What are the chances of Whispers of the Muse being expanded to allow a CAST <skill> option? I'm trying to train multiple crafts, and since they are all around the same skill it seems like what this spell does is pretty random for me; I'm never sure what kind of bonus I'm going to get, since three of my crafting skills are always vying for the top spot. If it isn't likely to be changed, I'd at least appreciate an explanation of why it is so painfully narrow of a spell. Thanks for the consideration, at any rate.
I
"[A]ll PC necromancers are now redeemed good guys..." ~ GM Raesh
WotM Choice? on 05/11/2015 01:58 PM CDT
Re: WotM Choice? on 05/11/2015 02:09 PM CDT
>What are the chances of Whispers of the Muse being expanded to allow a CAST <skill> option?
The proverbial snowball's chance in hell. This request has popped up several times, and basically it boils down to "feel lucky you get a crafting buff at all, since the system wasn't really designed with rank buff spells in mind."
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http://www.topmudsites.com/vote-DragonRealms.html
The proverbial snowball's chance in hell. This request has popped up several times, and basically it boils down to "feel lucky you get a crafting buff at all, since the system wasn't really designed with rank buff spells in mind."
Don't forget to vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: WotM Choice? on 05/11/2015 03:03 PM CDT
>> The proverbial snowball's chance in hell. This request has popped up several times, and basically it boils down to "feel lucky you get a crafting buff at all, since the system wasn't really designed with rank buff spells in mind."
I don't know about other folks, but I'd be thrilled to give up the rank bonus in exchange for versatility. If the system was in fact not designed with rank buff spells in mind, let's make it a different kind of buff. Bump up the quality rating of the tools you're using, mabye. I don't know; I'd just love to have the ability to choose which craft I'm bonusing.
I
"[A]ll PC necromancers are now redeemed good guys..." ~ GM Raesh
I don't know about other folks, but I'd be thrilled to give up the rank bonus in exchange for versatility. If the system was in fact not designed with rank buff spells in mind, let's make it a different kind of buff. Bump up the quality rating of the tools you're using, mabye. I don't know; I'd just love to have the ability to choose which craft I'm bonusing.
I
"[A]ll PC necromancers are now redeemed good guys..." ~ GM Raesh
Re: WotM Choice? on 05/11/2015 03:05 PM CDT
>>The proverbial snowball's chance in hell. This request has popped up several times, and basically it boils down to "feel lucky you get a crafting buff at all, since the system wasn't really designed with rank buff spells in mind."
This, and they consider that it buffs your highest skill (which can be any of the 5 craft skills) more powerful than spells that buffs a certain craft spell. Being able to choose whatever skill you want is not what they want from craft buffs. Most guilds can only buff a certain skill (Necros/Alchemy, MM/Enchanting, I feel like I'm missing another), Bards are the only ones who can buff any skill (as long as it's your highest skill).
This, and they consider that it buffs your highest skill (which can be any of the 5 craft skills) more powerful than spells that buffs a certain craft spell. Being able to choose whatever skill you want is not what they want from craft buffs. Most guilds can only buff a certain skill (Necros/Alchemy, MM/Enchanting, I feel like I'm missing another), Bards are the only ones who can buff any skill (as long as it's your highest skill).
Re: WotM Choice? on 05/11/2015 03:06 PM CDT
Re: WotM Choice? on 05/11/2015 03:07 PM CDT
>The proverbial snowball's chance in hell. This request has popped up several times, and basically it boils down to "feel lucky you get a crafting buff at all, since the system wasn't really designed with rank buff spells in mind."
The non antagonistic answer was 'Giving you the option to buff any skill at-will would effectively allow you to boost all 6, since you cannot do them at the same time'.
I don't understand why that's big deal, but the answer has been 'nope, too powerful if you can buff all crafting skills' every time it comes up.
The non antagonistic answer was 'Giving you the option to buff any skill at-will would effectively allow you to boost all 6, since you cannot do them at the same time'.
I don't understand why that's big deal, but the answer has been 'nope, too powerful if you can buff all crafting skills' every time it comes up.
Re: WotM Choice? on 05/11/2015 03:08 PM CDT
Re: WotM Choice? on 05/11/2015 03:13 PM CDT
>>I don't understand why that's big deal, but the answer has been 'nope, too powerful if you can buff all crafting skills' every time it comes up.
The goal with crafting is to reward specialization, not those that try to craft everything. That is why most crafting buffs push a guild towards a certain path, and Career/Hobbies exist that give you more techs/skill bonus is the discipline you chose. They don't discourage people from training every craft skill, but I wouldn't expect them to make it easier.
The goal with crafting is to reward specialization, not those that try to craft everything. That is why most crafting buffs push a guild towards a certain path, and Career/Hobbies exist that give you more techs/skill bonus is the discipline you chose. They don't discourage people from training every craft skill, but I wouldn't expect them to make it easier.
Re: WotM Choice? on 05/11/2015 03:17 PM CDT
>>I was under the impression Traders were getting a Forging & Outfitting buff?
I'm not sure if that's true since I don't keep up with them, but I wouldn't call that too powerful for a Lore prime guild. Bards can buff their highest skill, and Traders can buff 2 specific skills. Seems fair to me. I'm curious what Empaths get now.
I'm not sure if that's true since I don't keep up with them, but I wouldn't call that too powerful for a Lore prime guild. Bards can buff their highest skill, and Traders can buff 2 specific skills. Seems fair to me. I'm curious what Empaths get now.
Re: WotM Choice? on 05/11/2015 03:45 PM CDT
How about this:
* CAST - buffs your highest Crafting skill.
* CAST <career> - buffs the skill associated with one of your careers.
* CAST <hobby> - buffs the skill associated with your hobby at half potency.
I personally would even be willing to sacrifice the 'highest skill' cast option in exchange for being able to choose one of my career/hobby skills.
I
"[A]ll PC necromancers are now redeemed good guys..." ~ GM Raesh
* CAST - buffs your highest Crafting skill.
* CAST <career> - buffs the skill associated with one of your careers.
* CAST <hobby> - buffs the skill associated with your hobby at half potency.
I personally would even be willing to sacrifice the 'highest skill' cast option in exchange for being able to choose one of my career/hobby skills.
I
"[A]ll PC necromancers are now redeemed good guys..." ~ GM Raesh
Re: WotM Choice? on 05/11/2015 03:57 PM CDT
>I personally would even be willing to sacrifice the 'highest skill' cast option in exchange for being able to choose one of my career/hobby skills.
I would much rather not to have to choose a hobby/career to get the best buff out of WOTM. I would much rather be able to buff my highest skill than lose potency and be able to choose, and/or make it cost more slots.
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I would much rather not to have to choose a hobby/career to get the best buff out of WOTM. I would much rather be able to buff my highest skill than lose potency and be able to choose, and/or make it cost more slots.
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http://www.topmudsites.com/vote-DragonRealms.html
Re: WotM Choice? on 05/11/2015 04:02 PM CDT
>> I would much rather not to have to choose a hobby/career to get the best buff out of WOTM. I would much rather be able to buff my highest skill than lose potency and be able to choose, and/or make it cost more slots.
I expected that some people would have different tastes, which is why I said it was just my personal preference. The last suggestion I made was to keep things how they are, plus versatility (limited to careers/hobby).
I
"[A]ll PC necromancers are now redeemed good guys..." ~ GM Raesh
I expected that some people would have different tastes, which is why I said it was just my personal preference. The last suggestion I made was to keep things how they are, plus versatility (limited to careers/hobby).
I
"[A]ll PC necromancers are now redeemed good guys..." ~ GM Raesh
Re: WotM Choice? on 05/11/2015 04:56 PM CDT
A compromise I would be willing to consider (Read: I would still need to get this approved) would to push the spell further towards the inspiration themes. As a result it would buff a random crafting skill instead of a specific one. The would likely involve removing the ability to release the spell so you'd be committed to whatever it buffed for the duration.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Re: WotM Choice? on 05/11/2015 05:10 PM CDT
Personally I would rather it buff the highest skill rather than a random one.
The random skill idea would be interesting for another guild, though. Perhaps Traders. It reminds me of some Lunar abilities, and "luck" was at one point something I thought they were supposed to be involved with.
The random skill idea would be interesting for another guild, though. Perhaps Traders. It reminds me of some Lunar abilities, and "luck" was at one point something I thought they were supposed to be involved with.
Re: WotM Choice? on 05/11/2015 05:18 PM CDT
>it would buff a random crafting skill instead of a specific one
I could get behind this if it also became a full strength buff instead of a half-strength one.
Don't forget to vote:
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I could get behind this if it also became a full strength buff instead of a half-strength one.
Don't forget to vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: WotM Choice? on 05/11/2015 05:32 PM CDT
Re: planned Trader crafting buffs
Enchanting - https://elanthipedia.play.net/mediawiki/index.php/Integrity
Forging/Outfitting - https://elanthipedia.play.net/mediawiki/index.php/Steady_Hands
https://elanthipedia.play.net/mediawiki/index.php/Category:Planned_Trader_Spells
Note that this is only a highly tentative planned list and that there are zero details on what the specific mechanics of each spell will actually be.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Enchanting - https://elanthipedia.play.net/mediawiki/index.php/Integrity
Forging/Outfitting - https://elanthipedia.play.net/mediawiki/index.php/Steady_Hands
https://elanthipedia.play.net/mediawiki/index.php/Category:Planned_Trader_Spells
Note that this is only a highly tentative planned list and that there are zero details on what the specific mechanics of each spell will actually be.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Re: WotM Choice? on 05/11/2015 05:34 PM CDT
>>I could get behind this if it also became a full strength buff instead of a half-strength one.
I have no control over that - it's a game wide decision for crafting buffs.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
I have no control over that - it's a game wide decision for crafting buffs.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Re: WotM Choice? on 05/11/2015 05:43 PM CDT
Re: WotM Choice? on 05/11/2015 06:41 PM CDT
>> A compromise I would be willing to consider (Read: I would still need to get this approved) would to push the spell further towards the inspiration themes. As a result it would buff a random crafting skill instead of a specific one. The would likely involve removing the ability to release the spell so you'd be committed to whatever it buffed for the duration.
No offense intended, but I almost feel like you're offering this suggestion to get me to give up the argument and accept the spell as it is - limited - rather than as it would be under your alternative - annoyingly uncontrollable. The whole point of requesting that we gain the ability to target the spell is to make it more controllable, not less.
I
"[A]ll PC necromancers are now redeemed good guys..." ~ GM Raesh
No offense intended, but I almost feel like you're offering this suggestion to get me to give up the argument and accept the spell as it is - limited - rather than as it would be under your alternative - annoyingly uncontrollable. The whole point of requesting that we gain the ability to target the spell is to make it more controllable, not less.
I
"[A]ll PC necromancers are now redeemed good guys..." ~ GM Raesh
Re: WotM Choice? on 05/11/2015 09:08 PM CDT
Re: WotM Choice? on 05/12/2015 10:35 AM CDT
>> Think of it like this control + flexibility = X.
That says nothing of power, though.
What about: (c)ontrol + (f)lexibility + (p)ower = (R)esult
R must remain constant, and I fully understand that. So, returning this model to my most recent proposal...
* CAST - Works exactly as it currently does. 2c + 2f + 2p = R
* CAST <career/hobby> - Significantly more control, slightly more flexibility, much less power. 2.5c + 2.25f + 1.25p = R
I
"[A]ll PC necromancers are now redeemed good guys..." ~ GM Raesh
That says nothing of power, though.
What about: (c)ontrol + (f)lexibility + (p)ower = (R)esult
R must remain constant, and I fully understand that. So, returning this model to my most recent proposal...
* CAST - Works exactly as it currently does. 2c + 2f + 2p = R
* CAST <career/hobby> - Significantly more control, slightly more flexibility, much less power. 2.5c + 2.25f + 1.25p = R
I
"[A]ll PC necromancers are now redeemed good guys..." ~ GM Raesh
Re: WotM Choice? on 05/12/2015 11:19 AM CDT
Re: WotM Choice? on 05/12/2015 12:09 PM CDT
Is there any way we could separate +craft from various buffs then? It's kind of annoying for, say, ReI or Artificers Eye to have a quirk to them that aren't wanted/used by everyone, that's also half power? Maybe drop the slot cost for them by one, and add a one slot metaspell that adds +crafting?
Re: WotM Choice? on 05/12/2015 12:50 PM CDT
Not every aspect of every spell is going to be equally useful to everybody. Short of limiting spells to one buff per spell, it's something people are going to have to accept sometimes. Not everyone who uses piercing gaze values the locksmithing buff. Not everyone who get's Seer's Sense value's casting it on others.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose