reclaiming a deed in the Shard Forging Building on 01/19/2013 09:40 PM CST
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So I'm not sure if it is a Shard Forging Building thing, or a deed thing, but I'm unable to TAP my deeds to have my items returned. I tried in the Depot (one north from the entrance), and then in all the main rooms and offshoot forge/anvil rooms. Neither the stone deeds or the metal deeds (ie.a deed for a covellite ingot) can be TAPped.

kkthanks! :)

Kythryn
"Travel is fatal to prejudice, bigotry, and narrow-mindedness." - Mark Twain
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Re: reclaiming a deed in the Shard Forging Building on 01/19/2013 09:52 PM CST
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I just updated this system. Could you please try again for me?



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: reclaiming a deed in the Shard Forging Building on 01/19/2013 10:17 PM CST
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Success!

At least in the Depot, both types of deeds were returned properly. Thanks Kodius!

Kythryn
"Travel is fatal to prejudice, bigotry, and narrow-mindedness." - Mark Twain
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Re: reclaiming a deed in the Shard Forging Building on 01/20/2013 01:09 AM CST
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Ok, so...a new weird bug that cropped up sometime between the last post and this one.

So, I have a deed (stone or metal).

I am in a room (any room) of the Shard Forging Building, and I can TAP it and it brings out the boulder, ingot, etc. I can also re-deed the item and it's still functional.

But, somehow when it's part of my carving script, it makes the deed unusable...can't TAP it and have the item returned anywhere in the building. And not just within the script. Even once the script has been canceled, the deed remains unusable.

My script starts off (I think) simply, just is setting some variables and then getting the deed and tapping it:
>#What container do you keep your stones, deeds & assembly items in?
>setvariable deedcontainer pack

>#What container do you keep your tools & books in?
>setvariable toolcontainer pouch

>start:
>put get %4 from my %deedcontainer
>put tap my %4
>put swap

And the return I get in game seems to match:
>.carve 4 1 band deed
>[Script carve is running, Esc to cancel, Shift-Esc to pause]
>setVariable: deedcontainer=pack
>setVariable: toolcontainer=pouch
>get deed from my pack
>tap my deed
>You get a deed for an alabaster boulder from inside your alchemy pack.
>swap
>You tap a deed for an alabaster boulder that you are holding.
>You move a deed for an alabaster boulder to your left hand.

Now, that deed I just tried to the run the script on is inert, can't TAP it anywhere and retrieve the item. However, if I pull out a 'fresh' deed and TAP it, I can get the item and manually carve, rasp, etc. to complete the project.

Weirdness.

Kythryn
"Travel is fatal to prejudice, bigotry, and narrow-mindedness." - Mark Twain
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Re: reclaiming a deed in the Shard Forging Building on 01/20/2013 01:35 AM CST
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If you can ASSIST tomorrow I'd like to take a peek at the deeds and see what might be going on there.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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