At lower circles, if you spend too many TDPs, you are penalized and will not receive the full amount of TDPs upon your next circle. Or something like that.
My concern: I just made 33rd circle a few days ago, I train every weapon and consequently have a lot of TDPs. Is it possible for me to trigger the known reaction from spending too many TDPs at lower circles at my current circle and ultimately, be penalized when I circle to 34th by not receiving my full amount of 34th circle TDPs?
Thanks.
Penalty for spending TDPs? on 06/11/2008 04:42 PM CDT
Re: Penalty for spending TDPs? on 06/11/2008 04:47 PM CDT
>My concern: I just made 33rd circle a few days ago, I train every weapon and consequently have a lot of TDPs. Is it possible for me to trigger the known reaction from spending too many TDPs at lower circles at my current circle and ultimately, be penalized when I circle to 34th by not receiving my full amount of 34th circle TDPs?
No, it isn't really possible after about 20th circle unless you intentionally don't circle. Totenus is screwed though.
No, it isn't really possible after about 20th circle unless you intentionally don't circle. Totenus is screwed though.
Re: Penalty for spending TDPs? on 06/11/2008 04:53 PM CDT
Re: Penalty for spending TDPs? on 06/11/2008 05:06 PM CDT
Re: Penalty for spending TDPs? on 06/11/2008 05:10 PM CDT
Re: Penalty for spending TDPs? on 06/11/2008 05:11 PM CDT
Re: Penalty for spending TDPs? on 06/11/2008 05:12 PM CDT
Re: Penalty for spending TDPs? on 06/11/2008 05:18 PM CDT
<<No, it isn't really possible after about 20th circle unless you intentionally don't circle.
Thanks for the reply. I'm still a little leery, though I do recall being leery last circle, then just getting fed up with hording a lump of TDPs. I spent them and some more that had accumulated from gained ranks and didn't notice a penalty upon circling. I wish I had kept track of how many I spent.
Thanks for the reply. I'm still a little leery, though I do recall being leery last circle, then just getting fed up with hording a lump of TDPs. I spent them and some more that had accumulated from gained ranks and didn't notice a penalty upon circling. I wish I had kept track of how many I spent.
Re: Penalty for spending TDPs? on 06/11/2008 05:26 PM CDT
I can't seem to find it now, but I remember reading that you only get less TDPs when circling if the average of all your stats is greater than, or possibly greater than or equal to, the circle you end up at. Also, I believe the average is rounded down, so an average of 20.5 is the same as an average of 20.
So, if you're advancing to circle 20 and the average of your stats is either less than 20 or 21 you will get 120 TDPs, and if it is equal to 20/21 you will get 70 TDPs.
-Player of Lummal/Modiarzi
So, if you're advancing to circle 20 and the average of your stats is either less than 20 or 21 you will get 120 TDPs, and if it is equal to 20/21 you will get 70 TDPs.
-Player of Lummal/Modiarzi
Re: Penalty for spending TDPs? on 06/11/2008 06:33 PM CDT
Re: Penalty for spending TDPs? on 06/11/2008 07:08 PM CDT
>>I can't seem to find it now, but I remember reading that you only get less TDPs when circling if the average of all your stats is greater than, or possibly greater than or equal to, the circle you end up at. Also, I believe the average is rounded down, so an average of 20.5 is the same as an average of 20.
This is a good guideline, but not true. I had stats that averaged 13 when I circled to 11th and 12th, and both times I gained full tdps (although not at 10th).
It may have something to do with how many TDPs you actually spent -- I spent the minimum amount for my race to get to average 13.
And as someone who has done this TDP hoarding recently, I can say that it's definitely doable but a little bit annoying. Especially the low fatigue. Avoid weapons like light edged (go for 2HE, which paradoxically tends to keep you less tired). I got to 15th and spent a bunch, now I'm backtraining some weapons before making the push to 20th, when I'll be glad to spend my TDPs as soon as I get them.
- Player of Niieth
This is a good guideline, but not true. I had stats that averaged 13 when I circled to 11th and 12th, and both times I gained full tdps (although not at 10th).
It may have something to do with how many TDPs you actually spent -- I spent the minimum amount for my race to get to average 13.
