent in superior position.]
>
* A Dragon Priest intercessor sweeps low at you. You evade, barely leaning out of harm's reach.
[You're bruised, solidly balanced with opponent in superior position.]
>
* Moving in like a timid schoolboy, a Dragon Priest intercessor feints low at you. You evade, stepping aside.
[You're bruised, solidly balanced with opponent dominating.]
>
* Trying inexpertly, a Dragon Priest intercessor slices a single-edged sword at you. You dodge, just managing to get out of a tight spot.
[You're bruised, solidly balanced with opponent in strong position.]
>med stop all
The ability to contemplate enhanced defensive strategies drifts out of your mind as your meditation ends.
You take a deep breath and exhale, releasing the beneficial flames burning deep within your mind.
Roundtime: 3 sec.
>
* A Dragon Priest intercessor chops a single-edged sword at you. You dodge, just stepping out of harm's way.
[You're bruised, solidly balanced with opponent in better position.]
>form stop all
You feel your inner fire cool as you finish practicing the Form of the Piranha.
You feel your inner fire cool as you finish practicing the Form of the Monkey.
>
* Moving as one fluid extension of power, a Dragon Priest intercessor slices wide at you. You barely fail to block with skirmisher's shield. The sword lands a good strike to your chest.
[You're bruised, solidly balanced with opponent in excellent position.]
>
* A Dragon Priest intercessor chops a single-edged sword at you. You barely block with a lumium skirmisher's shield.
[You're bruised, solidly balanced with opponent in very strong position.]
>
The intercessor slashes his blade with blinding speed!
* With strength, a Dragon Priest intercessor slices a single-edged sword at you. You attempt to evade. The sword lands a good strike to your chest.
[You're hurt, solidly balanced with opponent in very strong position.]
* Driving in like an adept combatant, a Dragon Priest intercessor solidly balanced at you. You fail to dodge. The sword lands a solid hit to your right hand.
[You're hurt, solidly balanced with opponent dominating.]
The Dragon Priest intercessor moves into a position to parry.
>berserk stop
You lose control, and the furious maelstrom empowering your limbs dissipates!
>
The Dragon Priest intercessor moves into a position to parry.
>
* Moving like a striking snake, a Dragon Priest intercessor sweeps low at you. You attempt to dodge, receiving a glancing blow. The sword lands a solid hit to your abdomen.
[You're battered, solidly balanced with opponent in excellent position.]
>
* Driving in with naturally fluid movements, a Dragon Priest intercessor sweeps low at you. You attempt to evade, the blow brushing you. The sword lands a hard hit that just barely penetrates the skin to nick the stomach ('Tis but a scratch!), lightly stunning you.
[You're beat up, very badly balanced with opponent overwhelming you.]
>
The Dragon Priest intercessor moves into a position to parry.
>
* Driving in like an unbeatable force, a Dragon Priest intercessor chops wide at you. You fail to dodge, pivoting toward safety but still partially within harm's reach. The sword lands a hard hit to your left leg.
[You're very beat up, very badly balanced with opponent overwhelming you.]
>
* With the speed and temerity of a swooping falcon, a Dragon Priest intercessor chops a single-edged sword at you. You attempt to dodge, the blow brushing you. The sword lands a strong hit that painfully mashes several toes of the left foot.
[You're badly hurt, very badly balanced with opponent overwhelming you.]
>
* Driving in with naturally fluid movements, a Dragon Priest intercessor slices a single-edged sword at you. You barely fail to block with skirmisher's shield. The sword lands a good strike to your right arm.
[You're badly hurt, very badly balanced with opponent overwhelming you.]
>
The intercessor slashes his blade with blinding speed!
* A Dragon Priest intercessor slices wide at you. You dodge, stepping aside in the nick of time.
[You're badly hurt, very badly balanced with opponent overwhelming you.]
* Moving as one fluid extension of power, a Dragon Priest intercessor sweeps low at you. You fail to block with a lumium skirmisher's shield. The sword lands a hard hit that barely pierces the skin to nick the chest, lightly stunning you.
[You're very badly hurt, very badly balanced with opponent overwhelming you.]
* With the speed and temerity of a swooping falcon, a Dragon Priest intercessor very badly balanced at you. You fail to dodge. The sword lands a hard hit that tears a small cut on the back of your right hand.
[You're smashed up, very badly balanced with opponent overwhelming you.]
>
The intercessor slashes his blade with blinding speed!
* Moving with powerful grace, a Dragon Priest intercessor sweeps low at you. You fail to block with a lumium skirmisher's shield. The sword lands a hard hit that nicks your left forearm.
[You're smashed up, very badly balanced with opponent overwhelming you.]
* Driving in like an unbeatable force, a Dragon Priest intercessor very badly balanced at you. You attempt to dodge, avoiding most of the blow. The sword lands a hard hit that exposes bone along the entire left arm and spatters blood everywhere.
[You're terribly wounded, very badly balanced with opponent overwhelming you.]
The Dragon Priest intercessor moves into a position to parry.
>
The intercessor slashes his blade with blinding speed!
The Dragon Priest intercessor moves into a position to dodge.
* Moving in gracefully, a Dragon Priest intercessor feints low at you. You barely fail to block with skirmisher's shield. The sword lands a good strike that severs the webs between the thumb and forefinger of the right hand, stunning you.
[You're terribly wounded, very badly balanced with opponent overwhelming you.]
* Moving like a striking snake, a Dragon Priest intercessor chops wide at you. You fail to dodge, receiving a glancing blow. The sword lands a good strike that buckles the left knee for a moment with a painful frontal blow.
[You're near death, very badly balanced with opponent overwhelming you.]
>
The intercessor slashes his blade with blinding speed!
The Dragon Priest intercessor moves into a position to dodge.
* Attacking gracefully, a Dragon Priest intercessor feints high at you. You attempt to dodge. The sword lands a good strike that bites deeply into the left calf.
[You're near death, very badly balanced with opponent overwhelming you.]
* Moving in with powerful grace, a Dragon Priest intercessor chops wide at you. You fail to block with a lumium skirmisher's shield. The sword lands a hard hit that savages the belly to expose the intestines.
[You're near death, very badly balanced with opponent overwhelming you.]
>
The Dragon Priest intercessor moves into a position to parry.
>
The intercessor slashes his blade with blinding speed!
* Driving in like an unbeatable force, a Dragon Priest intercessor sweeps low at you. You fail to block with a lumium skirmisher's shield. The sword lands a solid hit that lightly cuts your forearm.
A Dragon Priest intercessor makes a polite nod towards your corpse.
* Vinjince was just struck down!
Your death cry echoes in your brain as it quickly dawns on you that you have just died! Already, you feel the tug of eternity upon your soul and you struggle to remain tied to this world.

