The belts I am wearing have suddenly changed at around 2:30 am from worn to worn around the waist
Things like my robe and hider item are not hiding them.
SEND[Naohhi] We'll look into it, but for now, you're making giant errors pop up all over the place on this side. :p
SEND[Naohhi] That means.. please stop.
You have some tiny scratches to the wings.
Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 11/25/2015 03:04 AM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 11/25/2015 10:08 AM CST
It was an oversight that belts were sold not worn as a belt. That was corrected yesterday along with updates to thigh straps to be thigh worn. Toolbelts also became worn as belts. Additional updates now allow for WIELD AND SHEATHE, but that seems to be playing funny in rare cases, so I'm looking into that.
Suffice to say, this isn't a bug. You shouldn't be able to wear 30 belts. :p
---
NaOH+HI
Suffice to say, this isn't a bug. You shouldn't be able to wear 30 belts. :p
---
NaOH+HI
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 11/25/2015 12:55 PM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 11/25/2015 03:47 PM CST
>>Suffice to say, this isn't a bug. You shouldn't be able to wear 30 belts. :p
Confirmation that DR is not a JRPGMMO, despite the grinding.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Confirmation that DR is not a JRPGMMO, despite the grinding.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 11/25/2015 04:35 PM CST
>> How about them not hiding with hiders such as robe and magical ones?
Normal for belt-slot items unfortunately. I admit this was part of the appeal. Short of making belt-worn items covered by general hiders (not a bad idea) I'm not sure they can just be made hideable. Maybe by adding a pocket, but I dunno if that's technically possible.
>> Confirmation that DR is not a JRPGMMO, despite the grinding.
I'm sad you beat me to this joke.
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
Normal for belt-slot items unfortunately. I admit this was part of the appeal. Short of making belt-worn items covered by general hiders (not a bad idea) I'm not sure they can just be made hideable. Maybe by adding a pocket, but I dunno if that's technically possible.
>> Confirmation that DR is not a JRPGMMO, despite the grinding.
I'm sad you beat me to this joke.
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 11/25/2015 10:59 PM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 11/26/2015 10:09 AM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 11/29/2015 12:00 PM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 11/29/2015 12:15 PM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 11/29/2015 12:19 PM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 11/29/2015 02:05 PM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/04/2015 01:48 AM CST
>> You shouldn't be able to wear 30 belts.
Just realizing this additional change as I have been focused on the ties added to container issues. As with all things like this, an official announcement would have softened the blow vs. PAFO.
As a player that practices all of the crafting skills on a single character, and multiple crafts on others, I saw these as very nice fest-only items (and expensive, relatively) with a move in the right direction - making the game more fun. In fact, I would put these items as one of the best things released in the past year (in addition to shaping). Slots are pretty limited when you take into account weapons and bundles, it was nice to move stuff out of my bags. Pretty bummed that this got changed, in addition with the wield/sheathing issues with ties + containers.
Perhaps a feature could be added to make the slot changeable to back/shoulder/waist/belt? That way we could perhaps at least shuffle things around easier.
You can get item-hiders for belt-worn items, though not waist-worn items (that I recall seeing). Perhaps item hiders for waist-items could be added to the next Guild Fest please?
Just some thoughts.
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Just realizing this additional change as I have been focused on the ties added to container issues. As with all things like this, an official announcement would have softened the blow vs. PAFO.
As a player that practices all of the crafting skills on a single character, and multiple crafts on others, I saw these as very nice fest-only items (and expensive, relatively) with a move in the right direction - making the game more fun. In fact, I would put these items as one of the best things released in the past year (in addition to shaping). Slots are pretty limited when you take into account weapons and bundles, it was nice to move stuff out of my bags. Pretty bummed that this got changed, in addition with the wield/sheathing issues with ties + containers.
Perhaps a feature could be added to make the slot changeable to back/shoulder/waist/belt? That way we could perhaps at least shuffle things around easier.
You can get item-hiders for belt-worn items, though not waist-worn items (that I recall seeing). Perhaps item hiders for waist-items could be added to the next Guild Fest please?
Just some thoughts.
- Player of Saracus
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Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/04/2015 11:27 AM CST
The belts being updated was actually a bug fix on them, which isn't usually given an official announcement. However, I do hear the pain on suddenly not being able to wear all your crafting belts, and I'm planning different things for Rebecho's shop for this.
