Mana Regen 3.0 on 12/03/2012 04:42 PM CST
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First the tests, then my opinion. (is there a way to align tables to the left? If not, there needs to be)

So first 2.0 Mana regen

Harness - Time time per 1%
000 - 0m00s- 0.0 seconds
005 - 0m29s- 6.0 seconds
010 - 0m59s- 6.0 seconds
015 - 1m35s- 7.0 seconds
020 - 2m04s- 6.0 seconds
025 - 2m35s- 6.0 seconds
030 - 3m10s- 7.0 seconds
035 - 3m40s- 6.0 seconds
041 - 4m05s- 4.0 seconds
045 - 4m23s- 5.0 seconds
050 - 4m40s- 4.5 seconds
056 - 4m58s- 3.0 seconds
062 - 5m17s- 3.0 seconds
069 - 5m35s- 2.5 seconds
077 - 5m52s- 2.0 seconds
082 - 6m04s- 1.8 seconds
092 - 6m22s- 1.8 seconds
100 - 6m35s- 1.1 seconds


3.0
Shimmering (lowest I can find)
Harness - Time Time per 1%
00-012 - 0m14s - 1.0 seconds
12-018 - 0m26s - 2.0 seconds
18-025 - 0m39s - 2.0 seconds
25-031 - 0m50s - 2.0 seconds
31-036 - 1m04s - 3.0 seconds
36-041 - 1m14s - 2.0 seconds
41-046 - 1m26s - 2.5 seconds
46-050 - 1m38s - 3.0 seconds
50-056 - 1m56s - 3.0 seconds
56-061 - 2m14s - 3.5 seconds
61-065 - 2m32s - 3.5 seconds
65-070 - 2m56s - 4.75 seconds
70-075 - 3m20s - 4.75 seconds
75-080 - 3m50s - 6.0 seconds
80-085 - 4m20s - 6.0 seconds
85-090 - 4m56s - 7.0 seconds
90-095 - 5m26s - 6.0 seconds
95-100 - 5m56s - 6.0 seconds


Shinning
Harness - Time Time per 1%
02-020 - 0m30s - 1.5 seconds
20-035 - 1m00s - 2.0 seconds
35-040 - 1m15s - 3.0 seconds
40-050 - 1m35s - 2.0 seconds
50-060 - 2m10s - 3.5 seconds
60-065 - 2m30s - 4.0 seconds
65-070 - 2m53s - 4.1 seconds
70-075 - 3m22s - 6.0 seconds
75-080 - 3m52s - 6.0 seconds
80-085 - 4m22s - 6.0 seconds
85-090 - 4m51s - 6.0 seconds
90-095 - 5m22s - 6.0 seconds
95-100 - 5m51s - 6.0 seconds


Flaring
Harness - Time Time per 1%
00-015 - 0m17s - 1.0 seconds
15-025 - 0m36s - 2.0 seconds
25-031 - 0m49s - 2.0 seconds
31-039 - 1m06s - 2.0 seconds
39-050 - 1m36s - 3.0 seconds
50-056 - 1m54s - 3.0 seconds
56-061 - 2m12s - 4.0 seconds
61-065 - 2m30s - 4.5 seconds
65-070 - 2m55s - 5.0 seconds
70-075 - 3m19s - 5.5 seconds
75-080 - 3m49s - 6.0 seconds
80-085 - 4m19s - 6.0 seconds
85-090 - 4m49s - 6.0 seconds
90-095 - 5m19s - 6.0 seconds
95-100 - 5m49s - 6.0 seconds


So first thing is, mana in the room means almost nothing when it comes to regen rate. Granted I cant find lower than a shimmering room to test, so if someone is able to do the same test but with lower levels, that would be great. From my test though, we are talking 7 total seconds better, for going from a lvl 9 mana room to a lvl 18 mana room.

30 seconds for 5% harness seems a bit high. However, I'm only a little over half way to the cap for attunement, so if mana regen scaled to work down until 1750 ranks, then I dont have a problem with it. Would love if a magic prime with 1500+ attunement could test it, as well as someone with 2-400 attunement.

Overall, mana regen sped up by about 30 seconds from 2.0 to 3.0. However, I dont feel like there is much of a point in comparing this, because in 2.0 most casters keep their attunement over 80%. It does appear to be almost an exact flip in the formula for mana regen. The sweet spot for casting and regen, is going to be between 20% and 40% harness. It's still slower than what 70-90% attunement regen is now, but you will be able to cast most big spells without dropping your harness too low.

I'm sure its already been said, but cambs have become more important, because even though mana regens faster at low attunement, you cant cast spells at high mana without the available harness.

As a side note, and question to GMs, why are mana amounts and attunement levels not 1 to 1. At 10% attunement a 30 mana cast is half current attunement, 35 mana is most of current attunement, and 40 is more than current attunement. Not sure what formula is being used there, but it doesnt make sense to me. If 30 mana is half of 10%, 60 mana should be a full 10%. Our mana pool should be based on our attunement, so if I have 100 ranks, 10% should = 10 mana. If I have 500 ranks, 10% should = 50 mana. Especially if we're going to have to be casting spells at 50+ mana to learn at higher levels.

