Verrry long post ahead. It all kind of ties together so reading only one portion will probably throw you off.
I've been thinking about the weaknesses of our dances for awhile and put together a new system. Major flaw to me is... there's no seamless transition when using our dances. Swan, bear, or wolverine dance for example are all not bad dances at all. The problem is that I would rather be dancing Dragon than to use any of those.
My system tries to give these non-dragon dances more perks to make us WANT to use them more, and give us an easier way to do it. It also tries to give us a flexible way to use them while keeping them very simplistic for those of us who don't want any huge changes to our precious basic dance system. Think of it as an addition. I also tried to make it unique to us and not just a copy of Zeyurn's awesome khri system. It also tries to give us more goals to reach. It doesn't allow us to pick apart the buffs we want from each dance since that kind of destroys the essence and purpose of the dance itself.
I would like to see greater achievements for dances when a Barbarian meets a requirement for concentration/stats. I want to see some utility functions that either help us in combat or help us use our own abilities better. Call it ‘Mastering Dances’.
Before I throw out some ideas for mastering each individual dance, I want to throw out some ideas for mastering dances as a whole (mastering the technique of dancing, not just each one). One major achievement for 'mastering dances' is to see the IF cost for initiating dances drastically reduced. Seamless transition is the key. Since dances are supposedly 'fluid' for Barbarians (mind + body, blah blah), a 'mastered dancer' should be allowed to transition from one dance to another without killing inner fire. Certain dances would still drain inner fire more than others of course. Duration would not be changed.
Also, I would love to be able to make the transition into another dance (perhaps another achievement) without having to type dance stop. Roundtime when transitioning between dances is a must. Here some examples:
1. Mastered Swan dance - grants a temporary anti-stun function (or maintain good balance through a stun) + bigger balance increase
Requirements: At least 45th circle, 30 discipline, and 35 whatever else, heh.
2. Mastered Cobra dance - Slightly increased bonus to melee weapon. Grants a large bonus to the Charge maneuver with lowered RT (striking snake, baby).
Requirements: At least 50th circle and minimum of 40 agility (that's right, set them goal poles high)
3. Mastered Badger dance - Stamina boost (I'd say armor but we're not magical, heh) as well as a reduction in opponents' aim/targetting time. Meaning, full aim is reduced in half. Partial aim is reduced in half, etc...
Requirements: 56th circle + 35 discipline + 35 reflex
4. Mastered Eagle dance - Slight reduction in aim time + larger boost to perception skill.
Requirements: At least 65th circle + 30 wisdom
5. Mastered Bear dance - Increased chance for knockdown effect with melee weapons + greater chance for stun.
Requirements: At least 77th circle + 40 strength
6. Mastered Wolverine dance - Lowers opponents reflex + agility for each hit that lands (with a cap in place of course. I see it being useful when you're only landing light hits on people and need more oomph, especially if damage is re-scaled) as well as a very slight bonus to strength, stamina, agility, reflex (mini-dragon).
Requirements: At least 90th circle + 215 concentration
7. Mastered Panther dance - Bigger boost to stealths + night-time bonus, as well as an increased damage bonus to an ambush attack.
Requirements: At least 110th circle + 50 agility and Reflex
8. Final Dragon - (hard to add more stuff to an already existing Dragon, heh) But I'll say... umm... greater chance to destroy body parts when landing hits. Better War stomp capabilites (i.e no cost to inner fire when using War stomp, knock out people in hiding with War Stomp)??? as well as more Whirlwind capabilities. Hard to come up with much more since Dragon is great as is, and I understand most would probably just want an upgrade to those respective abilities instead of needing Dragon's final form.
Requirements: At least 135th circle.
I thought of these while keeping in mind game balance. If anyone feels like my suggestions are somehow OP, then feel free to comment (constructively, hopefully). I don't think anything should be OP or exceed caps, and a lot of our abilities do hit the caps but lack variety and utility function. I believe activating a mastered form of a dance should ONLY give a temporary boost. Example:
>>dance eagle advanced
Your movements feel completely unhindered.
You active the mastered form of the Eagle.
You push out your chest as you feel your eyes taking on a new and distant focus. The majesty of an Eagle on the wing suffuses your body with clarity.
Roundtime: 8 seconds.
This would activate the normal Eagle dance ability except with the bigger perception boost and reduction in aim time (i.e if it takes 12 full seconds to get full aim, it would now only take 9-10 seconds for full aim). Now, after only ONE minute, the advanced form of Eagle would drop, and the Barbarian is left with only the normal Eagle dance. Perhaps activating mastered forms of dances would give an additional 3 sec RT.
