Re: Script Checks on 10/15/2010 08:14 AM CDT
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If you're that convinced they are afk, report them, move on. If you base your existance on how another plays you're only going to end up miserable.


Samsaren Remlane
I will defend to your death, your right, to my opinion.
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Re: Script Checks on 10/15/2010 08:19 AM CDT
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yeah, like i said, there are always gonna be people out there who know how to train faster. just enjoy smelling the roses on the way up, and not worry about it.




You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

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Re: Script Checks on 10/15/2010 08:21 AM CDT
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I've seen script checks nail people. There is obvious messaging when someone has been busted and I've seen it a half dozen times or so in the last few months. The script checks the GM's implement do what they're supposed to do. I've also seen behavior modification by those that passed the script check as they think "Hmm, maybe I should be a little more responsive to the gaming environment while braiding these vines."

If you suspect someone is AFK scripting, report them and move on. They will either pass or they will fail.


________________________________________

Clerics are on the sectual radar.

Just to be clear - I didn't do it. Not sure who did, but it wasn't me.

- GM Raesh
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Re: Script Checks on 10/15/2010 08:30 AM CDT
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>>there are always gonna be people out there who know how to train faster. just enjoy smelling the roses on the way up, and not worry about it.<<

It's not about training faster, it's about efficiency. There are several factors involved here.

A. Circle chasers and number crunchers. If someone knows exactly what needs to be done to advance, they can figure out a way to get there quicker than someone who is out to enjoy the breadth and depth of the game.

B. Professional scripters. There are those (I consider myself to be one) who can and do script absolutely anything and everything. They don't need someone else to write a script for them, they do it themselves, and it works very well for them.

C. It's all about time. Even with the two items listed above, the game still boils down to time. I play for 30 minutes every day before I go to work, and then I'm usually on in the evenings anywhere from 2 to 6 hours if I've got nothing else going on. If I do have other things going on, I just stay logged into TF instead.

I know there are those players who can and do spend 10, 12, or more hours every day playing this game. I can't do that, but I know there are some that do. There is no way, regardless of your ability to write scripts or circle chase, that you can keep up with someone who can invest 80 hours a week into DR when the most you can invest is 40.

It really is all about time. With more time available, people will figure out how to become more efficient and script better.


________________________________________

Clerics are on the sectual radar.

Just to be clear - I didn't do it. Not sure who did, but it wasn't me.

- GM Raesh
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Re: Script Checks on 10/15/2010 11:43 AM CDT
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officially requesting a full time simu employee that travels around knocking on doors and tracking people down to let them know they are now or are about to be script checked...this will eleveate peoples inability to see the blatently obvious script checks.

If you get busted its got nothing to do with your inability to see the script checks...its nothing more than your attempt to afk script and trying to get by with it.


C.M
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Re: Script Checks on 10/15/2010 12:53 PM CDT
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>I do not seem to understand how players don't seem to get caught, People that can make 100th in a short time. Or people I know moved up and beyond players 'playing' to have 500+ ranks in skills quickly. I thoroughly belive in GM favoratism. If thats not the case I may be wrong, bit 500 ranks in a few months sounds a lil fishy to me.

With new experience it's fairly ez-mode. I think 500 ranks in a few months is you imagining things and/or exaggerating, though because I'm not certain that's even possible.
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Re: Script Checks on 10/15/2010 01:03 PM CDT
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lets say 5 ranks a day (which isn't possible)...this would result in (5 ranks * 30 days in a month) * 3 months = 450....with a more practical range od 2 per day that cuts it down to 120 ranks in 3 months which is a bit more practical.


C.M
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Re: Script Checks on 10/15/2010 01:34 PM CDT
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>>I just think it seems like they go out of their way to be extra sneaky with the checks because they know people are going to miss that stuff in the spam if they're doing any sort of training.

Actually, it is just the opposite. We try to think how we can be extremely obvious.

I do not like busting players. I consider a script check successful if a player responds. We are not out to trick people into failing script checks. We are trying to find players who are without any shadow of a doubt gaining exp or in game advantage while AFK. When I do have to bust someone for the first time I hope that it is a wake up call and encourages them to change their ways.
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Re: Script Checks on 10/15/2010 01:37 PM CDT
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>>You start collecting data on how EVERY SINGLE PLAYER plays, and then come up with a pattern for each one that'd be easily recognizable, then get back to us so we can move forward with your plan.

>>Really? Unreasonable much? Bottom line: We're not making it easier for people to script while not paying attention to the game. Get over it and move on.

This isn't what I meant at all, and you're not usually one for strawman arguments, Jaedren.

I generally have little problem with script checks -- I haven't failed one -- but some of the ones I've seen passed along are just irritating. "#roomobj Hi are you there? #roomobj" being the most egregious. If I'm squelching roomobjs in my game window, or even just that particular roomobj, I am going to miss that.

