The English Definitions.
Strength, the ability to lift an amount of weight.
Stamina, The ability to continue over an amount of time.
Discipline, The ability to focus on a task.
Agility, The flexabilty of the
body.
Reflex, The fliexabilty of the
mind.
Intelligence, The data of the mind.
Wisdom, The understanding of the mind.
Charisma, The attractiveness of the body and personality.
The Game Definitions.
>StrengthStrength affects your roundtimes with weapons, how hard you hit, how much you can carry, and is used in magical 'spell versus stamina' contests, among other things.
>StaminaStamina increases the amount of damage your body can take, improves your capacity for carrying things, and is used in magical 'spell versus stamina' contests, among other things.
>DisciplineDiscipline helps you resist fear effects, improves the size of your experience pools, and is used in various magical 'spell versus statistic' contests (particularly 'spell versus will' contests), among other things.
>AgilityAgility helps you hit with weapons and targeted spells, improves manual tasks such as skinning or disarming, and is used in magical 'spell versus agility' contests, among other things.
>ReflexReflex improves your skill at evading, and is used in magical 'spell versus agility' contests, among other things.
>IntelligenceIntelligence improves the size of your experience pools, and is used in magical 'spell versus will' contests, among other things.
>WisdomWisdom increases the speed at which your experience turns into real ranks, among other things.
>CharismaCharisma helps you with Bardic songs, bargain with shopkeepers, extends your spirit health (and therefore the time it takes before you auto-depart after dying), and is used in various magical 'spell vs statistic' contests, among other things.
From the available data, these facts are true.
Strength, Agility, and Stamina are purely physical stats.
Reflex, Discipline, Intelligence, Wisdom are purely mental stats.
Charisma is Both, affecting the physical and mental.
This makes, my table 100% valid, if a little loose.
All the table says is,
Strength and Agility affect the physical body.
Intel and Wisdom affect the mental process.
Everything else is a Survival stat, as in, it helps game life easier.
If you want to break it down further,
Importance | Move | Combat | Magic | Learn |
1 | str | stam | disc | wis |
2 | agi | ref | cha | int |
To continue with the FFX-2 reference, that would be the second dress sphere.
Rank of Importance:
Some stats are more important than others to do different things. Different stats are not more important than any other stat until you start talking tactics. If
Tactics are not being considered, there is no point in considering stats.
While learning Intel or wisdom will not prevent you from getting smacked around, immediately, they will allow your evasion skill to absorb faster into solid ranks which will in the end balance out the bonus you get for having a higher reflex, though the character with more reflex and the same experience will still have a defensive advantage in the immediate sphere.
Stamina does not translate into strength. The game may do so, but in the real world the person who lasts longest in a battle is the one who wins. It's called the laws of attrition. If a combatant is eliminated outright, it doesn't matter how much stamina it had. If a combatant can't land even a single hit, it doesn't matter how strong they are.
Discipline and Charisma are Focus skills, they both affect the focus on or of a character. That naked streaker with the beer belly and the flabby arms is not going to draw as much attention as Madonna riding her horse.
The men with the discipline to ignore Madonna's nude ride lived to see the next day, the king executed the men who became slack jawed.
Being able to distract or disgust with a bit of cleavage is a survival trait, ergo, Survival is, the ability to take a hit, the ability to avoid a hit, the ability to block the pain, and the ability to cause the hit not to happen in the first place.
Stamina, Reflex, Discipline, Charisma are all survival traits.
Agility is a move stat, as in it's how well you move to get to where you want to be. 0 Agility is the drunk walking into the door jam trying to leave the bar, yes this is also reflex, but agility is how well you control your muscles to do what you want them to do, when you want them to do it.
I know I've never added an intel and went from getting one shot killed to 2 shot killed or walking away.
Moving remains the first most important stat set, without it, survival is futile, and learning is impossible.
That means if you can carry yourself, and stand up long enough to hunt, it doesn't mater if your agility is 1 over your strength or 99 over your strength, as long as strength serves its purpose of keeping you on your feet.
That means if you never get hit, by all means run around with 1 stamina and 99 reflex. Oops, was that a paper cut?
That means if you want to have all the data in the world but never learn anything, go ahead and get 99 int and 1 wisdom.
All the stats work in unison, having a severe difference in any one is left to those who know what they're doing.
There is a large blind spot on most hill giants.
Unfortunately, it's under their feet.
These statements were not endorsed or made by a GM and may be completely useless to game play.