Brand New War Mage on 11/27/2012 02:30 PM CST
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I had a little, that I recently deleted, and his name showed up on the "test instance" so I selected him. He wasn't there, but it allowed me to choose a name and start a new character.


I took the character (Elothean) and trained up stamina to 10.

I then went and joined the War Mage guild.

I then went straight to rats with starter gear. (no rats showed up)

I then went straight to Louts. Louts started spawning.


With just created skills he survived easily, put up Rising Mist, Etheral Shield, Used GZ to push TM up to 10/34 in a few casts (3 I think), used IP to move debilitation. Moved all his magic skills with those spells, and also Anther's Call.

Moved them pretty easily. Didn't see anything glaringly wonky, felt sure a newbie could walk out and learn easily.
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Re: Brand New War Mage on 11/27/2012 03:00 PM CST
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Well you wont have all those spells at first circle, as far as I understand.
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Re: Brand New War Mage on 11/27/2012 03:09 PM CST
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No, but a war mage only needs three magics, Primary (elemental), Attune, and one of the others at first circle. I'd assume they'd pick TM, and then at second pic up a one slot spell, and continue down the list.


Same with other guilds.
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Re: Brand New War Mage on 11/27/2012 05:15 PM CST
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>> No, but a war mage only needs three magics, Primary (elemental), Attune, and one of the others at first circle. I'd assume they'd pick TM, and then at second pic up a one slot spell, and continue down the list.

Better off not getting TM first as you get energy bolt from AP.
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Re: Brand New War Mage on 11/27/2012 05:18 PM CST
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I don't know if that's the case anymore in 3.0....
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Re: Brand New War Mage on 11/27/2012 05:22 PM CST
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>I don't know if that's the case anymore in 3.0....

Yup, energy bolt not longer exists.
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Re: Brand New War Mage on 11/27/2012 05:23 PM CST
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> Better off not getting TM first as you get energy bolt from AP.

Energy bolt's gone the way of the dodo. Free spells will be a thing of the past in 3.0 (except certain guild specific 0-slot spells that don't do anything meaningful).
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Re: Brand New War Mage on 11/27/2012 05:27 PM CST
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> a war mage only needs three magics, Primary

Primary won't count towards one of your magics. So this is a little tougher.

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/27/2012 05:38 PM CST
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>>>Primary won't count towards one of your magics. So this is a little tougher.

This I didn't know, I guess that makes arcana a must for sure..
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Re: Brand New War Mage on 11/27/2012 05:45 PM CST
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>This I didn't know, I guess that makes arcana a must for sure..

Arcana is a must in 3.0 anyway, and it's MUCH easier to train than in 2.0.

Also, does summoning count as a top magic for circling? Even if PM doesn't, summoning, TM, and attunement would make 3, right?
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Re: Brand New War Mage on 11/27/2012 05:56 PM CST
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>Also, does summoning count as a top magic for circling?

It definitely doesn't. I don't think it's technically a Magic skill, we just learn it at a primary rate.

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/27/2012 05:58 PM CST
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In the end I'd say it's not important really, at second circle you can get a second "type," and be off and running (if you use your spell slots wisely). That's a few ranks of Aracana, or another type via classes.
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Re: Brand New War Mage on 11/27/2012 06:03 PM CST
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>That's a few ranks of Aracana, or another type via classes.

I highly recommend Arcana from the start. I wish Guildleaders gave you a Cambrinth Ring for joining any magic using guild (once, obviously, so you can't join every magic using guild and get a tons of free rings).

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/27/2012 06:03 PM CST
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Interesting. Before, warrior mages were limited to TM only spells at 1st circle because energy bolt did not exist. After they created energy bolt they removed that restriction. So now, potentially a warrior mage could grab a non-TM spell at 1st circle and then not be able to learn TM. (Unless from classes)

I'm not sure if intro warrior mage spells in 3.0 are limited to TM only though, as the 3.0 changes website is down.
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Re: Brand New War Mage on 11/27/2012 06:07 PM CST
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Well TM isn't "required" it's just any three magics for the first 10 circles (the way I read it), although I may be reading the list wrong.
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Re: Brand New War Mage on 11/27/2012 06:12 PM CST
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>So now, potentially a warrior mage could grab a non-TM spell at 1st circle

No they can't. Our new spell trees require the Elementalism meta-spell for every non-TM spell. Which I thought required any of our first tier TM spells, but oddly requires ES. Can this please be changed so we aren't required to take ES at 2nd?