And as someone who has done this TDP hoarding recently, I can say that it's definitely doable but a little bit annoying. Especially the low fatigue. Avoid weapons like light edged (go for 2HE, which paradoxically tends to keep you less tired). I got to 15th and spent a bunch, now I'm backtraining some weapons before making the push to 20th, when I'll be glad to spend my TDPs as soon as I get them.
- Player of Niieth
Re: Penalty for spending TDPs? on 06/12/2008 05:19 PM CDT
<<I can't seem to find it now, but I remember reading that you only get less TDPs when circling if the average of all your stats is greater than, or possibly greater than or equal to, the circle you end up at. Also, I believe the average is rounded down, so an average of 20.5 is the same as an average of 20.
Thanks for looking. I finally broke in and spent them, anyway. If the penalty does in fact take affect when I circle next, I'll fill everyone in.
Thanks for looking. I finally broke in and spent them, anyway. If the penalty does in fact take affect when I circle next, I'll fill everyone in.
Re: Penalty for spending TDPs? on 06/12/2008 05:30 PM CDT
Re: Penalty for spending TDPs? on 06/13/2008 07:14 AM CDT
Some one asked how many TDPs they'd spent on a stat, here's the formula to figure that out:
= (3+(race modifier)/2) * (Current Value - Start Value) * (Current Value + Start Value - 1)/2
For anyone that started after the automax roll changes,
start value = 10 - (Race Modifier*2)
A racial penalty is a positive number, a racial bonus is a negative number.
Yay Math!
~Hanryu Ves'Shomis
Sword of House Calibanor, Emerald Knight, Keeper of the CEC, Ranger
http://drplat.com/CombatEquipmentCompendium.xls
= (3+(race modifier)/2) * (Current Value - Start Value) * (Current Value + Start Value - 1)/2
For anyone that started after the automax roll changes,
start value = 10 - (Race Modifier*2)
A racial penalty is a positive number, a racial bonus is a negative number.
Yay Math!
~Hanryu Ves'Shomis
Sword of House Calibanor, Emerald Knight, Keeper of the CEC, Ranger
http://drplat.com/CombatEquipmentCompendium.xls
Re: Penalty for spending TDPs? on 06/13/2008 10:16 AM CDT
I tested this extensively and posted my findings in this folder I believe. Your stat average rounded down has to be less than or equal to the circle that you're training up. Therefore, with a new character (stat average of 10), the soonest you can get 100 TDP's per circle is 10th circle. The easiest way to achieve this is to train any stat or combination of stats 7 times between circles 0-9 (Stat average would be 10.875). After reaching 10th (and getting 110 TDP's), you can train 8 times, then reach 11th, 8 more times... etc. Its not that difficult to do if you're training hard as most professions are just getting to or finishing up goblins at that point. The extra 200-400 TDP's can be a big help.
I'll still argue that this should be done away with and players shouldn't be penalized TDP's for efficient training regimens. Even mutant commoners.
Roger
I'll still argue that this should be done away with and players shouldn't be penalized TDP's for efficient training regimens. Even mutant commoners.
Roger
Re: Penalty for spending TDPs? on 06/13/2008 12:17 PM CDT
Re: Penalty for spending TDPs? on 06/13/2008 12:33 PM CDT
>>I'll still argue that this should be done away with and players shouldn't be penalized TDP's for efficient training regimens. Even mutant commoners.
One single skill generates 10,005 TDPs all by itself (provided you can take it to 2000 ranks, which is the rank cap that the GMs will never go past except in theoretical terms). We have like 61 skills that anyone has the ability to train regardless of guild, and there are 4 or 5 guild-restricted skills. On top of that, we will be converting one of those all-guild skills into at least 7 different skills (more, maybe). All told, we will have the potential to get more than 700,000 TDPs. That is, if Ssra cannot figure out ways to spend them on and is unwilling to nerf the TDP formula down to something a lot more reasonable until he does.
Complaining about a loss of a few hundred TDPs early on is like complaining about your leaky roof when only six small drops of water landed on it.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
One single skill generates 10,005 TDPs all by itself (provided you can take it to 2000 ranks, which is the rank cap that the GMs will never go past except in theoretical terms). We have like 61 skills that anyone has the ability to train regardless of guild, and there are 4 or 5 guild-restricted skills. On top of that, we will be converting one of those all-guild skills into at least 7 different skills (more, maybe). All told, we will have the potential to get more than 700,000 TDPs. That is, if Ssra cannot figure out ways to spend them on and is unwilling to nerf the TDP formula down to something a lot more reasonable until he does.
