Re: Challenge: Most Hax on 12/23/2012 06:23 PM CST
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>>Think Dragon's Breath. They cast it and get some number of uses depending on skill. They then use them when they desire.

DB2.0, 3.0 is only 1 shot. BG might be a better example.

I think it caps at 3 though(?)

Pretty much it would go:
prep fb
target cleric
spell stolen
cast...can't... hmm?
prep fb
... oh, I don't have that spell anymore
prep lb
target cleric
spell stolen
... dammit
prep ala
target cleric
spell stolen
... spells, spells...
prep fs!!
target cleric

Assuming they didn't have a house pet spirit up and my entire ability to cast magic wasn't negated on the first target.

_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: Challenge: Most Hax on 12/23/2012 06:55 PM CST
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Resonance is OP.

Crazy damage boost plus weapon bonding, not a cyclic anymore.
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Re: Challenge: Most Hax on 12/23/2012 07:29 PM CST
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>>
prep fb
target cleric
spell stolen
cast...can't... hmm?
prep fb
... oh, I don't have that spell anymore
<<

What? If a Cleric steals the spell you're casting you can't just prepare it again?

~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
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Re: Challenge: Most Hax on 12/23/2012 07:50 PM CST
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Clerix = Hax

read clerics can align themselves to a certain deity to receive a 15% bonus to 2 magic skills and a 15% penalty to the other 3. So say you take a +15% to TM and something else. At 1k ranks that would give a 150 rank bonus to TM. Thats pretty damn crazy if its not set at a global cap.

what cleric spell isn't hax at this point?
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Re: Challenge: Most Hax on 12/23/2012 07:59 PM CST
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For 300 ranks gained they lose 450. That's how percentages work. I'd rather have neither a buff nor a debuff.

But it was flatly said they would either lose spells and functions or keep the penalty.



Adding nothing to the conversation since 1834.
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Re: Challenge: Most Hax on 12/23/2012 07:59 PM CST
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>>what cleric spell isn't hax at this point?

Think you asked that already.
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Re: Challenge: Most Hax on 12/23/2012 09:33 PM CST
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<<Resonance is OP.

Crazy damage boost plus weapon bonding, not a cyclic anymore.>>



Resonance seems strange. Costs 2 slots, gives what I think is a larger damage bonuses then RUE, and it gives a bonding effect.

RUE and Bond Weapon (Paladin) each cost 2 slots.

Maybe I'm missing something?
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Re: Challenge: Most Hax on 12/23/2012 09:46 PM CST
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RUE boosts weapon damage stat and balance and/or suitedness. I forget which one.

Also a Paladin's Bond Weapon also extends itself to shield.

Resonance only boosts weapon damage(not suitedness or balance), and only bonds a weapon, not a shield.

~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
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Re: Challenge: Most Hax on 12/23/2012 09:59 PM CST
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I'm curious to do a comparison of the damage increases on RUE vs Resonance. Its pretty paltry/tiny on any forged weapons, although the suited/balance is worth noting.

As far as bond weapon....um..I guess. I have never encountered someone that did not fight or hunt with an arm worn shield, vs held. Even people that bash with their shields tend to script a remove/wear before and after the slam.
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Re: Challenge: Most Hax on 12/23/2012 10:09 PM CST
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>>I have never encountered someone that did not fight or hunt with an arm worn shield, vs held. Even people that bash with their shields tend to script a remove/wear before and after the slam.

Ask them to remove the shield bond feature so it gets reduced to 1 spell slot? :P

~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
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Re: Challenge: Most Hax on 12/23/2012 11:00 PM CST
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Seems silly that having it bond to a shield costs an entire spell slot, but i dont want to derail the thread. I'll hop on test later so we can compare the changes in weapon stats between Resonance and RUE.
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Re: Challenge: Most Hax on 12/23/2012 11:54 PM CST
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Roars are very potent now for the sole reason that they don't diminish in quality as voice level deteriorates. It still doesn't stop me from missing fully buffed players with less ranks(broken weapon buffs ftw), but at least I can get them to hold still long enough to actually do stuff which is some consolation. The one that freezes concentration seems to be redundant given that wail and strike have the same net result, except that they do more overall - voice is still in limited quantity, so there's better things to be wasting it on, like defense debuffing.

