Phelim's Sanction and stun immunity? on 05/17/2014 10:01 AM CDT
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Did previously non-stun immune undead creatures recently get immunity or something?

You gesture.
You contribute your harnessed streams to increase the pattern's potential.
Glimmering motes of silver roil in the air, melding as a misty light that collects overhead. For but a single instant, the light floods through the area like a fog of starry sparks, refracting the ambient illumination and casting everything into rainbowed halos.
A shadowy black death spirit doesn't seem to notice or care.
A vile plague wraith doesn't seem to notice or care.
A vile plague wraith doesn't seem to notice or care.
A dark fiend doesn't seem to notice or care.
A shadowy black death spirit doesn't seem to notice or care.
A dark fiend doesn't seem to notice or care.

Roundtime: 3 sec.
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 10:16 AM CDT
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The core magic system wasn't accounting for stun immunity so only spells that specifically checked for it (mostly AoE spells) were respecting it.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 10:17 AM CDT
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So undead are meant to be stun immune? If so, why do we have a spell specifically meant to stun them?
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 10:18 AM CDT
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All single target stuns have been updated to properly check for stun immune creatures which they were not, unlike their AoE counterparts.
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 10:18 AM CDT
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>All single target stuns have been updated to properly check for stun immune creatures which they were not, unlike their AoE counterparts.

PS isn't a single target stun.
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 10:19 AM CDT
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You people are too fast with your replies and replies to replies.
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 10:21 AM CDT
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So? It's still a stun now correctly not stunning a stun immune creature. As Raesh said, it was primarily AoE's that were interacting correctly. Congratulations on having one that wasn't?
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 10:26 AM CDT
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>So? It's still a stun now correctly not stunning a stun immune creature. As Raesh said, it was primarily AoE's that were interacting correctly. Congratulations on having one that wasn't?

It's a stun that appears to no longer be stunning any of the random undead invasion creatures.
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 10:41 AM CDT
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>>It's a stun that appears to no longer be stunning any of the random undead invasion creatures.

Because they're stun immune and your spell is now correctly respecting that.

If you have a beef with the fact that they're stun immune then feel free to address that concern instead of engaging in circular arguments about your spell's function.
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 10:45 AM CDT
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When it seems the issue is that all the undead I've been able to test presently during the invasion are now immune to a spell that's sole purpose is to stun them, I'm not really sure what else you want me to say.
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 11:16 AM CDT
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Follow up, just tested on every Undead/cursed I could access around Crossing:
Tiger Clan Dark spirits - No effect
Ghouls in the crypt - No effect
Misenseor Abbey: Crypt fiends - no effect
Snaer hafwa - no effect
resuscitants - no effect
tortured souls - no effect
Wicked Burrow Mines: fuligin moths - actually works
void moths - actually works
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 05:21 PM CDT
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Corporeal, or cursed: can stun

Noncorporeal: cannot.

It's part of the package of immunities and resistances from being non-corp undead.

Try casting it on Reavers, ghouls, zombie goblins, and other definitively corporeal undead and I bet it will work.
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Re: Phelim's Sanction and stun immunity? on 05/17/2014 09:35 PM CDT
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Pretty sure skeletons are corporeal and yet they appeared to be unaffected. Same with plague wraiths.
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Re: Phelim's Sanction and stun immunity? on 05/18/2014 06:07 AM CDT
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>Same with plague wraiths.

Plague wraiths are non corporeal.

>http://en.wikipedia.org/wiki/Wraith

And I was being quite serious, it's part of a template, no non-corporeal undead should be stunnable, and if it was, it was a bug. I don't think there's a flag for corporeal but mindless, so as far as I know all the corporeal ones should be stunnable.

Again, you need a wider selection. You've missed a ton of stuff even near Crossings, and what you did hit was almost exclusively non-corp.
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Re: Phelim's Sanction and stun immunity? on 05/18/2014 06:10 AM CDT
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> Plague wraiths are non corporeal.

No they're not.
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Re: Phelim's Sanction and stun immunity? on 05/18/2014 06:18 AM CDT
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>Plague wraiths are non corporeal.

>No they're not.

Since when? Bah. I can't remember the last time I saw one, but looking at Elanthipedia it's obvious they are, so I apologize.
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Re: Phelim's Sanction and stun immunity? on 05/18/2014 08:41 AM CDT
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Plague Wraiths fall under skeletal undead iirc. Of the small subset I tested quickly it was probably about half and half with non-corps and corps (Dark spirits, dark fiends, crypt fiends, souls, hafwa, skeletons [lesser and greater], ghouls, resuscitants, plague wraiths, and moths [fuligin and void]). The only creature to be affected were the new moth varieties and I'd wager they are technically cursed and not true "undead". Regardless, if we assume you're right that all non-corps should be stun immune, then I'm just sad that a subset of an already small subset of affect-able creatures is no longer valid. On the flip side, I guess I know where I can save 1 spell slot once the preview ends. Though, I would love to see it return to being able to stun all creatures with the caveat that it can immobilize undead/cursed.
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Re: Phelim's Sanction and stun immunity? on 05/18/2014 08:47 AM CDT
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>On the flip side, I guess I know where I can save 1 spell slot once the preview ends. Though, I would love to see it return to being able to stun all creatures with the caveat that it can immobilize undead/cursed.

Agreed, for me it's too niche of a spell to spend a spell slot on once preview ends. Since 3.0 came out I've maybe cast it a handful of times.
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Re: Phelim's Sanction and stun immunity? on 05/18/2014 09:01 AM CDT
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Based on Liuri's findings, it sounds like the spell should be reworked so it's a little more useful. Right now it's only stunning moths (which may be a bug) and necromancers.

Plague Wraiths and Resucitants are both corp (resus previously had stun removal but at least it worked briefly) and it's not effective against them at all. That leaves stompers, ravens, and shadow beasts to try.. and even if it were effective against them, that still leaves the spell pretty pointless.
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Re: Phelim's Sanction and stun immunity? on 05/18/2014 08:38 PM CDT
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and further follow up for those interested:

From Zaulfung environs and what not
Lesser/greater shadow hounds - immune
Lesser/greater sluaghs - stunnable
Basilisks - stunnable
shadow/cinder beasts - stunnable
hierophants - immune
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Re: Phelim's Sanction and stun immunity? on 05/19/2014 10:46 AM CDT
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Soo, nutshell - Cursed yes undead no? Hopefully the spell sees some loving then, maybe changed to immobilze or something.

Samsaren
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Re: Phelim's Sanction and stun immunity? on 05/19/2014 11:19 AM CDT
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Spell was limited before. Got more limited, apparently by design even, since stun immunity wasn't working. A spell I rarely use, but now seems like even more rarely. Which is fine. It is what it is. I think the way we have to look at it, is its the same as Thunder Clap. They can't use it on undead at all. Course the list of what they can use it on, is bigger than our list. Honestly though, this is probably just a small thing to really complain about. Unless there a decent suggestion to add to this small niche of a spell. Maybe some added effect if the target is undead/evil but stun immunity, like perhaps attacking its balance? Or maybe add a small balance decrease overall.
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Re: Phelim's Sanction and stun immunity? on 06/05/2014 12:12 AM CDT
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Didn't see this thread before, found it after being really disappointed that my holy stunners aren't affecting any of the undead I hunt. Undead being immune to non-holy stuns makes a lot of sense. Undead being immune to holy energy sounds pretty silly, especially a spell like PS that can ONLY hit undead/cursed. The magic prime, Holy magic guild developed a spell so specific it only targets undead and cursed creatures for the sole purpose of stunning them, but they made it so weak it can't be relied upon? They can steal spells, nullify magic, raise the dead, but they can't stun a wraith?



