Has anyone done exhaustive and extensive testing on what can be stuffed into an orb in what combinations and at what level? I know what I can put into my orb @ 265 Arcana, but I can't find any sort of definitive information on where the thresholds are for the future.
I believe the glass is half full; of lead, toxic chemicals and deadly parasitic microbes.
OM: Spell capacity? on 04/13/2014 11:48 AM CDT
Re: OM: Spell capacity? on 04/13/2014 02:32 PM CDT
Re: OM: Spell capacity? on 04/13/2014 03:11 PM CDT
For instance, @ 265 Arcana I can place into the orb simultaneously:
Halo
Benediction + Shield of Light
Benediction + Protection from Evil + Bless
Persistence of Mana + Bless + Shield of Light
Persistence of Mana + Auspice + Glythide's Gift
I cannot combine Halo with anything, nor can I combine Benediction with POM.
As a side question, can we place spells known from scrolls into the orb?
I believe the glass is half full; of lead, toxic chemicals and deadly parasitic microbes.
Halo
Benediction + Shield of Light
Benediction + Protection from Evil + Bless
Persistence of Mana + Bless + Shield of Light
Persistence of Mana + Auspice + Glythide's Gift
I cannot combine Halo with anything, nor can I combine Benediction with POM.
As a side question, can we place spells known from scrolls into the orb?
I believe the glass is half full; of lead, toxic chemicals and deadly parasitic microbes.
Re: OM: Spell capacity? on 04/13/2014 07:18 PM CDT
Re: OM: Spell capacity? on 04/13/2014 09:31 PM CDT
>Not to my knowledge, no, unless the spell in question is from the Paladin's guild in which case it might.
Aside from being the only other holy mana guild, why would Paladin spells function in the orb? Mana type doesn't have any particular function for other guilds aside from sorcery bonus/penalty, does it?
I'm a badger, I be badgerin'
Aside from being the only other holy mana guild, why would Paladin spells function in the orb? Mana type doesn't have any particular function for other guilds aside from sorcery bonus/penalty, does it?
I'm a badger, I be badgerin'
Re: OM: Spell capacity? on 04/14/2014 10:49 AM CDT
At 590 Arcana ranks I put in MF, POM, Centering, MPP, and MAPP and keep it running forever.
I was kind of thinking it was 1 spell per 100 ranks, but I hadn't done any sort of systematic study.
Kaeta Airtag
"I have faith in the current crop of GMs to not screw people over"
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
I was kind of thinking it was 1 spell per 100 ranks, but I hadn't done any sort of systematic study.
Kaeta Airtag
"I have faith in the current crop of GMs to not screw people over"
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
Re: OM: Spell capacity? on 04/14/2014 11:08 AM CDT
We had this topic before, and I forget where the answer finally landed. I remember seeing a break down someplace, and I never can find it again. But I pretty sure its based on the spell slot system, versus number of spells. So say Benedicton uses 3 spell slots, and PFE, MPP, and MAPP use 1. All you have is 3 spell slots <based on arcana skill> in your orb, then you can do benedicton, or the three 1 spell slot spells. So if you max out your spells, kinda add up the spell slots for each spells. That probably give us better infomation.
Re: OM: Spell capacity? on 04/14/2014 11:09 AM CDT
Re: OM: Spell capacity? on 04/14/2014 11:14 AM CDT
Break down i talking about, I swear was posted for 3.0 in specific, and by a GM. It probably was in the test folder. This would have been anywhere from a week even up to a few months before 3.0 was released. I think I remember a GM posted on this topic, when we had it before, that some spells require more room than others, but I think he/she also said it was directly tied to spell slots. But as a general rule of thumb, using the spell slots seem to work for me. When I swap spells in and out of my orb, it all seems to add up for me.
Re: OM: Spell capacity? on 04/14/2014 12:36 PM CDT
I searched and searched both via Google and Elanthipedia for any information on this prior to making this post and came up with just the couple of random posts in these forums. Seems odd that we don't have any sort of table with minimum reqs and such.
The spell slot system doesn't quite correlate with my current skill level. There must be multiple variables in play.
Halo is a 4 slot spell. It maxes my orb.
Benediction + Bless + PFE is 5 slots.
Benediction + POM is 4 slots, but I cannot put both of them into the orb at the same time.
I believe the glass is half full; of lead, toxic chemicals and deadly parasitic microbes.
The spell slot system doesn't quite correlate with my current skill level. There must be multiple variables in play.
Halo is a 4 slot spell. It maxes my orb.
