Skinning experience on 11/29/2012 05:46 PM CST
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Again, not sure if this has been brought up:

With the slow-down on killing things, I've found it very difficult (if not impossible) to keep Skinning above clear. If I kill and skin one critter, I'm down to clear by the time I kill the next. It would be nice to have a little tweak on the experience awards to compensate for the longer kill times.

Thanks
GENT
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Re: Skinning experience on 11/29/2012 05:51 PM CST
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>With the slow-down on killing things, I've found it very difficult (if not impossible) to keep Skinning above clear. If I kill and skin one critter, I'm down to clear by the time I kill the next. It would be nice to have a little tweak on the experience awards to compensate for the longer kill times.

Using arrange? How many times? Using arrange all?



Adding nothing to the conversation since 1834.
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Re: Skinning experience on 11/29/2012 05:54 PM CST
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My normal skinning routine in Prime is arrange all, skin.

I'm really not learning enough skinning now, given it takes so long for me to kill things. I'll play around with it some more, but I feel like a small boost would be helpful.

GENT
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Re: Skinning experience on 11/29/2012 06:07 PM CST
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I'd suggest trying manual arranges, arrange all may be broken.



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Re: Skinning experience on 11/29/2012 06:42 PM CST
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>>I'd suggest trying manual arranges, arrange all may be broken.

Arrange all works fine. The main thing is that things that run on corpses are naturally teaching slower since the rate of corpses decreased.



When in doubt, http://elanthipedia.org/
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Re: Skinning experience on 11/29/2012 08:28 PM CST
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I hadn't noticed anything, so was suggesting he run through any variables, wasn't trying to be snippy.



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Re: Skinning experience on 11/30/2012 01:43 AM CST
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<<Arrange all works fine.>>

Not in my test instance. I'm a ranger and I know arrange all in Prime. When I try arrange all in Test, I get that I don't know how. : ( If I arrange manually (do it 5 times) that still works.
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Re: Skinning experience on 11/30/2012 01:52 AM CST
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That's because arrange all requires a tech from outfitting now.
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Re: Skinning experience on 11/30/2012 01:54 AM CST
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>>Not in my test instance. I'm a ranger and I know arrange all in Prime. When I try arrange all in Test, I get that I don't know how. : (

Arrange all is an outfitting tech now, not a innate ranger feat.



When in doubt, http://elanthipedia.org/
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Re: Skinning experience on 11/30/2012 04:56 AM CST
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> That's because arrange all requires a tech from outfitting now.

It does in prime, too. The problem here is that all crafting picks were reset upon entering test. So you'll need to stop by an outfitting society in test and relearn the tech.
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Re: Skinning experience on 11/30/2012 10:04 AM CST
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I imagine skinning and box skills will need exp increases given you will be receiving less of them.

Not sure if there is an intended economic effect as well of slowing down combat?
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Re: Skinning experience on 11/30/2012 10:21 AM CST
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>I imagine skinning and box skills will need exp increases given you will be receiving less of them.

Skinning moves fine for a survival tert especially with arrange, but might need to be looked at for survival primes. Boxes aren't an issue at all since you're getting 2x the experience per box. Before, as a survival tert I would need 8-9 boxes to get to ML, now I'm getting there with about 5.
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Re: Skinning experience on 11/30/2012 10:40 AM CST
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IMO, boxes move fine because you have all steps of the process going into the same pool. I tend to lock as a survival prime before I run out of at-level boxes.

Skinning is another matter.



When in doubt, http://elanthipedia.org/
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Re: Skinning experience on 11/30/2012 02:04 PM CST
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Okay, update:

I just realized that my previous experiences did not include ARRANGE ALL, as I hadn't realized I lost the tech. I just got the tech and repeated my testing.

I can still only get to 4/34 or 5/34 with the current rate of corpses, after 15 kills. In Prime, I am at 34/34 with similar number of corpses. This isn't necessarily a problem, if I were to stay in combat all day, but I do like to have my pool filled a bit higher than that so when I leave combat for other activities, it doesn't empty so quickly.

This is a Ranger with 530 skinning, skinning Stone Clan warklins/maulers. Again, same exact script/routine as Prime. FWIW, every other skill is learning at nearly the same rate as in Prime. One issue is that I'm no longer able to kill them with my HE/2HE (both at 350 ranks) when in Prime I am able (albeit with a little trouble because of their resistance).

Thanks
GENT
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Re: Skinning experience on 11/30/2012 02:06 PM CST
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According to elanthipedia, those creatures were skinnable for someone with 220 ranks. Try skinning something more difficult and see how that goes?
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Re: Skinning experience on 11/30/2012 02:17 PM CST
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>>According to elanthipedia, those creatures were skinnable for someone with 220 ranks.

I really wouldn't trust epedia when it comes to giving the minimum requirements to do something. There are too many factors involved. It's also possible that it's very outdated.



When in doubt, http://elanthipedia.org/
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Re: Skinning experience on 11/30/2012 02:34 PM CST
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I seem to recall there's a point of diminishing returns as well. As a survival tert, I often seem to learn better doing 2-3 arranges (or actually just once is often best) vs. using the arrange all tech. Probably has something to do with quality of the skin vs. challenge.
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Re: Skinning experience on 11/30/2012 04:40 PM CST
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>I seem to recall there's a point of diminishing returns as well. As a survival tert, I often seem to learn better doing 2-3 arranges (or actually just once is often best) vs. using the arrange all tech. Probably has something to do with quality of the skin vs. challenge.

The arrange all has an exp penalty compared to doing it by hand.



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Re: Skinning experience on 12/01/2012 01:43 AM CST
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I realize arranging is in Outfitting, that's how I got arrange all in Prime. My point is though that I don't know it Test. Are you saying I need to re-learn it again from the Outfitting leader? That doesn't make sense as everything else about me transfered over to Test.

Anyway, Kodius said I should post it here and so I did.

Zinaca and her fully-grown raccoon, Shadow (companions seems to be working like they do in Prime)
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Re: Skinning experience on 12/01/2012 02:39 AM CST
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> Are you saying I need to re-learn it again from the Outfitting leader?

Yes.

> That doesn't make sense as everything else about me transfered over to Test.

When you logged into test the first time, it told you it was reseting your crafting picks.
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Re: Skinning experience on 12/01/2012 12:21 PM CST
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One thing I've noticed, skinning trains no matter the skill level of the critter. If you can find a way to kill critters quickly (stepping down the ladder a bit, using aoe TM spells, or something) it should be feasible to train skinning efficiently that way.
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Re: Skinning experience on 12/03/2012 02:26 PM CST
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>>I imagine skinning and box skills will need exp increases given you will be receiving less of them.

Boxes also teach double, so I'm not as concerned with those.

Post-kill experience like skinning and thanatology needs to be looked at though, for sure.

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Skinning experience on 12/03/2012 03:11 PM CST
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>Post-kill experience like skinning and thanatology needs to be looked at though, for sure.

And trading please? Since there will be so much less killing, there'll be fewer bundles and pouches too.
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Re: Skinning experience on 12/03/2012 03:25 PM CST
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>post-kill issues

I'm not super familiar with Outfitting/tanning, but wouldn't the availability of skins/bones materials also be impacted by the time-to-kill changes? Would it be necessary to look at the amount of material required for tanning/carving projects?

Just a thought, I'm not particularly invested in reducing the requirements.

GENT
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Re: Skinning experience on 12/03/2012 03:26 PM CST
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In light of people needing a joke or at least I do:

No we just need to kill off more traders, then we'll have less needing to sell pouches!

Okay carry on with being constructive, hopefully that was a decent chuckle (probably tried to hard)

[silly grin]

_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
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Re: Skinning experience on 12/03/2012 03:41 PM CST
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>>wouldn't the availability of skins/bones materials also be impacted by the time-to-kill changes? Would it be necessary to look at the amount of material required for tanning/carving projects?

I'm okay with these becoming rarer. Kodius may have a different opinions but in general, having a glut of crafting materials hurts the economy more than helps it.

>>Trading

Trading needs a lot of help, but increasing it per-sale isn't the right call. With the lower upper-tier circle reqs I'm less inclined to reduce this at the moment.

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Skinning experience on 12/03/2012 03:55 PM CST
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>I'm okay with these becoming rarer. Kodius may have a different opinions but in general, having a glut of crafting materials hurts the economy more than helps it.

Heh.

We already had the discussion of hour per gathering for mining vs. hour per gathering for tanning, I forget where it ended aside from 'I think we're fine'. Of course, I still disagree: I feel like an hour of mining generates far more 'usable' mats than skinning, especially considering how long it takes to tan stuff vs. smelt. Now we add critter dropped ore to the mix. So I could potentially mine, spam an AOE in between swings, and generate even MORE ore (and a few skins, too). But we're okay with skins being even more rare.

...I'm fine leaving it as is. Messing with weights and hinderances and such is tweaking I don't really see that needs to be at the forefront. I'm just a little bitter, that's all.
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Re: Skinning experience on 12/03/2012 05:18 PM CST
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<<For now, I'd rather focus on bugs where a skill is totally untrainable or training way too fast - Tweaking the rates more granularly should happen after we've taken care of the bulk of the rest of the bugs.>>

like debilitation at the high end, for barbs! right?

