time consumption of healing spells on 12/05/2012 10:00 PM CST
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I find for my empath, having to spend time to wait for fully prepared to cast her healing spells takes an even teadious process further into that realm. If I don't wait, I backfire, which at times will give her further <nerve> damage, even though she has the cautious casting feat.

When she was a newbie she used to have to wait that long after preping to cast, but at 44th circle it feels like she is a newbie again.

An arisen dummy zombie bellows, "You will all be ssslaughtered!"
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Re: time consumption of healing spells on 12/06/2012 03:40 AM CST
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I wonder if healing was slowed down to slow down the rate that empaths can heal in combat. With combat taking longer, it would make fighting an empath nearly impossible at 2.0 healing rate. Dont know if this is the case. its just my hunch.
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Re: time consumption of healing spells on 12/06/2012 03:49 AM CST
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The healing spells are not supposed to be quick-prep battle-style spells, that is correct. This was a deliberate design choice.

Tools like regen and FoC exist to help offset the tedium somewhat. Another thing to consider is that if the healing spells are all snap-castable at low skill levels then there's very little room to grow, another thing DR3 was designed to alleviate.

Melete
Here as he walked by
On the 3rd month of Lirisa the Archer
In the year of the Iron Toad
A nameless Dwarf
In a flash of genius discovered
The fundamental formula for
THE BEARD INTEGER
& cut it on a stone of this bridge
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Re: time consumption of healing spells on 12/06/2012 04:52 PM CST
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I haven't spent much time in test so I have to confess that I haven't personally tested snap-casting healing spells (I will later today, or tomorrow). So if I'm completely off base then I apologize. But if this is true then it makes me very, very sad.

I think the basic healing spells have exactly as much importance and utility for fast casting as any combat spell. Combat : Fighters :: Triage : Empaths. Anyone who has played an Empath knows how challenging (and fun!) it can be when you are healing people in a heavy triage situation. The scroll and action are as intense as any other part of the game. I have played an Empath primary for many years, and during invasions or battles, the absolute number one bottleneck on how quickly we can get front line fighters back up on their feet is how quickly Empaths can heal the wounds on their own bodies. Requiring that the basic healing spells come to full prep is going to slow things down incredibly.

The important spells here are only three--HW, HS, and VH. Make the skill required to snap-cast higher if you must, but please don't prevent it for these three critical triage spells. Maybe you can add HEAL to that list as well, at an even higher skill threshhold for snap-casting.

~ Player of Farman et al.
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Re: time consumption of healing spells on 12/06/2012 05:38 PM CST
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<< Requiring that the basic healing spells come to full prep is going to slow things down incredibly.>>

There's no actual requirement to wait for full prep. You can cast quickly with enough skill, where the skill needed increases as you try to add more mana. I have admittedly not experimented with it very much to see what my limits are, but the concept is there already. I do know that lowish mana healing spells seem to produce a reasonable effect, though. It's also worth mentioning that Regenerate is all sorts of awesome now, and FoC is still rather nice, but quite a bit harder to use than before. There are tools available to heal yourself very quickly, they just may take a little more growing into than they used to.

Thanks,
-Life Sustainer Karthor
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Re: time consumption of healing spells on 12/06/2012 06:43 PM CST
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Something to be aware of, although it won't come into play for most Empaths, is that it becomes harder to cast those 3 basic spells as your ESN increases. Both in increasing the time to not backfiring and in the amount of mana you have to put into the spell for the same healing effect. At ESN 100 I had to put in excess of 50% more mana into the spells and wait until nearly full prep.

Asbhuan
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Re: time consumption of healing spells on 12/06/2012 09:33 PM CST
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Karthor nailed it. A big problem the Empath guild has historically faced is that there was very little to differentiate the work of, say, a 40th circle Empath and the work of a 110th circle Empath. Now that the spells scale to very high skill levels, I hope that being a highly skilled Empath will feel a bit more badass that being a 40th circle one.

We have also added some more tools to the arsenal with X3, with spells such as circle of sympathy and HL. Even if an Empath isn't immediately able to dive into invasion triage they can still do things like join a sympathy circle to contribute attunement, join a heart link circle to help keep vitality high, and raise power. They can still heal as well, of course, they just won't be snap-casting healing spells as easily as someone with more skill might be able to. It is still very possible, it just takes a bit of skill.

The new healing system + healing techniques (post X3) will also hopefully contribute to this.

Melete
Here as he walked by
On the 3rd month of Lirisa the Archer
In the year of the Iron Toad
A nameless Dwarf
In a flash of genius discovered
The fundamental formula for
THE BEARD INTEGER
& cut it on a stone of this bridge
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Re: time consumption of healing spells on 12/06/2012 09:53 PM CST
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WTB an ability to not scream and collapse when healing legs as an empath in combat.

Will trade one slightly used soul.



You've reached the uninformative help match I haven't written yet.
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Re: time consumption of healing spells on 12/06/2012 09:54 PM CST
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Sounds like an Empathy Feat to me.
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Re: time consumption of healing spells on 12/11/2012 08:20 PM CST
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>Karthor nailed it. A big problem the Empath guild has historically faced is that there was very little to differentiate the work of, say, a 40th circle Empath and the work of a 110th circle Empath. Now that the spells scale to very high skill levels, I hope that being a highly skilled Empath will feel a bit more badass that being a 40th circle one.

>We have also added some more tools to the arsenal with X3, with spells such as circle of sympathy and HL. Even if an Empath isn't immediately able to dive into invasion triage they can still do things like join a sympathy circle to contribute attunement, join a heart link circle to help keep vitality high, and raise power. They can still heal as well, of course, they just won't be snap-casting healing spells as easily as someone with more skill might be able to. It is still very possible, it just takes a bit of skill.

>The new healing system + healing techniques (post X3) will also hopefully contribute to this.

>Melete

An overdue and important goal to be sure, and I absolutely love the new spells, and the new magic system in general. So THANK YOU for all your work on it!!

But specifically regarding the core healing spells, I hope that scaling them to reach into the upper circles wasn't accomplished by nerfing the ability of younger empaths to heal themselves quickly (if by "young" we both mean 40th circle--I remember when the highest-skilled characters in the game were 40th circle ;) ). Maybe I'll roll up a new Empath and see how it goes but my time for testing is going to be pretty limited for the next few weeks.

This kind of balancing can probably wait until post-launch though. I would really love to see the core healing spells considered on the same level of importance as combat spells for castability. In this one area, the three or four core healing spells, I really think it's important to let Empaths pretty much master them once we hit 20th or 30th circle or so. Seems like there are plenty of new cookies to satisfy high levelers and provide the meaning and satisfaction you're talking about.

~ Player of Farman et al.
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