As for adjustable slots.. it's an idea I could work in as a tier and sell "upgrade items" for that unlock that. Keep in mind that if I make those, it might be likely that I have to put them behind some kind of non-in game currency paywall depending on how senior staff feels about it. Primarily, that's because it's too similar to the Kanton's pouch that already has this functionality.
---
NaOH+HI
As for adjustable slots.. it's an idea I could work in as a tier and sell "upgrade items" for that unlock that. Keep in mind that if I make those, it might be likely that I have to put them behind some kind of non-in game currency paywall depending on how senior staff feels about it. Primarily, that's because it's too similar to the Kanton's pouch that already has this functionality.
---
NaOH+HI
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/04/2015 01:11 PM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/06/2015 12:11 AM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/07/2015 07:52 PM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/07/2015 09:48 PM CST
I don't see why people are so mad you can't wear all the crafting belts at once. I mean, you can't wear more than one normal belt item. Why can't you just take off your tailoring belt full of crap and put it in your backpack?
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/07/2015 10:12 PM CST
>> Why can't you just take off your tailoring belt full of crap and put it in your backpack?
Yeah I'm not really following this either, especially since you can only do one crafting skill at a time anyway so why do you need to wear all of them all the time?
It's a two second change in your scripts c'mon.
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
Yeah I'm not really following this either, especially since you can only do one crafting skill at a time anyway so why do you need to wear all of them all the time?
It's a two second change in your scripts c'mon.
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/07/2015 11:53 PM CST
That really isn't my main problem after learning this how they are meant to be, I really don't like they aren't hidden anymore.
I am sure someone will chime in then only wear it when using it.
I would like them to be hidden but it is done.
So really no point in continuing this topic.
SEND[Naohhi] We'll look into it, but for now, you're making giant errors pop up all over the place on this side. :p
SEND[Naohhi] That means.. please stop.
You have some tiny scratches to the wings.
I am sure someone will chime in then only wear it when using it.
I would like them to be hidden but it is done.
So really no point in continuing this topic.
SEND[Naohhi] We'll look into it, but for now, you're making giant errors pop up all over the place on this side. :p
SEND[Naohhi] That means.. please stop.
You have some tiny scratches to the wings.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/08/2015 12:08 AM CST
Crafting tool belts aren't being hidden by inventory hiding robes (like the flowing night-black shadesatin robes with embroidered golden filigree).
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Vote:
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Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/08/2015 05:52 AM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/08/2015 08:27 AM CST
>> I don't see why people are so mad you can't wear all the crafting belts at once.
I'm not mad about it, but this is the classic case of being upset about something taken away. Had they never been generally worn people wouldn't be upset, but since they were, people bemoan the loss of ability/feature.
It's generally why Game Devs like to add a new feature in a weak form and buff it until it's balanced rather than make it strong out of the gate and have to nerf it.
I'm not mad about it, but this is the classic case of being upset about something taken away. Had they never been generally worn people wouldn't be upset, but since they were, people bemoan the loss of ability/feature.
It's generally why Game Devs like to add a new feature in a weak form and buff it until it's balanced rather than make it strong out of the gate and have to nerf it.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/08/2015 09:10 AM CST
Dude its a belt, not a guild ability. It's not a spell. It's a belt. It was created incorrectly. It was fixed. There are a million better things to be upset about in <insert guild here>.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/08/2015 10:52 AM CST
>> Dude its a belt, not a guild ability. It's not a spell. It's a belt. It was created incorrectly. It was fixed. There are a million better things to be upset about in <insert guild here>.
You asked why people were upset, I gave you the reason behind it. If you want to fight human nature, go for it.
You asked why people were upset, I gave you the reason behind it. If you want to fight human nature, go for it.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/08/2015 01:59 PM CST
I would be fine "paying" for upgrades with Simucoins.
In addition to losing an inventory slot, the behavior of using cross-functional tools drastically changed. For instance, a rasp is used in both Carving and Shaping. Pliers are used in Carving and Armorsmithing.
Before:
untie tool
action
retie tool
After:
remove belt 1
stow belt 1
get belt 2
wear belt 2
untie tool
action
retie tool
remove belt 2
stow belt 2
get belt 1
wear belt 1
If you were asked by a GM which experience as a player you would like, what which one would you choose? 3 actions vs. 11. Lets go with the 11 actions because its more "realistic"? I would rather have this fall into the "this is a better experience for the player" category.
