Cleric Sorcery? on 01/20/2008 05:27 PM CST
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I know it has been asked before, but I'd like to ask again.

Clerics, at the moment, seem to be the only magic primary or secondary guild that actively loses a 'sorcery' slot.

MM have Teleological, WM have Blackfire (or whatever group it is). Clerics have...necromancy? Which is a guild, and is, by definition of either guild, not accesable in any form to either guild.

If any 'mixed mana' spell is going to be forbidden to clerics, we should get some sort of 'omg mega awesome' scroll spell to make up for this.

No, GG and BF do not count.

Any spell that is significantly powered enough to compensate for the guild-wide barring from a whole new category should make CL look like bless (yes, I deliberately compared a TM spell to a non combat spell).

Otherwise, please, share what 'mixed mana' sorcery clerics will be best at.

Without providing either a specialized school for clerics, or a very nasty bonus versus, you are actively penalizing clerics for being holy mana based magic primaries. Since both other magic primaries get a very well delineated and significant bonus to a 'mixed mana' group.
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Re: Cleric Sorcery? on 01/20/2008 06:08 PM CST
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First, you cant compare the MM and WM sorcery books to necromancy. As you have pointed out it is a guild first of all. Secondly its not even a close relation to clerics.

The general goal is to boost the current cleric spell books and then do some work on a cleric sorcery. When do we plan on boosting some of our current spell books? Work is currently being done and I really anticipate a good year for clerics and spell development.


GM Lirrak
Cleric Guru
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Re: Cleric Sorcery? on 01/20/2008 06:42 PM CST
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>The general goal is to boost the current cleric spell books and then do some work on a cleric sorcery. When do we plan on boosting some of our current spell books? Work is currently being done and I really anticipate a good year for clerics and spell development.

You answered my question in the first sentence. All I wanted to know was if there was a 'cleric sorcery' spellbook planned.

I don't expect to see anything from this, even in the next 1-3 years. But as long as there is a 'sorcery' class for clerics planned, I am happy, for the moment, because my main point was 'sorcery' for clerics was defined as necromancy (on every level), while the other magic primary guilds got 'special books'. To be equitable, clerics must also have either a book, or some extremely large, extremely significant, gain.

1: can you detail anything about cleric sorcery? I don't see any way for this to work.

2: Can you detail the 'big year' for clerics? I have not seen anything in the announcements that shows promise for the clerics, specifically. Many things show 'good stuff' for the guild, but they are the lore split, or other generic system-wide changes. I would love to see things that make me have a semi-orgasmic thought on logging in Ucu, rather than, say, a bard, WM, thief, or similar of the same circle. I think I have sometimes been a very vocal opponent of you, but frankly, I would love to see anything 'good' for the guild, even if it's a year away.

There is an extremely huge list of 'proposed' and 'on the website' spells and abilities; a GM based 'yes/no' would be great.

Or have I just missed the recent guild meeting, or something?
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Re: Cleric Sorcery? on 01/20/2008 06:58 PM CST
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If you do a little searching, Aetherie made a very nice proposal for a Clerical guild-sorcery revolving around incorporeal undead. I don't remember the details of it anymore. I'm sure you could flat-out ask him for it, too. I don't remember any GM reactions, either.
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Re: Cleric Sorcery? on 01/20/2008 07:11 PM CST
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I see Cleric sorcery having to do with calling ghosts, demons, and inflicting hexes and curses. Voodoo dolls and the like. Totally different from Necromancy, which is re-animating the dead and turning them undead.


__
We are still discussing options and we are still trying to find the best plan we can that will not bring about the end of the world as we all know it. Well, that isn't necessarily accurate. The world as you know it will end.
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Re: Cleric Sorcery? on 01/21/2008 06:11 AM CST
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>>Work is currently being done and I really anticipate a good year for clerics and spell development.

Hints, teasers, sneak peeks?

~Aeth
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Re: Cleric Sorcery? on 01/21/2008 10:46 AM CST
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>>Hints, teasers, sneak peeks?<<


First the disclaimer: Anything in this post can change at anytime and this in no way guarantees anything.

With that said there is a high likely hood that you will see spiritual combat & defense spells the early to middle of this year. Also, hopefully by the middle of the year - Flames of Ushnish, followed be a few others that I haven't fully decided upon yet.

Several new communes are also currently in the works. These will be followed by new rituals as well.


