Nerf that resolve.... on 03/21/2007 04:20 PM CDT
Links-arrows 1
Reply Reply
>>Right now if you get unconcious or imobilized, you lose pretty much all of your defensive ability across the board. You also completely lose the ability to attack back. A complete loss of offensive and defensive ability is just not at all fair in general to you or the creatures and believe me their union reps have been lobbying for years. Additonally, evasion as you know is going to take something of a hit when the stat changes do go live so we wanted to provide this adjustment first. So all of that being said what is going to change?

>>There is going to be a slightly random factor to how much of a penalty is taken on each attack. If your defenses vastly outclass whatever managed to snag you with the penalty, you'll stand a better chance to dodge some or all of the attack. They are still negative affects and will still hurt, but it won't be quite as bad as before. Given the way that the upcoming stat change will negatively affect evasion we wanted to take some of the bite out of how it applies to you guys. There are creatures that use these against you now and there will always be more coming.

From harshest potential penalty to lightest is:
Unconcious
Immobile
Webbed
Prone
Sitting/Kneeling

Le sigh.
Robo


A dust bunny furtively tugs a label from Niteshiver's clothing that reads, "Closet Conservative".
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 04:22 PM CDT
Links-arrows 2
Reply Reply
Here's a question...How about removing the experience reduction from resolve with this change?
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 04:26 PM CDT
Links-arrows 3
Reply Reply
>>Here's a question...How about removing the experience reduction from resolve with this change?

Say whaaaat??? There a exp reduction to what when you use resolve??? I mean your obviously not gonna learn defenses but...

Robo, who is preparing to start banging his head against the wall..


A dust bunny furtively tugs a label from Niteshiver's clothing that reads, "Closet Conservative".
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 04:32 PM CDT
Links-arrows 4
Reply Reply
It's my understanding that you learn less weaponry for attacking a resolved target than you would if that target was standing? Any older bards want to debuff or reaffirm this?
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 04:36 PM CDT
Links-arrows 5
Reply Reply
>>It's my understanding that you learn less weaponry for attacking a resolved target than you would if that target was standing? Any older bards want to debuff or reaffirm this?

Unless I am totally bonkers, this is true, as I use both a Barbarian with Banshee's Wail and a resolving Bard.

I do not believe it is coded as part of the ability. Rather, I believe that since it lowers defense significantly, it affects experience because of the way experience is generated.

This also means your suggestion should be self-correcting. If it lowers defense less, it should teach more experience now.


Me: "Master, what is it?"

Solomon: "I just felt a great disturbance in the force. As if the entire Feedback department cried out and then was suddenly silenced. Go back to your coding."

GM Oolan Jeel
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 04:47 PM CDT
Links-arrows 6
Reply Reply
If it is unconcious or immobile then you learn less. So if you set resolve to just drop something to its knees then you still learn the same if you make it immobile you learn less. This is inherent in any spell/ability that can make something unconcious/immobile not ust part of resolve.


Thanks,
Kleis
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 04:52 PM CDT
Links-arrows 7
Reply Reply
>I do not believe it is coded as part of the ability. Rather, I believe that since it lowers defense significantly, it affects experience because of the way experience is generated.

Sort of. I believe there's a check for if the target is immobilized/unconscious and there's a static % exp reduction based on this. Which is why you're much better off just stunning the target. There's still a slight exp reduction, but it isn't nearly as bad as with immobilized/unconscious, and you're practically guarenteed a hit anyway. I don't believe 0 fatigue nets any exp reduction, but I don't play a WM so I can't say for sure.
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 05:07 PM CDT
Links-arrows 8
Reply Reply
> Sort of. I believe there's a check for if the target is immobilized/unconscious and there's a static % exp reduction based on this.


Not that I'm aware of. The situation is much closer to what the others described -- when you Resolve someone, you'd drastically reduced their defenses. Since experience is based on challenge and you just made the challenge all but go away, yeah, you are going to take a huge hit to your experience gain.


- GM Dartenian

"You ain't seen nothin' yet!" - Al Jolson

LiveJournal: http://www.livejournal.com/users/dartenian/
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 05:08 PM CDT
Links-arrows 9
Reply Reply
I stand corrected. Thanks for the info.
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 06:08 PM CDT
Links-arrows 10
Reply Reply
<<It's my understanding that you learn less weaponry for attacking a resolved target than you would if that target was standing? Any older bards want to debuff or reaffirm this?>>

Eh, I just looked at the code that grants weapons experience (to implement the offhand change) and I saw absolutely no exception in there for any type of ability as it relates to experience.

The only guild specific stuff in there is adding soul, devotion, or inner fire for when something is killed.

-Ssra

"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 06:11 PM CDT
Links-arrows 11
Reply Reply
<<Not that I'm aware of. The situation is much closer to what the others described -- when you Resolve someone, you'd drastically reduced their defenses. Since experience is based on challenge and you just made the challenge all but go away, yeah, you are going to take a huge hit to your experience gain.>>

Dart is spot on as usual.

When a target is unconscious and/or immobile parry and shield are not contested at all. The code actually stops running. In weapons experience there is an enhancement to the experience based on how many defenses you penetrate.

So when this change goes live you'll likely see your experience go up. But this leads to an even greater question -- do you use resolve that often? Seems pretty dramatic if you notice this type of difference.

-Ssra


"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 06:18 PM CDT
Links-arrows 12
Reply Reply
So if I cast MPP on a creature will I learn from it where I otherwise wouldnt?
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 07:00 PM CDT
Links-arrows 13
Reply Reply
>>So if I cast MPP on a creature will I learn from it where I otherwise wouldnt?

You know, that's a very good question.

Generally speaking and depending on how certain spells function defensively, I'd say yes.


Me: "Master, what is it?"

Solomon: "I just felt a great disturbance in the force. As if the entire Feedback department cried out and then was suddenly silenced. Go back to your coding."

GM Oolan Jeel
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 07:03 PM CDT
Links-arrows 14
Reply Reply
<<So if I cast MPP on a creature will I learn from it where I otherwise wouldnt?>>

No, because experience always looks at base ranks.

-Ssra

"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Reply Reply
Re: Nerf that resolve.... on 03/21/2007 07:13 PM CDT
Links-arrows 15
Reply Reply
<<But this leads to an even greater question -- do you use resolve that often?>>

Yeah, very often... I am back training to bring more weapons up, so I resolve sprites for the 30-45 range weapons since I can not hit them otherwise (too bored to stay in gobs/eels). Also my armor is below what is should be (yeah, yeah training that with more weapon back training too... damn me for leaving for 5-6 years!) and so to work the highest weapon in swains I need to drop the rushers so I do not die... thus more resolve...

Yes the lower end learns slower but I lock the higher end weapon just fine.

Did I mention I use resolve a lot? In between high and low not so much, more lilt to take the light hits in stride.

Me 'n the bard
Reply Reply
Re: Nerf that resolve.... on 03/22/2007 10:26 AM CDT
Links-arrows 16
Reply Reply
>>So if I cast MPP on a creature will I learn from it where I otherwise wouldnt?

I remember years and years ago there was a rumor that casting ES on a creature and then killing it with TM would grant more EXP because you were making the challenge more difficult.


Legendary Bard Mibe Oyiee, Dead Eye of Elanthia
~ You know I could always put it back to the old roundtimes...
Reply Reply
Re: Nerf that resolve.... on 08/22/2007 07:53 PM CDT
Links-arrows 17
Reply Reply
<<Not that I'm aware of. The situation is much closer to what the others described -- when you Resolve someone, you'd drastically reduced their defenses. Since experience is based on challenge and you just made the challenge all but go away, yeah, you are going to take a huge hit to your experience gain.>>

Dart is spot on as usual.

When a target is unconscious and/or immobile parry and shield are not contested at all. The code actually stops running. In weapons experience there is an enhancement to the experience based on how many defenses you penetrate.

So when this change goes live you'll likely see your experience go up. But this leads to an even greater question -- do you use resolve that often? Seems pretty dramatic if you notice this type of difference.

-Ssra

I know this is not the forum to post it in, but can you explain how the above works with slings and why its so



(expleditives deleted) difficult to learn slings???????? EITHER of them??
Reply Reply
Re: Nerf that resolve.... on 08/23/2007 09:34 AM CDT
Links-arrows 18
Reply Reply
Tossed the question to Ssra.

-V.

"Reject me not, sweet sounds! oh, let me live,
Till doom espy my towers and scatter them.
A city spell-bound under the aging sun,
Music my rampart, and my only one."
-Edna St. Vincent-Millay
Reply Reply