Ok, once again because of all the questions I have been getting about how to get outfitting skill, I have decided to do a DO-IT-YOURSELF method of understanding outfitting.
First what is outfitting. It is a craft that consists of 3 parts. Tailoring, Artistry, and Jewelry making, which of those three, only Tailoring currently exists. The other two have yet to be implemented. Tailoring itself consists of three areas. Working Cloth, Knitting, and Working Leather. So this part of outfitting will consist of a complete explanation of the Tailoring part of outfitting.
First off as mentioned above Tailoring consists of Knitting, working cloth, and working leather. The first thing you need to do tailoring is a Tailoring book from the tailoring society. In the crossing the tailoring society is 3 south of the bard guild. There is also one in Riverhaven. I suggest you buy the journeyman tailoring book, if you can afford it. If you cant afford it right away get the apprentice one. Once you have around 200 skill in outfitting you will have to upgrade to the journeyman book in any case.
Tools required (note I identify which parts of tailoring need each tool in parens): Next you need tools to perform your tasks in tailoring. These consist of a scraper (leather), Awl (leather), sewing needles (cloth and leather), Knitting needels (Knitting), scissors (cloth and leather), pins (cloth and leather), yardstick (cloth and leather), slickstone (cloth and leather), distaff (cloth and leather), skinning knife (leather), lotion (leather). Out of all these tools, the scraper, awl, sewing needles, knitting needles, scissors, yardstick, and the slickstone are the only ones that can be crafted using blacksmithing or stone carving. Each of those tools will cost between 12-18 plat each if you buy the best there is. On the other hand if you find a blacksmith with 200-300 skill you can get the basic tools for whole lot less and they will do just as well. The slickstone can be made by a Carver (engineering) with 100 skill and be just fine for use. The pins are normal store bought, but the festivals have sold pins that are far superior to the society bought pins.
Now tailoring consists of understanding thread, cloth, yarn, and leather so you can work the items you need to work at the quality needed. Most folks including starting folks can use the store bought yarn that is wool yarn. And until you can make the wool yarn masterful yourself, you might as well use the store bought yarn. The cloth can be bought or found in boxes or at fests or made from thread you make yourself. Rare cloths so far have only appeared in quests or at festivals. Note in the table below I do not give density of the cloth. This is because when you make cloth it can be of the following types fine/thin/average/thick/heavy, which will produce a different density of cloth. The basic cloths are as follows:
cloth type | burlap | wool | linen | cotten | silk |
durability | 60 | 80 | 65 | 70 | 60 |
workability | 70 | 60 | 50 | 40 | 20 |
electrical | 45 | 65 | 30 | 30 | 35 |
thermal | 35 | 65 | 50 | 50 | 50 |
physical | 85 | 75 | 80 | 80 | 85 |
When you start out using cloth for making cloth items, you want to use a cloth with high workability. This means the two cloths to start out with would be burlap and wool. Using harder workability cloth will usually mean you create a very poor cloth item from the cloth you used. So do yourself a favor, start out with cloth you can use on the items you want to make. That way you will create items with high enough quality to satisfy work orders and that will train you well. For cloth and leather items check http://elanthipedia.org/w/index.php/Crafting_Materials so you can see the workability of the various cloths and leathers you can use for crafting.
Next is thread and yarn. Thread is really important to both cloth items and leather items. You use fine thread for cloth items when you sew them and you use thick thread for leather items when you make them. Course when you start out its sometimes better to use average thread as it is much easier to make and average thread and it tends to work for both cloth and leather. Now how do you make thread. First you can use a distaff, (STUDY MY DISTAFF will give you all the information you need to know about using a distaff). The distaff will use 100 yards of fiber to make thread and can be used any place your at. Note if you buy fiber and its not 100 yards, COMBINE two of them to make it 100 yards or as close as you can. Or you can go into the outfitting society tailoring building and use a spinning wheel, (again STUDY WHEEL will give you info on how to use it). The spinning wheel will use 400 yards of fiber to make thread. Below is a table that gives you an example of how much thread is made per each 100 yards of fiber you use. Note - when you put fiber on the distaff or wheel, you can then adjust distaff/wheel to fine/thin/average/thick/heavy/yarn to get the thread you want to create. Early in your career you can convert fiber to thread and then convert thread to cloth and learn a great deal of outfitting skill without ever making anything but cloth. Note jute fiber makes burlap and flax fiber makes linen all the other fibers are self explanatory.