A chill takes the seat of your soul as your remaining spiritual strength bleeds away steadily. However, you are comforted that you have curried the favor of your god, which will greatly improve the course of your resurrection or reincarnation.

Your body will decay beyond its ability to hold your soul in 170 minutes.
[You're very badly balanced]



Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Challenge: Most Hax on 12/22/2012 07:26 PM CST
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<We need to find a good standard day to jump in.

We need to find a good day to jump in and do a huge tournament. Would be really awesome seeing how no triage is needed, but would work on honor policy.
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Re: Challenge: Most Hax on 12/22/2012 07:44 PM CST
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>>vinjince

Ouch. Thanks for that test...definitely shows a solid difference in defensive ability. wouldmlike to see your thoughts/results with all possible offensive buffs.

I did a test previously and noticed about a 20% gain...meaning a 14-16 hit kill turned to 10-12 hit kill. Sort of underwhelming for weapons prime IMO but I am assuming all guilds offensive boosts feel this way in 3.0?

Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
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Re: Challenge: Most Hax on 12/22/2012 09:56 PM CST
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I feel confident clerics win the crazy OP Hax game this round.



Adding nothing to the conversation since 1834.
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Re: Challenge: Most Hax on 12/22/2012 10:00 PM CST
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What cleric spell isn't OP hax? thats what i'm wondering.

Besides this round, i'm pretty sure people have been flocking to the cleric guild for the last few years.
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Re: Challenge: Most Hax on 12/22/2012 10:03 PM CST
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Cleric spells are balanced by a net penalty to total magic ranks by 15%. They also have drawbacks in some cases, such as only function vs undead, but in general, the severe penalty to a prime skillset is nasty. Barbs don't get a -15% to weapon(s).



Adding nothing to the conversation since 1834.
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Re: Challenge: Most Hax on 12/22/2012 10:20 PM CST
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>Barbs don't get a -15% to weapon(s).

