Re: Barbarians & Enchanting on 03/27/2016 04:33 PM CDT
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>>So, you're going to sit there as a Barb creating the most powerful magical artifact in the world as you have the title "Magic Bane" up?

Empaths can wear the title Healer and beat things up.

Look at it this way, if you did not have to actually make a moral decision to uphold a certain stance you feel your guild should adhere to, what's the point of that roleplay choice? I mean, my character can say she is a no-tyrium diet, and that she refuses to touch or wear anything tyrium, but up until I have the option to get something tyrium what's the point of making that stance?

The fact that your character will be confronted with the idea, "Do I use this item or uphold my personal code of no magic?," improves your roleplay.

>>Does your character wear gwethdesuans?

Or eat herbs. I remember the day Caraamon cried...





Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Barbarians & Enchanting on 03/27/2016 04:38 PM CDT
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> Does your character wear gwethdesuans?


He'll answer after everyone else does.
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Re: Barbarians & Enchanting on 03/27/2016 05:15 PM CDT
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> Does your character wear gwethdesuans?

> Or eat herbs. I remember the day Caraamon cried...

Or complain this much about a mirror weapon?
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Re: Barbarians & Enchanting on 03/27/2016 07:51 PM CDT
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I thought I had seen it all on here, but this is a new one. Choices destroy RP. Who could of known.
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Re: Barbarians & Enchanting on 03/27/2016 09:36 PM CDT
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Look at the way new arrows work. All their stats equal 22 points. How those points are spread over the different types of damage is what makes them different. The same, I'd assume, will be with any new weapons. We have a precedent to look at here folks.

Rhadyn da Dwarb - Blood for fire!
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Re: Barbarians & Enchanting on 04/06/2016 03:34 AM CDT
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I believe a barb was riding on my windboard, which is an enchanted item I believe. so, as long as the enchantment is self contained within the item, why not eh? besides, barbarians with flaming swords are cool, and ethereal shield will be worth a dang since SD went away.

-Munch-
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Re: Barbarians & Enchanting on 04/06/2016 04:37 PM CDT
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I don't see this as significantly different from the game allowing people to roll Prydaen Necromancers. I wouldn't do it for RP reasons, but the option is there and doesn't carry any mechanical consequences.

There's a point at which the game has to just let you play and make your own choices. However, people are also free to openly question your choices. You can totally LARP it out with a barb swinging a fiery sword if you disagree with the choice even if the game world's laws don't conflict.
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Re: Barbarians & Enchanting on 12/18/2016 11:47 AM CST
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Anytime some new magical thing gets released people scream 'unfair to barbs!' or 'barbs abhor magic!'. I play a barb, and I know for fact that magic surrounds us as a guild whether we want it to or not. Lets go back to basics. Healing by an empath is magical at its very core. Doesnt have any effect on said barb except for them no longer having wounds, but its STILL a magical process. Then there are gweths, and more recently gweth smashers. Magical items and we can use them. I DO understand the concern around the new enchanting system and how barbs may or may not be able to use it effectively, but like all magical stuff, its going to be down to each individual to choose to use or not. It might also be better to wait till its up and running and we know for sure how its all gonna work. Screaming its unfair or not a chance in hell now is seriously premature.
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Re: Barbarians & Enchanting on 12/18/2016 09:38 PM CST
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I kinda think that intro stuff to the Barbarian's guild could have used an update for a little while now. Between gweths/smashers, skill buffing rings/constellation jewelry, or even using a moongate they have already been using magic, even the guildleaders.
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