>> I'm really at a loss over the issues with having to carry a lot of tools.
My character has 89 strength and 80 stamina. Tools for 5 crafts plus materials would put my character well over "none" encumbrance. Even with the craft belts just the materials puts my character over the threshold. Lumber is pretty heavy, a large stack of cloth is pretty heavy. Add a bundle and boxes. Well past none! As for your next argument - my character is a Ranger, so no, keeping everything deeded which requires me to go into a City every time I want to craft is not an option.
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Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 01:41 AM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 01:56 AM CST
Having a burden.. while crafting.. is a non-issue. When you aren't crafting.. stow your tools in your vault and deed your materials.
This isn't complicated.
If anything, the biggest point of interest from this topic is that the larger problem with the belts(beyond the 'stealth' fix of where they are worn) is that they magically reduce the weight of tools, when the belts aren't magical or designed to do that. That clearly should be fixed.
This isn't complicated.
If anything, the biggest point of interest from this topic is that the larger problem with the belts(beyond the 'stealth' fix of where they are worn) is that they magically reduce the weight of tools, when the belts aren't magical or designed to do that. That clearly should be fixed.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 02:19 AM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 02:24 AM CST
>> stow your tools in your vault and deed your materials.
>> Character is a Ranger - keeping everything deeded which requires me to go into a City every time I want to craft is not an option
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>> Character is a Ranger - keeping everything deeded which requires me to go into a City every time I want to craft is not an option
- Player of Saracus
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Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 02:28 AM CST
Why would tying a tool to a belt -- one that is not magical in any way -- eliminate the weight of the tool? (from an IC stance anyways.. Though I can imagine what happened on the code side of things. probably re-purposed the code from deeds or item repair and just didn't add in something to still account for weight)
How could you not see that as a bug or at least an unintended feature that might have slipped through the cracks? (just like where it was worn)
Will they bother to fix it? Totally depends on how much it bothers the owner of the item.
How could you not see that as a bug or at least an unintended feature that might have slipped through the cracks? (just like where it was worn)
Will they bother to fix it? Totally depends on how much it bothers the owner of the item.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 02:31 AM CST
>> Character is a Ranger - keeping everything deeded which requires me to go into a City every time I want to craft is not an option
As a necromancer I don't love cities either.. but running to the vault is a lot more potentially annoying for me than you.
Your bonus isn't going to tank in the amount of time it takes to go into a city, pull some stuff out of a vault, and tap a few deeds.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 02:38 AM CST
Why any of this? It is a game, if they would allow it you could be walking around looking like a light saber and swinging a planet.
The fact you can put 5-6 (125-150 stones) stacks of throwing blades in a wrist sheath should be showing that all this is mute points.
I started this mess, I have accepted the changes and all I asked is that they can be hidden and tied/untied without wearing.
Again it is a game.
SEND[Naohhi] We'll look into it, but for now, you're making giant errors pop up all over the place on this side. :p
SEND[Naohhi] That means.. please stop.
You have some tiny scratches to the wings.
The fact you can put 5-6 (125-150 stones) stacks of throwing blades in a wrist sheath should be showing that all this is mute points.
I started this mess, I have accepted the changes and all I asked is that they can be hidden and tied/untied without wearing.
Again it is a game.
SEND[Naohhi] We'll look into it, but for now, you're making giant errors pop up all over the place on this side. :p
SEND[Naohhi] That means.. please stop.
You have some tiny scratches to the wings.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 02:41 AM CST
What confuses me the most is why you would want to fight for game features and behaviors that actually make the game more mundane and repetitive than it already is. Inventory management does not equal fun to me. Is that something you like? I can script all of this all I want, I write code for a living, though that doesn't make it any more appealing. Is that honestly something that you advocate more of? Please make me put everything in my vault instead of carrying it on my character? Even for "end game" characters?
