I'm curious as to what metals are actually going for decent money.
I spend a lot of time mining now, mostly just for the training of 4 skills and earning money in a very fun new way (especially for an Empath).
I'm just afraid I've wasted one valuables just because I'm not familiar with what they are.
I knw Kertig and Glaes as people are constantly selling and buying those on the gweth, but are there any others I could be saving which people would want to buy?
-Qypp
Valuable minerals on 06/26/2012 07:50 AM CDT
Re: Valuable minerals on 06/26/2012 07:57 AM CDT
http://elanthipedia.org/w/index.php/Crafting_Materials#Rare_Metals
People will buy pretty much anything off the rare metals list. Silver might also be something people will buy for work orders.
People will buy pretty much anything off the rare metals list. Silver might also be something people will buy for work orders.
Re: Valuable minerals on 06/26/2012 08:01 AM CDT
Re: Valuable minerals on 06/26/2012 08:07 AM CDT
The ones that are really marketable are glaes, kertig, haralun, lumium, damite, gold, and plat. I'm sure you could find someone to buy any of the other materials on that list if you tried hard enough.
You can sell them in raw form, but I believe you will get more for 99% quality ingots. You lose material when making purified ingots though, so I would base that decision off how much material you have to sell.
You can sell them in raw form, but I believe you will get more for 99% quality ingots. You lose material when making purified ingots though, so I would base that decision off how much material you have to sell.
Re: Valuable minerals on 06/26/2012 09:22 AM CDT
>>Following up on that.... People usually only buy them smelted down and purified, right?
I will buy both, but I don't pay any extra for purified because it makes no difference to me.
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
I will buy both, but I don't pay any extra for purified because it makes no difference to me.
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
Re: Valuable minerals on 06/26/2012 08:38 PM CDT
Generally speaking, smiths who buy metals in large quantities don't care if it is 99% pure, just that it's in ingot form for sake of simple storage.
You will always have buyers for the super rares (kertig, haralun, damite, glaes). Likewise lumium, plat, and gold. I personally keep a stock of darkstone for forging brawling gear but never buy it. I've sometimes found buyers for the random odd metals (niniam, electrum, animite, etc.) buy not with any regularity. I mine those out when I see them if there's nothing better to mine.
You will always have buyers for the super rares (kertig, haralun, damite, glaes). Likewise lumium, plat, and gold. I personally keep a stock of darkstone for forging brawling gear but never buy it. I've sometimes found buyers for the random odd metals (niniam, electrum, animite, etc.) buy not with any regularity. I mine those out when I see them if there's nothing better to mine.
Re: Valuable minerals on 06/27/2012 10:45 AM CDT
>I personally keep a stock of darkstone for forging brawling gear but never buy it.
My god, people need to get over this. Why are people obsessed with darkstone as a weapon material? It's mediocre at best.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
My god, people need to get over this. Why are people obsessed with darkstone as a weapon material? It's mediocre at best.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Valuable minerals on 06/27/2012 10:56 AM CDT
Re: Valuable minerals on 06/27/2012 11:01 AM CDT
>It's pretty much the same stats as midsteel for weapons, easier to forge with than bronze, and sounds cooler.
Considering brawling weapons don't take damage, why would you use anything less than high carbon steel?
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Considering brawling weapons don't take damage, why would you use anything less than high carbon steel?
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Valuable minerals on 06/27/2012 11:06 AM CDT
Re: Valuable minerals on 06/27/2012 11:12 AM CDT
>>Considering brawling weapons don't take damage, why would you use anything less than high carbon steel?
IMO I wouldn't bank on brawling gear not taking damage forever.
>>If theyre making it in darkstone it's because they don't have the skill to do it in HC steel yet.
Also this.
"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
IMO I wouldn't bank on brawling gear not taking damage forever.
>>If theyre making it in darkstone it's because they don't have the skill to do it in HC steel yet.
Also this.
"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
Re: Valuable minerals on 06/27/2012 03:22 PM CDT
>>Why are people obsessed with darkstone as a weapon material? It's mediocre at best.
Well, in my case when I saw darkstone knuckles for the first time, they appraised at "a lot" of impact damage. I couldn't find any info on brawling gear appraisal ranges and so I assumed that "a lot" was a new and better range than others I'd seen.
Of course, I didn't realize that brawling gear appraisals are buggy. It could be that other people, those who don't read the boards carefully, made the same mistake I did.
-- Player of Eyuve
Well, in my case when I saw darkstone knuckles for the first time, they appraised at "a lot" of impact damage. I couldn't find any info on brawling gear appraisal ranges and so I assumed that "a lot" was a new and better range than others I'd seen.
Of course, I didn't realize that brawling gear appraisals are buggy. It could be that other people, those who don't read the boards carefully, made the same mistake I did.
-- Player of Eyuve
Re: Valuable minerals on 06/27/2012 06:48 PM CDT
Re: Valuable minerals on 06/27/2012 10:29 PM CDT
>>Because customers ask for it, even when I tell them high carbon steel is better. So I sells it to 'em.