fiber | Yards of fiber | size of thread | Yards of thread | |
All | 100 | fine | 100 | |
All | 100 | thin | 85 | |
All | 100 | average | 70 | |
All | 100 | thick | 55 | |
All | 100 | heavy | 40 |
Surprisingly enough if you can make masterful fine thread using any fibers you can use it on most cloth items. So experiment some and see what you can create masterfully. Now that you have created thread you can use that thread to sew cloth or leather items or you can use it to make cloth. Note you can also buy 100 yards of cotton thread or more from the society building. I actually recommend making your own thread specially if you can make it masterfully though. To make cloth you need to use a loom in the society building (STUDY LOOM give you information on how to use it). Making cloth requires 2 threads of the same size. Lets say you use average thread and create two thread of 70 yards, using 2 threads of 70 yards will create 7 yards of cloth using average thread on the loom. Two 100 yards threads make 10 yards of cloth, and thats how you make the cloth. Remember with two cloths of the same type in each hand you can combine them. 100 yards of cloth or less can be deeded and put into a deed register for when you want to use it. I have a spin script in part 2 of this DIY on outfitting you can use with distaff or spinning wheel.
In general if you do at least 3 items at your skill level or one above your skill level you will probably lock the skill. The table below will illustrate that. If an item in the book is called extremely easy for instance. That means from 0 to 100 skill you will learn with it. Once over that the Tier 1 stuff will not teach much. You can do anything masterful that matches your skill and learn from it well. Once an item gets too easy you stop learning much from it at all. The second number is where that skill is with certain techs and right now I dont know exactly what techs will give you those numbers. I have checked everything to tier 5 with no techs at all and those columns appear really accurate. Now the way to use this table is as follows. Lets say you have 0 skill. That means you can probably do Tier 1 (extremely easy and thats how its shows in the tailoring book) close to masterful and tier 2 (very easy) jobs, but tier 3 will probably be a ruined item with little learning from ruining it. Lets say you have 150 skill, that means you can do tier 1 masterful but probably wont learn much from it. You will need to do tier 2, tier 3, or tier 4 items to learn (tier 4 you wont complete masterfully usually and will teach the best). Tier 5 you can probably ruin quite well with little learning from it. Basically as you go up in skill your range of learning from items goes up as well. The easier stuff you can still do masterfully but you wont learn much from doing so. The material used also plays a part. If at 0 skill, you do Tier 1 with silk you are probably going to ruin the item and may not learn much from doing so, but use a easier material (high workability) and you will complete the job well.