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Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 02:54 AM CST
>>What confuses me the most is why you would want to fight for game features and behaviors that actually make the game more mundane and repetitive than it already is. Inventory management does not equal fun to me. Is that something you like? I can script all of this all I want, I write code for a living, though that doesn't make it any more appealing. Is that honestly something that you advocate more of? Please make me put everything in my vault instead of carrying it on my character? Even for "end game" characters?
If it was an endgame item, magical in nature, and cost appropriate or from an auction, I wouldn't care at all. I would even expect it.
But it was a cheap item, more fluff than anything, since it really didn't make crafting any easier than just pulling the tool from a crafting satchel... (not saying they weren't cool!)
That means it is unlikely it should have a weight elimination feature... which typically comes from far more expensive items.
Arguing that the basic core rules of the game are mundane and repetitive... tells me that this game probably isn't for you. Weight is something you have to manage in this game. It has been since pretty much the start of it on GEnie. An item that negates that in a way that doesn't make sense IC, tends to be a bug that will eventually be fixed. They might determine it is an unintended feature and leave it be.. and that is their choice. But acting like it is something that isn't questionable.. just makes me think you are exploiting it.
I didn't come here demanding it be fixed.. just pointing out what sounds like a bug... in a bug topic.
If it was an endgame item, magical in nature, and cost appropriate or from an auction, I wouldn't care at all. I would even expect it.
But it was a cheap item, more fluff than anything, since it really didn't make crafting any easier than just pulling the tool from a crafting satchel... (not saying they weren't cool!)
That means it is unlikely it should have a weight elimination feature... which typically comes from far more expensive items.
Arguing that the basic core rules of the game are mundane and repetitive... tells me that this game probably isn't for you. Weight is something you have to manage in this game. It has been since pretty much the start of it on GEnie. An item that negates that in a way that doesn't make sense IC, tends to be a bug that will eventually be fixed. They might determine it is an unintended feature and leave it be.. and that is their choice. But acting like it is something that isn't questionable.. just makes me think you are exploiting it.
I didn't come here demanding it be fixed.. just pointing out what sounds like a bug... in a bug topic.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 03:32 AM CST
Yes, if they take up an inventory slot and do not reduce weight it does make it basically a fluff item. It was already pointed out earlier in the thread that having more features as "upgrades" would be perfectly acceptable.
It was my understanding from the initial release that the weight elimination was one of the primary reasons for the release of the item. I could be certainly wrong, though I would be pretty shocked if Naohhi is currently unaware of that behavior.
I appreciate your concern of "you're playing wrong", though I have enjoyed playing this game quite successfully for almost 20 years and will continue to do so. That doesn't mean I won't advocate for things that I think make the game better and more enjoyable. We can certainly disagree on what makes the game enjoyable to play and how much "realness" in a game makes sense.
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It was my understanding from the initial release that the weight elimination was one of the primary reasons for the release of the item. I could be certainly wrong, though I would be pretty shocked if Naohhi is currently unaware of that behavior.
I appreciate your concern of "you're playing wrong", though I have enjoyed playing this game quite successfully for almost 20 years and will continue to do so. That doesn't mean I won't advocate for things that I think make the game better and more enjoyable. We can certainly disagree on what makes the game enjoyable to play and how much "realness" in a game makes sense.
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Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 03:49 AM CST
Either the weight of tools is negligible and therefore the crafting belts reducing weight isn't actually a big deal much less "auction item" worthy, or its not negligible at all and it is sensible for this to be an item there is demand for. Which is it?
In terms of realism, there absolutely exist ways of storing and carrying large, heavy, or otherwise unwieldy tools or objects in such a way that the weight and shape is distributed to make them less hindering and feel less heavy. The fact that armor actually gives you less hindrance when you're wearing it is, I assume, a nod to this fact. There are also a number of other items that are stackable or reduce weight in some other way and they definitely aren't auction items.
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
In terms of realism, there absolutely exist ways of storing and carrying large, heavy, or otherwise unwieldy tools or objects in such a way that the weight and shape is distributed to make them less hindering and feel less heavy. The fact that armor actually gives you less hindrance when you're wearing it is, I assume, a nod to this fact. There are also a number of other items that are stackable or reduce weight in some other way and they definitely aren't auction items.
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 04:46 AM CST
>>It was my understanding from the initial release that the weight elimination was one of the primary reasons for the release of the item.
I would love to see any kind of posts backing that up. Because from what I remember it was just a fun item for crafters, and several of the belts were added last minute.
I have a faeweave baldric so I didn't buy any of the weapon ones.. do they also eliminate weight of the weapon?
>>I could be certainly wrong, though I would be pretty shocked if Naohhi is currently unaware of that behavior.
Unintended features happen all the time, and the belts have already been fixed to be belt worn. Something else could have gone wrong.
>>you are a programmer
Then you should know more than anyone that sometimes you overlook things that need to be fixed, even if they might not be a big deal.
>>you're playing wrong
Never said you were playing wrong. Said that if you find core systems like weight management mundane and boring, that this might not be the game for you.. since it is one of the most basic systems in the game.
>>Either the weight of tools is negligible and therefore the crafting belts reducing weight isn't actually a big deal
Horrible logic. Just because I view the weight of the tools as easily manageable does not mean that the belts completely eliminating the weight isn't a big deal, or at least a problem.
If weight isn't going to be something they want us concerned with in regards to crafting, then they could easily just make the tools weigh nothing to begin with. They could also make stone and lumber weigh nothing. But they didn't. Weight matters in this game. So an item, that for no IC reason, eliminates the weight of what is put into it completely, is probably a bug. Argue all you want. I don't care. If you can't be honest with yourself and really don't see where that is questionable at best... then you are just enjoying the exploit and don't want it changed. (now, if the creator of the item is cool with that feature, fantastic. Totally different situation. Their game, their item.) You should just be honest, say you like it that way, and ask for clarification if it was intended. If so, awesome. If not, at least you know to not get used to it.
>>other items reduce weight
The keyword is 'reduce' not 'eliminate.' One shows that some thought went into it and it was designed to do that specifically. The other just doesn't make sense and is probably something that was overlooked. When you put on a backpack designed for long trips... everything inside still weighs the same, it just distributes the weight more evenly across your body to make it easier to carry. Same with tool belts, and anything else you are referring to. They don't just magically eliminate the weight entirely. The only difference is the 'hilt' etc items.. and those are not only rare, but once you pull an item out, you can't put it back in. So I wouldn't really use those as a comparison.
I would love to see any kind of posts backing that up. Because from what I remember it was just a fun item for crafters, and several of the belts were added last minute.
I have a faeweave baldric so I didn't buy any of the weapon ones.. do they also eliminate weight of the weapon?
>>I could be certainly wrong, though I would be pretty shocked if Naohhi is currently unaware of that behavior.
Unintended features happen all the time, and the belts have already been fixed to be belt worn. Something else could have gone wrong.
>>you are a programmer
Then you should know more than anyone that sometimes you overlook things that need to be fixed, even if they might not be a big deal.
>>you're playing wrong
Never said you were playing wrong. Said that if you find core systems like weight management mundane and boring, that this might not be the game for you.. since it is one of the most basic systems in the game.
>>Either the weight of tools is negligible and therefore the crafting belts reducing weight isn't actually a big deal
Horrible logic. Just because I view the weight of the tools as easily manageable does not mean that the belts completely eliminating the weight isn't a big deal, or at least a problem.
If weight isn't going to be something they want us concerned with in regards to crafting, then they could easily just make the tools weigh nothing to begin with. They could also make stone and lumber weigh nothing. But they didn't. Weight matters in this game. So an item, that for no IC reason, eliminates the weight of what is put into it completely, is probably a bug. Argue all you want. I don't care. If you can't be honest with yourself and really don't see where that is questionable at best... then you are just enjoying the exploit and don't want it changed. (now, if the creator of the item is cool with that feature, fantastic. Totally different situation. Their game, their item.) You should just be honest, say you like it that way, and ask for clarification if it was intended. If so, awesome. If not, at least you know to not get used to it.