>>You feel the mastered technique of the Eagle fade away from your core.
What I envisioned Barbarians doing is transitioning from one dance to the next based on how combat presents itself. For example, if you expect someone to try to stun you, you might Dance Swan Advanced, and after their attempt, switch over to Dance Panther Advanced to close in on melee in hiding and get off an attack. Seamless transition according to the battle at hand.
Now, I would imagine there may be some sort of downtime between using the mastered forms of various dances. Perhaps whenever the ability to transition from dance to dance with a reduction of the cost to inner fire is gained (40th, 50th, 60th, circle, or whenever else), it won't apply to transitioning from Mastered forms of dances to other Mastered forms. Maybe using Mastered forms of dances would drain inner fire faster, and can only be activated once. So for example, you won't be able to activate the mastered form of Cobra, switch to badger, then activate the mastered form of cobra again.
Initially I thought that all of this would be a bit much... but hell, we're Barbarians. All we have is combat. Every other guild has great combat related stuff alongside lore + locate abilities and tons more. We're killing machines and we should be good at determining the best way to do it in any given situation. There are a lot of little details that I didn't hash out such as how we'd learn these mastered forms and if it'd involve quests. The requirements for each were kind of thrown together since they aren't exactly the focus of my post, so they may be a little wacky.
Any thoughts on this from other players and GMs (you guys too, since it'd be great for us to know how feasible something like this would be)? Feel free and comment, question, and criticize.
Vinjince
New Dance System Idea on 05/15/2009 02:25 PM CDT
Re: New Dance System Idea on 05/15/2009 03:07 PM CDT
Vinjince,
Normally I kind of skim over these long suggestion posts, but I thought yours was well thought out. In general, I like the idea that lower level dances get new perks rather than just grow stronger.
In particular, I liked:
>1. Mastered Swan dance - maintain good balance through a stun + bigger balance increase
>2. Mastered Cobra dance - Grants a large bonus to the Charge maneuver with lowered RT (striking snake, baby).
In general, I think adding much on to dragon dance is going to kind of eliminate the entire point of why you're doing this. Also, I'm not sure that increasing bodypart destruction is going to pan out so well for training purposes given current mechanics.
That said, I still think that the khri-style system is better in the long run. But anyway, nice post.
Normally I kind of skim over these long suggestion posts, but I thought yours was well thought out. In general, I like the idea that lower level dances get new perks rather than just grow stronger.
In particular, I liked:
>1. Mastered Swan dance - maintain good balance through a stun + bigger balance increase
>2. Mastered Cobra dance - Grants a large bonus to the Charge maneuver with lowered RT (striking snake, baby).
In general, I think adding much on to dragon dance is going to kind of eliminate the entire point of why you're doing this. Also, I'm not sure that increasing bodypart destruction is going to pan out so well for training purposes given current mechanics.
That said, I still think that the khri-style system is better in the long run. But anyway, nice post.
Re: New Dance System Idea on 05/15/2009 03:22 PM CDT
I like the overall idea of this, though I question whether some of the "advanced" forms would be a bit too powerful.
The transitioning stuff is gold, and I really do like the idea of "levels of mastery." Personally, I really would like to see the dances split up into smaller pieces, but I may be a minority in that.
I envision something like the khri system, but smaller. Perhaps a system of meditations that call on individual aspects of our current dances; allow us to tack X number of meditations on top of our dances after achieving X level of dance mastery (stat based). These meditations could refocus certain aspects of our dances (bigger perception boost, less ranged boost for eagle) or just add additional boosts/abilities on top of our dances (small perception boosting meditation on top of badger dance).
Aurdun, I know everything is being reworked and discussed regarding the future of Barbarian abilities, but I was curious as to what ideas you currently envision, that way we can narrow down our ideas to fit in with your general "Barbarian Abilities Picture."
The transitioning stuff is gold, and I really do like the idea of "levels of mastery." Personally, I really would like to see the dances split up into smaller pieces, but I may be a minority in that.
I envision something like the khri system, but smaller. Perhaps a system of meditations that call on individual aspects of our current dances; allow us to tack X number of meditations on top of our dances after achieving X level of dance mastery (stat based). These meditations could refocus certain aspects of our dances (bigger perception boost, less ranged boost for eagle) or just add additional boosts/abilities on top of our dances (small perception boosting meditation on top of badger dance).
Aurdun, I know everything is being reworked and discussed regarding the future of Barbarian abilities, but I was curious as to what ideas you currently envision, that way we can narrow down our ideas to fit in with your general "Barbarian Abilities Picture."
Re: New Dance System Idea on 05/15/2009 03:25 PM CDT
>>In general, I think adding much on to dragon dance is going to kind of eliminate the entire point of why you're doing this. Also, I'm not sure that increasing bodypart destruction is going to pan out so well for training purposes given current mechanics.
Yeah, Dragon already does a lot so it was hard for me to come up with anything. Maybe someone else could come up with something neat that wouldn't take away usage of the other dances or be too powerful.
>>That said, I still think that the khri-style system is better in the long run.
Forget Z and his ultra super amazing khri-style system!
Vinjince
Yeah, Dragon already does a lot so it was hard for me to come up with anything. Maybe someone else could come up with something neat that wouldn't take away usage of the other dances or be too powerful.
>>That said, I still think that the khri-style system is better in the long run.
Forget Z and his ultra super amazing khri-style system!
Vinjince
Re: New Dance System Idea on 05/15/2009 03:26 PM CDT
Re: New Dance System Idea on 05/15/2009 03:34 PM CDT
Re: New Dance System Idea on 05/15/2009 03:37 PM CDT
Having experienced the new khri system firsthand when it was released, I can honestly say that there's no reason not to look to that for inspiration if you want a solid, versatile system. It has a great deal more depth than the dances we know and love/hate, yet at the same time it's remarkably easy to use.
I'm more of a berserk fan myself, but if dances are to change I'd have to support a khri-like system over anything else I can think of.
Also, Z rocks.
The pulzone lands a powerful strike that pokes the steel-tipped pulzone into the gryphon's rear end (more embarrassing than painful!).
The steel-tipped pulzone lodges itself shallowly into the forest gryphon!
I'm more of a berserk fan myself, but if dances are to change I'd have to support a khri-like system over anything else I can think of.
Also, Z rocks.
The pulzone lands a powerful strike that pokes the steel-tipped pulzone into the gryphon's rear end (more embarrassing than painful!).
The steel-tipped pulzone lodges itself shallowly into the forest gryphon!
Re: New Dance System Idea on 05/15/2009 03:40 PM CDT
>I'm not against the khri-style system but if it can be helped, I'd rather have something more unique for our guild.
I agree, however using the basic setup of the khri system and having the details of the system be "barbaric" are not mutually exclusive. I would honestly just eliminate the idea of dances and replace them all with meditations, as that's sort of what we're doing the entire time we're "dancing".
As far as being more unique, I'd prefer we see more unique attacks than more unique internal boosts.
I agree, however using the basic setup of the khri system and having the details of the system be "barbaric" are not mutually exclusive. I would honestly just eliminate the idea of dances and replace them all with meditations, as that's sort of what we're doing the entire time we're "dancing".
As far as being more unique, I'd prefer we see more unique attacks than more unique internal boosts.
Re: New Dance System Idea on 05/15/2009 03:51 PM CDT
>Aurdun, I know everything is being reworked and discussed regarding the future of Barbarian abilities, but I was curious as to what ideas you currently envision, that way we can narrow down our ideas to fit in with your general "Barbarian Abilities Picture."
I'm going to try and formulate a reply to this as soon as I can. The problem is that right now, I'm a little fluid in my thinking. That's why I want reactions and ideas from you guys - it helps me make up my own mind because. I can't give a specific answer until after we decide the direction we're going, but I can give a current 'vision' of things.
That will have to wait until this evening or tomorrow, though.
~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru
"Don't use logic on scientists. That's just mean." ~ GM Zeyurn
I'm going to try and formulate a reply to this as soon as I can. The problem is that right now, I'm a little fluid in my thinking. That's why I want reactions and ideas from you guys - it helps me make up my own mind because. I can't give a specific answer until after we decide the direction we're going, but I can give a current 'vision' of things.
That will have to wait until this evening or tomorrow, though.
~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru
"Don't use logic on scientists. That's just mean." ~ GM Zeyurn
Re: New Dance System Idea on 05/15/2009 04:02 PM CDT
<<That will have to wait until this evening or tomorrow, though.>>
Far better than 'soon.' We all appreciate the effort you've put into this stuff.
The pulzone lands a powerful strike that pokes the steel-tipped pulzone into the gryphon's rear end (more embarrassing than painful!).
The steel-tipped pulzone lodges itself shallowly into the forest gryphon!
Far better than 'soon.' We all appreciate the effort you've put into this stuff.
The pulzone lands a powerful strike that pokes the steel-tipped pulzone into the gryphon's rear end (more embarrassing than painful!).
The steel-tipped pulzone lodges itself shallowly into the forest gryphon!
Re: New Dance System Idea on 05/15/2009 04:09 PM CDT
>I'm going to try and formulate a reply to this as soon as I can. The problem is that right now, I'm a little fluid in my thinking. That's why I want reactions and ideas from you guys - it helps me make up my own mind because.
Fully understood. That's why I'd like to see your current vision - so we can formulate our ideas to fit in with it.
Thanks for the reply. Definitely looking forward to reading your thoughts.
Fully understood. That's why I'd like to see your current vision - so we can formulate our ideas to fit in with it.
Thanks for the reply. Definitely looking forward to reading your thoughts.
Re: New Dance System Idea on 05/15/2009 09:31 PM CDT
Can someone give me a glimpse of what the awesome khri system entails? It's stacking correct? I never really heard details about it but just that alot of people like it.
I always imagined a rewrite on dances something like the following:
- You can stack up to 3 dances (maybe 2 at a relatively low circle and 3 at a higher circle)
Swan - Balance Boost + BMR Boost
Cobra - Melee Weapon + Agility
Badger - Parry + Reflex
Bear - Shield + Strength + Stamina
Eagle - Ranged Weapon + Perception
Panther - Hiding + Stalking + Discipline
Wolverine - All Weapons + Agility + Reflex
Dragon - All Weapons + Agility + Reflex + BMR Boost
I would even say add a few extra dances for stats & skills not listed there.
For example we could benefit with a dance that did MO + evasion, or one that is designed for magic resistance Discipline + Intel + wisdom or something. Stack that with swan and yer in excellent condition to resist magic. I don't think we have enough dances for a system like this actually.
Stack Cobra and Bear for a great Melee fighter, Stack Dragon with swan for your best BMR boost etc, etc
That would be my wish list, and extremely useful and versatile system... but I probably would do what Rmel said and just do away with the term "dances" altogether and call them meditations or something. The good thing about meditations they don't all have to be focused on combat, they could leak into many different areas...
Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
I always imagined a rewrite on dances something like the following:
- You can stack up to 3 dances (maybe 2 at a relatively low circle and 3 at a higher circle)
Swan - Balance Boost + BMR Boost
Cobra - Melee Weapon + Agility
Badger - Parry + Reflex
Bear - Shield + Strength + Stamina
Eagle - Ranged Weapon + Perception
Panther - Hiding + Stalking + Discipline
Wolverine - All Weapons + Agility + Reflex
Dragon - All Weapons + Agility + Reflex + BMR Boost
I would even say add a few extra dances for stats & skills not listed there.
For example we could benefit with a dance that did MO + evasion, or one that is designed for magic resistance Discipline + Intel + wisdom or something. Stack that with swan and yer in excellent condition to resist magic. I don't think we have enough dances for a system like this actually.
Stack Cobra and Bear for a great Melee fighter, Stack Dragon with swan for your best BMR boost etc, etc
That would be my wish list, and extremely useful and versatile system... but I probably would do what Rmel said and just do away with the term "dances" altogether and call them meditations or something. The good thing about meditations they don't all have to be focused on combat, they could leak into many different areas...
Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
Re: New Dance System Idea on 05/15/2009 09:37 PM CDT
>>Can someone give me a glimpse of what the awesome khri system entails? It's stacking correct? I never really heard details about it but just that alot of people like it.
http://www.elanthipedia.com/wiki/Khri
-TG, TG, & GL, et al.
http://www.elanthipedia.com/wiki/Khri
-TG, TG, & GL, et al.
Re: New Dance System Idea on 05/15/2009 09:40 PM CDT
Basically:
1) Each khri has a certain boost, often multiple boosts, that are active for the duration.
2) You can stack as many of these boosts as you want, provided you have the concentration (IF?) to do so.
3) Certain combinations of khri can be called up all at once with one command.
4) Certain combinations of khri (namely those that can be called up together) give additional bonuses when used together, representing a kind of synergy between the abilities. If one drops, you lose the side bonus, but bringing it back up will add the bonus again.
5) You can choose any khri you want provided you meet the reqs.
I think that covers the major features pretty well... it's been awhile though, so I might've forgotten.
The pulzone lands a powerful strike that pokes the steel-tipped pulzone into the gryphon's rear end (more embarrassing than painful!).
The steel-tipped pulzone lodges itself shallowly into the forest gryphon!
1) Each khri has a certain boost, often multiple boosts, that are active for the duration.
2) You can stack as many of these boosts as you want, provided you have the concentration (IF?) to do so.
3) Certain combinations of khri can be called up all at once with one command.
4) Certain combinations of khri (namely those that can be called up together) give additional bonuses when used together, representing a kind of synergy between the abilities. If one drops, you lose the side bonus, but bringing it back up will add the bonus again.
5) You can choose any khri you want provided you meet the reqs.
I think that covers the major features pretty well... it's been awhile though, so I might've forgotten.
The pulzone lands a powerful strike that pokes the steel-tipped pulzone into the gryphon's rear end (more embarrassing than painful!).
The steel-tipped pulzone lodges itself shallowly into the forest gryphon!
Re: New Dance System Idea on 05/15/2009 09:48 PM CDT
<<2) You can stack as many of these boosts as you want, provided you have the concentration (IF?) to do so.
More than one Khri active at a time results in a multiplier to the cost of each up to a cap of 7 active at once with a modifier of 2.8 (?)
Also, there are a handful of 'instant' Khri that have a one time cost and aren't maintained.
-Evran
Crackling with unspent rage since 386AV.
More than one Khri active at a time results in a multiplier to the cost of each up to a cap of 7 active at once with a modifier of 2.8 (?)
Also, there are a handful of 'instant' Khri that have a one time cost and aren't maintained.
-Evran
Crackling with unspent rage since 386AV.
Re: New Dance System Idea on 05/15/2009 09:50 PM CDT
Ah, yeah those are important points. Like I said, it's been awhile, heh.
Thanks Evran.
The pulzone lands a powerful strike that pokes the steel-tipped pulzone into the gryphon's rear end (more embarrassing than painful!).
The steel-tipped pulzone lodges itself shallowly into the forest gryphon!
Thanks Evran.
The pulzone lands a powerful strike that pokes the steel-tipped pulzone into the gryphon's rear end (more embarrassing than painful!).
The steel-tipped pulzone lodges itself shallowly into the forest gryphon!
Re: New Dance System Idea on 05/15/2009 11:11 PM CDT
Thanks guys, that does sound like a very nifty system.
Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
Re: New Dance System Idea on 05/15/2009 11:26 PM CDT
Re: New Dance System Idea on 05/16/2009 07:46 AM CDT
Having little higher level practical experience, I do not feel qualified to make detailed comments or suggestions. However, I read everything I can find on the guild. ased on what little experience I do have and my booksmarts, I like the concept of Dance Mastery levels and earning new perks rather than just getting more powerful (as someone else already said).
>>I would honestly just eliminate the idea of dances and replace them all with meditations, as that's sort of what we're doing the entire time we're "dancing".
I agree with this. My Barbarian in Plat actually calls them Forms when he can and Dance Forms if someone presses the point.
~Talo, Prydaen Barbarian~
>>I would honestly just eliminate the idea of dances and replace them all with meditations, as that's sort of what we're doing the entire time we're "dancing".
I agree with this. My Barbarian in Plat actually calls them Forms when he can and Dance Forms if someone presses the point.
~Talo, Prydaen Barbarian~
Re: New Dance System Idea on 05/16/2009 09:48 AM CDT
"Wonder Barb powers, activate!"
"Form of... an Eagle!"
"Form of... a bucket of water!"
"..."
"Er... beware my power?"
The pulzone lands a powerful strike that pokes the steel-tipped pulzone into the gryphon's rear end (more embarrassing than painful!).
The steel-tipped pulzone lodges itself shallowly into the forest gryphon!
"Form of... an Eagle!"
"Form of... a bucket of water!"
"..."
"Er... beware my power?"
The pulzone lands a powerful strike that pokes the steel-tipped pulzone into the gryphon's rear end (more embarrassing than painful!).
The steel-tipped pulzone lodges itself shallowly into the forest gryphon!
Re: New Dance System Idea on 05/16/2009 04:25 PM CDT
While I'm all for the idea of using the khri mechanics, I VERY much want to keep the feel of our dances.
From what I've seen of the khri messaging, it's mostly "mind over matter" type things.
For us, I have always liked the fact that our dances have been mind AND body over everything. Body movements trigger a mental state which affects our bodies. I feel this is inherently part of our guild, the fact we combine both mind and body into a better fighting force than either alone.
I'd also like to add in perhaps a spiritual component. Many "barbaric" societies have a belief that all things have spirits. While not exactly true in DR, I think it would be nice to use some of these ideas.
Skim over http://www.elanthipedia.com/wiki/Post:Death_and_the_Soul_-_5/11/2009_-_1:39:41
If we wanted to stretch in that direction, it does outline that the body/mind and the spirit influence each other. A case could be made that meditations or dances could have an effect on our spirit which in turn affects our bodies. It could also create some fun ways to gain our dances/meditations rather than just "find teacher, watch teacher dance." Go kill a bear/go watch a bear/go let a bear kill you and then come speak with the dance teacher.
I'm not saying it's a good idea, but it's something that might be fun to look into. Spirit working doesn't HAVE to be magical, especially if it's confined to your own.