Difficulty | Base Ranks | With Techs | |
Tier 1 | Extremely Easy | 25 | ~18 |
Tier 2 | Very Easy | 50 | ~36 |
Tier 3 | Easy | 100 | ~71 |
Tier 4 | Simple | 200 | ~143 |
Tier 5 | Basic | 300 | ~214 |
Tier 6 | Somewhat Challenging | 425 | ~304 |
Tier 7 | Challenging | 550 | ~368 |
Tier 8 | Complicated | 700 | ~500 |
Tier 9 | Intricate | 850 | ~607 |
Tier 10 | Difficult | 1175 | ~839 |
Tier 11 | Very Difficult | 1400 | 850-950 |
Tier 12 | Extremely Difficult | +1500 | 900-1200 |
Now about tailoring techniques. Tailoring has a number of techniques you need to do certain parts of tailoring. Once you have those techs you dont need any others to work tailoring. All the techs will do is make some things easier to do, which you will eventually overcome with skill at some point. So to work tailoring without choosing a career or hobby in it yet, is entirely possible and teaches quite well. The first technique is Leather Tanning Expertise. To get the ability to use ARRANGE ALL you need to get this tech. In carving (ENGINEERING) you have basic bone collecting which also gives you ARRANGE ALL as well. I suspect these will change at some point to allow ARRANGE ALL FOR SKIN/PART for the leather tanning expertise, and ARRANGE ALL FOR BONE/PART for basic bone collecting. So eventually you may need both but I guess we will see what happens. The next tech you need is Enhanced Stitching. This allows you to seal cloth and leather armor, which makes it more durable. Along that line you also need Enhanced Rare-Material Stitching to seal rare cloth or rare leather armors. Though in this case you wont need this one right away. It takes a little skill to get where you are able to masterfully make rare-material items. Then Tailored Craft Enhancement is required to be able lighten or reinforce cloth or leather armors. Though in my thinking i'm not sure you really need to ever lighten cloth or leather armor but for a gnome, who knows.
Next are techniques that can help you do your work. Fabric Specialization allows you to use lower quality materials without it affecting you as much. Threadcraft Theory allows you to make mistakes and not have it affect the product as badly and allows you to use inferior tools a lot better. Weaving Acumen provides a big increase to speed in completing projects. Beyond these, the three techs to maintain and repair cloth and leather armors grant you the ability to repair your own armor rather than taking it to a leather repair shop. These are Basic Tailoring Repair, Advanced Tailoring Repair, and Tailored Equipment Maintenance. Beyond this all techs you get just help you do things sooner than you would normally be able to do them. They are not absolutely necessary.
Now how to do tailoring! OK first thing we will start off with is knitting. For knitting and learning outfitting you need knitting needles and Yarn and a tailoring book. All knitting items are listed it chapter 5 so pick something according to your skill in the table just above. I think the first four things you can do in tailoring knitting in chapter 5 of the book are the ankleband, armband, socks and napkin. Note none of the knitted items are armors so you wont be doing any armors doing knitting. But its really easy to do, does not require many tools and you can learn outfitting with it for quite a long time even with no techs. The first thing you do is turn your book to the right page and study the book. Then you get the knitting needles out of your container, then get the yarn out of your container (make sure you have enough yarn for the task). Then you do command 1, put the remaining yarn back in the container and respond to messages as you proceed. Command 1 is only done one time to get you started. The last command (5) is the last thing you do to finish the task. Note after each command you can ANALYZE MY ITEM and get the next step to be taken. Knitting consists of the following commands:
1. Knit my yarn with my needles
2. Knit my needles
3. Turn my needles
4. Push my needles
5. Cast my needles
So depending on the messages you get those are the commands you do. In part 3 of this DIY I will include my Knitting script which works in genie, stormfront and wizard front ends and the web site front end as well. The messages that cause you to do a command are as follows:
1. Turn if this - Now the needles must be turned
2. Turn if this - Some ribbing should be added
3. Push if this - Next the needles must be pushed
4. Push if this - ready to be pushed
5. Cast if this - The garment is nearly complete and now must be cast off
6. Knit if this - none of the above messages.
So you can see its actually very simple. And one thing you should know. Lets say you complete some socks. And you want to convert the socks back to yarn. Get your yarn out and socks in the other hand. Combine. No wasted yarn and you can start again with the same yarn. Keep in mind this wont work if your doing work orders as you have to turn in the project to complete the work orders.
Next we have cloth and leather work! Cloth work is found in chapters 1 through 4 of the tailoring book. Chapters 6 through 10 deal with leather work. Chapter 1 deals with making cloth paddings that are used to reinforce or add to things. A little note on this. The paddings you buy in the society are not actually 99 quality, they work just fine for most things, but if you can make your own padding at 99 quality you actually improve the item your making. Not everything requires padding other than many cloth and leather armors. When I started out I just bought the paddings and in fact to save time I still do. Chapter 2 is decorative wear such as shirts, pants, etc. Chapter 3 is containers and right now in tailoring the only real containers are made from cloth, there are no leather made conatainers as yet other than a weapon strap. Chapter 4 is the cloth armors. Chapter 6 talks about basic leather work including sealing etc. Chapter 7 is leather decorative wear such as shirts and pants made from leather. Chapter 8 is leather containers and accessories and right now only consists of a leather weapon strap. Chapter 9 is leather armor. Chapter 10 is leather shields.