>>other items reduce weight
The keyword is 'reduce' not 'eliminate.' One shows that some thought went into it and it was designed to do that specifically. The other just doesn't make sense and is probably something that was overlooked. When you put on a backpack designed for long trips... everything inside still weighs the same, it just distributes the weight more evenly across your body to make it easier to carry. Same with tool belts, and anything else you are referring to. They don't just magically eliminate the weight entirely. The only difference is the 'hilt' etc items.. and those are not only rare, but once you pull an item out, you can't put it back in. So I wouldn't really use those as a comparison.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 04:58 AM CST
>> If weight isn't going to be something they want us concerned with in regards to crafting, then they could easily just make the tools weigh nothing to begin with.
This is a very hyperbolic and silly thing to say. This is not a functionality built into a 24/7 item, it is a not insignificantly expensive (for us normals), festival-specific item sold by a specific merchant. These are things that are actually taken into consideration when designing items that provide extra functionalities, and it's dishonest to not take that into account and instead jump right to "well why doesn't EVERYTHING just weigh 0 stones then!"
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
This is a very hyperbolic and silly thing to say. This is not a functionality built into a 24/7 item, it is a not insignificantly expensive (for us normals), festival-specific item sold by a specific merchant. These are things that are actually taken into consideration when designing items that provide extra functionalities, and it's dishonest to not take that into account and instead jump right to "well why doesn't EVERYTHING just weigh 0 stones then!"
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 05:22 AM CST
Far from silly or exaggerated. The belt, once bought at an easily accessible free festival that comes around every year for a very low price, basically circumvents their desire for the tools to weigh xyz amount. So if that is intended, and not just an oversight, then you could argue that there is no point in crafting tools having any weight period. It isn't like the belts were a limited item. I myself bought several of each and have them on a trader to sell... just haven't gotten around to it lol. Might have to if we are told that the weight elimination is intended... especially if that applies to the weapons. Would love to reduce the weight of some of those. (which is again why I will argue that the weight elimination is most likely an oversight and not intended.)
The belt was 16-20 plat. For any normal player, especially a crafter doing work orders, it is definitely insignificant. Hunters would find that amount to be even easier to earn. The weapon ties are even cheaper.
We just had HE, and lots of conversations on how they plan out items they sell and how special effects, and tiers of the item, all go into how accessible they are and the prices.
An item that eliminates the weight of 5 items -- ~100 stone worth of tools, for 20 plat, doesn't really fit all that.
Just be honest bud. You like the feature, you want it to stay. Thats cool. I get that, and I am not even advocating that it has to be changed. I am just pointing out that it seems like if anything in this thread is a bug, that is most likely one. But stop trying to justify it like it makes sense and fits the majority of the other items/containers in this game. If anyone is being intellectually dishonest, it is you, trying to play it like it is a legit feature and isn't wonky and questionable.
I can almost guarantee that when the GMs respond.. it will be something along the lines of... they used the code from deeds/repair tickets, and they overlooked the weight aspect. And then they will either shrug it off and let it be, or fix it. and either way, its their item, so their call and cool beans whatever direction they go in.
The belt was 16-20 plat. For any normal player, especially a crafter doing work orders, it is definitely insignificant. Hunters would find that amount to be even easier to earn. The weapon ties are even cheaper.
We just had HE, and lots of conversations on how they plan out items they sell and how special effects, and tiers of the item, all go into how accessible they are and the prices.
An item that eliminates the weight of 5 items -- ~100 stone worth of tools, for 20 plat, doesn't really fit all that.
Just be honest bud. You like the feature, you want it to stay. Thats cool. I get that, and I am not even advocating that it has to be changed. I am just pointing out that it seems like if anything in this thread is a bug, that is most likely one. But stop trying to justify it like it makes sense and fits the majority of the other items/containers in this game. If anyone is being intellectually dishonest, it is you, trying to play it like it is a legit feature and isn't wonky and questionable.