Maybe we can update tie functionality so you can untie them while being held? That would cut out a few actions.
- Player of Saracus
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In addition to losing an inventory slot, the behavior of using cross-functional tools drastically changed. For instance, a rasp is used in both Carving and Shaping. Pliers are used in Carving and Armorsmithing.
Before:
untie tool
action
retie tool
After:
remove belt 1
stow belt 1
get belt 2
wear belt 2
untie tool
action
retie tool
remove belt 2
stow belt 2
get belt 1
wear belt 1
If you were asked by a GM which experience as a player you would like, what which one would you choose? 3 actions vs. 11. Lets go with the 11 actions because its more "realistic"? I would rather have this fall into the "this is a better experience for the player" category.
Maybe we can update tie functionality so you can untie them while being held? That would cut out a few actions.
- Player of Saracus
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Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/08/2015 03:32 PM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/08/2015 04:31 PM CST
Another example of cross-functional tools would be scissors, which is used to cut both cloth and lumber (I probably use this one the most, having Tailoring as a career and Shaping as a hobby).
Having tools being used by multiple crafts is by design, which made the "generally worn" make a lot of sense to me.
- Player of Saracus
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Having tools being used by multiple crafts is by design, which made the "generally worn" make a lot of sense to me.
- Player of Saracus
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Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/08/2015 09:04 PM CST
Following up on the "I don't know why people are so mad" etc comments.. it isn't a matter of being mad, I'm just curious why time was spent on "fixing" this. I'm not sure why the "oh it's weird for people to be wearing multiple belts" when there are so many other things that are done in game that don't follow a lot of logic but are done anyways. Generic worn belts was really the breaking point of logic that time needed to be allocated to fix this? Again, seems like something that was "fixed" that previously benefited the player, meanwhile things that need to be fixed that are not beneficial to the player base are ignored.
Besides, crafting belts are not the only thing worn on the waist that take up space. People have bundles, regular belts (war belts), etc that use up the waist slot. Having to remove those and store them elsewhere to pull a crafting belt out of another location and wear it tends to defeat the point of the crafting belts in the first place.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/09/2015 08:22 AM CST
>>I'm just curious why time was spent on "fixing" this.
Because it was a bug.
>>Again, seems like something that was "fixed" that previously benefited the player, meanwhile things that need to be fixed that are not beneficial to the player base are ignored.
Fixing belts may have taken X amount of time, fixing :whatever: may take a lot more.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Because it was a bug.
>>Again, seems like something that was "fixed" that previously benefited the player, meanwhile things that need to be fixed that are not beneficial to the player base are ignored.
Fixing belts may have taken X amount of time, fixing :whatever: may take a lot more.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/09/2015 10:33 AM CST
>Fixing belts may have taken X amount of time, fixing :whatever: may take a lot more.
Expanding on that, I expect this was as easy as filling in one missing definition that was really and immediately obvious. Fixing :whatever: usually starts with having no idea exactly which script is responsible for the bugged output, what line or lines are doing it, or why. Then the answer is probably that the immediately responsible script is fine, but it calls on a script that makes an erroneous assumption about another script that has a semicolon instead of a comma in a function that is poorly commented and the only way to find out what it does is to figure out how to run it.
Or something.
Your search-fu is pig dung!
Expanding on that, I expect this was as easy as filling in one missing definition that was really and immediately obvious. Fixing :whatever: usually starts with having no idea exactly which script is responsible for the bugged output, what line or lines are doing it, or why. Then the answer is probably that the immediately responsible script is fine, but it calls on a script that makes an erroneous assumption about another script that has a semicolon instead of a comma in a function that is poorly commented and the only way to find out what it does is to figure out how to run it.
Or something.
Your search-fu is pig dung!
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/09/2015 01:57 PM CST
I suspect that this was a fairly easy fix to make and did not take long, knowing who made the change.
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Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/09/2015 10:04 PM CST
>remove belt 1
>stow belt 1
>get belt 2
>wear belt 2
>untie tool
>action
>retie tool
>remove belt 2
>stow belt 2
>get belt 1
>wear belt 1
If you're getting out a whole belt for one item, you can just:
put first tool in my backpack
get second tool from my backback
action
put second tool in my backpack
get third tool from my backpack
etc.