Complaining about a loss of a few hundred TDPs early on is like complaining about your leaky roof when only six small drops of water landed on it.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Re: Penalty for spending TDPs? on 06/13/2008 05:36 PM CDT
Re: Penalty for spending TDPs? on 06/13/2008 05:38 PM CDT
Ahem, how many days did it take you to get anywhere close to the top level?
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Re: Penalty for spending TDPs? on 06/13/2008 06:54 PM CDT
Re: Penalty for spending TDPs? on 06/13/2008 07:22 PM CDT
Re: Penalty for spending TDPs? on 06/13/2008 07:49 PM CDT
Re: Penalty for spending TDPs? on 06/13/2008 07:55 PM CDT
Re: Penalty for spending TDPs? on 07/12/2008 10:51 AM CDT
Just a quick question about this because I never paid attention to it....
Is their any penalty above circle 20? For example if I am circle 45 and earned 1000 TDPs this circle will I be penalized TDPs when I circle to 46?
Or is it the same penalty (average of stats lower than circle) So I would need 45 in every stat to get penalized (which would never happen anyway)?
Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
Is their any penalty above circle 20? For example if I am circle 45 and earned 1000 TDPs this circle will I be penalized TDPs when I circle to 46?
Or is it the same penalty (average of stats lower than circle) So I would need 45 in every stat to get penalized (which would never happen anyway)?
Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
Re: Penalty for spending TDPs? on 07/12/2008 11:16 AM CDT
Re: Penalty for spending TDPs? on 07/12/2008 11:19 AM CDT
As you circle and improve your stats, the cost becomes prohibitively high to maintain your circle above your stat average. Typically once you get beyond 18th circle or so, it's nearly impossible to achieve a circle higher than stat average. Going from 45th to 46th, you would gain 100 plus 45, in addition to whatever tdp's you gained from ranks to get there. At your circle, the only reason I can see for not spending tdp's is if you were on Mer'kresh or M'riss where you can circle, but have no place to train stats until you catch a boat to Ratha, Aesry, or the mainland.
Life is too short to drink cheap beer.
Life is too short to drink cheap beer.
Re: Penalty for spending TDPs? on 07/12/2008 12:47 PM CDT
Re: Penalty for spending TDPs? on 07/12/2008 12:50 PM CDT
That's generally true, except that the 100+ stuff doesn't operate on stat average. The TDP Increases thread in the General Discussions folder makes this quite clear, so unless you are willing to educate the entire posting community with the "real truth" abandon the notion that you have to keep stat averages above or below your circle.
Cleaving to this stance makes you an intentional misinformation-spreader like you all accuse me of being, and it hurts the gaming community when you do so.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Cleaving to this stance makes you an intentional misinformation-spreader like you all accuse me of being, and it hurts the gaming community when you do so.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Re: Penalty for spending TDPs? on 07/12/2008 12:53 PM CDT
>Cleaving to this stance makes you an intentional misinformation-spreader like you all accuse me of being, and it hurts the gaming community when you do so.
Given that you're the only one who claims otherwise, I can understand why he would be skeptical. I'm skeptical myself. I tested it extensively before, and it certain was based on stat average, from what I could tell. I'm working on verifying this right now myself.
Given that you're the only one who claims otherwise, I can understand why he would be skeptical. I'm skeptical myself. I tested it extensively before, and it certain was based on stat average, from what I could tell. I'm working on verifying this right now myself.
Re: Penalty for spending TDPs? on 07/12/2008 01:24 PM CDT
Good, because I probably gained 2000 TDPs this circle =}~
Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
Re: Penalty for spending TDPs? on 02/09/2009 10:12 AM CST
Re: Penalty for spending TDPs? on 02/09/2009 11:15 AM CST
It's still there, except we (think we) know a bunch more about it. The current thinking is that it's a weighted stat average biased towards your favored stats. That is, any stat that you have a TDP bonus to (ie, gor'togs and strength) is worth more per point than neutral stats, which are in turn worth more than your penalized stats.