- Buuwl
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Re: Skinning experience on 12/03/2012 06:55 PM CST
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>I'm okay with these becoming rarer. Kodius may have a different opinions but in general, having a glut of crafting materials hurts the economy more than helps it.

Isn't it a training issue, rather than a finished products issue? If we're going to sink so much time into the creation of the system, it should be functionally trainable, at least as much so as mining.



Adding nothing to the conversation since 1834.
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Re: Skinning experience on 12/03/2012 11:06 PM CST
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>>Trading

>>Trading needs a lot of help, but increasing it per-sale isn't the right call. With the lower upper-tier circle reqs I'm less inclined to reduce this at the moment.

Sure would be nice if you could look at it. Pouch/bundle trading exp already took a 30% reduction with the nerf to RPAs, so reducing the amount of pouches and bundles available is going to hurt when it already takes like 200 plat worth of gems just for one mindlock

Apu
_
http://www.elanthipedia.org/wiki/User:Apu
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Re: Skinning experience on 12/04/2012 12:07 PM CST
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>>Isn't it a training issue, rather than a finished products issue?

The training issue is a separate one - Changing the experience rewards can be done in different ways.

>>Sure would be nice if you could look at it. Pouch/bundle trading exp already took a 30% reduction with the nerf to RPAs, so reducing the amount of pouches and bundles available is going to hurt when it already takes like 200 plat worth of gems just for one mindlock

Yeah.. This is a broken scenario in general. I'll think on it.

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Skinning experience on 12/04/2012 12:43 PM CST
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As far as gaining trading... there is a few things that can move it:

Wryhk has been showing that he can move trading from 0 in the crafting system in Prime currently without any bundles or gem pouches (he reads the message board so he can correct me if I didn't understand that correctly). Just the work orders.

Yes Gem Pouches and Bundles still work.

Trading still works too.

Could someone with a bit more Trader experience then me fill out any other areas where you can gain trading?

_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
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Re: Skinning experience on 12/04/2012 01:24 PM CST
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What if post kill skills gave pulses, like I believe FA used to and stealing from shops does (?). That way the exp can be increased but given out over a period of time (?).
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Re: Skinning experience on 12/04/2012 05:46 PM CST
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>What if post kill skills gave pulses, like I believe FA used to and stealing from shops does (?). That way the exp can be increased but given out over a period of time (?).


Why do it that way? I'd rather have it all in my pool so I know when I'm locked and I can stop grinding for a while and go enjoy socializing while it all drains.
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Re: Skinning experience on 12/04/2012 11:15 PM CST
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>Could someone with a bit more Trader experience then me fill out any other areas where you can gain trading?

Bundles
Contracts
Interprovincial Contracts
Commodities
Fish Selling
Barter
Gem Pouches
Pawning
Auctions
Peddling Tables
Trader Shops (if present)
Classes
Work Orders

Kaeta Airtag

>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
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Re: Skinning experience on 12/05/2012 12:56 AM CST
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>>What if post kill skills gave pulses,
>>Why do it that way?

Yeah I actually have never fully understood the point of this mechanism. I think it's a holdover from the way experienced used to work, where you COULDN'T be awarded more than X experience at a time, and thus it had to be portioned out over time as a workaround. Pulsed experience seems like a waste of resources and mindshare to me.

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Skinning experience on 12/05/2012 01:19 AM CST
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Does scraping still teach ok? I can usually scrape something clean in under 10 seconds.


_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: Skinning experience on 12/05/2012 06:12 AM CST
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>>Yeah I actually have never fully understood the point of this mechanism. I think it's a holdover from the way experienced used to work, where you COULDN'T be awarded more than X experience at a time, and thus it had to be portioned out over time as a workaround. Pulsed experience seems like a waste of resources and mindshare to me.

FA is so you can't tend - untend - tend - untend in rapid succession.


TG, TG, GL, et al.

"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
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Re: Skinning experience on 12/05/2012 07:07 AM CST
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>Yeah I actually have never fully understood the point of this mechanism. I think it's a holdover from the way experienced used to work, where you COULDN'T be awarded more than X experience at a time, and thus it had to be portioned out over time as a workaround. Pulsed experience seems like a waste of resources and mindshare to me.

If I understand the systems correctly, it's because stealing is (was?) difficult to train consistently, and had nasty shop timers and a significant snake eyes chance. Does stealing still have the secondary pool effect?



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Re: Skinning experience on 12/05/2012 11:52 AM CST
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Pulsing Exp:

I always perceived this as when you do an activity that you cant do again immediately, but its locked, it would pulse down (exp drain) then you would get some more exp back automatically.

I suppose it only makes sense though if people can lock the skill, which probably isnt the case.
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