So Endurance..? on 11/24/2012 10:57 PM CST
Links-arrows 1
Reply Reply
I've read a number of examples of things that expertise will allow, nothing on endurance so far. Any chance we can get a sneak peak, even if its just loose ideas? Its hard for me to really reflect on what I see as our guild without knowing what is being looked at, and it seems (not to be the crying child here) that barbarian ideas are pretty readily getting "that will be in expertise" sort of answers.
Reply Reply
Re: So Endurance..? on 11/24/2012 11:44 PM CST
Links-arrows 2
Reply Reply


I'm hoping it will give us a boost to poison resist and stuns.
Reply Reply
Re: So Endurance..? on 11/24/2012 11:59 PM CST
Links-arrows 3
Reply Reply
When it was talked about, it was described as what I took to be a status effect de-hancer.

It will make you more resistant to stuns, poisons, some magics, etc.

When alchemy comes out and poisons become widespread, this could be pretty useful.



Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Reply Reply
Re: So Endurance..? on 11/25/2012 12:13 AM CST
Links-arrows 4
Reply Reply
My understanding was it's supposed to make paladins 'more tanky' without being some type of passive damage reduction or something similarly overpowered.



Adding nothing to the conversation since 1834.
Reply Reply
Re: So Endurance..? on 11/25/2012 02:48 AM CST
Links-arrows 5
Reply Reply
Any chance Kodius can shed some light? I understand the generic ideas but having trouble understanding more specifics of how this will work with our current kit of powers (protects, anti stun spell, a 'taunt' spell, all of which do not work with a new skill as far as I can tell).
Reply Reply