race | str | sta | ref | agi | wis | int | dis | cha | average |
human | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 (no bonus stats, no penalty stats) |
gor'tog | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10+(A points for bonus stats) - (B points for penalty stats) |
gnome | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10+(A points for bonus stats) - (B points for penalty stats) |
[/tale] | |||||||||
There's absolutely no reason for not spending your TDPs, from a TDPs per circle perspective, though you'll want to pay attention to which stats you spend them on. | |||||||||
DISCLAIMER: THIS POSTER IS NOT A MEMBER OF STAFF AND HIS INFORMATION IS/MIGHT BE WRONG. |
Re: Penalty for spending TDPs? on 02/09/2009 12:18 PM CST
>>There's absolutely no reason for not spending your TDPs, from a TDPs per circle perspective, though you'll want to pay attention to which stats you spend them on.<<
I disagree with this statement, though there is a caveat. Depending on race and guild, it is entirely possible to circle without spending tdp's, picking up 100 tdp's per circle starting at 10th. The issue is survivability at lower levels without spending tdp's. You may elect to listen to a LOT of classes...
If you raise your stat average above your circle, you will continue to receive only 50 tdp's per circle. For most people, if you spend your tdp's as you go, you will start to gain 100 tdp's per circle plus 1 tdp per circle at around 17th, having received only 50 tdp's per circle up to that point.
If you hoard you tdp's (which I do on every character I've played for the past 4 or 5 years) that could be a difference of 350 extra tdp's between 10th and 17th circles (7 X 50, or 700 tdp's for 7 circles, vice 350 for 7).
In one of my latest experiments with a gnome barbarian, I had over 4000 tdp's before I joined the guild and didn't run out of excess tdp's until 28th circle. There was 1 circle at 21st where I did not receive 100 tdp's per circle because I had raised strength and stamina to 20 each and this skewed the "weighted" average of my stats vs. circle.
Very possibly, I gained an extra 800 tdp's just from circling and gaining 100 tdp's vice 50 tdp's for each circle.
Current stats for my 45th circle gnome barbarian are:
Strength : 21 Reflex : 46
Agility : 37 Charisma : 31
Discipline : 31 Wisdom : 31
Intelligence : 46 Stamina : 24
Keep in mind, that this character is in TF, however I'm currently doing the same thing with another character in prime. That experiment is nowhere near as far along... yet.
________________________________________
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- Albert Einstein
I disagree with this statement, though there is a caveat. Depending on race and guild, it is entirely possible to circle without spending tdp's, picking up 100 tdp's per circle starting at 10th. The issue is survivability at lower levels without spending tdp's. You may elect to listen to a LOT of classes...
If you raise your stat average above your circle, you will continue to receive only 50 tdp's per circle. For most people, if you spend your tdp's as you go, you will start to gain 100 tdp's per circle plus 1 tdp per circle at around 17th, having received only 50 tdp's per circle up to that point.
If you hoard you tdp's (which I do on every character I've played for the past 4 or 5 years) that could be a difference of 350 extra tdp's between 10th and 17th circles (7 X 50, or 700 tdp's for 7 circles, vice 350 for 7).
In one of my latest experiments with a gnome barbarian, I had over 4000 tdp's before I joined the guild and didn't run out of excess tdp's until 28th circle. There was 1 circle at 21st where I did not receive 100 tdp's per circle because I had raised strength and stamina to 20 each and this skewed the "weighted" average of my stats vs. circle.
Very possibly, I gained an extra 800 tdp's just from circling and gaining 100 tdp's vice 50 tdp's for each circle.
Current stats for my 45th circle gnome barbarian are:
Strength : 21 Reflex : 46
Agility : 37 Charisma : 31
Discipline : 31 Wisdom : 31
Intelligence : 46 Stamina : 24
Keep in mind, that this character is in TF, however I'm currently doing the same thing with another character in prime. That experiment is nowhere near as far along... yet.
________________________________________
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- Albert Einstein
Re: Penalty for spending TDPs? on 02/09/2009 01:41 PM CST
Re: Penalty for spending TDPs? on 02/09/2009 02:22 PM CST
Re: Penalty for spending TDPs? on 02/09/2009 03:41 PM CST
>>If you raise your stat average above your circle, you will continue to receive only 50 tdp's per circle.
You still talking about only your gnome barbarian here, or making a blanket statement for all race/guild combos? The latter is totally wrong, if that's what you were referring to.
Also, how are you accounting for the weighting?
DISCLAIMER: THIS POSTER IS NOT A MEMBER OF STAFF AND HIS INFORMATION IS/MIGHT BE WRONG.