GM Lirrak
Cleric Guru
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Re: Cleric Sorcery? on 01/21/2008 11:07 AM CST
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>>Flames of Ushnish

This was taken off the Dragonrealms Spell list, I'm glad to hear it's still in production. I'm also glad to hear that we have new spells coming out as I just exhausted all the current spells
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Re: Cleric Sorcery? on 01/21/2008 12:07 PM CST
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I wasn't aware spirit was fixed.
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Re: Cleric Sorcery? on 01/21/2008 02:55 PM CST
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>>I wasn't aware spirit was fixed.

Spiritual combat, insofar as removing pieces of someone's spirit health, will need to wait for additional revisions to spirit health and departing.

Spiritual combat, insofar as using the Spell vs. Spirit contest for fun and profit, is now fully functional.

-Armifer
"It is no longer possible to escape men. Farewell to the monsters, farewell to the saints. Farewell to pride. All that is left is men."
- Jean-Paul Sartre
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Re: Cleric Sorcery? on 01/21/2008 04:12 PM CST
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I cannot wait to see what is in store.

Nikpack
player of Celeiros

Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill

And while I am evil, I try to avoid being just plain mean.
-Z
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Re: Cleric Sorcery? on 01/21/2008 05:38 PM CST
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You excite a bitter young cynic.
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Re: Cleric Sorcery? on 01/21/2008 06:59 PM CST
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>>You excite a bitter young cynic.

I think that's illegal in most states
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Re: Cleric Sorcery? on 01/21/2008 07:51 PM CST
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>>Spiritual combat, insofar as using the Spell vs. Spirit contest for fun and profit, is now fully functional.

YAY.

So, how about "Spiritual combat, insofar as removing someone's lack of religion via imaginative torture"? <ducks>
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Re: Cleric Sorcery? on 01/21/2008 08:34 PM CST
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>Spiritual combat, insofar as using the Spell vs. Spirit contest for fun and profit, is now fully functional.

Can you go into detail about this?

I was under the impression that most 'Save vs. whatever' spells were being thrown out, because of the screwy nature of the whole system.

Will S v Sp be similar in function to PS, where we cast the spell and produce a singular, non damaging, effect? What effects can be caused with such a system?

Will it be a full tree, or just a spell or two? Will it require PS to start, or another spell entirely, similar to how bless and uncurse are keystones?
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Re: Cleric Sorcery? on 01/21/2008 10:09 PM CST
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I'm guessing we'll be getting something like Soul Sunder as the contested spell, and Soul Shield as the defense spell.

>>Spiritual combat, insofar as using the Spell vs. Spirit contest for fun and profit, is now fully functional.

Great. Has the contest changed at all? IIRC, it used to be similar to WvW with wisdom instead of intelligence.

>>Spiritual combat, insofar as removing pieces of someone's spirit health, will need to wait for additional revisions to spirit health and departing.

It is going to be TM and separate from the SvSpirit contest, correct?

~Aeth
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Re: Cleric Sorcery? on 01/21/2008 10:43 PM CST
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>>I was under the impression that most 'Save vs. whatever' spells were being thrown out, because of the screwy nature of the whole system.

Lethal Sv* spells are being thrown out. Non-lethal are still peachy.

>>Will it be a full tree, or just a spell or two? Will it require PS to start, or another spell entirely, similar to how bless and uncurse are keystones?

At the moment we're looking at three spells, with the possibility of more. More details forthcoming as this gets closer to reality.

Currently all planned spirit combat spells are in the Spirit Manipulation book, and the first one requires Rejuvenation to learn.

>>Great. Has the contest changed at all? IIRC, it used to be similar to WvW with wisdom instead of intelligence.

I'll let The Bosses decide if they want the formula out there.

>>It is going to be TM and separate from the SvSpirit contest, correct?

If loss of spirit health remains lethal, any spell that removes spirit health (other than that of its own caster) will need to have a TM component. I don't know which way we're going to leap with that yet, though.

-Armifer
"It is no longer possible to escape men. Farewell to the monsters, farewell to the saints. Farewell to pride. All that is left is men."
- Jean-Paul Sartre
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Re: Cleric Sorcery? on 01/22/2008 05:53 AM CST
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Nifty. Thanks for the info Armifer. Any chance you can tell us what the planned spells do? Not in a number sense, but in a purpose sense; spirit seems pretty wide open, and you've told us it won't be lethal.
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Re: Cleric Sorcery? on 01/22/2008 09:03 AM CST
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I can't seriously think of any ideas other than a stunning/immobilization spell (which already has a spell in PS) that involves spirit combat. Of course it may be my lack of caffine at the moment. So even if a GM doesn't expound, anyone have any ideas?


Nikpack
player of Celeiros

Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill

And while I am evil, I try to avoid being just plain mean.
-Z
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