I've noticed some difficulty training appraisal. I'm using a gem pouch with about 17 plat worth of gems, and yet it just doesn't move. Oh, and I'm at 175. Anyone have any idea what I'm doing wrong?
Pax
A "friend" will help you move.
A "good friend" will help you move a body.
Re: Appraisal on 02/06/2008 10:45 PM CST
The problem is that you are attempting to train appraisal with a gem pouch. Get a horse or add appraisal to your combat routine. Or, if this is your Moon Mage, get a set of sigil scrolls and learn appraisal along with scholarship and astrology.
Rev. Reene
You ask, "Ever eat a Halfling?"
The grumpy Shadow Servant quietly says, "I only eat what you give me, but I thought you said we weren't going to talk about that incident."
Rev. Reene
You ask, "Ever eat a Halfling?"
The grumpy Shadow Servant quietly says, "I only eat what you give me, but I thought you said we weren't going to talk about that incident."
Re: Appraisal on 02/06/2008 10:56 PM CST
So I have past the ceiling for learning with the pouch (that's how it got there). Yes, this is the moon mage (the others use combat). I have noticed that sigil scrolls move it, so I will stick with those.
Get a horse?
Pax
A "friend" will help you move.
A "good friend" will help you move a body.
Get a horse?
Pax
A "friend" will help you move.
A "good friend" will help you move a body.
Re: Appraisal on 02/06/2008 11:10 PM CST
Re: Appraisal on 02/11/2008 03:14 AM CST
>>add appraisal to your combat routine
>>the others use combat
First, let me say that I have never gotten a character with perception abo ve shae (s)he could easilly train with a gem pouch, so maybe that is my issue. However, I do not seem to be about to get enough appraisal from critters in combat to move me from learning. Am I doing it wrong? Is it just that combat doesn't work so well for small characters (read under 35th... some far under)?
--Player of many, master of none--
>>the others use combat
First, let me say that I have never gotten a character with perception abo ve shae (s)he could easilly train with a gem pouch, so maybe that is my issue. However, I do not seem to be about to get enough appraisal from critters in combat to move me from learning. Am I doing it wrong? Is it just that combat doesn't work so well for small characters (read under 35th... some far under)?
--Player of many, master of none--
Re: Appraisal on 02/11/2008 07:42 AM CST
It takes about 50 ranks in appraisal to be able to use it in combat effectively. That's easy enough to get if you can get your hands on a full gem pouch, or even appraising your armor pieces or weapons. Once you get close to 50 ranks in appraisal, try "appraise (critter) quick". It should give you about a 3 second rt, and should lock appraisal easily. I have scripts that appraise (critter) quick one time each defensive training loop, and others that appraise a critter before I begin killing it, so once for each kill. Hope that helps.
Time is not your enemy- I am.
Time is not your enemy- I am.
Re: Appraisal on 02/11/2008 09:39 AM CST
Re: Appraisal on 02/11/2008 03:09 PM CST
Re: Appraisal on 02/13/2008 07:35 AM CST
>>I needed 80 ranks before appraising creatures would move the skill. It seems to vary by skillset or guild.
I have had similar experience. Additionally, I understand it's best to get all the lines of appraisal, so you may want to APPRAISE normally instead of QUICK for awhile around those ranks. On the plus side, roundtime for normal critter appraisal is only 5 seconds, so it still shouldn't bind you up.
~player of Gulphphunger
I have had similar experience. Additionally, I understand it's best to get all the lines of appraisal, so you may want to APPRAISE normally instead of QUICK for awhile around those ranks. On the plus side, roundtime for normal critter appraisal is only 5 seconds, so it still shouldn't bind you up.
~player of Gulphphunger
Re: Appraisal on 02/13/2008 09:51 AM CST
Re: Appraisal on 02/13/2008 07:59 PM CST
Re: Appraisal on 02/13/2008 08:24 PM CST
>>Two full gem pouches still teach me incredibly well at 70 ranks. I have appraisal pretty much always mindlocked.
Might I ask how you have those filled/appraisal value? Just wondering if I should intest in buying a gem pouch or two from some scrappy adventurers to keep my appraisal locked as well.