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/27/2012 06:13 PM CST
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>Well TM isn't "required"

We have a soft req of TM. So it is required, but it can still count towards our Xth Magic requirements.

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/27/2012 07:02 PM CST
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>>It definitely doesn't. I don't think it's technically a Magic skill, we just learn it at a primary rate.

All guild only skills can be used to circle (as soft reqs) as far as I know. Not sure where you got the idea they couldn't be?


TG, TG, GL, et al.

"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
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Re: Brand New War Mage on 11/27/2012 07:13 PM CST
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I know that Moon Mages cannot use Astrology as a soft req (Nth Magic). Its already a specifically required one (ie Hard Req). I would imagine this is universal among guilds.

~Tezirite Renzar Lorrani

"Power is merely a stepping stone to more power."
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Re: Brand New War Mage on 11/27/2012 07:25 PM CST
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I looked through the WM guild folder, didn't see anything indicating it is a hard req. I then checked my guild (thief) and it is a soft req. It seems interesting that the magic ones seem to be the only hard req, also kind of a crock.


TG, TG, GL, et al.

"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
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Re: Brand New War Mage on 11/27/2012 07:33 PM CST
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Part of me agrees part of me doesnt. I get that its not taking two different spots in my reqs.. it would be not only filling the hard req but also like my 3rd or 4th magic in my case. This way as a Magic Prime I am required to train all the magics (which does make sense). The only flippable skill in there is Sorcery so I guess if you dont mind backtraining it up (I will be) then it can take over for whatever other lowest magic you have (in my case prolly TM). But it does make it have less wiggle room so I do have some issues there.

~Tezirite Renzar Lorrani

"Power is merely a stepping stone to more power."
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Re: Brand New War Mage on 11/27/2012 07:37 PM CST
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>Not sure where you got the idea they couldn't be?

I'm not sure where I got the idea, but my spreadsheet has it bold for Hard Req. So, I'm sure it was posted somewhere.

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/27/2012 07:42 PM CST
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>I then checked my guild (thief) and it is a soft req

Sorry for the double post, but I checked Thieves, and according to my notes Backstab is not required even as a soft req. I can't find the link to the 3.0 documents, though, so it might have changed since I made the spreadsheet months ago.

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/27/2012 07:58 PM CST
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I'll test training summoning, how do you train it?
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Re: Brand New War Mage on 11/27/2012 08:10 PM CST
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>how do you train it?

At low levels, familiars will train it (I'm not sure which verbs). Pathways are the primary way to train it.

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/27/2012 09:41 PM CST
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You'll need to build charge to even summon a familiar.

Type align, I believe. I know align element should work, but I think align help has text associated with it?



Adding nothing to the conversation since 1834.
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Re: Brand New War Mage on 11/27/2012 11:33 PM CST
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>You'll need to build charge to even summon a familiar.

Huh, hadn't played with familiars any. ALIGN <ELEMENT> works, and then SUMMON ADMITTANCE trains as well. Someone said casting elements of the same element that you're aligned to will train, but I thought it just recharged your elemental charge pool.

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/28/2012 04:55 AM CST
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> All guild only skills can be used to circle (as soft reqs)

Actually, backstab and scouting are the only guild specific skills that can be used for Nth circle requirements.

http://elanthipedia.org/w/index.php/Post:A_whole_bunch_of_information_-_04/10/2012_-_15:42
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Re: Brand New War Mage on 11/28/2012 08:51 AM CST
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Cast to maintain your charge in addition to summon admit for whatever pathway.
I suggest aligning to whatever you main combat element is or aether when out if combat.
Prep ES, summon admit, cast, prep ES, summon admit, cast- then keep a pathway up the whole time.
That seemed to put me on track to lock it in a few minutes.

I'd try ease, power, or defend. Even aligned right the others seem to drain too fast.
Not sure if the pathway has to contest to teach or just be on.

I don't recommend constant summoning, or path perc path, both barely teach.

Or if we could lean on something to do summon admit. That'd be nice.


-Dart did you get it to lock finally?