Benediction + Bless + PFE is 5 slots.
Benediction + POM is 4 slots, but I cannot put both of them into the orb at the same time.
I believe the glass is half full; of lead, toxic chemicals and deadly parasitic microbes.
Re: OM: Spell capacity? on 04/14/2014 12:40 PM CDT
Re: OM: Spell capacity? on 04/14/2014 04:30 PM CDT
The wiki states these spells can go into the orb:
Obviously Halo should be added as well. It is most certainly a more complicated equation than simply the spell slot totals, since I can put in 3 1 slot spells, Benediction (3 slots) plus 2 1 slot spells, Halo (4 slots) and nothing else, etc.
I believe the glass is half full; of lead, toxic chemicals and deadly parasitic microbes.
Auspice |
Benediction |
Bless |
Centering |
Divine Radiance |
Glythtide's Gift |
Major Physical Protection |
Minor Physical Protection |
Protection from Evil |
Sanyu Lyba |
Shield of Light |
Soul Shield |
Obviously Halo should be added as well. It is most certainly a more complicated equation than simply the spell slot totals, since I can put in 3 1 slot spells, Benediction (3 slots) plus 2 1 slot spells, Halo (4 slots) and nothing else, etc.
I believe the glass is half full; of lead, toxic chemicals and deadly parasitic microbes.
Re: OM: Spell capacity? on 04/14/2014 06:29 PM CDT
>>Obviously Halo should be added as well.
You guys know you can add stuff to the wiki, right? :P
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
You guys know you can add stuff to the wiki, right? :P
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: OM: Spell capacity? on 04/15/2014 09:57 PM CDT
Re: OM: Spell capacity? on 04/19/2014 10:46 AM CDT
Assuming OM works the way it's supposed to, it's directly related to spell slots. So instead of posting what spells you can fit in there (because sometimes you can't squeeze in that extra spell because it's a two slot, but you could've squeezed a one slot in there instead but didn't), I'd suggest focusing more on the spell slots - or a combination of information.
As such, with my current orb (I am not sure if it's maxed though, I can't remember when I casted it [and I'm not sure how that relates to spell slot capacity if it does at all]), I have the following spells/slots:
Benediction - 3 slots
MPP - 1 slot
MaPP - 2 slots
SOL - 3 slots
Halo - 4 slots
GG - 1 slot
POM - 1 slot
So a total of 7 spells, which totals up to a max of 15 slots (I was not able to squeeze in PFE or any other one slot spells) @ 963 arcana and 692 utility (I do not think utility plays a part, but I figured I'd include it.)
Hope that helps.
Re: OM: Spell capacity? on 04/19/2014 10:53 AM CDT
Sorry for the double post, but it seems like I glazed over Bickfords post.
I've done multiple combinations of each configuration to add up to 15 slots that I have available - and I have not been able to go beyond that, nor have I been limited at less than 15. So you're either broken, or at lower ranks such as yours, spell difficulty falls into play. Or there's some funky code in the system that is limiting you and it's making OM not work exactly as intended.
Re: OM: Spell capacity? on 04/19/2014 11:55 AM CDT
>Assuming OM works the way it's supposed to, it's directly related to spell slots.
No.
>>Its based on spell slots, not number of spells. Lets say SOL costs 3 spell slots. If you remove it, you can add three spells that have 1 spell slot.
>While that might sorta work as a rule of thumb, or at least circumstantially, OM doesn't actually look at spell slot costs in any way. But either way, you'll gain ability to put more/harder spells into OM with each rank you gain.
-DR-Ricinus, post 1700, this folder
Kaeta Airtag
"I have faith in the current crop of GMs to not screw people over"
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
No.
>>Its based on spell slots, not number of spells. Lets say SOL costs 3 spell slots. If you remove it, you can add three spells that have 1 spell slot.
>While that might sorta work as a rule of thumb, or at least circumstantially, OM doesn't actually look at spell slot costs in any way. But either way, you'll gain ability to put more/harder spells into OM with each rank you gain.
-DR-Ricinus, post 1700, this folder
Kaeta Airtag
"I have faith in the current crop of GMs to not screw people over"
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
Re: OM: Spell capacity? on 04/20/2014 03:17 AM CDT
Just to add a data point here....
Holy Magic: 846 68% engaged (22/34)
Arcana: 780 18% very engaged (23/34)
Utility: 799 70% cogitating (24/34)
Could only fit 6 in it, tried to put GG in but wouldn't fit.
You sense the Minor Physical Protection spell woven into the magical matrix of the orb.