Thanks!
~Zaktraw
Might I ask how you have those filled/appraisal value? Just wondering if I should intest in buying a gem pouch or two from some scrappy adventurers to keep my appraisal locked as well.
Thanks!
~Zaktraw
Re: Appraisal on 02/13/2008 09:14 PM CST
Re: Appraisal on 02/13/2008 09:54 PM CST
Re: Appraisal on 02/13/2008 10:15 PM CST
>>What's the timer on gem pouch appraisal?
It's not very long. My gut tells me it's around 20 seconds, but don't quote me on that. I'm fairly sure it's under a minute at least. I would check it now if I didn't have a dead character that I'm trying to get alive. If no one else posts specifics, I'll do a quick test tonight if I can get my thief living or tomorrow when I get a spare moment or two.
~player of Gulphphunger
It's not very long. My gut tells me it's around 20 seconds, but don't quote me on that. I'm fairly sure it's under a minute at least. I would check it now if I didn't have a dead character that I'm trying to get alive. If no one else posts specifics, I'll do a quick test tonight if I can get my thief living or tomorrow when I get a spare moment or two.
~player of Gulphphunger
Re: Appraisal on 02/13/2008 10:23 PM CST
Re: Appraisal on 02/14/2008 07:15 AM CST
Re: Appraisal on 02/14/2008 03:23 PM CST
>>What's the timer on gem pouch appraisal?
There are two timers. There's a very short, 10-15ish second timer on the use of the APPRAISE verb and then there's a cooldown timer on the order of at least a minute or two. You should be able to get 3 experience-granting consecutive APPRAISEs off in about 30 seconds (3ish or so for quick, 5-8 for normal, and up to like 15ish with careful), but sometimes I noticed that the careful attempt wasn't appearing to teach at all.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
There are two timers. There's a very short, 10-15ish second timer on the use of the APPRAISE verb and then there's a cooldown timer on the order of at least a minute or two. You should be able to get 3 experience-granting consecutive APPRAISEs off in about 30 seconds (3ish or so for quick, 5-8 for normal, and up to like 15ish with careful), but sometimes I noticed that the careful attempt wasn't appearing to teach at all.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Re: Appraisal on 02/14/2008 06:19 PM CST
A quick question on this....even though I am past the pouch learning I am curious. Is it the same to appraise a pouch that is 2 plat or a single gem that is 2 plat? ....if the same, than someone would just want to search for a couple high gems, instead of a bunc of smaller ones. ..it would benefit weight and item count.
Re: Appraisal on 02/15/2008 08:37 AM CST
Re: Appraisal on 02/15/2008 01:00 PM CST
My understanding is that the teaching cap comes form each gem individually, so if you have a pouch full of gems only half of which are valuable enough to teach you, you will learn the same amount if you take all the smaller gems out.
in other words, with 1 rank of appraisal, a pouch with 20 gems worth one gold each will teach the same a pouch with 1 gem worth two plat . . . but as your appraisal skill increases, you may only be able to learn from gems worth two gold or more, so you would want a pouch with say 10 gems worth two gold instead of one with 20 gems worth 1 gold each. And of course a pouch with 20 gems worth 2 gold would be better, and a pouch with 20 gems worth 2 plat each would be best of all.
At least, I think that's how it works. I quit using an appraisal pouch when my ruby collection stopped teaching.
_
Moon Magic 101:
"A lethal spell is defined as a spell which, by itself, can cause the death of anyone other than the caster." --GM Armifer
in other words, with 1 rank of appraisal, a pouch with 20 gems worth one gold each will teach the same a pouch with 1 gem worth two plat . . . but as your appraisal skill increases, you may only be able to learn from gems worth two gold or more, so you would want a pouch with say 10 gems worth two gold instead of one with 20 gems worth 1 gold each. And of course a pouch with 20 gems worth 2 gold would be better, and a pouch with 20 gems worth 2 plat each would be best of all.
At least, I think that's how it works. I quit using an appraisal pouch when my ruby collection stopped teaching.