It might even give a good explanation of what Inner Fire is: it's part of the pattern of our souls.
I'm just spewing ideas.
Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian Extrordi...Well somewhat average
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
From what I've seen of the khri messaging, it's mostly "mind over matter" type things.
For us, I have always liked the fact that our dances have been mind AND body over everything. Body movements trigger a mental state which affects our bodies. I feel this is inherently part of our guild, the fact we combine both mind and body into a better fighting force than either alone.
I'd also like to add in perhaps a spiritual component. Many "barbaric" societies have a belief that all things have spirits. While not exactly true in DR, I think it would be nice to use some of these ideas.
Skim over http://www.elanthipedia.com/wiki/Post:Death_and_the_Soul_-_5/11/2009_-_1:39:41
If we wanted to stretch in that direction, it does outline that the body/mind and the spirit influence each other. A case could be made that meditations or dances could have an effect on our spirit which in turn affects our bodies. It could also create some fun ways to gain our dances/meditations rather than just "find teacher, watch teacher dance." Go kill a bear/go watch a bear/go let a bear kill you and then come speak with the dance teacher.
I'm not saying it's a good idea, but it's something that might be fun to look into. Spirit working doesn't HAVE to be magical, especially if it's confined to your own.
It might even give a good explanation of what Inner Fire is: it's part of the pattern of our souls.
I'm just spewing ideas.
Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian Extrordi...Well somewhat average
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Re: New Dance System Idea on 05/16/2009 04:32 PM CDT
>>While I'm all for the idea of using the khri mechanics, I VERY much want to keep the feel of our dances.
If we changed the design of dances towards something resembling Khri, it wouldn't mean that everything would BECOME khri down to the messaging. Just that we'd be using the same concept in how we set them up.
GM Oolan Jeel
"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
If we changed the design of dances towards something resembling Khri, it wouldn't mean that everything would BECOME khri down to the messaging. Just that we'd be using the same concept in how we set them up.
GM Oolan Jeel
"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
Re: New Dance System Idea on 05/16/2009 04:39 PM CDT
>If we changed the design of dances towards something resembling Khri, it wouldn't mean that everything would BECOME khri down to the messaging. Just that we'd be using the same concept in how we set them up.
:P
I know that. It was just a handy intro into my own ideas. A good segway is always a plus.
Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian Extrordi...Well somewhat average
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
:P
I know that. It was just a handy intro into my own ideas. A good segway is always a plus.
Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian Extrordi...Well somewhat average
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Re: New Dance System Idea on 08/19/2009 06:18 PM CDT
Guess I'm a little late here, but I have to say I love the idea of being able to dance multiple dances at once. In that vein, the Khri system seems superb, and I'm not sure why you'd rewrite a whole new system when you have such a nice one available already.
I think any Dance rewrite should probably include a reevaluation of Dragon's function. Having one "super awesome ultimate ability" has it's Dragonball-Z coolness effect, but just like in that show, it gets really old. It's nice to see someone Dance Dragon and think, wow, he's awesome, but it wears off and then you see every Barbarian and think "Yeah yeah, I'm sure he's Dancing Dragon."
My suggestion would be to make Dragon Dance enhance the effects of whatever other Dance(s) you already have available by some small percentage scaling up to like a 25% improvement maximum (with TF Barb stats/skills/circle).
I think any Dance rewrite should probably include a reevaluation of Dragon's function. Having one "super awesome ultimate ability" has it's Dragonball-Z coolness effect, but just like in that show, it gets really old. It's nice to see someone Dance Dragon and think, wow, he's awesome, but it wears off and then you see every Barbarian and think "Yeah yeah, I'm sure he's Dancing Dragon."
My suggestion would be to make Dragon Dance enhance the effects of whatever other Dance(s) you already have available by some small percentage scaling up to like a 25% improvement maximum (with TF Barb stats/skills/circle).
Re: New Dance System Idea on 08/19/2009 10:46 PM CDT
My suggestion for a New Dance System would be to leave all of the current dances (other than Dragon. I think Dragon should be higher level.) exactly how they are, and add a lot of new dances (like level 35 Turtle dance (shield/defense)).
Add a Form System where Forms work like Dances, but Forms would be custom and composed of "Techniques" learned from picking up dances.
Example:
- Level 10 Swan Dance you learn Minor Balance Technique
- Level 14 Cobra Dance you learn Minor Offensive Tehnique
- Level 18 Badger Dance you learn Minor Defensive Technique
- Level 26 Bear Dance you learn Minor Stamina
- Level 30 Wolverine Dance you learn Major Balance
- Level 35 Turtle Dance you learn Minor Shield
- Level 40 Panther Dance you learn Minor Stealth, Minor Reflex, Minor Agility
...
- Level 80 Armadillo Dance you learn Major Shield
Form 1 has 2 Minor Technique Slots. Barbarian would choose two Minor Techniques that would be active while the Barbarian has Form 1 active.
Form 2 has 2 Minor Technique Slots and a Major Technique Slot.
Form 3... etc.
Each Form could also have base boosts that exist for that form no matter what techniques you choose to plug into the form.
Gain a new Form every ~20 circles. Goal would be to have a Form gained at level X be as powerful as the Dance gained around level X in terms of the number of skills/stats boosted.
~Nitish
Add a Form System where Forms work like Dances, but Forms would be custom and composed of "Techniques" learned from picking up dances.
Example:
- Level 10 Swan Dance you learn Minor Balance Technique
- Level 14 Cobra Dance you learn Minor Offensive Tehnique
- Level 18 Badger Dance you learn Minor Defensive Technique
- Level 26 Bear Dance you learn Minor Stamina
- Level 30 Wolverine Dance you learn Major Balance
- Level 35 Turtle Dance you learn Minor Shield
- Level 40 Panther Dance you learn Minor Stealth, Minor Reflex, Minor Agility
...
- Level 80 Armadillo Dance you learn Major Shield
Form 1 has 2 Minor Technique Slots. Barbarian would choose two Minor Techniques that would be active while the Barbarian has Form 1 active.
Form 2 has 2 Minor Technique Slots and a Major Technique Slot.
Form 3... etc.
Each Form could also have base boosts that exist for that form no matter what techniques you choose to plug into the form.
Gain a new Form every ~20 circles. Goal would be to have a Form gained at level X be as powerful as the Dance gained around level X in terms of the number of skills/stats boosted.
~Nitish
Re: New Dance System Idea on 08/24/2009 12:31 AM CDT
I'm a little late to the party here too, but I have to add my two cents.
It bothers me that every Barbarian ability we get is basically just a bigger and meaner self buff. I've got nothing against skill/stat buffs, but it seems rather shallow to me; I don't see why certain things like whirlwind are considered standard skill abilities but double loading is connected to Eagle for example. I'd like to see more things like that connected to dances.
Example...
Swan, with armor skill, could decrease your armor hinderance thanks to your new-found grace.
Bear, with weapon skill, could increase damage done to weapons/shields/armor similar to how high-end blunt weapons tend to smash things.
Panther, with hiding/stalking could temporarily make enemies more susceptible to intimidation after a successful ambush
Dragon, with enough... well, everything, could allow you to "strike from unexpected angles" and become a one-man multi-opponent penalty.
That's just stuff off the top of my head. Dances don't just have to be limited to stat/skill boosts.
It bothers me that every Barbarian ability we get is basically just a bigger and meaner self buff. I've got nothing against skill/stat buffs, but it seems rather shallow to me; I don't see why certain things like whirlwind are considered standard skill abilities but double loading is connected to Eagle for example. I'd like to see more things like that connected to dances.
Example...
Swan, with armor skill, could decrease your armor hinderance thanks to your new-found grace.
Bear, with weapon skill, could increase damage done to weapons/shields/armor similar to how high-end blunt weapons tend to smash things.
Panther, with hiding/stalking could temporarily make enemies more susceptible to intimidation after a successful ambush
Dragon, with enough... well, everything, could allow you to "strike from unexpected angles" and become a one-man multi-opponent penalty.
That's just stuff off the top of my head. Dances don't just have to be limited to stat/skill boosts.
Re: New Dance System Idea on 08/24/2009 12:14 PM CDT
<<It bothers me that every Barbarian ability we get is basically just a bigger and meaner self buff. I've got nothing against skill/stat buffs, but it seems rather shallow to me; I don't see why certain things like whirlwind are considered standard skill abilities but double loading is connected to Eagle for example. I'd like to see more things like that connected to dances.>>
I absolutely agree. I also feel that it isn't a Barbarian related issue if you look at the bigger picture. Magic using guilds experience the same issue, but I would still consider it an issue where you outgrow an ability or spell.
This is what I was trying to bring up during the discussion with choosing your abilities (flexible system of choice and recognition among the guild - i.e.: circle requirements). Will there be an opportunity to forget an ability that your Barbarian masters in order to utilize another ability? I can definitely see that being an issue for lower circle Barbarians as they progress and evolve their hunting style.
- Simon
http://www.youtube.com/watch?v=soF3t7cFPoc
I absolutely agree. I also feel that it isn't a Barbarian related issue if you look at the bigger picture. Magic using guilds experience the same issue, but I would still consider it an issue where you outgrow an ability or spell.
