Any chance we could get a different way to trigger the boss spawning? Having to kill a certain number of the mobs is a neat idea and sounds good in theory, but I'm about to go cancel this task because the area I have to kill stuff in has looked like this for the last 10 minutes.
> hunt
You take note of all the tracks in the area, so that you can hunt anything nearby down.
To the north:
1) Player A
To the east:
2) Player B
3) Player C
4) a ship's rat
5) a ship's rat
6) a ship's rat
7) a ship's rat
8) a ship's rat
To the north, northeast:
9) Player D
10) A hidden Player E
11) a ship's rat
12) a ship's rat
13) a ship's rat
14) a ship's rat
15) a ship's rat
16) a ship's rat
17) a ship's rat
18) a ship's rat
To the north, northwest:
19) Player F
20) a ship's rat
21) a ship's rat
22) a ship's rat
23) a ship's rat
Roundtime: 8 sec.
Boss killing tasks on 03/02/2014 11:39 PM CST
Re: Boss killing tasks on 03/03/2014 09:48 AM CST
That's only a real problem in a few hunting grounds. Rats are notably bad because there isn't anything 'as good' in/near Crossing, and they have basically 0 Offensive Force, so people just park AFK scriptbots in there for days.
Try reporting them. If they're big enough idiots to get caught AFK scripting in rats, you're doing the world a favor.
Because that's a whole new and exciting level of idiot.
Try reporting them. If they're big enough idiots to get caught AFK scripting in rats, you're doing the world a favor.
Because that's a whole new and exciting level of idiot.
Re: Boss killing tasks on 03/03/2014 09:41 PM CST
Re: Boss killing tasks on 03/04/2014 02:52 AM CST