_
Moon Magic 101:
"A lethal spell is defined as a spell which, by itself, can cause the death of anyone other than the caster." --GM Armifer
Re: Appraisal on 02/15/2008 08:59 PM CST
Just curious of how you all that use script incorporate appraisal in the script. My main question is is there a way to appraise the critter without having to type appraise garg quick? Can you just face the critter and put appraise? What's the most efficient way to do it.
Gimlias Minas-Tirith
Box Seller
The Dragon's Egg
http://www.thedragonsegg.net
"I won't learn anything - even if I arrange and try to skin it with a trader's caravan"
"Why don't you roleplay a character who is NOT retarded? ~Maje
Gimlias Minas-Tirith
Box Seller
The Dragon's Egg
http://www.thedragonsegg.net
"I won't learn anything - even if I arrange and try to skin it with a trader's caravan"
"Why don't you roleplay a character who is NOT retarded? ~Maje
Re: Appraisal on 02/15/2008 09:18 PM CST
If it's in a script, then it's only been typed once. I use the genie front end and my script will only appraise a critter if appraisal skill is lower than mind locked or dazed so it would look something like this:
In the trigger section...
setvariable notmindlock (clear|learning|thoughtful|pondering|concentrat|muddled|very muddled|perplex|bewilder)
setvariable mindlock (dazed|mind lock)
action setvariable appraisal locked when Appraisal: [0-9]{3} [0-9]{2}% %mindlock
action setvariable appraisal notlocked when Appraisal: [0-9]{3} [0-9]{2}% %notmindlock
and in the script itself...
if %appraisal = notlocked then gosub appraisal
in the gosubs section...
APPRAISAL:
pause .2
put appraise %critter quick
gosub rt.wait
return
In a standard wizard script or stormfront script it would look like this...
APPRAISAL:
pause
match next.item % dazed
match next.item % mind lock
match appraise.critter EXP HELP
put exp apprais
matchwait
APPRAISE.CRITTER:
pause
put appraise gargoyle quick
pause
pause
NEXT.ITEM:
pause
blah
blah
blah
Time is not your enemy, I am.
In the trigger section...
setvariable notmindlock (clear|learning|thoughtful|pondering|concentrat|muddled|very muddled|perplex|bewilder)
setvariable mindlock (dazed|mind lock)
action setvariable appraisal locked when Appraisal: [0-9]{3} [0-9]{2}% %mindlock
action setvariable appraisal notlocked when Appraisal: [0-9]{3} [0-9]{2}% %notmindlock
and in the script itself...
if %appraisal = notlocked then gosub appraisal
in the gosubs section...
APPRAISAL:
pause .2
put appraise %critter quick
gosub rt.wait
return
In a standard wizard script or stormfront script it would look like this...
APPRAISAL:
pause
match next.item % dazed
match next.item % mind lock
match appraise.critter EXP HELP
put exp apprais
matchwait
APPRAISE.CRITTER:
pause
put appraise gargoyle quick
pause
pause
NEXT.ITEM:
pause
blah
blah
blah
Time is not your enemy, I am.
Re: Appraisal on 02/15/2008 09:41 PM CST
>>Just curious of how you all that use script incorporate appraisal in the script. My main question is is there a way to appraise the critter without having to type appraise garg quick? Can you just face the critter and put appraise? What's the most efficient way to do it.
Build your scripts to be as specific and syntactically exact as possible. Most if not all engines operate on a fail-check system, so the sooner the result fails a match the faster the script will execute.
This applies to regex as well, though that's a balancing act given how much more powerful it is over plain text.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Build your scripts to be as specific and syntactically exact as possible. Most if not all engines operate on a fail-check system, so the sooner the result fails a match the faster the script will execute.
This applies to regex as well, though that's a balancing act given how much more powerful it is over plain text.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Re: Appraisal on 02/24/2008 03:23 PM CST
Speaking of appraisal...when will you start getting "certain" appraisals on weapons and armor? Is your skill in that particular weapon or armor relevant to your appraisal as well?
As of yet I have 130 appraisal and 110 ME and still can't get certains on ME weapons even when using a careful appraisal.
As of yet I have 130 appraisal and 110 ME and still can't get certains on ME weapons even when using a careful appraisal.