You sense the Halo spell woven into the magical matrix of the orb.
You sense the Persistence of Mana spell woven into the magical matrix of the orb.
You sense the Shield of Light spell woven into the magical matrix of the orb.
You sense the Major Physical Protection spell woven into the magical matrix of the orb.
You sense the Benediction spell woven into the magical matrix of the orb.
Holy Magic: 846 68% engaged (22/34)
Arcana: 780 18% very engaged (23/34)
Utility: 799 70% cogitating (24/34)
Could only fit 6 in it, tried to put GG in but wouldn't fit.
You sense the Minor Physical Protection spell woven into the magical matrix of the orb.
You sense the Halo spell woven into the magical matrix of the orb.
You sense the Persistence of Mana spell woven into the magical matrix of the orb.
You sense the Shield of Light spell woven into the magical matrix of the orb.
You sense the Major Physical Protection spell woven into the magical matrix of the orb.
You sense the Benediction spell woven into the magical matrix of the orb.
Re: OM: Spell capacity? on 04/20/2014 08:11 PM CDT
Well if nothing else, the data points truly help. I appreciate everyone's input here. Truthfully, all I'd really love to know is when I'm going to be able to stuff this combo into my orb:
Bene
PoM
MF
Halo
SOL
It sure as crazy isn't 335 Primary/272 Utility/278 Arcana!
I believe the glass is half full; of lead, toxic chemicals and deadly parasitic microbes.
Bene
PoM
MF
Halo
SOL
It sure as crazy isn't 335 Primary/272 Utility/278 Arcana!
I believe the glass is half full; of lead, toxic chemicals and deadly parasitic microbes.
Re: OM: Spell capacity? on 04/22/2014 07:12 AM CDT
>Well if nothing else, the data points truly help. I appreciate everyone's input here. Truthfully, all I'd really love to know is when I'm going to be able to stuff this combo into my orb:
I can't pull that one off, but I'm also just short of 800 arcana. Benediction doesn't seem useful enough to warrant the OM space it takes, for what it's worth.
I can't pull that one off, but I'm also just short of 800 arcana. Benediction doesn't seem useful enough to warrant the OM space it takes, for what it's worth.
Re: OM: Spell capacity? on 04/22/2014 10:11 AM CDT
Re: OM: Spell capacity? on 07/08/2015 08:31 PM CDT
As an update to the skill points, I noticed yesterday that I can finally stuff a sixth spell/1 slot spell more into my orb:
> foc orb
You graze your fingertips over the surface of the shadowy orb, feeling the crackling energy coursing through your hands.
The orb resonates with a cache of holy mana. You perceive a slight tugging sensation, and realize that it is receptive to magical energy.
The pervasiveness of the sensation evokes the image of a sea in your mind's eye.
The strength of the sensation evokes the image of a roaring bonfire.
You sense the Protection from Evil spell woven into the magical matrix of the orb.
You sense the Major Physical Protection spell woven into the magical matrix of the orb.
You sense the Benediction spell woven into the magical matrix of the orb.
You sense the Persistence of Mana spell woven into the magical matrix of the orb.
You sense the Shield of Light spell woven into the magical matrix of the orb.
You sense the Minor Physical Protection spell woven into the magical matrix of the orb.
Roundtime: 5 sec.
@ 661 Primary, 471 Utility and 587 Arcana
Of course, I'm not sure what decided that I could finally stuff that 6th (Easy?)spell in there.
Prydaen prayer for the hunt:
http://pastebin.com/fRrP52H7
> foc orb
You graze your fingertips over the surface of the shadowy orb, feeling the crackling energy coursing through your hands.
The orb resonates with a cache of holy mana. You perceive a slight tugging sensation, and realize that it is receptive to magical energy.
The pervasiveness of the sensation evokes the image of a sea in your mind's eye.
The strength of the sensation evokes the image of a roaring bonfire.
You sense the Protection from Evil spell woven into the magical matrix of the orb.
You sense the Major Physical Protection spell woven into the magical matrix of the orb.
You sense the Benediction spell woven into the magical matrix of the orb.
You sense the Persistence of Mana spell woven into the magical matrix of the orb.
You sense the Shield of Light spell woven into the magical matrix of the orb.
You sense the Minor Physical Protection spell woven into the magical matrix of the orb.
Roundtime: 5 sec.
@ 661 Primary, 471 Utility and 587 Arcana
Of course, I'm not sure what decided that I could finally stuff that 6th (Easy?)spell in there.
Prydaen prayer for the hunt:
http://pastebin.com/fRrP52H7