You still talking about only your gnome barbarian here, or making a blanket statement for all race/guild combos? The latter is totally wrong, if that's what you were referring to.
Also, how are you accounting for the weighting?
DISCLAIMER: THIS POSTER IS NOT A MEMBER OF STAFF AND HIS INFORMATION IS/MIGHT BE WRONG.
Re: Penalty for spending TDPs? on 02/09/2009 06:24 PM CST
>>You still talking about only your gnome barbarian here, or making a blanket statement for all race/guild combos? The latter is totally wrong, if that's what you were referring to.
Also, how are you accounting for the weighting?<<
Who am I talking about? I've used this method of hoarding tdp's on all characters I've created for the last 5 years, so that would include the following:
Gnome thief
Elothean moonie
Gnome moonie
Human warmage
Kaldar paladin
Dwarf empath
Kaldar barbarian
Halfling thief
and probably a few others that I've forgotten along the way. I don't really care about "weighting". I only care about what I've found to be true. I've found that 99 percent of the time, keeping your stat average below your circle will result in 100 tdp's per circle. Raising your stat average above your circle will result in only 50 tdp's per circle. Yes, I've tested this after I received 100 tdp's for a circle and dropped down to 50 for the next circle, and then back up to 100 when the stat average was below my circle again. It's not perfect, but it is the closest thing to fact that we have. Your theory on weighted stat average is only that... a theory. It sounds good, and it may indeed be true, but for you to say to the OP that saving your tdp's doesn't provide you with any benefit... THAT is clearly false.
________________________________________
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- Albert Einstein
Also, how are you accounting for the weighting?<<
Who am I talking about? I've used this method of hoarding tdp's on all characters I've created for the last 5 years, so that would include the following:
Gnome thief
Elothean moonie
Gnome moonie
Human warmage
Kaldar paladin
Dwarf empath
Kaldar barbarian
Halfling thief
and probably a few others that I've forgotten along the way. I don't really care about "weighting". I only care about what I've found to be true. I've found that 99 percent of the time, keeping your stat average below your circle will result in 100 tdp's per circle. Raising your stat average above your circle will result in only 50 tdp's per circle. Yes, I've tested this after I received 100 tdp's for a circle and dropped down to 50 for the next circle, and then back up to 100 when the stat average was below my circle again. It's not perfect, but it is the closest thing to fact that we have. Your theory on weighted stat average is only that... a theory. It sounds good, and it may indeed be true, but for you to say to the OP that saving your tdp's doesn't provide you with any benefit... THAT is clearly false.
________________________________________
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- Albert Einstein
Re: Penalty for spending TDPs? on 02/09/2009 06:39 PM CST
It seems like the circle vs. stat average is a relic from when everyone didn't roll perfect 80's not so long ago. I think it should go the way of the dodo.
Either everyone gets 50 + circle TDPs until 10 circle, or just start at 100 + circle TDPs from the beginning.
I can think of a few commoners who would concur.
With the current model, Totenus probably won't be seeing 100 + circle TDPs for a long time.
Either everyone gets 50 + circle TDPs until 10 circle, or just start at 100 + circle TDPs from the beginning.
I can think of a few commoners who would concur.
With the current model, Totenus probably won't be seeing 100 + circle TDPs for a long time.
Re: Penalty for spending TDPs? on 02/10/2009 05:31 PM CST
For what it's worth, I just started hitting 100 TDPs a circle on my Prydaen Barbarian over in Plat. However I trained what appealed to me and didn't pay much attention to my average.
>>It seems like the circle vs. stat average is a relic from when everyone didn't roll perfect 80's not so long ago.
There is this. My guy was rolled way before the perfect rolls started.
>>It seems like the circle vs. stat average is a relic from when everyone didn't roll perfect 80's not so long ago.
There is this. My guy was rolled way before the perfect rolls started.
Re: Penalty for spending TDPs? on 02/10/2009 05:50 PM CST
>>For what it's worth, I just started hitting 100 TDPs a circle on my Prydaen Barbarian over in Plat. However I trained what appealed to me and didn't pay much attention to my average.
I mean no offense, but without circle and stats, it's not worth much for those trying to figure it out.
Would you care to share?
~player of Gulphphunger
I mean no offense, but without circle and stats, it's not worth much for those trying to figure it out.
Would you care to share?
~player of Gulphphunger