Another Mind Stat Question on 11/03/2007 10:54 AM CDT
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Okay, I thought I knew the answer to this, but am still running into trouble...

Strength : 20 Reflex : 22
Agility : 22 Charisma : 20
Discipline : 20 Wisdom : 20
Intelligence : 24 Stamina : 20

I would like to be able to hunt longer, but my brain gets frozen very quickly. It is pretty common for me to have trouble with all my 5 weapons being mind locked at the same time. I am a gnome so intelligence comes very easy, so I tried raising that more over the others, but still have the problem. Should I keep plugging my tdp's into intell, or pay more attention to something else? Anyone have any advice other than "take more breaks"?

~Petal~
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Re: Another Mind Stat Question on 11/03/2007 11:08 AM CDT
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>>>Should I keep plugging my tdp's into intell, or pay more attention to something else? Anyone have any advice other than "take more breaks"?

The short answer is that intellegence and, to a lesser extent, discipline control the size of the experience pool. If you have problems with locking too fast, then raise INT primarily and DISC.

Wisdom controls how much is taken out of the pool and converted to ranks at each pulse. If you have problems staying locked too long and not pulsing down quick enough, raise WIS.

The long answer can be found by starting at the beginning of this folder and reading pretty much everything and checking out the web sites that are mentioned in the various posts.

You've got low enough stats at this point that the really short answer is "take regular breaks when you get too full and raise INT as you can afford to, but not to the exclusion of al the other stats", because every stat helps different areas. At this point in your character's life, it's a juggling act with stats. It eases off a bit later on when it takes a 5 point jump in a stat to really make a noticable difference.

Dave
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Re: Another Mind Stat Question on 11/03/2007 11:09 AM CDT
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It has less to do with your mental stats (with your current setup) and more to do with how you train.


-Galren Moonskin

!>You hear the distant echo of a savage Horde screaming in barbaric approval of your deeds.
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Re: Another Mind Stat Question on 11/03/2007 11:11 AM CDT
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Correction, was confused as to which folder I was replying to. Take a look at the Abilities, Skills, and Magic folder and read all the postings in The Experience System.

Dave
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Re: Another Mind Stat Question on 11/03/2007 11:28 AM CDT
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Net advice is to raise WIS.

WIS increases your pulse amount, which means your road to clear gets shorter by way of taking less steps.

INT makes that road longer to traverse, but it doesn't make you go any faster.

DIS is like INT in miniature, but because it does THAT so pathetically I'm almost convinced that this is not the primary aspect of its inclusion in the experience system. Probably does something to your overall mind pool, typically something we're not too concerned about (hence the reason DIS is seen as the least of the three-involved mental stats). Not sure there's any way for us to test this, though.

J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
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Re: Another Mind Stat Question on 11/03/2007 11:31 AM CDT
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So wisdom not only controls how often the pulses go, but also how much is included in each pulse?


"And though she be but little, she is fierce."
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Re: Another Mind Stat Question on 11/03/2007 11:37 AM CDT
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>>So wisdom not only controls how often the pulses go, but also how much is included in each pulse?

No, WIS exclusively deals with the latter part. The first part is a game-wide constant that never changes outside of GM tinkering and bugs/crashes. But because more is being drained with each pulse, overall you'll need less pulses.

J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
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Re: Another Mind Stat Question on 11/03/2007 11:37 AM CDT
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As someone with extremely high mentals, I have to say Galren is correct. Even with 99 in all mentals you would still easily fry your mind if you don't train well.

On offense, what this means is not training weapons past dazed.

On defense, this means making sure you're learning multi to get the mindstate protection. Once multi is locked you need to switch to a ranged weapon or TM, or just take a break.

>So wisdom not only controls how often the pulses go,

Pulse time is static for everyone.

I think the best mentals strategy is to train whichever costs less TDPs, wisdom or intel. As a gnome this means your intel will be much higher, which is fine. Don't train discipline for the EXP benefit, train it for other reasons.
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Re: Another Mind Stat Question on 11/03/2007 11:41 AM CDT
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>DIS is like INT in miniature, but because it does THAT so pathetically I'm almost convinced that this is not the primary aspect of its inclusion in the experience system. Probably does something to your overall mind pool, typically something we're not too concerned about (hence the reason DIS is seen as the least of the three-involved mental stats). Not sure there's any way for us to test this, though.

I think that discipline doesn't do much in the exp system because it does so many other things. I don't think any mental stat has a significant effect on preventing your mind from going murky once you hit mind lock in skills. I play several characters, but in terms of preventing murkiness, my experience is largely the same between my halfling with low mentals (25 disc and wis, 30 int) and my gnome with high mentals (99 int, 86 wis, 80 disc).
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Re: Another Mind Stat Question on 11/03/2007 01:15 PM CDT
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>>>On offense, what this means is not training weapons past dazed.
>>>On defense, this means making sure you're learning multi to get the mindstate protection. Once multi is locked you need to switch to a ranged weapon or TM, or just take a break.

This is probably the best advice over all. Make sure you're training a ranged weapon or two along side your melee weapons, keeping them close so you can use both sets on the same quarry. When your melee weapon pools get full, your defense pools are probably going to be full too. Retreat back to missle and work your ranged weapons (and/or TM if your guild requires magics), staying back at missle and pole range while your melee and defense skills drain off to more comfortable levels. Switch back and forth between killing styles as needed to maintain an even keel.

The above is just my opinion and assumes that you want to spend the primary amount of your in-game time hunting, which seems reasonable given the wording of your original post.

Dave
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Re: Another Mind Stat Question on 11/03/2007 02:48 PM CDT
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That is good advice. I'll just train the 5 weapons to dazed, and start retreating before loading/aiming. Multi and armor seem to be the culprits of getting my mind clogged up most the time. Hunting isn't what I plan to do all the time longterm, but just working on reaching some personal goals right now. Thanks for the advice everyone!


~Petal~
"And though she be but little, she is fierce."
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Re: Another Mind Stat Question on 11/19/2007 09:25 AM CST
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I was under the impression that diminishing returns from wisdom began past 30, making it less and less worthwhile to train. I have let it sit at 30 for that reason.
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Re: Another Mind Stat Question on 11/19/2007 10:51 AM CST
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From what I understand, it diminishes to where it's about equal point-for-point with intel from the mid 40's to 50. Thereafter I think intel begins to pull away as a better option.


~Purehand

You feel that for the moment you've learned all you can about harming shopkeepers.
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Re: Another Mind Stat Question on 11/19/2007 11:51 PM CST
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Actually, there was never a number where wisdom pulled ahead of intel, it depends on the skillset and the number of ranks, and the TDP cost.

However, the exp system was recently tweaked and wisdom's progression was made more linear. But feel free to sit on your 30 wisdom.
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Re: Another Mind Stat Question on 11/20/2007 12:22 AM CST
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Even at diminishing returns once you reach minimum roundtime with your capped 37-stone bastard sword and are one-shotting everything in sight I see little reason to train strength or agility for a long long time.

Mentals do you good. Even if raising wisdom by one will only slave you about ~7 hours between circles those are seven hours you could spend training something else. The difference really starts to add up when you compare someone who has kept wisdom at 30 for forever versus someone who has raised it to 40 along with their other stats.
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Re: Another Mind Stat Question on 11/20/2007 07:18 AM CST
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>However, the exp system was recently tweaked and wisdom's progression was made more linear.

Don't you have this backwards? I'm pretty sure Wisdom stayed the same but Discipline and Intelligence were moved to the curve function so that you now get less benefit per point from all three as they get higher. Either has the same effect - you no longer get more "bang" for your TDP buck by training only Int past 35.

~ Sage Kougen Aensworth, Star Shaper of the Compact

Ruea says, "I swear, I'm forsaking Damaris and building an altar to you."
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Re: Another Mind Stat Question on 11/20/2007 07:39 AM CST
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<<I'm pretty sure Wisdom stayed the same but Discipline and Intelligence were moved to the curve function so that you now get less benefit per point from all three as they get higher.>>

That was what I recalled. I am searching for the GM post.


Madigan

True heroism is remarkably sober, very undramatic. It is not the urge to surpass all others at whatever cost, but the urge to serve others at whatever cost.

Arthur Ashe
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Re: Another Mind Stat Question on 11/20/2007 08:14 AM CST
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<<I'm pretty sure Wisdom stayed the same but Discipline and Intelligence were moved to the curve function so that you now get less benefit per point from all three as they get higher.>>

>>That was what I recalled. I am searching for the GM post.

I recall this as well. Just to be more specific, I believe that the above information related only to experience gain--in other words, any of those stats may act in a more linear fashion for other skills, contests, or abilities (another reason not to ignore Wisdom post-30).

~player of Gulphphunger
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Re: Another Mind Stat Question on 11/20/2007 08:20 AM CST
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>(another reason not to ignore Wisdom post-30).

Haha, yeah, didn't Dart, Ssra, and Z just triple team us recently on how dumb it is to only think of wisdom in terms of learning?



Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 4 is out! Now with vocal support! 9/18/2007
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Re: Another Mind Stat Question on 11/20/2007 09:24 AM CST
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>Discipline and Intelligence were moved to the curve function so that you now get less benefit per point from all three as they get higher.

This certainly is the case.

I looked for confirmation on what I said about wisdom, but none of it is in the official announcement, it must have been posted in general discussions. So I suppose it is possible that I imagined it, although I don't think I did.

In any case, neglecting wisdom is not a wise (haha) longterm strategy. In TF I have been able to catch up and pass people that had months or even a year head start on me partly due to my mental training:

Discipline : 80
Wisdom : 91
Intelligence : 99
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Re: Another Mind Stat Question on 11/20/2007 06:49 PM CST
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>>In any case, neglecting wisdom is not a wise (haha) longterm strategy.

I've always thought of it like investing money.

Invest TDPs in mentals early. The impact will be greater when compounded over time, which will allow you to invest your other TDPs into short-term stats like Strength or Agility.

Mentals help you earn TDPs more quickly, so investing early is the best strategy long term.

GENT
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Re: Another Mind Stat Question on 11/20/2007 06:56 PM CST
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You know, I had that philosophy at first too Gent, but I don't see it that way any more. I only recommend training mentals when you can easily mindlock the skills that are important to you. Luckily for moon mages, it really only takes a little reflex and discipline to get by.
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Re: Another Mind Stat Question on 11/20/2007 08:42 PM CST
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>>You know, I had that philosophy at first too Gent, but I don't see it that way any more. I only recommend training mentals when you can easily mindlock the skills that are important to you. Luckily for moon mages, it really only takes a little reflex and discipline to get by.

Well, the same holds true for Bards. :)

I've had very little trouble mindlocking the skills I've needed for advancement, so I've used this strategy for all my characters.

This isn't to say I completely ignore other stats. You need a baseline in order to navigate through many systems (I use 30 as a minimum), but outside that I rarely train things like Strength or Stamina.

GENT
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