There's definitely something about darkstone brawling weapons specifically. I've heard from a few people a while back who paid 200+ plats for darkstone brawling gear because they were told it was way better than steel brawling gear, and the brawling appraisals were so confusing and unclear that they fell for the scam. I never did find out for certain who was pulling the scam so I don't want to name any names, but that's my bet on why so many people have this idea that darkstone brawling gear is so good.
There is also the legitimate reason to make darkstone hand claws, since those are quite difficult to make in High C Steel that many crafters might opt for darkstone instead. So that could also be part of it.
Apu
_
http://www.elanthipedia.org/wiki/User:Apu
There's definitely something about darkstone brawling weapons specifically. I've heard from a few people a while back who paid 200+ plats for darkstone brawling gear because they were told it was way better than steel brawling gear, and the brawling appraisals were so confusing and unclear that they fell for the scam. I never did find out for certain who was pulling the scam so I don't want to name any names, but that's my bet on why so many people have this idea that darkstone brawling gear is so good.
There is also the legitimate reason to make darkstone hand claws, since those are quite difficult to make in High C Steel that many crafters might opt for darkstone instead. So that could also be part of it.
Apu
_
http://www.elanthipedia.org/wiki/User:Apu
Re: Valuable minerals on 06/28/2012 11:24 AM CDT
There was a particular forger that was spreading it around awhile ago. I always explained the differences when possible.
However, people still buy darkstone brawling gear - I just assumed it was for the cool name. The damage range is close enough that you can't tell the difference and compare is broken. So that makes it difficult/impossible for someone to know there is a difference without any metal hardness knowledge.
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
However, people still buy darkstone brawling gear - I just assumed it was for the cool name. The damage range is close enough that you can't tell the difference and compare is broken. So that makes it difficult/impossible for someone to know there is a difference without any metal hardness knowledge.
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
Re: Valuable minerals on 07/02/2012 09:39 AM CDT
Because darkstone sounds/looks cool.
I made/bought darkstone weapons for my young necro and moonmage because they're young and weapon terts. Could probably lock weapons just parrying.
But even if I were to use that darkstone scythe on my main WM, I bet it would still kill stuff. And I'm pretty positive I'd still mindlock halberds.
OMG GUYS GET THIS. People used to gasp train and even mind lock WITH MILGRYM WEAPONS. THE HORROR!
All snark aside though, people play the game for different reasons. Some people want to play text barbie and have weapons that sound cool and still perform well, despite having stats that aren't the absolute best possible.
I made/bought darkstone weapons for my young necro and moonmage because they're young and weapon terts. Could probably lock weapons just parrying.
But even if I were to use that darkstone scythe on my main WM, I bet it would still kill stuff. And I'm pretty positive I'd still mindlock halberds.
OMG GUYS GET THIS. People used to gasp train and even mind lock WITH MILGRYM WEAPONS. THE HORROR!
All snark aside though, people play the game for different reasons. Some people want to play text barbie and have weapons that sound cool and still perform well, despite having stats that aren't the absolute best possible.
Re: Valuable minerals on 07/02/2012 09:57 AM CDT
Re: Valuable minerals on 07/02/2012 11:43 AM CDT
>All snark aside though, people play the game for different reasons. Some people want to play text barbie and have weapons that sound cool and still perform well, despite having stats that aren't the absolute best possible.
That's cute. And in reality most people simply want to buy the best gear and then either get t altered or flat don't care.
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
That's cute. And in reality most people simply want to buy the best gear and then either get t altered or flat don't care.
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
Re: Valuable minerals on 07/02/2012 10:42 PM CDT
>All snark aside though, people play the game for different reasons. Some people want to play text barbie and have weapons that sound cool and still perform well, despite having stats that aren't the absolute best possible.<<<
You can't say all snark aside, Some people want to Larp fail. Then, expect people to take you seriously.
Re: Valuable minerals on 07/03/2012 09:03 AM CDT
Re: Valuable minerals on 07/03/2012 10:51 AM CDT
Re: Valuable minerals on 07/03/2012 10:58 AM CDT
>>I would imagine that workability is going to remain as the stat that determines if something is hard or easy to craft with, not how well it functions as an X.
So then you are agreeing with me then? Because enchanting is crafting. So having a minimum workability for something to be enchanted fits with how hard or easy it is to work with.
Abison/Rystien
So then you are agreeing with me then? Because enchanting is crafting. So having a minimum workability for something to be enchanted fits with how hard or easy it is to work with.
Abison/Rystien
Re: Valuable minerals on 07/03/2012 11:08 AM CDT
>>So then you are agreeing with me then? Because enchanting is crafting. So having a minimum workability for something to be enchanted fits with how hard or easy it is to work with.
I'm disagreeing: I'm against something like "if it's under 10 workability you outright can't use it in enchanting" because that defeats the purpose of having that workability stat to begin with. You should be able to use any material for any crafting (within the realm of logic, no silk plate armor or kertig cloth backpacks) if you have the skill to use it.
My guess is that another stat in the metal will determine how "strong" of an enchantment it can hold.
You are right that many rare metals out there that people love for weapons (and possibly armor) will probably not have the super high stat for enchanting strength, but it's not going to be workability. It'll probably be one of the other stats (electrical and thermal combined? Who knows!) or a new stat entirely.
"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
I'm disagreeing: I'm against something like "if it's under 10 workability you outright can't use it in enchanting" because that defeats the purpose of having that workability stat to begin with. You should be able to use any material for any crafting (within the realm of logic, no silk plate armor or kertig cloth backpacks) if you have the skill to use it.
My guess is that another stat in the metal will determine how "strong" of an enchantment it can hold.
You are right that many rare metals out there that people love for weapons (and possibly armor) will probably not have the super high stat for enchanting strength, but it's not going to be workability. It'll probably be one of the other stats (electrical and thermal combined? Who knows!) or a new stat entirely.
"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
Re: Valuable minerals on 07/03/2012 11:39 AM CDT
Re: Valuable minerals on 07/03/2012 12:10 PM CDT
I'm with Pureblade in that I expect enchanting will derive from the currently almost meaningless elemental stats, or an as yet unseen stat that will be added to the materials later.
It also sounds like the metals that are ideal for metalsmithing products (glaes, haralun, damite, kertig, lumium, tyrium) may be intentionally set to be poor for enchanting. I think niniam, electrum, animite, etc are likely going to be "good" for enchanting, when it eventually goes live.
It also sounds like the metals that are ideal for metalsmithing products (glaes, haralun, damite, kertig, lumium, tyrium) may be intentionally set to be poor for enchanting. I think niniam, electrum, animite, etc are likely going to be "good" for enchanting, when it eventually goes live.
Re: Valuable minerals on 07/03/2012 12:36 PM CDT
>>I thought the idea was that the more worked a material was, the less suitable it would be for enchanting purposes.
My understanding is that they'll be some correlation between hardness and "enchantment stat." So a metal with high hardness (like kertig, haralun, etc) will most likely have a shoddy "enchantment stat," preventing you from having a weapon with very heavy slice (or whatever) and very heavy fire damage, for example.
But this is going to be unrelated to workability. Workability is most likely always going to boil down to the ease in which you can turn X into Y. Maybe they'll be a "physical realm" workability and "magical realm" workability, who knows, but I can't imagine workability ever being used for more than being able to determine crafting difficulty.
>>I think niniam, electrum, animite, etc are likely going to be "good" for enchanting, when it eventually goes live.
Definitely niniam, maybe electrum (I'm basing this more on things like those shapeshift medallions, though), not so sure about animite (I think this is always going to just be uber-decorative, but I could be wrong!). I would also add orichalcum to the list of definite enchanting metals, possibly to the same scale as tyrium is for physical property stuff. At least that's what I tell myself as I stare at my 20 volumes of it and wring my hands, cackling like a loon.
I'm also wondering if tin/zinc/copper are going to have any place in enchanting as the bronze/steel-quality options.
"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
My understanding is that they'll be some correlation between hardness and "enchantment stat." So a metal with high hardness (like kertig, haralun, etc) will most likely have a shoddy "enchantment stat," preventing you from having a weapon with very heavy slice (or whatever) and very heavy fire damage, for example.
But this is going to be unrelated to workability. Workability is most likely always going to boil down to the ease in which you can turn X into Y. Maybe they'll be a "physical realm" workability and "magical realm" workability, who knows, but I can't imagine workability ever being used for more than being able to determine crafting difficulty.
>>I think niniam, electrum, animite, etc are likely going to be "good" for enchanting, when it eventually goes live.
Definitely niniam, maybe electrum (I'm basing this more on things like those shapeshift medallions, though), not so sure about animite (I think this is always going to just be uber-decorative, but I could be wrong!). I would also add orichalcum to the list of definite enchanting metals, possibly to the same scale as tyrium is for physical property stuff. At least that's what I tell myself as I stare at my 20 volumes of it and wring my hands, cackling like a loon.
I'm also wondering if tin/zinc/copper are going to have any place in enchanting as the bronze/steel-quality options.
"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
Re: Valuable minerals on 07/03/2012 01:23 PM CDT
Definitely niniam, maybe electrum (I'm basing this more on things like those shapeshift medallions, though), not so sure about animite (I think this is always going to just be uber-decorative, but I could be wrong!). I would also add orichalcum to the list of definite enchanting metals, possibly to the same scale as tyrium is for physical property stuff. At least that's what I tell myself as I stare at my 20 volumes of it and wring my hands, cackling like a loon. |
I'm also wondering if tin/zinc/copper are going to have any place in enchanting as the bronze/steel-quality options. |
Not sure if it has been described as such, but in addition to certain metals being better enchantable material, I'd like to see the metalergical percentage of said metal in the item have an effect on the enchanting process. Obviously 100% pure material would have no adjustment, but if you have a gradient from 100 - 1 percentages then this would give depth and maneuverability to the alloying system.
As an example: Cutting your tyrium with platinum makes it better in physical stats, but cutting it with tin, makes it easier to enchant. Making an alloy with niniam gives makes stronger enchantments. Cutting tyrium with tin and niniam gives easier enchantablity and slightly stronger enchantments than either alone (stronger enchant than tin, easier enchant than niniam).
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF