Multi vs Single Shot Spells on 12/09/2012 10:05 AM CST
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It pains me to whine about this, since I really like my tkt, but it seems like there needs to be some tweaking to bring down the total damage of multi shot spells and bring up the damage of single shot spells. As it is right now, I struggle to think of times when I would use any spell over tkt, even with the downside of needing ammo for tkt, and even having access to DFA burn. Tkt seems to be more accurate, and is more damaging, with less mana. From those I've talked to with similar multi-shot spells, the consensus seems to be that they dominate.

From my personal experience, I think tkt could use a slight nerf at lower mana casts, while growing into its current form near the mana cap. On the flip side, I think full targeted capped single cast spells need some up tweaking when it comes to damage and possibly accuracy. It's gotten better this week but it's still underwhelming compared to my weapons. I think brawling actually has a higher DPS for me than my magic, using single shot spells. If I use 2HB or 2HE, it's not even close. If that's intended, so be it, but it seems to relegate TM to an ancillary support role (aside from multi shot spells of course).
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Re: Multi vs Single Shot Spells on 12/09/2012 03:49 PM CST
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well put.
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Re: Multi vs Single Shot Spells on 12/09/2012 04:29 PM CST
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I'm not sure that what you're seeing isn't a deliberate design choice; DFA still partially ignores a defense. There was a GM discussion on what good this would do us in 3.0, though I can't remember for the life of me what the result was or where/when.

I think multi-shots have been continually tweaked. They bobbled from 1-shot-kill-at-any-mana on release to teaching nothing, and I think the GMs are just working it into line to get a use for all the spell categories. DFA may become one of the very niche spell types, by design.



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Re: Multi vs Single Shot Spells on 12/09/2012 05:09 PM CST
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Krooner, my reference to burn was only to acknowledge the point that generally people make a huge deal out of DFA availability, and in my case, the creature I am hunting (elder armadillos) rely, or relied, heavily on a shield skill. That TKT outperforms burn even against them is notable. As a general matter, TKT vastly outperforms PD and DO as well, not just burn. You may be right that that is a design decision, but as I said, if that is the decision, it effectively relegates single shot TM use to nothing more than ancillary support--it has no chance of standing up to a melee weapon/thrown weapon/multi-shot showdown.
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Re: Multi vs Single Shot Spells on 12/09/2012 07:24 PM CST
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I actually agree with you, if that matters. Single shot's too weak, or multi-shot's too good, unless there'a an overiding design concept for the two that makes single shot better in some instance.



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Re: Multi vs Single Shot Spells on 12/09/2012 07:28 PM CST
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>Single shot's too weak

Hoping this is what is decided. Multi Shot spells feel right, single target feel like a waste of mana.
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Re: Multi vs Single Shot Spells on 12/10/2012 12:45 AM CST
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Traim how is tkt a multi shot spell? I'm not familiar.

From a necro perspective, universal solvent doesn't seem OP (in fact I was really expecting more from it), but all of our single shot spells seem a bit anemic. Vivisection in particular is very bad right now. Blood burst, being our bazooka spell, is just ok. I haven't been wowed.

Comparing universal solvent to blood burst though, blood burst wins damage wise, even though I don't think it's hitting nearly as hard as it does in prime. As it is, I don't see myself using usol outside of maybe training tm depending on how well that goes. Maybe if I have a mob of low level chars chasing me and I have consent on all of them. But it has yet to hit anyone at level that I can hit with blb, and the damage I've seen when it does hit isn't that amazing.

So idk if multi shot spell damage on the whole need adjusting, or if it's on a spell-by-spell basis.



