Was wondering if anyone could tell me just what sort of csacrifices the Gods will accept in Ratha in order to grant favors. Everild's info would be particularly helpful.
Re: Favors on 07/24/2007 07:11 PM CDT
Everild I think will take some type of bladed weapon. You can buy one at the arms shop and offer it
Damaris accepts a knife (sand sprites work nicely)
Philem: feather (buy or forage)
Chadatru: plate armor (again buy it from the shop)
I don't remember what Kertigen accepts, and I'm sure Urrem'tier would take a doebek stinger (ask someone to skin one for you if you can't on your own)
Gylthtide takes tarts and (I think) drinks.
Faenella, I've been told accepts cards, but I can't remember how to get an orb from her temple.
Hodierna takes herbs... jadice flower, georin grass for easy foraging.
ALL of the Immortals will accept a bead (ask a cleric to make one, Cael is always willing, she'll even make you a few if you ask nicely.) and gems over 300-500 lirums.
Hope that helps.
-Player of "One of the Caels" and a Bard
Bromus says "if you two start an ongoing killing-feud, that will be amazing
Bromus says "a paladin getting pulped by a cleric regularly
Bromus says "that's the stuff of comedy
Damaris accepts a knife (sand sprites work nicely)
Philem: feather (buy or forage)
Chadatru: plate armor (again buy it from the shop)
I don't remember what Kertigen accepts, and I'm sure Urrem'tier would take a doebek stinger (ask someone to skin one for you if you can't on your own)
Gylthtide takes tarts and (I think) drinks.
Faenella, I've been told accepts cards, but I can't remember how to get an orb from her temple.
Hodierna takes herbs... jadice flower, georin grass for easy foraging.
ALL of the Immortals will accept a bead (ask a cleric to make one, Cael is always willing, she'll even make you a few if you ask nicely.) and gems over 300-500 lirums.
Hope that helps.
-Player of "One of the Caels" and a Bard
Bromus says "if you two start an ongoing killing-feud, that will be amazing
Bromus says "a paladin getting pulped by a cleric regularly
Bromus says "that's the stuff of comedy
Re: Favors on 07/24/2007 07:49 PM CDT
If you need a Chadatru sacrifice and I'm on, give a shout out on the gweth: I'll try to save you something from the swains. I've been backtraining boxie skills there.
Ryeka
Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy
A journey of a thousand SMILES begins with a single step- Ziggy
Ryeka
Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy
A journey of a thousand SMILES begins with a single step- Ziggy
Re: Favors on 07/24/2007 09:37 PM CDT
Re: Favors on 07/24/2007 11:25 PM CDT
Re: Favors on 07/25/2007 12:18 PM CDT
Re: Favors on 07/25/2007 12:49 PM CDT
Re: Favors on 07/25/2007 06:24 PM CDT
Favors from Aspects? on 10/12/2007 11:43 AM CDT
Should one be able to get favors from an aspect such as Peri'el?
Daellid has become very religious after walking into a room full of dragon priest units in the spire and not being attacked. (It turned out to be a bug/mechanics issue, but of course Daellid doesn't know that).
However while in Crossing I uttered the name of Peri'el while at the standing stones and was told that that particular god was unknown. (I tried both "Peri'el" and "Periel")
-/\/\
Moon mage Daellid
Daellid has become very religious after walking into a room full of dragon priest units in the spire and not being attacked. (It turned out to be a bug/mechanics issue, but of course Daellid doesn't know that).
However while in Crossing I uttered the name of Peri'el while at the standing stones and was told that that particular god was unknown. (I tried both "Peri'el" and "Periel")
-/\/\
Moon mage Daellid
Re: Favors from Aspects? on 10/12/2007 11:58 AM CDT
To my knowledge you can only get favors from specific aspects at the temple/shrines/altars dedicated to those aspects. Find an altar and put a poper sacrifice on the altar, pray, and then wait for your orb to appear. Appropriate sacrifices for Peri'el are shells, also diety appropriate prayer beads and collectors cards always work.
Re: Favors from Aspects? on 10/12/2007 12:00 PM CDT
>Should one be able to get favors from an aspect such as Peri'el?
Light and dark aspects tend to require special effort.
There should be an altar to Peri'el inside the Crossing Temple - try offering a king snake prayer bead there. This works for me with Lemicus and albatross prayer beads.