Working cloth and leather is an exercise in sewing just like using leather. The messages you get for both are slightly different in only one aspect. With leather you can get messages to use the AWL to poke proper holes in the leather, you never get that using cloth. The tools for cloth consist of sewing needles, pins, fine/thin/average thread, yardstick, slickstone, and distaff. The first step is to study your book (right chapter and page for the item). I also suggest you have the cloth cut to the right size for your project. This is done by taking cloth, MARK CLOTH AT X YARDS, Then getting scissors and CUT MY CLOTH WITH MY SCISSORS. Make sure your sewing needles have a good length of thread on them (PUT THREAD ON MY NEEDLES). To remove thread from needles you PULL MY NEEDLES. To check thread you COUNT MY THREAD. I have used 300 yards of thread on the needles and it lasts for quite a bit of sewing. Then you get the cloth and scissors out for the project and do the first command. That is the only time the first command is used. The commands that follow are in response to the messages recieved (also note after each command you can analyze my item and see the next step). One last item.
1. cut my burlap with my scissors
2. push my item with my needle
3. measure my item with my yardstick
4. cut my item with my scissors
5. poke my item with my pins
6. poke my item with my awl
7. rub my item with my slickstone
8. assemble my item with my small padding
9. assemble my item with my large padding
10. assemble my item with my handle
11. assemble my item with my long cord
A note on the above commands. The handle and long cord are only used with shields made from leather. The small and large paddings can be used for most of the rest of the armors. After an assemble you always get the needles out of your container and push my item with my needle. Then continue till your done with your project. Now the messages that change what the next step is are as follows:
1. Measure with yardstick if this - dimensions appear to have shifted and could benefit from some remeasuring
2. Cut with scissors if this - With the measuring complete, now it is time to cut away more
3. Poke with pins if this - and could use some pins to
4. Rub with slickstone if this - deep crease develops along
5. Rub with slisckston if this - wrinkles from all the handling and could use
6. poke item with awl if this - One leather piece is too thick for the needle to penetrate
7. poke item with awl if this - A critical section of leather needs holes punched
8. Your done with project if this - You cannot figure out how to do that
9. Your done with project if this - You realize that cannot be repaired, and stop
10. Your done with project if this - not damaged enough to
11. Your done with project if this - Applying the final touches, you complete working
12. Assemble small padding if this - You need another finished small cloth padding
13. Assemble large padding if this - You need another finished large cloth padding
14. Assemble shield handle if this - You need another finished leather shield handle
15. Assemble long cord if this - You need another finished long leather cord
16. push item with needle - if none of the above appear or after an assembly
So sewing as you can see is a bit more complicated. In part 4 of this tailoring DIY I have included my sewing script that works for both cloth and leather items. Again it works for genie, stormfront and the wizard front end.
The last part of tailoring is sealing, reinforcing, or lightening. You can seal and reinforce cloth or leather armor or you can seal and lighten cloth or leather armor but you cant do both lighten and reinforce at the some time. Part 5 of this DIY will have the reinforce, lighten, and sealing scripts.
First sealing. Sealing will make the armor you make more durable. This actually lengthens somewhat the time between the armor needing to be repaired. Chapter 1 of the tailoring book has a page for normal sealing and rare material sealing. You must study the right page in chapter 1 to seal a cloth armor, leather armor or shield. First you study the book at the right page. Second get the item to be sealed out. The you follow the commands in order till you get the finished message. Note you can analyze the item at each step after the first command and find out what is next.