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Re: Multi vs Single Shot Spells on 12/10/2012 01:02 AM CST
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>> From a necro perspective, universal solvent doesn't seem OP (in fact I was really expecting more from it)

I think they are referring to spells that hit a single target multiple times. Not a spell that hits the AREA for a single hit.
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Re: Multi vs Single Shot Spells on 12/10/2012 07:13 AM CST
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hah yea tkt hits like fireshard. Multiple times in one cast. Usol is aoe, multiple critters w a cast
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Re: Multi vs Single Shot Spells on 12/10/2012 07:49 AM CST
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From the very limited testing I did with targeted spells both being cast at and casting, I came to two conclusions.

1) Multishot spells were more accurate than single target spells, targets able to easily block single target spells where not able to block multi-target spells.

2) Repeated strikes within a short period of time(regardless if its a spell or weapon) cause significant vitality damage in most cases resulting in a vitality death far before the wounds were anywhere near severe.
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Re: Multi vs Single Shot Spells on 12/10/2012 11:37 AM CST
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Ah nevermind about usol then. I guess blb would be our multi shot spell, but like I said, I'm not blown away by the damage compared to prime, so idk if it's every spell. It does definitely seem more accurate than our other tm spells though.



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Re: Multi vs Single Shot Spells on 12/10/2012 01:33 PM CST
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>I guess blb would be our multi shot spell...

Its not really a multi shot spell, from my understanding. Its classified as single target damage, with an additional damage shot tacked on.



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Re: Multi vs Single Shot Spells on 12/10/2012 08:45 PM CST
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Yeah, Shadowchief already said it, but TKT works basically like LT blades or fire shard. I break a moonblade (or toss ammo on the ground) and cast for 3-5 hits on one target. The damage of each hit is less than a full single spell (unless TKT is capped, then it seems close), but given 5 hits, it's amazingly better no matter the mana. I should note that the amount of ammo you can "shoot" with TKT is (or was, I can't tell now) dependent on skill/mana input, so like blades, you can't just roll up a newb and shoot 5 slivers.

I love my TKT in current form, no doubt, but in the end, I'd rather have a balanced exchange between the two options.
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Re: Multi vs Single Shot Spells on 12/10/2012 09:05 PM CST
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>Its not really a multi shot spell, from my understanding. Its classified as single target damage, with an additional damage shot tacked on.

Yeah that was my understanding too. I guess we don't have one, which is why I was wondering where my OP spell was.



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Re: Multi vs Single Shot Spells on 12/10/2012 10:27 PM CST
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Blood Burst and Universal Solvent are pretty sweet. You might have an unreasonable expectation of what your magic should be doing.



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Re: Multi vs Single Shot Spells on 12/11/2012 11:36 PM CST
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SV and ACS, both very nice OP spells.
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Re: Multi vs Single Shot Spells on 12/12/2012 06:40 AM CST
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>>Is there an Arcana requirement to successfully cast rituals?

Yes, it's derived from the base difficulty of the spell.

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Re: Multi vs Single Shot Spells on 12/12/2012 06:49 AM CST
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>>Is there an Arcana requirement to successfully cast rituals?
>Yes, it's derived from the base difficulty of the spell.

Just to confirm, what you're saying is that the difficulty of the Arcana check to use a foci in a ritual is dependent on the difficulty of the ritual spell itself, right?



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Re: Multi vs Single Shot Spells on 12/12/2012 07:01 AM CST
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>>Just to confirm, what you're saying is that the difficulty of the Arcana check to use a foci in a ritual is dependent on the difficulty of the ritual spell itself, right?

The base difficulty; casting higher doesn't make it harder.

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Re: Multi vs Single Shot Spells on 12/12/2012 07:14 AM CST
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>>The base difficulty; casting higher doesn't make it harder.

So, once you meet the threshold for actually invoking the foci for the spell, it doesn't matter if you min cast it or cap it out, you'll always be able to invoke the foci at that threshold rank of arcana.

So for example: (Totally made up numbers)

100 ranks of arcana for an advanced ritual

220 ranks arcana for an esoteric ritual

Both regardless of whether it's a realm specific or multi-realm foci. (Though you need the improvised ritual feat for the latter)
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