There's nothing that says that you have to wear toolbelts to use tools. If they don't work efficiently for you, don't use them.
Don't forget to vote:
http://www.topmudsites.com/vote-DragonRealms.html
>stow belt 1
>get belt 2
>wear belt 2
>untie tool
>action
>retie tool
>remove belt 2
>stow belt 2
>get belt 1
>wear belt 1
If you're getting out a whole belt for one item, you can just:
put first tool in my backpack
get second tool from my backback
action
put second tool in my backpack
get third tool from my backpack
etc.
There's nothing that says that you have to wear toolbelts to use tools. If they don't work efficiently for you, don't use them.
Don't forget to vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/09/2015 10:38 PM CST
Except for RP and/or possible item management, I am surprised people aren't okay just dedicating a container to just tools. If people can juggle armor sets and/or lug around a dozen weapons, I'm really at a loss over the issues with having to carry a lot of tools.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/09/2015 10:54 PM CST
The thing about the belts is no extra weight, still item count but not that extra weight.
Back to my issue since learning they are meant to be worn around the waist, I bugged about it because I wasn't aware they were being changed and thought it was an actual bug.
I just would like them to be able to be hidden and if possible to untie and tie without wearing them.
Otherwise I don't really care.
SEND[Naohhi] We'll look into it, but for now, you're making giant errors pop up all over the place on this side. :p
SEND[Naohhi] That means.. please stop.
You have some tiny scratches to the wings.
Back to my issue since learning they are meant to be worn around the waist, I bugged about it because I wasn't aware they were being changed and thought it was an actual bug.
I just would like them to be able to be hidden and if possible to untie and tie without wearing them.
Otherwise I don't really care.
SEND[Naohhi] We'll look into it, but for now, you're making giant errors pop up all over the place on this side. :p
SEND[Naohhi] That means.. please stop.
You have some tiny scratches to the wings.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/09/2015 11:00 PM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/09/2015 11:12 PM CST
That wasn't the bug.
I thought them changing worn location was a bug.
There are already items that "magically" lower weight, it is a game and in this game there is magic.
So that is not the point of any of this.
I swear sometimes I think some of you just like to write things, just to do it, with not real input.
SEND[Naohhi] We'll look into it, but for now, you're making giant errors pop up all over the place on this side. :p
SEND[Naohhi] That means.. please stop.
You have some tiny scratches to the wings.
I thought them changing worn location was a bug.
There are already items that "magically" lower weight, it is a game and in this game there is magic.
So that is not the point of any of this.
I swear sometimes I think some of you just like to write things, just to do it, with not real input.
SEND[Naohhi] We'll look into it, but for now, you're making giant errors pop up all over the place on this side. :p
SEND[Naohhi] That means.. please stop.
You have some tiny scratches to the wings.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 12:04 AM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 12:05 AM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 12:57 AM CST
Tools are not that heavy. You are talking maybe 10-20 stones per tool. And if they are so low that ~100 stone worth of tools are too heavy for them, they are doing something really wrong. (it isn't like burden matters when crafting... unless it prevents you from picking something up)
And they don't need shaping tools while working carving or alchemy or whatever, so they can use their vault to swap out different profession tools to keep weight down. If they want to train them all, you can hold every tool possible with less than 20 strength and work just fine. It is ridiculous to argue otherwise.
As for materials.. yes, some of them are ridiculous (looking at you lumber) but it doesn't take much critical thinking to figure out how to make it work with deeds... so that the weight shouldn't ever be a problem.
Saying it isn't practical is just an excuse for being horribad at crafting.
And they don't need shaping tools while working carving or alchemy or whatever, so they can use their vault to swap out different profession tools to keep weight down. If they want to train them all, you can hold every tool possible with less than 20 strength and work just fine. It is ridiculous to argue otherwise.
As for materials.. yes, some of them are ridiculous (looking at you lumber) but it doesn't take much critical thinking to figure out how to make it work with deeds... so that the weight shouldn't ever be a problem.
Saying it isn't practical is just an excuse for being horribad at crafting.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 01:33 AM CST
>> If they don't work efficiently for you, don't use them.
Thank you for proving my point of the entire thread. They actually used to work efficiently.
- Player of Saracus
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Thank you for proving my point of the entire thread. They actually used to work efficiently.
- Player of Saracus
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