That's the sort of technique that irritates me and just feels like disrespect for the customer. To me, the crux of the issue is GMs have been doing AFK checks for 14 years now. They've given customers an entire instance of the game where AFK scripting is allowed. This is an arms race where, in the end, nobody can win.
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Re: Script Checks on 10/15/2010 01:48 PM CDT
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<<Actually, it is just the opposite. We try to think how we can be extremely obvious.

Most of the script checks i have seen are very obvious. But there have been a lot that seem to be aimed at trying to be super sneaky and make the person fail.

This is one is particular that comes to mind

Moving as one fluid extension of power, an adult desert armadillo growls and demands you say your name, skill in perception and the sum of your wisdom and intelligence.
[You're numbly balanced and in good position.]




I'm on a Motor-boat!!
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Re: Script Checks on 10/15/2010 02:09 PM CDT
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maybe I'm just easily amused but that's pretty awesome, imo


-Mr. Glemm
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Re: Script Checks on 10/15/2010 02:10 PM CDT
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>>Most of the script checks i have seen are very obvious. But there have been a lot that seem to be aimed at trying to be super sneaky and make the person fail.

If that was the one and only script check, I would agree.

But I doubt that the check would have ended there.



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: Script Checks on 10/15/2010 02:14 PM CDT
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><<Moving as one fluid extension of power, an adult desert armadillo growls and demands you say your name, skill in perception and the sum of your wisdom and intelligence.
[You're numbly balanced and in good position.]>>

You keep bringing that up as if that was the extent of the check.

Regardless of how much that looked like a combat message and might get lost in the shuffle on its own, completely by itself, if someone didn't notice it and the check progressed to scrolling your screen 10-15 times per second for 10-15 seconds, I don't think it would be confusing or obfuscated or "sneaky" at all.


Solomon


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Re: Script Checks on 10/15/2010 02:30 PM CDT
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There are times we get reports of "I'm here" or "You can stop script checking me" when there are no script checks going on at the time.




"I've had good days and bad days and going half mad days."
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Re: Script Checks on 10/15/2010 02:36 PM CDT
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>>There are times we get reports of "I'm here"

What's wrong with a little self-affirmation?



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: Script Checks on 10/15/2010 02:53 PM CDT
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>>Regardless of how much that looked like a combat message and might get lost in the shuffle on its own, completely by itself, if someone didn't notice it and the check progressed to scrolling your screen 10-15 times per second for 10-15 seconds, I don't think it would be confusing or obfuscated or "sneaky" at all.

I think the point is being missed. The point being, that it was used as part of the check at all is kind of mind boggling. Especially given this statement:

>>Actually, it is just the opposite. We try to think how we can be extremely obvious.



TG, TG, GL, et al.
Also: Moo.
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Re: Script Checks on 10/15/2010 03:08 PM CDT
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That'll teach the GMs to give an amusing message (even though it seems to have fallen flat). Next time, just spam "ARE YOU AWAKE YET" x1000 then ban.

In another MUD, a GM checked if I was scripting by having an NPC tell my Bard-type to perform his next gig/mission/whatever at location X with his armpit (instead of an instrument).

It was pretty clearly a script check to make sure I was paying attention. I was amused, he was amused, we moved on with our lives. Sheesh.



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: Script Checks on 10/15/2010 03:24 PM CDT
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>>That'll teach the GMs to give an amusing message (even though it seems to have fallen flat). Next time, just spam "ARE YOU AWAKE YET" x1000 then ban.

>>In another MUD, a GM checked if I was scripting by having an NPC tell my Bard-type to perform his next gig/mission/whatever at location X with his armpit (instead of an instrument).

Right. Because the two are so comparable.


TG, TG, GL, et al.
Also: Moo.
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Re: Script Checks on 10/15/2010 03:42 PM CDT
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>>Right. Because the two are so comparable.

They were. Both involved a lot of scroll and one word/phrase in a normal message being swapped in order to see if someone was paying attention.

At the same time, neither one would have stopped at that one check, either. If it was missed/glossed over/etc, I doubt GMs would have ended it there. It's a silly thing to focus on.



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: Script Checks on 10/15/2010 03:59 PM CDT
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>There are times we get reports of "I'm here" or "You can stop script checking me" when there are no script checks going on at the time.

If my defense, that crazy messaging bug I reported a few days ago could have been a script check asking me to <verb> at the critter, and in fact that's the less crazy explanation for what I saw. Doubly so after I've seen the likes of this

>Moving as one fluid extension of power, an adult desert armadillo growls and demands you say your name, skill in perception and the sum of your wisdom and intelligence.

Also

>[You're numbly balanced and in good position.]

The "numbly" balanced part is what really kills me here.

~ Kougen

The shadowling exclaims, "Boo ya!"
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Re: Script Checks on 10/15/2010 05:43 PM CDT
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<<There are times we get reports of "I'm here" or "You can stop script checking me" when there are no script checks going on at the time.>>

sometimes thats due to encountering new atmospheric messaging that you haven't seen before.

if you are paying attention to everything that is going on, and something random occurs, and you first try reacting to it IC and it keeps going on, then you figure out its a script check, you usuaully can pass, but sometimes the GM doing the check doesn't pay attention to anything but what the "script check" actually wants.