We also don't much of a bonus either. :/



Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
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Re: Challenge: Most Hax on 12/22/2012 10:45 PM CST
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>> We also don't much of a bonus either. :/

QFT. Barbs are much better defenders than attackers at this point. Not sure if that was the point, but meh.



IM: Dannyboy00001111

"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
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Re: Challenge: Most Hax on 12/22/2012 11:14 PM CST
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Ring of spears and rain of fire are probably pretty out of tune. If the goal is to slow down combat, clearing an entire room of critters at melee with two pulses of ROS (roughly 40 seconds) probably isn't doing it.

Every pulses you get a chance to hit each critter up to 5 times. Needless to say you just faceroll all the critters and clean up cash wise, skinning and looting when they're dead.

You pretty much kill things as fast as they spawn. Which is great, when everyone else's ability to earn coin is reduced.
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Re: Challenge: Most Hax on 12/22/2012 11:55 PM CST
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>>What cleric spell isn't OP hax? thats what i'm wondering.

well it's a hard call with healme and spell preview for everyone, but from my experience for pvp in Test-

that Sanyu Lyba house pet thing of theirs- those things are horrible... just horrible to have to deal with.

Idon's Theft was obnoxious as well, I never saw anyone try and cast a stolen spell, so I don't know if they'd need sorcery, but having 3 spells of mine made unusable for a few minutes in under half a minute- very obnoxious.

Soul Attrition(?)- I'm guessing since few people have a decent spirit defense barrier, this might be a bit OP, it's pretty much always killed me in 3-5 pulses. No clue on how big the cleric was though.

Ghost shroud sounds like it could be bad depending on how much of an increase it adds, but if it's just a cyclic ranged barrier spell and doesn't have a reverse effect like AC that doesn't sound too bad.


>>Ring of spears and rain of fire are probably pretty out of tune. If the goal is to slow down combat, clearing an entire room of critters at melee with two pulses of ROS (roughly 40 seconds) probably isn't doing it.

Fire Rain doesn't actually do that much large damage at or near level, it's more about lots of little hits that open things up for a big attack, or just slowly whittle them down. It's more effective/hits more per pulse than 2.0 though, or if you throw in disablers. Fairly similiar to how it is now, just now we have near complete control of the spell.

ROS- is pretty similiar to how it was before as far as strength/damage, just with a lot more useful since it doesn't drop when you try to leave, retreat, advance, or touch something. It(and rimefang) always ate things up pretty fast that didn't have armor/thick thing.

Kind less OP hax now since we can't have Rimefang, RoS, and Fire Rain all firing at once, like we could before.
_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: Challenge: Most Hax on 12/23/2012 12:11 AM CST
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I can't think of any pallie hax.

~~~
True heroism is remarkably sober, very undramatic. It is not the urge to surpass all others at whatever cost, but the urge to serve others at whatever cost.
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Re: Challenge: Most Hax on 12/23/2012 12:26 AM CST
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>>Fire Rain doesn't actually do that much large damage at or near level, it's more about lots of little hits that open things up for a big attack, or just slowly whittle them down. It's more effective/hits more per pulse than 2.0 though, or if you throw in disablers. Fairly similiar to how it is now, just now we have near complete control of the spell.

>>ROS- is pretty similiar to how it was before as far as strength/damage, just with a lot more useful since it doesn't drop when you try to leave, retreat, advance, or touch something. It(and rimefang) always ate things up pretty fast that didn't have armor/thick thing.

>>Kind less OP hax now since we can't have Rimefang, RoS, and Fire Rain all firing at once, like we could before.

Can't say I agree. I can obliterate full rooms of baby gryphons at 250 ranks. Like I said 2 pulses, maybe 3 at the most. It's definitely not slow or whittling.

Yeah, they're never heavier than a light hit or so (between 1-5 with the subs), but it's 4 to 5 hits every pulse and I clear rooms of critters much faster than I can with anything else at all between all my characters.

It's pretty OP.
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Re: Challenge: Most Hax on 12/23/2012 12:39 AM CST
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something that clears the room of critters that you outclass is not OP, I can do that, I don't think its much OP.
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Re: Challenge: Most Hax on 12/23/2012 12:40 AM CST
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Funny that all those cleric spells come up though, hmm....
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Re: Challenge: Most Hax on 12/23/2012 12:46 AM CST
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>>something that clears the room of critters that you outclass is not OP, I can do that, I don't think its much OP.

lol, I don't outclass baby gryphons. I can't even touch them with 222 ranks in my main weapon and I can only fight them with defensive buffs up. But I can kill them all and quickly with ROS and FR just fine at 250 ranks of TM.
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Re: Challenge: Most Hax on 12/23/2012 12:53 AM CST
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>>lol, I don't outclass baby gryphons. I can't even touch them with 222 ranks in my main weapon and I can only fight them with defensive buffs up. But I can kill them all and quickly with ROS and FR just fine at 250 ranks of TM.

250 TM + targeted magic mastery feat. 222 is probably also near the bottom end of what you need to hit them, at least on prime.
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Re: Challenge: Most Hax on 12/23/2012 12:56 AM CST
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Gryphons are a bad example- they die way too easily for most people.

_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: Challenge: Most Hax on 12/23/2012 12:58 AM CST
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Ok, I do the same for quartz gargs, top tier of brocket deers, tier 2 oshus...

I mean if you're argument is "well they don't have armor."

So?
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Re: Challenge: Most Hax on 12/23/2012 01:02 AM CST
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If you have 220 ranks and cannot touch baby gryphons than i feel for you, and i wish you the best on your endeavors, maybe you should choose a new profession. A trader perhaps?
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Re: Challenge: Most Hax on 12/23/2012 01:07 AM CST
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>>If you have 220 ranks and cannot touch baby gryphons than i feel for you, and i wish you the best on your endeavors, maybe you should choose a new profession. A trader perhaps?

Yep maybe. Thanks for your sympathy.

But if I want to kill them, I just throw ROS or RF up and watch.
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Re: Challenge: Most Hax on 12/23/2012 01:11 AM CST
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Quartz gargs are indoors- how's you get fire rain to work? Or did you use ROS?

And I can leave FR up for minutes without killing head-splitters, and I can kill adult dillos normally rather easily.

_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: Challenge: Most Hax on 12/23/2012 01:13 AM CST
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>>Quartz gargs are indoors- how's you get fire rain to work? Or did you use ROS?

ROS for the gargs.
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Re: Challenge: Most Hax on 12/23/2012 01:13 AM CST
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<<I can't think of any pallie hax.>>

Tried putting up DA and all absorption/warding/glyph stuff you have for a tank attempt? I haven't tested anything against a paladin in weeks, so curious if it feels as awesome now for them as it did then. The sheer damage absorption potential was absolutely, well, tank.
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Re: Challenge: Most Hax on 12/23/2012 06:00 AM CST
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>>--Whole displacement. Keeps me at range pretty much as long as I'd like, against anyone it seems, and triggers quickly and reliably with no downside.

Not that it's OP or anything, but I'm curious if it's supposed to be stripping off engagement at missile range. I've had Moon Mages zap back to missile range, and I just FACE them at missile range and then they still teleport again which removes the engagement from the ASSESS even though I didn't advance them or anything.

I'm going to end up just making a trigger which auto-faces whenever the Moon Mage teleports out of engagement just cause it's mega-annoying to have to type in FACE MOONMAGE every 4 seconds :P
(gotta be FACING your opponent for cyclics to work on them in 3.0 :/)

~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
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Re: Challenge: Most Hax on 12/23/2012 10:04 AM CST
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Less posting about my hax and more posting abouts yours, Leilond, slacker.
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Re: Challenge: Most Hax on 12/23/2012 10:22 AM CST
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Gonna use Aether Wolves to immobilize you and suck your mana Traim :P

Although I hear the mana drain on it is pretty tame.

~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
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Re: Challenge: Most Hax on 12/23/2012 02:47 PM CST
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>Idon's Theft was obnoxious as well, I never saw anyone try and cast a stolen spell, so I don't know if they'd need sorcery, but having 3 spells of mine made unusable for a few minutes in under half a minute- very obnoxious.

The cleric has to prep the spell and win the contest, and I thought they only got one steal per cast. So I either don't see how that happened or clearly don't know enough about the spell. Anyone chime in?



Adding nothing to the conversation since 1834.
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Re: Challenge: Most Hax on 12/23/2012 04:55 PM CST
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>>I thought they only got one steal per cast. So I either don't see how that happened or clearly don't know enough about the spell. Anyone chime in?


Think Dragon's Breath. They cast it and get some number of uses depending on skill. They then use them when they desire.
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Re: Challenge: Most Hax on 12/23/2012 04:57 PM CST
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Oh man. I thought the balance was low uses per cast. Changes my view of the spell.



Adding nothing to the conversation since 1834.
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