From inside the door at the top of the stairs, Go widdershins twice, go stair, go clockwise, go arch for Hav'roth - there should be an altar to Peri'el and Ushnish there.
~ Sage Kougen Aensworth, Star Shaper of the Compact
Ruea says, "I swear, I'm forsaking Damaris and building an altar to you."
Light and dark aspects tend to require special effort.
There should be an altar to Peri'el inside the Crossing Temple - try offering a king snake prayer bead there. This works for me with Lemicus and albatross prayer beads.
From inside the door at the top of the stairs, Go widdershins twice, go stair, go clockwise, go arch for Hav'roth - there should be an altar to Peri'el and Ushnish there.
~ Sage Kougen Aensworth, Star Shaper of the Compact
Ruea says, "I swear, I'm forsaking Damaris and building an altar to you."
Re: Favors from Aspects? on 10/12/2007 12:02 PM CDT
Re: Favors from Aspects? on 10/12/2007 12:25 PM CDT
It doesn't take beads. (Not sure about Peri'el Cards, but those are far less available)
The Peri'el Altar will take shells however.
We recently bugged and posted about the bead bit for Peri'el though.
You can find shells near the lighthouse in the middens. (cape of storms).
__________________
Sebastienne says, "please hand all weapons to me and I will see that they are returned to their proper owners."
Linkwurst offers Sebastienne a barnacle encrusted scimitar.
Kystrala exclaims, "NO!"
The Peri'el Altar will take shells however.
We recently bugged and posted about the bead bit for Peri'el though.
You can find shells near the lighthouse in the middens. (cape of storms).
__________________
Sebastienne says, "please hand all weapons to me and I will see that they are returned to their proper owners."
Linkwurst offers Sebastienne a barnacle encrusted scimitar.
Kystrala exclaims, "NO!"
Re: Favors from Aspects? on 10/12/2007 12:26 PM CDT
A note - prayer beads seem to be working wonkily with the Peri'el altar for some reason. You can offer a primer or a Peri'el trading card for the same result, though, and those should work just fine.
Some gods also have other things you can offer for orbs (like Faenella's aspects and certain instruments) but I don't know of any for Peri'el.
Rev. Reene
Syralon whispers to your group, "Gentlemen, to evil!"
Some gods also have other things you can offer for orbs (like Faenella's aspects and certain instruments) but I don't know of any for Peri'el.
Rev. Reene
Syralon whispers to your group, "Gentlemen, to evil!"
Re: Favors from Aspects? on 10/12/2007 12:27 PM CDT
Re: Favors from Aspects? on 10/12/2007 12:29 PM CDT
>Some gods also have other things you can offer for orbs (like Faenella's aspects and certain instruments) but I don't know of any for Peri'el.
I haven't messed with this much. While lore shows a harp/khurmary, harps are sort of expensive and I can't think of any place that sells them regularly. I did try lutes, and those didn't work.
__________________
Sebastienne says, "please hand all weapons to me and I will see that they are returned to their proper owners."
Linkwurst offers Sebastienne a barnacle encrusted scimitar.
Kystrala exclaims, "NO!"
I haven't messed with this much. While lore shows a harp/khurmary, harps are sort of expensive and I can't think of any place that sells them regularly. I did try lutes, and those didn't work.
__________________
Sebastienne says, "please hand all weapons to me and I will see that they are returned to their proper owners."
Linkwurst offers Sebastienne a barnacle encrusted scimitar.
Kystrala exclaims, "NO!"
Re: Favors from Aspects? on 10/12/2007 12:33 PM CDT
Re: Favors from Aspects? on 10/12/2007 03:27 PM CDT
>>Some gods also have other things you can offer for orbs (like Faenella's aspects and certain instruments) but I don't know of any for Peri'el.
Peri'el? You probably need to sacrifice something with a musical note, instrument, or lyrics. Bits of specially-prepared S'kra (ie, Ruat'in Peri'el, the sect dedicated to keeping the music alive so the World Dragon doesn't wake up) tail might also work as well.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Peri'el? You probably need to sacrifice something with a musical note, instrument, or lyrics. Bits of specially-prepared S'kra (ie, Ruat'in Peri'el, the sect dedicated to keeping the music alive so the World Dragon doesn't wake up) tail might also work as well.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Re: Favors on 02/08/2008 08:12 PM CST
There is/was a Travelers Altar on Aesry near the la'tami cliffs. I don't know if it is still around since I haven't been there in years. That was an altar which gave free favors so long as you had less than 5 total.