1. apply my wax to my item
2. Rub my item with my slickstone
Basically you apply wax, then rub it in with the slickstone, then apply wax and then rub it in again. At some point when applying wax you will get a finished message.
1. Done - You cannot figure out
2. Done - material shows improved signs of durability and wear resistance
3. If the done message does not show go use the slickstone. The done message should appear after you apply wax.
Second Reinforcing. Reinforcing the armor will make the armor heavier and thus more encumbering. Chapter 1 of the tailoring book has a page for reinforcing cloth or leather armor. Dont matter if its normal material or rare material. You must be at the right page in chapter 1 to reinforce armor. Study the book at the right page. Then you get the item to be reinforced out and scissors and do the first command. Then you analyze my item on step 2 and proceed based on the messages produced. Note you can analyze the item at each step after you do step 1 and find out whats going on and the awl only gets used with leather not cloth.
1. cut my item with my scissors
2. analyze my item
3. push my item with my needle
4. measure my item with my yardstick
5. cut my item with my scissors
6. poke my item with my pins
7. poke my item with my awl
8. assemble my item with my large padding
Notice after each command if an end message is not recieved you go back to command 2. And you will notice all reinforcing is done with larg padding. The messages you can get are as follows:
1. Use needle for this - pushing it with a needle and thread
2. Use yardstick for this - dimensions changed while working on it, and further progress would be benefited by remeasuring
3. Use scissors for this - Additional scissor cuts are required
4. Use scissors for this - ready for further cutting with some scissors
5. Use scissors for this - Some scissor cuts must be made to the
6. Use pins for this - is in need of pinning to help arrange the material
7. Use awl for this - an awl to add these holes
8. Use awl for this - requires some holes punched
9. Assemble padding for this - is ready to be reinforced with some large cloth padding
10. Done for this - to be a type of finished
11. This means you need more thread - The last of your thread is used up
Third and last is lightening armor. Lightening armor will reduce the weight of the armor and thus the encumbrance. Chapter 1 of the tailoring book has a page for lightening cloth or leather armor. Dont matter if its normal material or rare material. You must be at the right page in chapter 1 to lighten armor. Study the book at the right page. Then you get the item to be lightened out and scissors and do the first command. Then you analyze my item on step 2 and proceed based on the messages produced. Note you can analyze the item at each step after you do step 1 and find out whats going on and the awl only gets used with leather not cloth.
1. Cut my item with my scissors
2. analyze my item
3. push my item with my needle
4. measure my item with my yardstick
5. cut my item with my scissors
6. poke my item with my pins
7. poke my item with my awl
Notice after each command if an end message is not recieved you go back to command 2. And you will notice all Lightening is basically done with scissors removing material and re-sewing things. The messages you can get are as follows:
1. Use needle for this - pushing it with a needle and thread
2. Use yardstick for this - dimensions changed while working on it, and further progress would be benefited by remeasuring
3. Use scissors for this - Additional scissor cuts are required
4. Use scissors for this - ready for further cutting with some scissors
5. Use scissors for this - Some scissor cuts must be made to the
6. Use pins for this - is in need of pinning to help arrange the material
7. Use awl for this - an awl to add these holes
8. Use awl for this - requires some holes punched
9. Done for this - to be a type of finished
10. This means you need more thread - The last of your thread is used up
OK this is the basics behind doing all tailoring jobs. Note when doing work orders you might get cloth, leather, or knitting, as all those areas will have something you are capable of doing. If you dont like the work order you got just ask for another one. To my knowledge there is no limit to how many times you can re-ask for a work order. If you just want to learn without doing work orders pick something at your level and work on it. One other note. I seem to get better payout from doing work orders for knitting when using the yarn you buy even though the yarn I make is actually better. I'm not certain why this is but its something to note. From some of the experiments I've done, making an armor and sealing it for work orders pays better than simply making the armor. I'm not sure if reinforcing or lightening the armor will up the price you get for the work order as well but seal does appear to raise the price you get on the work order.
Ranger Pfanston and his soggy puppy