It is with great pleasure that I can announce that Magic 3.0 is ready for testing in DRT! The instance should be open now.
All bugs should be submitted through the X3 bug site. As always, please contact me if you don't have an account there or can't remember your credentials.
For information about the spells, you should refer to the lists posted in your respective guild folders.
All spells that are ready for testing are listed at https://docs.google.com/open?id=0B-In-h_zZB2VYnFYZm5wN1VvaTQ, and are on global preview. This means that you can cast any released spell from the list without having to choose it from your guildleader first.
Here are the things we're looking for for all spells:
* Messaging errors - typos, bad second/third person messaging, blank spaces where there should be a target, etc.
* Functionality errors - Things that don't expire, casting doesn't give you any feedback, anything that seems off, etc.
* Anything weird at all - The goal of these tests is that we think all of these spells are close to release - Any and all bugs related to a spell, casting, etc should be reported.
* Spells giving the wrong experience
Things to try:
- Casting on yourself
- Casting on other players
- Casting on creatures
- Casting harmful spells on harmless creatures (NPCs, horses, shadowlings, etc)
- Asking guildleaders about the spells
Here's a general overview of how spell experience is intended to work:
* PM experience will be relatively small
* Each spell is has a specific skill it uses. Mostly, these follow the skill types. Barrier spells use warding, buff spells use Augmentation, debuffs use Debilitation, TM spells use TM, and spells that don't fit into these other categories are Utility.
* Some spells use two different skills. Spells that use two skills will use the LOWEST of the two. There is no averaging involved, because the idea is that since the spell is so complicated, you need a lot of skill in both skills.
* Consequently, these spells will train the skill that is used in the equation. Additionally, they will grant a pittance of experience to the skill not being used.
* Attunement experience will be trivial - It can be increased by harnessing mana.
* Arcana experience will be granted if you use cambrinth to charge your spell
* TM experience is determined by damage as it always has been
* Debilitation experience is determined by the success factor against the target(s)
Please feel free to ask questions in these forums.
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"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.