I can almost guarantee that when the GMs respond.. it will be something along the lines of... they used the code from deeds/repair tickets, and they overlooked the weight aspect. And then they will either shrug it off and let it be, or fix it. and either way, its their item, so their call and cool beans whatever direction they go in.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 05:47 AM CST
I think you're arguing disingenuously and making a lot of presumptions about the will and want of the GMs. It's one thing to say "this might be a bug" but it's another to attack a bunch of other players because they point out that it likely is intended. You are not in a position of special knowledge or wisdom here, and posting as if you are is not endearing.
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 06:04 AM CST
Based upon your posts in general, I for some reason, am not terribly hurt that I am not endearing myself to you. I am sure it will keep me up alllll night worrying over that.
And presumptions about the will and wants of the GMs?
There is a potential bug. You and I can do nothing but identify it. I think it is a bug. You think it isn't. I say that the GMs are the ones that will make the final decision... there is no presumption there. I acknowledge repeatedly that it is 100% in their hands. You either aren't reading that, or are unable to comprehend what you read. Either which way, you just keep arguing for no real reason.
>>I think you're arguing disingenuously
In other words you want to call me a troll? yeah no. Just pointing out a potential bug and finding it hilarious that instead of just waiting for a GM to decide, you want to argue it like you can't see how it would be a potential bug. If anyone is being disingenuous, it is you. I also haven't attacked you. Disagreeing with you, and using examples from the game, is not attacking you.
And presumptions about the will and wants of the GMs?
There is a potential bug. You and I can do nothing but identify it. I think it is a bug. You think it isn't. I say that the GMs are the ones that will make the final decision... there is no presumption there. I acknowledge repeatedly that it is 100% in their hands. You either aren't reading that, or are unable to comprehend what you read. Either which way, you just keep arguing for no real reason.
>>I think you're arguing disingenuously
In other words you want to call me a troll? yeah no. Just pointing out a potential bug and finding it hilarious that instead of just waiting for a GM to decide, you want to argue it like you can't see how it would be a potential bug. If anyone is being disingenuous, it is you. I also haven't attacked you. Disagreeing with you, and using examples from the game, is not attacking you.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 06:15 AM CST
>> In other words you want to call me a troll?
I think you really, really don't want to be wrong about this for some reason and you're going to rather extreme lengths to shout down other posters about it, going so far as to tell them they're playing the wrong game and accusing them of exploiting bugs.
But it's pretty clear this discussion isn't productive anymore, so we'll just have to wait to see what the GM says.
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
I think you really, really don't want to be wrong about this for some reason and you're going to rather extreme lengths to shout down other posters about it, going so far as to tell them they're playing the wrong game and accusing them of exploiting bugs.
But it's pretty clear this discussion isn't productive anymore, so we'll just have to wait to see what the GM says.
Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
Re: *** NUDGE *** Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 06:30 AM CST
We're getting pretty off topic. Please remember to focus your posts on the topic at hand, and not other posters. Thank you.
Aneka
DragonRealms Board Monitor
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Aneka
DragonRealms Board Monitor
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Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 07:25 AM CST
>>My character has 89 strength and 80 stamina.
my character carries 2000 stone worth of tools and she's normally in the light/somewhat hindered range with 40 strength/80 stamina. I deal.
>>Yes, if they take up an inventory slot and do not reduce weight it does make it basically a fluff item.
Well, yeah. I always thought the tied things were fluff with neat mechs.
I have a sneaking suspicion that banging the gong of "but they reduced my weight" as an argument for why they must be general worn is not going to reverse a bug fix but instead encourage another one.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
my character carries 2000 stone worth of tools and she's normally in the light/somewhat hindered range with 40 strength/80 stamina. I deal.
>>Yes, if they take up an inventory slot and do not reduce weight it does make it basically a fluff item.
Well, yeah. I always thought the tied things were fluff with neat mechs.