Lastly, if it takes 50+ mana to even start to learn, I should at the very least be able to snap cast up to that amount of mana. If 50 mana doesnt teach, there is no reason I shouldnt be able to snap cast at 50 mana.

Falker
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Re: Mana Regen 3.0 on 12/03/2012 05:17 PM CST
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Mana and attunement are connected but not the same things, so your observations don't contradict magic theory.

If no one else has explained by the time I'm at a real computer instead of on my phone, I'll give it a shot.

-Artificer Nilassa

You notice Kssarh trying to remain hidden while speaking.
You hear the voice of Kssarh say, "Slackers."
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Re: Mana Regen 3.0 on 12/03/2012 05:44 PM CST
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> If 30 mana is half of 10%, 60 mana should be a full 10%.

Attunement is not just a precentage of how much mana you have available to you, its more akin to a mental Fatigue bar. The more mana you try to harness/use in one pass, the more a strain it is on you and the more of your attunement you burn up. Its like trying pick up a 10 lbs. box and put it on a high shelf and then trying to do the same with 50 lbs box. You will could probably do the 10 lbs box a whole lot more before you tire yourself out then you could the 50 lbs box.

Elusive
mundus vult decipi, ergo decipiatur
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Re: Mana Regen 3.0 on 12/03/2012 06:42 PM CST
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>>If 30 mana is half of 10%, 60 mana should be a full 10%.

>Attunement is not just a precentage of how much mana you have available to you, its more akin to a mental Fatigue bar. The more mana you try to harness/use in one pass, the more a strain it is on you and the more of your attunement you burn up. Its like trying pick up a 10 lbs. box and put it on a high shelf and then trying to do the same with 50 lbs box. You will could probably do the 10 lbs box a whole lot more before you tire yourself out then you could the 50 lbs box.

In this case it might be a little more intuitive to compare lifting two 30 pound boxes (one at a time) vs. one 60 pound box.

>So first thing is, mana in the room means almost nothing when it comes to regen rate.

As above, Attunement is somewhat akin to Fatigue. The benefit of rooms with more abundant Mana is to make it less fatiguing to harness, e.g. harnessing 10 mana might take 5% of your Attunement rather than 10%. But they won't help your recovery rate.

-Artificer Nilassa

You notice Kssarh trying to remain hidden while speaking.
You hear the voice of Kssarh say, "Slackers."
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Re: Mana Regen 3.0 on 12/03/2012 08:24 PM CST
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<<Attunement is not just a precentage of how much mana you have available to you, its more akin to a mental Fatigue bar. The more mana you try to harness/use in one pass, the more a strain it is on you and the more of your attunement you burn up. Its like trying pick up a 10 lbs. box and put it on a high shelf and then trying to do the same with 50 lbs box. You will could probably do the 10 lbs box a whole lot more before you tire yourself out then you could the 50 lbs box.

Cant say that I agree with the analogy at all. Using the same metric, that would mean, regen should have stayed the way it was, because if I work myself to exhaustion, it would take a lot longer to recover, than if I was only mildly fatigued. The percentage should not be a fancy leverage metric as you are suggesting (which, is how it always has been, I know) but it should be a flat metric that measures our current available mana pool. I'd be happy if the percentage went away, and it was just a pure total based on ranks.

If I understand the math, under the new system my idea would look similar to this: You have X mana. X is total available mana and y is current mana
when y < x then [((x/(x-y)).01multiplier)]10= Pulse [y+pulse)

1000 ranks, casts a spell at 100 mana we will call the multiplier 5 for the sake of it (although it would have to be more complex than a static number)

x = 1000
y = x-100 = 900
[((1000/1000-900)).015]10 =
[(10).015]10
[.01*5]10 = 5 + y = 905

giving an increase of 5 mana per pulse at 90% harness

if you cast 3 spells at 100 mana
x = 1000
y = x - 300 = 700
[((1000/1000-700)).015]10 =
[(30).015]10
(.35)10 = 15 + y = 715

giving an increase of 15 mana per pulse at 70% harness

These are of course made up numbers, but it would allow our harness reflect our total available mana, rather than a wacky percentage.

Falker
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Re: Mana Regen 3.0 on 12/03/2012 08:29 PM CST
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pretend there is a * in-between the bold and non bold section, lol, to lazy to repost that.

Falker
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Re: Mana Regen 3.0 on 12/03/2012 11:02 PM CST
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>Cant say that I agree with the analogy at all. Using the same metric, that would mean, regen should have stayed the way it was, because if I work myself to exhaustion, it would take a lot longer to recover, than if I was only mildly fatigued.

I wasn't addressing mana regen with that, just attunement usage based on amount harnessed.

Elusive
mundus vult decipi, ergo decipiatur
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