Tinkering on 07/05/2013 01:21 AM CDT
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Where is tinkering in the list of current projects? Not really even looking for a time frame, just an estimation of when I can start looking forward to tinkering being the next release. IE, Alchemy is up now, then I believe something in Enchanting will likely be next (don't remember seeing anything to confirm this though), etc..
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Re: Tinkering on 07/05/2013 11:39 AM CDT
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I don't even think it made the priorities list. There are several disciples we (myself and the other collection of players with exactly 0 behinds-the-scenes insight outside of what gets posted here) aren't really sure about - tinkering, shaping, artistry, jewelry, poisons, cooking, and all of enchanting (binding, invoking and runecrafting), although one of the three is supposedly going to be the next release.

It seems that things were dropped in this order, however: General trial balloon (carving), tool-making to give us the ability to actually perform crafting reasonably (blacksmithing), the player-base's most-desired release (weaponsmithing), the next two most-desired releases (armor-smithing and outfitting - the armor disicplines), followed by closing out armor with bones added to carving.

According to this pattern, I'd project whichever Kodius percieves to be the next most-desired discipline will be the release after dyeing in artistry, since that appears to already have a foot in the door, (or may only have one foot still outside).

--Wryhk

"If you want total security, go to prison. There you're fed, clothed, given medical care and so on. The only thing lacking... is freedom." ~Dwight D. Eisenhower
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Re: Tinkering on 07/05/2013 03:58 PM CDT
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>>According to this pattern, I'd project whichever Kodius percieves to be the next most-desired discipline will be the release after dyeing in artistry, since that appears to already have a foot in the door, (or may only have one foot still outside).

I don't think it has anything to do with perceived desirability, but rather ease of implementation. Weaponsmithing, Armorsmithing, and Leatherworking all had fairly complete and well balanced systems in place that just needed to be copied over to the new mechanics, tweaked in order to be more interesting (without being overly arcane), and opened up to all classes rather than just one class per crafting system. So it's pretty obvious to see why the systems with solid starting points were tackled before just as highly desired systems like tinkering, jewelry making, or artistry which need to be dreamed up and built completely from scratch, or the absolute most desired system Enchanting which already exists but will be a nightmare to port over in a balanced manner.

I would try to predict which system would come next, following that pattern, but the only thing that really qualifies would be Shaping (port over bow carving and arrow fletching) - where even that is waiting on a new system to be designed from the ground up (lumberjacking). Jewelry making may also be a good candidate for "simusoon" release, since the mechanics are already in place for gathering the materials. I would bet on Tinkering and Artistry being released piecemeal since both are really broad in scope, but have portions that overlap strongly with other systems (tinkering has crossbows that overlap with Shaping, artistry has dyes that overlap with alchemy)

Apu
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Respect. Integrity. World Domination.
https://sites.google.com/site/apucorpdr/
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Re: Tinkering on 07/05/2013 04:24 PM CDT
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Smithing, tailoring and carving all have another commonality: they all involve creating items where the function of the item is determined by its shape, not its components. That means they can all use the same basic paradigm: the pattern determines the item and its base stats, and the material properties simply modify those stats. Since alchemy and enchanting definitely don't work that way, they require inventing new paradigms for how crafting works.

Since shaping does work that way, that seems like another reason to suspect shaping will come nextish. Maybe jewely making, too. Shaping doesn't need to wait on lumberjacking; recall that carving was released before mining. We would just need to get by on purchased materials at first.
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Re: Tinkering on 07/06/2013 01:00 AM CDT
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>>Smithing, tailoring and carving all have another commonality: they all involve creating items where the function of the item is determined by its shape, not its components. That means they can all use the same basic paradigm: the pattern determines the item and its base stats, and the material properties simply modify those stats. Since alchemy and enchanting definitely don't work that way, they require inventing new paradigms for how crafting works.

From the sound of it, Alchemy will follow something quite similar to the other crafts. The real difference is just the point at which the odd components are added. From the back-end perspective, I can't imagine 'herb x' looks any different 'a short leather cord'. Water/alcohol/whatever are probably similar. The catalyst becomes your metal/rock/leather/cloth. I suspect "Shape" is a conception you're bringing in from reality that is foreign to the game itself.

--Wryhk

"If you want total security, go to prison. There you're fed, clothed, given medical care and so on. The only thing lacking... is freedom." ~Dwight D. Eisenhower
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