_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: Brand New War Mage on 11/28/2012 09:36 AM CST
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For newbies, instead of bolt you'll get STRA as well as EASE as a new MU. <same as it works now, the first time you perceive power> so you'll have a TM spell to utilize, in addition to whatever other spell you pick.




An arisen dummy zombie bellows, "You will all be ssslaughtered!"
>
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Re: Brand New War Mage on 11/28/2012 10:28 AM CST
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Ok, good to know
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Re: Brand New War Mage on 11/28/2012 10:29 AM CST
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So you align with the element type (is this a one time choice), and cast spells from that element, and that alone will move summoning?
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Re: Brand New War Mage on 11/28/2012 10:38 AM CST
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> so you'll have a TM spell to utilize, in addition to whatever other spell you pick.

I'll have to check our spell list when I get home, but pretty sure the only spells we have without requirements are TM. Even ES requires FS or Geyser or SSTR or ALA or GZ.

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/28/2012 10:38 AM CST
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>>So you align with the element type (is this a one time choice), and cast spells from that element, and that alone will move summoning?

You align with an element, which you can change whenever you'd like with a RT that also forces you to sit down (ALIGN HELP for syntax). Then you cast spells from that element to build up charge (check with PATH SENSE). You then use your charge to power your pathways (PATH LIST)/summon your familiar, which teaches summoning.
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Re: Brand New War Mage on 11/28/2012 11:52 AM CST
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all of spells except the intro TM spells require and intro element spell to learn elementalism to learn something above elementalism. ES has a prereq too. So... FS, Geyser, Air lash, GZ, and SS.

...

summon admit moves it about 1/34 over 12 seconds.
summon imped moves it about the same.
aligning does the same over 30 seconds.
align opposite does the same over 30 seconds.
summon familiar moved it 1/34 and using a talisman or keeping it out didn't seem to do anything.
Path perc Path from a full alignment x40 taught about 1/34.

Cyclin pathways on and off(cycling through them all) while running summon admit, seemed to move it okay, but I learned more just by leaving it on.

I think it learns just be being on and pulsing, casting TM spells repeatedly didn't seem to help any.

I'm not sure if certain pathways teach better depending on what you're aligned to- I left accuracy up while aligned to aether, figuring the difference would be harder? I think maybe I learned a bit faster.
They also didn't seem to drain with use, and I guess depend on what element you're aligned to.

In combat I kept path damage up for about 20 minutes while casting FS and FB(fire aligned) and never got summoning past 2/34. I also tried a few other pathways but they seeemd to be stagnant too.

Anywho just run a pathway while summon admit, and either prep spells to keep the charge up and learn magic or toss in a path perc path once in awhile to mix it up.

_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: Brand New War Mage on 11/28/2012 11:55 AM CST
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Elementalism is an OR requirement, rather than an AND. Its purpose is to let you skip the intro TM spells if you want to and get into the rest of the tree.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Brand New War Mage on 11/28/2012 06:36 PM CST
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>ask kara about elementalism spell
>Karazhil says, "The Elementalism metaspell allows a Warrior Mage to apply their learned approach of Targeted Magic to employing the elements they are not as familiar with. With this knowledge, you will not need to learn another introductory targeted spell in order to manipulate more advanced Elemental patterns. Before you can learn this spell, you must know Ethereal Shield, and be circle 8. It cannot be targeted."

Circle 8? That seems useless. Can it please be changed to GZ or FS or SSTR or ALA or Geyser? No circle requirement. ES can then require it.

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/28/2012 06:41 PM CST
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I can be talked into lowering the req a bit, but it won't be 2nd circle. The idea is to limit the number of spells available to Warrior Mages for the first few circles so that a newbie doesn't become overwhelmed.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Brand New War Mage on 11/29/2012 12:19 AM CST
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As far as I can tell, you must take ES or another intro TM spell at 2nd. I can't finned a good list with prereqs at the moment, though.

Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Brand New War Mage on 11/29/2012 12:32 AM CST
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At second circle, you're limited to one element OR another intro TM spell. Most WM spell reqs are a 'one of two' requirement thing, so you can still move up the tree without elementalism.

>I can't finned a good list with prereqs at the moment, though.

I threw one together. Needs work though. See your guildleader for details.

http://www.elanthipedia.org/w/index.php/File:WMspelltree3.JPG


>I assume ALA is still an extremely accurate spell

Oh no, not extremely at all. Go for multi-shot.
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