I have a sneaking suspicion that banging the gong of "but they reduced my weight" as an argument for why they must be general worn is not going to reverse a bug fix but instead encourage another one.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 08:11 AM CST
>> weightless when tied
This is how they were initially created, because I was terrified of breaking tools by adjusting scripts. Because this is really poor handling and poor coding - esp with the number of ridiculous ways you guys managed to get things off the ties - it was changed to use a "no touch" script.
Some things still broke. I can't count just how long I stood with one or two players, working out how they broke something and then fixing it, only to find out it broke something else somewehre else. 9999 bugs in the code, anyone?
If you're still somehow getting weightless items, I need to talk to you, because it's not helping you so much as it's potentially creating a way that you cannot leave a room, ever, without GM assistance.
>> I'm still upset la la la la
The adjustment of the worn-slot on belts and thigh straps was done at the request of SENIOR STAFF. And it was a good request. I was honestly unaware I hadn't set them up properly to begin with.
>> Upgrade to change the worn slot?
It's on my list to do, actually. I don't have an ETA. I also have plans to adjust the WIELD/SHEATHE parts so that if you remove the item from a tie on a container, it goes back to the tie and not inside the container.
>> belts not hidden by fluff hiding robes
This has nothing to do with tie-items and everything to do with how the fluff hider robes' script works. I'll consider adding a feature to "hide" the belt when worn, though.
>> I'm just angry and want to complain
I'm sorry you're upset, but yes, mistakes were made in dev, and yes, I had to fix them. And yes, I'm going to continue working on these items because 1. upgrades are cool and I always hear requests for them.
>> STOP ADJUSTING THINGS I DONT LIKE CHANGES AAAYIYIYIYYIYIYIYIII
http://gifmansion.com/GM/uploads/2012/03/yoshideal.gif
I get it, change sucks sometimes, esp when you want to wear 30 belts and suddenly you can only wear the normal amount of belts. Yeah, your scripts might have to go through some adjustment, but I'll be bringing Rebecho out a bunch once I have the upgrade stuff ready -- yes, even calendar events. So for now, please keep calm, pet something cute, or look at something cute, remember to exhale, and remember that DESPITE WORLD-ENDING CHANGES, I am paying attention to feedback.
---
NaOH+HI
This is how they were initially created, because I was terrified of breaking tools by adjusting scripts. Because this is really poor handling and poor coding - esp with the number of ridiculous ways you guys managed to get things off the ties - it was changed to use a "no touch" script.
Some things still broke. I can't count just how long I stood with one or two players, working out how they broke something and then fixing it, only to find out it broke something else somewehre else. 9999 bugs in the code, anyone?
If you're still somehow getting weightless items, I need to talk to you, because it's not helping you so much as it's potentially creating a way that you cannot leave a room, ever, without GM assistance.
>> I'm still upset la la la la
The adjustment of the worn-slot on belts and thigh straps was done at the request of SENIOR STAFF. And it was a good request. I was honestly unaware I hadn't set them up properly to begin with.
>> Upgrade to change the worn slot?
It's on my list to do, actually. I don't have an ETA. I also have plans to adjust the WIELD/SHEATHE parts so that if you remove the item from a tie on a container, it goes back to the tie and not inside the container.
>> belts not hidden by fluff hiding robes
This has nothing to do with tie-items and everything to do with how the fluff hider robes' script works. I'll consider adding a feature to "hide" the belt when worn, though.
>> I'm just angry and want to complain
I'm sorry you're upset, but yes, mistakes were made in dev, and yes, I had to fix them. And yes, I'm going to continue working on these items because 1. upgrades are cool and I always hear requests for them.