Berserks seem to drain IF way too fast to ever be useful, barring static effects(roar booster) - need to play around with them a bit more though.



IM: Dannyboy00001111

"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
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Re: Challenge: Most Hax on 12/24/2012 12:12 AM CST
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>>What? If a Cleric steals the spell you're casting you can't just prepare it again?

Yeah, for awhile? until they use or release it? I'm not sure really, it was long enough, and I recall not being able to use 2 of my stolen spells. Someone'll have to test it.

Can you guys prep IT and just recast when it's used up? is there a limit or is it until they run out of spells?

>>The Idon's Theft spell charges its caster with latent energy sensitive to other spells. This energy may then be discharged, possibly more than once, to STEAL an adversary's spell before it is cast. Only the skeleton pattern of a stolen spell will be transferred, at minimum power, and casting it will be up to the Cleric's own skills. Although this spell has occasionally been alleged of being a sorcerous "evil eye", our Elders assure us that it is clean of any untoward magic.

_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: Challenge: Most Hax on 12/24/2012 01:49 AM CST
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Resonance most likely needs some tweaks, there's some issues with the way it works under the hood that I haven't had a chance to address with Kodius.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Challenge: Most Hax on 12/24/2012 10:29 AM CST
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KK, as long as the 2 spell slots for resonance sizes up against 2 spell slots for RUE, that be fine, although to be honest I kinda want them to be more different than they are now.

Is RUE increased say for instance did not increase weapon damage at all, and instead just did balance/suitableness and force of impact, that would be pretty bad ass. I think that would make it more unique and make resonance more unique at the same time. It also seems with RUE a large part of the spells "upping your damage" is lost or 100% negated the second you use forged weapons, which really I feel is kind of offensive. Basically my spells dont work as well cause my gear is better, almost feels like a minor punishment for working hard to get better gear.
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Re: Challenge: Most Hax on 12/24/2012 10:32 AM CST
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> Basically my spells dont work as well cause my gear is better, almost feels like a minor punishment for working hard to get better gear.

Keep in mind that materials that are good for making weapons won't be as good for enchanting. Meaning if you want a good flaming sword, it will probably have lower physical damage. So maybe a good plan will be to get a nice enchanted weapon, then use RUE to buff the physical stats.
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Re: Challenge: Most Hax on 12/24/2012 10:32 AM CST
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From reading many threads and talking to many people, I hope Whole Displacement gets looked at. It seems extremely op for PVP, and seems counter the mind set of the rest of magic as it seemingly has to contested checks.
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Re: Challenge: Most Hax on 12/24/2012 10:56 AM CST
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>>Keep in mind that materials that are good for making weapons won't be as good for enchanting. Meaning if you want a good flaming sword, it will probably have lower physical damage. So maybe a good plan will be to get a nice enchanted weapon, then use RUE to buff the physical stats.

Maybe, but then why have better raw damage weapons I feel? If enchanting is a benefit in itself and then I have RUE the weapon to get it near the damage of my special metal weapon, then all thats been done is special metal weapons are no longer the "OP" and the new OP is something else.

I feel things should be more of hard decision. I LOVE hard decisions (ergo my love of EVE online, there is no 'best' anything in it). I feel if enchanted items are not treated the same as special metal capped weapons in terms of damage enhancers, then you have just invented a new 'best' option in DR.

I dont think we need new best options, but a wider range of more compelling options which may be the best based on a specific circumstance that be changed and upsetted by an intelligent opponent.

In any case, I dont think any paladin would cry if the RUE damage bonus went away for a force of impact balance and maybe a little bit better effects elsewhere, given no one beyond 20-30th circle is using non forged/non quest weapons that are already near cap.
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Re: Challenge: Most Hax on 12/24/2012 11:23 AM CST
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>Maybe, but then why have better raw damage weapons I feel? If enchanting is a benefit in itself and then I have RUE the weapon to get it near the damage of my special metal weapon, then all thats been done is special metal weapons are no longer the "OP" and the new OP is something else.