-Galren Moonskin
!>You hear the distant echo of a savage Horde screaming in barbaric approval of your deeds.
-Galren Moonskin
!>You hear the distant echo of a savage Horde screaming in barbaric approval of your deeds.
Re: Favors on 02/08/2008 09:36 PM CST
The favor realignment 4 or 5 years ago eliminated all the non-orb giving altars. You will get an orb and have to fill it in order to get the favor.
flip
Flip what?
My website of cleric info: http://hometown.aol.com/kaliradr/myhomepage/profile.html
flip
Flip what?
My website of cleric info: http://hometown.aol.com/kaliradr/myhomepage/profile.html
Re: Favors on 02/08/2008 10:31 PM CST
Re: Favors on 02/08/2008 11:45 PM CST
Re: Favors on 02/09/2008 12:35 AM CST
>>Argh, can't I chop off an arm or pluck out an eye?
Honestly, I just keep an orb on my characters at all times. If I start doing something and mindstate moves from clear or if I ML really early before the pulse timer, I'll give it a rub or two. As long as I'm good about not dying, I end up averaging around 12 favors.
~player of Gulphphunger
Honestly, I just keep an orb on my characters at all times. If I start doing something and mindstate moves from clear or if I ML really early before the pulse timer, I'll give it a rub or two. As long as I'm good about not dying, I end up averaging around 12 favors.
~player of Gulphphunger
Re: Favors on 02/09/2008 08:14 AM CST
>>Go to an inn, type check in reroll confirm, go to the cleric guild, join, circle to 30th go on the rezz quest and start raising every body you can.
Even that stops at 15 now. :)
-Player of "One of the Caels" and a Bard
Bromus says "if you two start an ongoing killing-feud, that will be amazing
Bromus says "a paladin getting pulped by a cleric regularly
Bromus says "that's the stuff of comedy
Even that stops at 15 now. :)
-Player of "One of the Caels" and a Bard
Bromus says "if you two start an ongoing killing-feud, that will be amazing
Bromus says "a paladin getting pulped by a cleric regularly
Bromus says "that's the stuff of comedy
Re: Favors on 02/09/2008 08:59 AM CST
Re: Favors on 02/09/2008 12:00 PM CST
Re: Favors on 02/09/2008 12:14 PM CST
Rule number 1: ALWAYS keep a favor orb with you
Rule number 2: Whenever your mind goes murky, rub your orb 2 or 3 times
Rule number 3: When that orb is full, put it on the altar and get another.
It doesn't matter whether you're working magics, lores, survivals, combats, or otherwise, if you make this a daily practice, you'll never need to worry about favors. I typically carry between 30 and 45. Yes, they get harder to fill at higher numbers of favors, but it really depends on how often you get an open roll death. Sometimes you die more often than you can fill favor orbs, sometimes you can fill 10 orbs in between deaths, but either way, you're not gonna run out.
Time is not your enemy- I am.
Rule number 2: Whenever your mind goes murky, rub your orb 2 or 3 times
Rule number 3: When that orb is full, put it on the altar and get another.
It doesn't matter whether you're working magics, lores, survivals, combats, or otherwise, if you make this a daily practice, you'll never need to worry about favors. I typically carry between 30 and 45. Yes, they get harder to fill at higher numbers of favors, but it really depends on how often you get an open roll death. Sometimes you die more often than you can fill favor orbs, sometimes you can fill 10 orbs in between deaths, but either way, you're not gonna run out.
Time is not your enemy- I am.
Re: Favors on 02/11/2008 03:45 PM CST
As a resurrecting cleric, I can obtain up to 15 favors without resorting to orbs. I have 15 favors. In 10 years of playing, I have never even needed that many. Booyah to those who want 30 or 40, but for the ordinary character in even rather extreme situations in Prime, more than 5 is plenty. 10 is better, but not necessary. 15 is pretty rock solid. More than 15 is bragging rights which I gladly concede to all of you.
"militantly enforcing the overly rigid standards of you and your small collection of friends"
"militantly enforcing the overly rigid standards of you and your small collection of friends"
Re: Favors on 02/12/2008 10:02 AM CST
>>As a resurrecting cleric, I can obtain up to 15 favors without resorting to orbs. I have 15 favors. In 10 years of playing, I have never even needed that many. Booyah to those who want 30 or 40, but for the ordinary character in even rather extreme situations in Prime, more than 5 is plenty. 10 is better, but not necessary. 15 is pretty rock solid. More than 15 is bragging rights which I gladly concede to all of you.
I used 8 or 10 on a quest once (I think it was Corik's), and I had to be really careful because we weren't nearly done yet and I was down to 2 favors. That's why I never stay below 10 for any length of time and prefer 15+ if I can eke it out.
~player of Gulphphunger
I used 8 or 10 on a quest once (I think it was Corik's), and I had to be really careful because we weren't nearly done yet and I was down to 2 favors. That's why I never stay below 10 for any length of time and prefer 15+ if I can eke it out.
~player of Gulphphunger
Re: Favors on 02/12/2008 10:11 AM CST
>>I used 8 or 10 on a quest once (I think it was Corik's), and I had to be really careful because we weren't nearly done yet and I was down to 2 favors. That's why I never stay below 10 for any length of time and prefer 15+ if I can eke it out.
Wow, that's a lot.
*******
Prime: Malkien
Prime: (Necromancer Bob- coming to DR in '08!)
TF: Ganymede
Wow, that's a lot.
*******
Prime: Malkien
Prime: (Necromancer Bob- coming to DR in '08!)
TF: Ganymede
Re: Favors on 02/12/2008 10:24 AM CST
>>I used 8 or 10 on a quest once (I think it was Corik's), and I had to be really careful because we weren't nearly done yet and I was down to 2 favors. That's why I never stay below 10 for any length of time and prefer 15+ if I can eke it out.
And have you used even close to that many in a short amount of time in a regular situation? If I was going on a quest I'd probably spend a good while stocking up on favors but for every day use 15 is more than enough, hell my cleric in TF only has 7 and that's more than enough, as long as I keep my mouth shut ;P
And have you used even close to that many in a short amount of time in a regular situation? If I was going on a quest I'd probably spend a good while stocking up on favors but for every day use 15 is more than enough, hell my cleric in TF only has 7 and that's more than enough, as long as I keep my mouth shut ;P
Re: Favors on 02/12/2008 10:28 AM CST
By using favor orbs as a way to help control mind state you can build up quite a few favors without having to dump all your current field experience into them.
flip
Flip what?
My website of cleric info: http://hometown.aol.com/kaliradr/myhomepage/profile.html
flip
Flip what?
My website of cleric info: http://hometown.aol.com/kaliradr/myhomepage/profile.html
Re: Favors on 02/12/2008 10:38 AM CST
>>And have you used even close to that many in a short amount of time in a regular situation?
Yes, in wars, invasions, or several back-to-back oddball situations (stupid mistakes hunting/invasion/someone decides to kill Gulph all at once). A lot of people know Gulph, so he tends to get located and rescued when he dies, but that is not true for my other characters. Also:
>>By using favor orbs as a way to help control mind state you can build up quite a few favors without having to dump all your current field experience into them.
This.
~player of Gulphphunger
Yes, in wars, invasions, or several back-to-back oddball situations (stupid mistakes hunting/invasion/someone decides to kill Gulph all at once). A lot of people know Gulph, so he tends to get located and rescued when he dies, but that is not true for my other characters. Also:
>>By using favor orbs as a way to help control mind state you can build up quite a few favors without having to dump all your current field experience into them.
This.
~player of Gulphphunger
Favors and memories on 07/12/2010 10:58 PM CDT
Just a suggestion, on the strange chance someone is far from help, no Cleric no one with a erythrite runestone, maybe a dead person could use an extra favor to replace memories?
syntax depart mem or depart memories or depart full mem, depart item mem, depart coin mem
-Armifer says consequences are how we honor evil roleplaying.
-Abasha says, "Personally, I love supporting evil characters, but not if they can't take their lumps too.
-Quarel says, "Not me I hit you because I like to hit."
syntax depart mem or depart memories or depart full mem, depart item mem, depart coin mem
-Armifer says consequences are how we honor evil roleplaying.
-Abasha says, "Personally, I love supporting evil characters, but not if they can't take their lumps too.
-Quarel says, "Not me I hit you because I like to hit."
Re: Favors and memories on 07/12/2010 11:02 PM CDT
Instead of that I would rather that provinces have some sort of npc cleric in place where if they find you (say if you're dead in the same place for at least X amount of time) they will send out a Cleric to take care of your memories for a fee. Fee would be variable depending on how long you're dead and maybe also circle so that they can milk cash from some higher players but not make it useless for the younger ones. As it is, and really dislike this saying, death has almost no meaning anymore. Your proposal would make it without pretty much any downside, aside from losing a weapon.
Re: Favors and memories on 07/12/2010 11:07 PM CDT
It could even go a step further. They could have an office in town where you purchase death insurance. Have differing levels of policies. Cheapest will take more time to have the cleric come to you and most expensive will have the lowest wait time.
It could be on a per hunt basis, per day basis, per week basis or monthly like citizenship. Maybe you have to specify your most common hunting areas. They would still find you if you were somewhere else, this would be mainly to make it seem more IC.
It could be on a per hunt basis, per day basis, per week basis or monthly like citizenship. Maybe you have to specify your most common hunting areas. They would still find you if you were somewhere else, this would be mainly to make it seem more IC.
Re: Favors and memories on 07/13/2010 07:07 AM CDT
Re: Favors and memories on 07/13/2010 07:16 PM CDT
I believe there SHOULD be a penalty for dying. Period. If you die in combat or from some other reason, it's your fault. You chose to hunt critters that could kill you, or you traveled through an area known to be full of highly dangerous critters, or whatever the reason... it happened and you died.
There seems to be a prevailing sentiment that when someone gets struck down, especially if it's your character, that SOMEONE should drop what they're doing, go find you (I think I saw Schmuckatelli hunting in blood wolves...) drag you to the nearest "rezzing location", gweth for an empath AND a raising cleric, and stand there holding the weapon you dropped upon your demise until an empath heals you, a cleric raises you, and you're back on your feet.
If you're hunting alone, you have the option of DEPART ITEMS immediately upon your death, popping to your feet, and running back to the spot you died and grabbing your weapon. If you choose to wait, knowing that nobody knows where you are, and you didn't gweth something to the effect "If you see me fall, I'm in juvenile armadilloes" then your options are extremely limited indeed.
I play a both a cleric AND an empath, and it really gets a bit exasperating when people just seem to expect that one of my characters will cater to their every whim. Either avoid dying, or let someone reliable know where you will be should you fall, or carry enough favors that depart items the moment you die is an option you willingly take.
________________________________________
Clerics are on the sectual radar.
Just to be clear - I didn't do it. Not sure who did, but it wasn't me.
- GM Raesh
There seems to be a prevailing sentiment that when someone gets struck down, especially if it's your character, that SOMEONE should drop what they're doing, go find you (I think I saw Schmuckatelli hunting in blood wolves...) drag you to the nearest "rezzing location", gweth for an empath AND a raising cleric, and stand there holding the weapon you dropped upon your demise until an empath heals you, a cleric raises you, and you're back on your feet.
If you're hunting alone, you have the option of DEPART ITEMS immediately upon your death, popping to your feet, and running back to the spot you died and grabbing your weapon. If you choose to wait, knowing that nobody knows where you are, and you didn't gweth something to the effect "If you see me fall, I'm in juvenile armadilloes" then your options are extremely limited indeed.
I play a both a cleric AND an empath, and it really gets a bit exasperating when people just seem to expect that one of my characters will cater to their every whim. Either avoid dying, or let someone reliable know where you will be should you fall, or carry enough favors that depart items the moment you die is an option you willingly take.
________________________________________
Clerics are on the sectual radar.
Just to be clear - I didn't do it. Not sure who did, but it wasn't me.
- GM Raesh
Re: Favors and memories on 07/13/2010 08:00 PM CDT
>or carry enough favors that depart items the moment you die is an option you willingly take.
For me it's not even so much the rezz as the rejuve. I have a few skills over 1000 that suffer a dramatic relative hit immediately. Waiting even 15 minutes just for a rejuve could save me 15% or more on car insurance.
~ Kougen
Vorasus says, "There will be blood."
Vorasus drinks your milkshake.
For me it's not even so much the rezz as the rejuve. I have a few skills over 1000 that suffer a dramatic relative hit immediately. Waiting even 15 minutes just for a rejuve could save me 15% or more on car insurance.
~ Kougen
Vorasus says, "There will be blood."
Vorasus drinks your milkshake.