This is what I was trying to bring up during the discussion with choosing your abilities (flexible system of choice and recognition among the guild - i.e.: circle requirements). Will there be an opportunity to forget an ability that your Barbarian masters in order to utilize another ability? I can definitely see that being an issue for lower circle Barbarians as they progress and evolve their hunting style.
- Simon
http://www.youtube.com/watch?v=soF3t7cFPoc
Re: New Dance System Idea on 08/27/2009 11:18 PM CDT
I really like Nitish's idea above. I'd like to twist it a bit as a suggestion for our awsome Barb GM's to think about:
Rework Roars/Zerks/Dances, and link them all to IF for a "Fuel" for them.
Add in a Khri system that would augment maybe each of those three top level ability area's based upon our concentration. The Khri System can be used in conjunction with anny of them - but for this post lets pick a Dance. Obviously a dance has a base event that happens with the character, which could now span multiple things now at our choosing past the base that is the inherent design. Once you have the base event adjustment to the character set, you then introduce a Khri type System that would introduce Feats, Forms, Movements, Kata's, Patterns, Steps ect. You SHOULD have a ton of different sets! Each "set" could be slanted to either weapons, or defensive abilities, or offsenive abilities, or stat increases ect.
Examples:
Lets say Movements have to deal with augmenting an actual base skill like the Parry skill. You could have different things like "Parry an arrow from a Ranged Weapon Distance" or "Increase in 10% more parry stance" or "Increase parry skill by 20" or "No RT while switching into Parry stance" ect.
You could have a Pattern that augments the bonus's of the dance you've picked to run at that time to just make THAT dance better.
You could have a Weapon Master Categories under a feat that is chosen every 25 levels that you can specialize into a certain weapon. Example - Every 25 levels you could choose another weapon, or become better and better at that one weapon you've chosen, could have passive characteristic AND active characteristics.
Again, have all of the (Feats, Forms, Movements, Kata's, Patterns, Steps ect.) utilize the Concentration just like the Khri system, but have our base abilities (Roars/Zerks/Dances) based upon just IF, so you could have two forms of pools to draw from to expand Barb abilities in the future. Dont have all of them linked to one pool to pull from.
There seems so many ways that this could be done - I dont envy the GM's job in this at all!
I figured I'd put in my two cents. I've read a lot of these posts, but something in Nitish's ideas I like and wanted to try and compound upon them.
If this doesn't make sense, i'm sorry. Just ask a question about what i've typed, and i'll try to explain better!
"How about this for a plan; I walk in, kick someone in the face - and we'll see where that takes us...." - Denalorn
Rework Roars/Zerks/Dances, and link them all to IF for a "Fuel" for them.
Add in a Khri system that would augment maybe each of those three top level ability area's based upon our concentration. The Khri System can be used in conjunction with anny of them - but for this post lets pick a Dance. Obviously a dance has a base event that happens with the character, which could now span multiple things now at our choosing past the base that is the inherent design. Once you have the base event adjustment to the character set, you then introduce a Khri type System that would introduce Feats, Forms, Movements, Kata's, Patterns, Steps ect. You SHOULD have a ton of different sets! Each "set" could be slanted to either weapons, or defensive abilities, or offsenive abilities, or stat increases ect.
Examples:
Lets say Movements have to deal with augmenting an actual base skill like the Parry skill. You could have different things like "Parry an arrow from a Ranged Weapon Distance" or "Increase in 10% more parry stance" or "Increase parry skill by 20" or "No RT while switching into Parry stance" ect.
You could have a Pattern that augments the bonus's of the dance you've picked to run at that time to just make THAT dance better.
You could have a Weapon Master Categories under a feat that is chosen every 25 levels that you can specialize into a certain weapon. Example - Every 25 levels you could choose another weapon, or become better and better at that one weapon you've chosen, could have passive characteristic AND active characteristics.
Again, have all of the (Feats, Forms, Movements, Kata's, Patterns, Steps ect.) utilize the Concentration just like the Khri system, but have our base abilities (Roars/Zerks/Dances) based upon just IF, so you could have two forms of pools to draw from to expand Barb abilities in the future. Dont have all of them linked to one pool to pull from.
There seems so many ways that this could be done - I dont envy the GM's job in this at all!
I figured I'd put in my two cents. I've read a lot of these posts, but something in Nitish's ideas I like and wanted to try and compound upon them.
If this doesn't make sense, i'm sorry. Just ask a question about what i've typed, and i'll try to explain better!
"How about this for a plan; I walk in, kick someone in the face - and we'll see where that takes us...." - Denalorn