It's a trade off basically. You get a great weapon in all times. Or you go through the time, effort, and hassle, of enchanting a weapon and keeping its charges up, when the systems go live.

RUE and BLESS aren't enchantments, btw. Not in this conversational context.



Adding nothing to the conversation since 1834.
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Re: Challenge: Most Hax on 12/24/2012 11:30 AM CST
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No I understand they are not enchancements, but if we have two weapons balanced against eachother (a raw power house and a lesser but enchanted weapon) then I think spells and abilities that modify weapon damages should treat both those weapons the same.

Effectively they are both 'top tier' weapons, and the trade offs are built into the fact one is 'always on' and the other requires maintenance. If damage enhancers effected the later any differently, then I feel balance is upset. I believe enchanted weapons will already edge out raw damage weapons cause of their maintenance and the fact elemental damage mitigation is generally pretty low as is.
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Re: Challenge: Most Hax on 12/24/2012 01:10 PM CST
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It's simply difficult to impossible to continue this conversation because enchanting is not out, so it's pure speculation.



Adding nothing to the conversation since 1834.
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Re: Challenge: Most Hax on 12/24/2012 01:26 PM CST
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As a thief, I get to learn backstab slightly faster! And umm... use skinning as a circle req.
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Re: Challenge: Most Hax on 12/24/2012 02:33 PM CST
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>>It's simply difficult to impossible to continue this conversation because enchanting is not out, so it's pure speculation.

In addition I dont want to derail the topic anymore than I have.

Back on topic: I saw ROS in action; Holy Smokes!

Have not encountered a cleric on test to see how their spells behave, but admittedly I can say if I restarted today and could swap to any guild, I would be hard pressed to not pick them.
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Re: Challenge: Most Hax on 12/24/2012 03:01 PM CST
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>>As a thief, I get to learn backstab slightly faster!

Really thought it was about the same, was hoping it might get a nudge with 3.0. Sadly weapon exp while training BS still stinks:(
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Re: Challenge: Most Hax on 12/24/2012 03:15 PM CST
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As an X thief, the state of BS generally bothers me. Right about when snipe became the reason you trained backstab instead of the actual backstab verb, I stopped enjoying things. Melee stealth became something you would only due if you utterly outclassed your opponent, and WATCH...merf.

Hoping for backstab improvements in 3.0, in both learning and application.
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Re: Challenge: Most Hax on 12/24/2012 04:01 PM CST
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I wouldn't mind seeing the mechanics behind stealth and engagement ranges completely changed.

Eliminate the passive perception penalty as well as the perception bonus gained at melee/pole ranged. This could open the door for a lot of things to make the stealth/perception system much more dynamic, putting a little more emphasis on each person as they try to remain hidden or search out a hider.



Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Challenge: Most Hax on 12/25/2012 04:33 AM CST
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ok, here's my impressions as 3.0 has affected my characters, with the obvious disclaimer that others will have things that they prefer/ not prefer.

I do it alphabetically by guild. <includes impressions from both characters i have platside and those from prime i've tested things out with, as noted, with levels as to put impressions into perspective>

Barbarian. <level 60-plat> I like the new forms and such. I miss berserk stone, I don't like that the original dragon dance being gone before I had a chance to try it. Generally able to learn though, was able to advance a few levels since implementation of 3.0. Barbarian has made the transition well though, and I don't see any difficulties on her continueing to advance in her guild.

Bard- <plat level 38> very cool new stuff. Like enchantes changed to spell, and learning is good for his level. Miss not having vocals, so could put mere up and learn that nonstop during combat, but, learning different skills in magic sort of makes up for it. Not being able to get rid of garbage in the room <particularly stuff the janitor doesn't pick up automatically> can sometimes be a pain, but genearlly things look well for this char.

Cleric - <my level- 50-plat,60 prime-test> theurgy is a pain in the butt to learn. Otherwise though, spells are very nice, alignment is pretty cool RP-wise.

Empath - <lever 44-plat,57 test-prime> Not being able to heal myself as fast is a pain in the butt. Not able to cast the spells that can do this because they are esoteric - also a pain. not being able to prep GS was not good either, the level on this needs to be made a bit less difficult. Again, will have to figure out some means of backtraining skinning. <can't train with gargs yet- working on defenses>

Moon Mage -<level 40 plat> Like the new partial displacement, but never had the spell prime-side, so no basis of comparison. Don't like not being able to get into the sorcery stuff at my present level, rp- wise.

Necromancer - <level 108 plat> haven't circled since implementation of 3.0. USOL is cool in preview. Having to find it on a scroll once preview is off <still haven't found one> will be a pain in the butt.

Paladin- lever 50 prime-test, level 40 plat - No complaints here at all. Paladin stuff working very well in 3.0. Still trying to backtrain TM though.

Ranger - Have not tested or played this guild since implementation of 3.0.

Thief - <level 118 prime, level 53 plat>major disappointment TDP-wise. Only useful thing is having skinning count for circle. Everything else is not looking good for this guild.

Trader - <level 82 prime-test/ level 55 plat> Backtraining of combat will be necessary here. Although grandfathered some combat skills, they are out of proprortion with other skills. Part of this will be alleviated once magic gets implemented - will be able to backtrain magic at the same time.

WM -<level 61 plat> No complaints here. Love fire rain,Love new summoning system. Hadn't played with pathways much if at all prior to 3.0, except for completing the quests, like how they work in 3.0.


<<The real thing DR needs is to get out there to the kids who actually read books.>>
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Re: Challenge: Most Hax on 12/25/2012 05:12 AM CST
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>>--Rend/Dispel. They do not work for me at level. They contest the same stats as most of my disablers, and don't seem to have any scaled advantage. Thus, if I'm fighting someone with will barriers up, and I need a vs will disabler, I'll just chip away or try huge mana. I think this will be tweaked some, as failure to do otherwise voids the whole point of the dispel system. These need to be vicious strategic options when cast at caps. They are not as the stat contest currently scales.


Traim, do you happen to have any logs of this? I'm curious to see how bad this is but frankly my MM isn't worth using in test yet(IMO) and this is the first time I've seen this brought up. I'd hate to see the whole dispel system voided out from the get go.
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Re: Challenge: Most Hax on 12/25/2012 08:25 AM CST
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I'm not sure -heavy dispelling- was ever meant to be easy against at-level opponents.

The reason I don't think they're meant for at-level combat in a 'preso your buffs are gone' fashion, is because if you make them good enough where you can just remove 2 buffs at a time easily, you've basically just negated all of another guild's buffs, because for every 1 buff they can put up, you can strip off 2.

~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
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Re: Challenge: Most Hax on 12/25/2012 09:02 AM CST
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<The reason I don't think they're meant for at-level combat in a 'preso your buffs are gone' fashion, is because if you make them good enough where you can just remove 2 buffs at a time easily, you've basically just negated all of another guild's buffs, because for every 1 buff they can put up, you can strip off 2.

I'd have to agree here, I actually had it used on me with somebody with comparable skills. Maybe a bit higher mentals at the time I never took that much time to find out, but regardless the difference couldn't have been much. I'm not even exactly sure what contest dispel and Rend use? I'm assuming vs magic? Rend quickly left me what felt like standin there with my pants around my ankles exposed. I actually thought it was a little crazy how good it did work since I had probably around 8 different spells up (pretty much every spell I have) which included necro minions that got dispelled also. Thankfully our zombies and such don't get dispelled anymore. I think maybe with maxed stats which you probably tested with right around 100 in most relevant might be hard, but a 1-150 MM that would probably have a bit higher in said stats would probably be doing some other guilds dirty the way it is currently.

That said, I haven't tested it out much recently.
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Re: Challenge: Most Hax on 12/25/2012 11:54 AM CST
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I will definitely test it more and log as soon as I can. I'm sure Leilond will be willing to help again and maybe I can track down Hackett again too. I believe rend is vs will, and the problem with that (in my limited perspective) was that MB was just a much better tool against will barriers. If no one else runs into the issue, then it might just be a case of MB being really good instead of rend being poor. I suspect rend may be great against shear without psy up, same for dispel. On the other hand, I suspect psy shield (if it performs like other will barriers I tested against) kills the point of rend/dispel entirely. It is certainly against my self-interest, but I would like to see dispels contest something that most guilds don't have an auto block for, or be better at slicing through that defense than other spells that have attendant side effects.