>> STOP ADJUSTING THINGS I DONT LIKE CHANGES AAAYIYIYIYYIYIYIYIII
http://gifmansion.com/GM/uploads/2012/03/yoshideal.gif
I get it, change sucks sometimes, esp when you want to wear 30 belts and suddenly you can only wear the normal amount of belts. Yeah, your scripts might have to go through some adjustment, but I'll be bringing Rebecho out a bunch once I have the upgrade stuff ready -- yes, even calendar events. So for now, please keep calm, pet something cute, or look at something cute, remember to exhale, and remember that DESPITE WORLD-ENDING CHANGES, I am paying attention to feedback.
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NaOH+HI
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 08:33 AM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 08:43 AM CST
Re: Craft tool holding belts have changed worn positions on 12/10/2015 08:50 AM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 09:07 AM CST
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 09:11 AM CST
>> esp with the number of ridiculous ways you guys managed to get things off the ties - it was changed to use a "no touch" script.
FYI invoking a weapon off of a tie is still causing a bug with the number of items tie to a strap. To reproduce:
untie spear from strap
throw spear
get spear
tie spear to strap
invoke spear
study strap (it'll show +1 item still tied to it)
FYI invoking a weapon off of a tie is still causing a bug with the number of items tie to a strap. To reproduce:
untie spear from strap
throw spear
get spear
tie spear to strap
invoke spear
study strap (it'll show +1 item still tied to it)
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 09:26 AM CST
>belts not hidden by fluff hiding robes
>This has nothing to do with tie-items and everything to do with how the fluff hider robes' script works. I'll consider adding a feature to "hide" the belt when worn, though.
This would be great. Crafting belts are the only belt containers or belt worn items that aren't hidden by hider robes and those 51 characters make me look fat.
On the bright side crafting belts are a success; so much passion in this thread!
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
>This has nothing to do with tie-items and everything to do with how the fluff hider robes' script works. I'll consider adding a feature to "hide" the belt when worn, though.
This would be great. Crafting belts are the only belt containers or belt worn items that aren't hidden by hider robes and those 51 characters make me look fat.
On the bright side crafting belts are a success; so much passion in this thread!
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST on 12/10/2015 11:01 AM CST
>>invoking a weapon off of a tie is still causing a bug
Also on my list. btw, you can fix this with REPAIR (tie-item). The verb REPAIR was added to the STUDY awhile back, but it seems no one has noticed it. It fixes most of the quirky issues that crop up by resetting the number of things tied to something by counting what's ON it rather than what's attached to it (which caused issues in the past.)
If you have an issue with your tie-item, please try REPAIR before you assist. Please DO BUG it though -- and please dear baby Demrris, only once because if I get seven bugs from the same person for the same bug I might come drop bone wyvern on you. (I'm joking. I just delete the duplicates from my inbox.)
Also, if you get an item stuck somewhere and it's acting like it's tied, LOOK at it. That'll fix it. GET also works this way. It's a bandaid, I know, but these are ways you can help yourself from being Ze Bork.
INVOKE is it's own ball of derp right now and has some other issues that I'm trying to pin down.
>>51 characters make me look fat.
You text fatty, you. <Insert mile long thread about text fat acceptance and text fat shaming.>
---
NaOH+HI
Also on my list. btw, you can fix this with REPAIR (tie-item). The verb REPAIR was added to the STUDY awhile back, but it seems no one has noticed it. It fixes most of the quirky issues that crop up by resetting the number of things tied to something by counting what's ON it rather than what's attached to it (which caused issues in the past.)
If you have an issue with your tie-item, please try REPAIR before you assist. Please DO BUG it though -- and please dear baby Demrris, only once because if I get seven bugs from the same person for the same bug I might come drop bone wyvern on you. (I'm joking. I just delete the duplicates from my inbox.)
Also, if you get an item stuck somewhere and it's acting like it's tied, LOOK at it. That'll fix it. GET also works this way. It's a bandaid, I know, but these are ways you can help yourself from being Ze Bork.
INVOKE is it's own ball of derp right now and has some other issues that I'm trying to pin down.
>>51 characters make me look fat.
You text fatty, you. <Insert mile long thread about text fat acceptance and text fat shaming.>
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NaOH+HI