--Sunny
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Re: Phelim's Sanction and stun immunity? on 06/05/2014 12:34 AM CDT
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Not everything undead/cursed is stun-immune. Just... uh... most things. It is the nichiest of niche spells.
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Re: Phelim's Sanction and stun immunity? on 06/05/2014 07:47 AM CDT
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The stun immunity updates have made it only effective against a subset of a subset of creatures. I suppose I should be thankful because it lets me save one more precious slot for something else.
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Re: Phelim's Sanction and stun immunity? on 06/05/2014 08:28 AM CDT
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Or I secretly hope the spell gets revisited to get some form of usefulness back.
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Re: Phelim's Sanction and stun immunity? on 06/08/2014 04:23 AM CDT
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Yep I am pretty much in the camp that either PS has some expansion of usefulness, or of the mindset that just a slot that Flavius doesn't need.

Speaking of which.....

I have been somewhat estranged from DR since March, and have played around with the new system only a few times. Flavius can do combat the same as usual- probably even kill things with TM faster now.

What I need to do is learn how to learn magic now. TM, Debil are no problem- they train in combat just fine. The rest I need to figure out, along with the research tools, and also figure out which spells and techniques etc that Flavius will learn.

At the moment that is not so much daunting as offputting. Trying to get myself enthused about playing DR without regard to experience gain or tdps.

Anyway- late night musings with a bit of ennui.
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Re: Phelim's Sanction and stun immunity? on 06/15/2014 06:50 PM CDT
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It's pretty easy. Put "prep symbiosis" right before you cast. Cast at full prep and try at 1/3 mana you're used to (with prep symb). If you don't backfire, try a little bit more mana. Repeat until you find your comfortable "symbiosis" cap, where you don't backfire.
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Re: Phelim's Sanction and stun immunity? on 11/15/2014 01:14 AM CST
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Just curious if this is still being looked in to. I had chosen phelim sanction for my young cleric and it goes well with his character. But to have a spell that won't even work on the targets it's meant to is rather stupid. Could it be updated to immobilize rather than stun maybe? We already have halo for knock down so don't need that. Here are a few of the 'cursed/undead' critters I tried it on and if it would work or not:

Zombie Goblinyes
Fell Hogyes
Death Squirrelyes
Lesser Skeletonno
Ghoulno
Small Boggleyes
Revenant Conscriptno
Wind Houndyes
Faenrae Reaverno
Revenant Zombieno


I guess I could see the non-corporeal being stun immune, but corporeal and some cursed being stun immune doesn't fly well.
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Re: Phelim's Sanction and stun immunity? on 11/15/2014 01:46 AM CST
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Personally, I think the whole cleric vs undead repetoire might need review. Aside from PS, the changes to DFA spells now limits HE's usefulness. With Kodius changes this year, DFA spells are only useful if: 1) The creature used a shield and 2) the creature has more shield skill than evasion skill. There are quite a few undead that don't even use shields, meaning that you are better using another less specialized spell. In addition, many of our other combat spells (Soul Sickness, Soul Bonding, Soul Attrition and Chill Spirit) not only don't work on undead, but often backfire and affect the caster, making me wonder if we are really better at hunting the undead or just better at hunting the undead than everyone else.
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Re: Phelim's Sanction and stun immunity? on 11/15/2014 04:24 AM CST
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> the changes to DFA spells now limits HE's usefulness. With Kodius changes this year, DFA spells are only useful if: 1) The creature used a shield and 2) the creature has more shield skill than evasion skill.

Keep in mind that HE also bypasses armor.
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Re: Phelim's Sanction and stun immunity? on 11/15/2014 04:39 AM CST
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>>Personally, I think the whole cleric vs undead repetoire might need review.

Possibly true. The PS thing is on my to-do list somewhere and I'd like to do some TM revisions after we push through the barrier review (which is looking to be my major December project unless I drastically miss my guess).

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Phelim's Sanction and stun immunity? on 11/16/2014 11:44 AM CST
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Glad to hear this! I started pushing my cleric hard recently for the glowy glowy awesome, but have been disappointed at the anti-undead love that i was expecting. Clerics have a couple cool anti undead tools, but it does feel a bit lackluster. Not sure what the solution is.
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Re: Phelim's Sanction and stun immunity? on 03/08/2015 11:59 PM CDT
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With some cleric spells getting a review, can something please be done with this spell? Change it to something else or make it work on undead?
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Re: Phelim's Sanction and stun immunity? on 03/09/2015 12:59 PM CDT
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Yes please.
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