Will barriers are too common place and too powerful to be the check for dispels. I'll test more though-entirely possible that conclusion is premature and biased because my testing so far has been against guilds with the best (IMO) magic barriers, clerics and bards (MMs would be in there too, on will).

On another note, cool thread so far. It hasn't totally degenerated into people calling out boosts from other guilds, but it's raising good questions. I would be super interested to have a paladin weigh in on their feeling of tankness. From what I've seen, the damage absorption capability is unreal, and combined with a fixed glyph, and increased penalty to snap shots/snap casts (it was already a 30% penalty with no cap I believe)...I think it paladins may be absolutely vicious.
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Re: Challenge: Most Hax on 12/25/2012 12:05 PM CST
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Not a paladin, but I stayed in a holiday inn express last night... Fought Ederick a couple times yesterday and uhm.. damn. Fairly sure he had no buffs up outside of BW or whatever, and I had to tag him probably 10-15 times with well maneuvered lunges before he finally died. Backstab jokingly pinged off his armor and was a solid hit I think? the two times it landed. Wreck his face usually in 2.0 with no buffs up, so they got majorly beefy even with just pure ranks. Kinda scared to see how stout they are at full bore, heh. Should be fun to find one thats actually lookin for a fight. Cant wait!

-O
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Re: Challenge: Most Hax on 12/25/2012 12:06 PM CST
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I actually can't wait to see what it's like to fight a full on Insensitive Empath :3

~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
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Re: Challenge: Most Hax on 12/25/2012 12:19 PM CST
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Not sure I wanna know how many empaths hunt stuff that'd kill me to be honest. Have admit my pride is gunna take a fairly epic hit the first time an empath hacks me in half with a weapon of some sort when my thief starts poppin' off at the mouth after 3.0. Lets not even count all their spells bein 2.0 hax, 3.0 should be the playground of the murder-puff.


-O
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Re: Challenge: Most Hax on 12/25/2012 12:27 PM CST
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>>Will barriers are too common place and too powerful to be the check for dispels.

What? Who has a Vs Will barrier except for Moon Mages and Bards?

~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
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Re: Challenge: Most Hax on 12/25/2012 12:32 PM CST
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Yeah I just double checked -- Unless I'm missing something, Moon Mages and Bards are the -only- guilds that have vs Will barriers.

Maybe you just want to Rend all of my buffs away so you're trying to get it shifted off of Vs Will :P Nyah!

~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
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Re: Challenge: Most Hax on 12/25/2012 01:14 PM CST
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Maybe I'm wrong and cleric and barb barriers contest something different than will. Can't research at the moment. I assumed they are not vs reflexes or fortitude.
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Re: Challenge: Most Hax on 12/25/2012 01:25 PM CST
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> Maybe I'm wrong and cleric and barb barriers contest something different than will.

Barriers are always the barrier's potency vs. the incoming spell's integrity. When Leilond says that MM and Bard have "vs. will barriers", he means that they have spells which give direct bonuses to vs. will contests; they're not really barriers*. Clerics and Barbarians don't have anything of that form.

* I'm only familiar with the Bard one. I assume Psychic Shield works the same way.
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Re: Challenge: Most Hax on 12/25/2012 01:46 PM CST
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>>Clerics and Barbarians don't have anything of that form.

Barbarians do have a vs. Will ability, it's just extremely weak.

Badger form is a vs. Strength, vs. Will, and vs. fear boosting ability.



Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Challenge: Most Hax on 12/25/2012 01:55 PM CST
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Sorry, I think this is my fault for conflating barrier types and using poor terminology. Let me put it this way: I believe all relevant magic barriers (any one that affects incoming stat spells in any way) is subject to a vs will test to be dispelled. In my limited testing vs those spells, I am better off using MB than rend or dispel. That is all. I will test sleep and calm and my other wills later to see if the "spam will spell" > dispel feeling stands. Even as I think about it, that won't hold for shear or AC, so there's some obvious holes.
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