For instance, a number of years ago I was once script-checked on a prydaen character by some sort of mouse asking me questions. As a prydaen character, I wasn't about to be questioned by potential food, so i hid and tried to sneak up on it. when i tried to "stalk mouse" the command didn't turn up anything, so i figured out it was a script check.
I then started talking to it, "i am going to make you my dinner, mousie" stuff like that. The GM didn't like that i didn't tell it intelligence or whatever it was asking. So it kept asking me the same thing, even though I clearly was reponsive. So i rolled my eyes and answered the question. The GM then was saying ... oh, it took you x length of time <well within the limit>, and was complaining, instead of seeing that yes, I did "respond to the environment". That particular GM is no longer on staff, but still, things could have been handled better.





You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

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Re: Script Checks on 10/16/2010 11:12 AM CDT
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>>Regardless of how much that looked like a combat message and might get lost in the shuffle on its own, completely by itself, if someone didn't notice it and the check progressed to scrolling your screen 10-15 times per second for 10-15 seconds, I don't think it would be confusing or obfuscated or "sneaky" at all.

o i dont know... i think the point was, staff at dr/simu always tells us to squelch/gag any messaging the we dont want to see over and over.

That messaging could easily trigger your squelch, therefore the point isnt that you couldnt see if it appeared 100 times, the point is there's a possibility that you wouldn't see it at all even it it scrolled 1000 times, all while using solomon approved methods (albeit poorly implemented) of staying sane in game.
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Re: Script Checks on 10/16/2010 11:28 AM CDT
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to illustrate more, i brought a friend into dr a month or so ago, and we were doin random things, and happened to end up at the northeast gate.

he was like, omg look at all the scroll (or whatever he called it). I told him to load up the ignore list, and ignore all the messaging's that he didnt want to see. So he went to it, and about 2 minutes later, he asks me if the game had crashed or something was wrong, he couldn't see anything.

he had filled his ignore list with single words, like grass, braid, bucket, gate, etc...... Nothing was appearing on his screen.

While this real life example might be a little extreme, i hope it does show that not everyone is as familiar/know how to use with the functions and tools properly as all the 15 year old players are.
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Re: Script Checks on 10/17/2010 12:20 AM CDT
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"For instance, a number of years ago I was once script-checked on a prydaen character by some sort of mouse asking me questions. As a prydaen character, I wasn't about to be questioned by potential food, so i hid and tried to sneak up on it."

I'm going to make my next script check for a Prydaen PC involve a ball of yarn and some dangly toys with feathers.

--
[Melete] There's a beard integer, but it frightens me.

"Greyhounds have almost 0% body fat. The less fat, the less marbling. The less marbling, the less tender the meat."
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Re: Script Checks on 10/17/2010 06:16 AM CDT
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For all the people who want script checks highlighted, it would be beyond easy to write a script that logs to a highlight string. The GMs HAVE to make script checks unique, and different every time, I can think of at least two sites that list all the dragon realms script checks, I hardly doubt the people who still play here are not at least partially aware of theses sites. I also doubt most people who still play don't understand how to set a trigger to said checks. Again, this is why the GMs need to use a unique line of text every time in order to catch people. Any "unique" line of text is going to seem a little different when it comes on your screen, I've script checked probably twelve times over a few years and there is zero chance you can miss it, not to mention they last a good couple minutes. People they can't always use the old crone, the helpful paladin, the tiny mouse, etc etc etc.

All this being said the population here is already on the extremely thin side, why would a gm go out of there way to screw a person anfpd give them a reason to quit playing? Obviously they don't WANT to catch people as it's been suggested, they don't want people to script. I read a lot of the posts here recently and just can't understand where some of you are coming from.
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Re: Script Checks on 10/17/2010 09:25 AM CDT
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<<it would be beyond easy to write a script that logs to a highlight string.

Last I checked that was just as bad as failing a check and worthy of a warning




I'm on a Motor-boat!!
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Re: Script Checks on 10/17/2010 10:43 AM CDT
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>>it would be beyond easy to write a script that logs to a highlight string<<

Yes, and no. Easy to do, but not so easy to catch every possible permutation of highlight strings.

>>I can think of at least two sites that list all the dragon realms script checks<<

No. Be very careful of your usage of the word "all."

>>Obviously they don't WANT to catch people as it's been suggested, they don't want people to script<<

Wrong again. You can script all you want in prime, but you must remain responsive to the gaming environment. Period.

J'Lo...? Is that you?


________________________________________

Clerics are on the sectual radar.

Just to be clear - I didn't do it. Not sure who did, but it wasn't me.

- GM Raesh
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Re: Script Checks on 10/17/2010 05:59 PM CDT
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Sorry I meant AFK script, they don't Want to catch and punish people, they just want people to follow the guidelines they set. The sites are not "all" inclusive, I meant that as more of a defense as to why the GMs need to use unique text strings to aft script check. I do appreciate your fine tooth combing of my post though, it seemed clear when I wrote it after five beers on my iPhone :-p
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