>>So, you're going to sit there as a Barb creating the most powerful magical artifact in the world as you have the title "Magic Bane" up?
Empaths can wear the title Healer and beat things up.
Look at it this way, if you did not have to actually make a moral decision to uphold a certain stance you feel your guild should adhere to, what's the point of that roleplay choice? I mean, my character can say she is a no-tyrium diet, and that she refuses to touch or wear anything tyrium, but up until I have the option to get something tyrium what's the point of making that stance?
The fact that your character will be confronted with the idea, "Do I use this item or uphold my personal code of no magic?," improves your roleplay.
>>Does your character wear gwethdesuans?
Or eat herbs. I remember the day Caraamon cried...
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Barbarians & Enchanting on 03/27/2016 04:33 PM CDT
Re: Barbarians & Enchanting on 03/27/2016 04:38 PM CDT
Re: Barbarians & Enchanting on 03/27/2016 05:15 PM CDT
Re: Barbarians & Enchanting on 03/27/2016 07:51 PM CDT
Re: Barbarians & Enchanting on 03/27/2016 09:36 PM CDT
Re: Barbarians & Enchanting on 04/06/2016 03:34 AM CDT
Re: Barbarians & Enchanting on 04/06/2016 04:37 PM CDT
I don't see this as significantly different from the game allowing people to roll Prydaen Necromancers. I wouldn't do it for RP reasons, but the option is there and doesn't carry any mechanical consequences.
There's a point at which the game has to just let you play and make your own choices. However, people are also free to openly question your choices. You can totally LARP it out with a barb swinging a fiery sword if you disagree with the choice even if the game world's laws don't conflict.
There's a point at which the game has to just let you play and make your own choices. However, people are also free to openly question your choices. You can totally LARP it out with a barb swinging a fiery sword if you disagree with the choice even if the game world's laws don't conflict.
Re: Barbarians & Enchanting on 12/18/2016 11:47 AM CST
Anytime some new magical thing gets released people scream 'unfair to barbs!' or 'barbs abhor magic!'. I play a barb, and I know for fact that magic surrounds us as a guild whether we want it to or not. Lets go back to basics. Healing by an empath is magical at its very core. Doesnt have any effect on said barb except for them no longer having wounds, but its STILL a magical process. Then there are gweths, and more recently gweth smashers. Magical items and we can use them. I DO understand the concern around the new enchanting system and how barbs may or may not be able to use it effectively, but like all magical stuff, its going to be down to each individual to choose to use or not. It might also be better to wait till its up and running and we know for sure how its all gonna work. Screaming its unfair or not a chance in hell now is seriously premature.
Re: Barbarians & Enchanting on 12/18/2016 09:38 PM CST