AOE- Divine Brilliance? Divine Glory? on 01/30/2008 05:40 PM CST
Links-arrows 1
Reply Reply
Take the basic concept of Divine Radiance, make into an AOE.

I like the idea of a 3 pulse AOE as in Cleric casts Divine Brilliance, and hundreds of tiny spheres of light begin swirling around the cleric. At the first cast, a strike of DB hits everything in the room, one pulse later another strike hits and a third pulse and the final strike hits.

The strikes themselves would function exactly the same as DR does now- unbalances and possibly knocks down all creatures, can do damage to undead/evil.


"militantly enforcing the overly rigid standards of you and your small collection of friends"
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/30/2008 08:05 PM CST
Links-arrows 2
Reply Reply
Halo, but an attack rather than a defense?

I want a held mana TM spell that can be woven into the orb. Like... Mark of Arhat, plus casting whatever I want while everything around me burns. Or at least playing a violin.


---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/30/2008 11:13 PM CST
Links-arrows 3
Reply Reply
>>I want a held mana TM spell that can be woven into the orb. Like... Mark of Arhat, plus casting whatever I want while everything around me burns.

Agreed. Considering Clerics had the first and only held-mana attack spell for a long time, and now with our Harness expertise, we should get at least one single-target and one AoE type. MoA isn't a real held-mana spell anyway, it circumvents the hassle of constantly holding mana. It's more like automatic infusion of a straight-cast spell.

I'm hoping that a thoroughly polished Soul Attrition will return once lethal spirit combat is reintroduced. Other than that, here's another quick Winds of Asketi idea:

-Held-mana AoE TM spell, pulses every 10 seconds or so.
-Power depends on the amount of held mana.
-OM compatible, but defaults to minimum power and drains mana faster than regular spells.
-Can be infused to trigger additional pulses, using the infused mana to determine power.
-PFE provides immunity.

~Aeth
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/30/2008 11:45 PM CST
Links-arrows 4
Reply Reply
>>-Can be infused to trigger additional pulses, using the infused mana to determine power.

I like this. A lot.


---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/31/2008 12:52 AM CST
Links-arrows 5
Reply Reply
>>I want a held mana TM spell that can be woven into the orb. Like... Mark of Arhat, plus casting whatever I want while everything around me burns. Or at least playing a violin.

Flames of Ushnish?
*******
Because it's a gigantic can of worms. Eldritch, necrotic, squamous worms, writhing in a vile stew of coagulating ichor, crushed from the living gullets of a thousand infant puppies, ululating in wordless terror.
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/31/2008 01:30 AM CST
Links-arrows 6
Reply Reply
>>Flames of Ushnish?

Certainly possible, but I don't believe the GMs have seen fit to provide us with information about what FoU's going to look like.


Syralon
"'Every apostle or disciple,' Mrs. Clark says, 'as much as they're running to follow their savior - they're running just as hard to escape something else.'"
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/31/2008 03:16 AM CST
Links-arrows 7
Reply Reply
<<>>-Can be infused to trigger additional pulses, using the infused mana to determine power.

<<I like this. A lot.

Wow, what a neat concept. I like it too.

Nikpack
player of Celeiros

Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill

And while I am evil, I try to avoid being just plain mean.
-Z
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/31/2008 10:51 AM CST
Links-arrows 8
Reply Reply
>>Certainly possible, but I don't believe the GMs have seen fit to provide us with information about what FoU's going to look like.

Exactly.

While I'd be terribly happy if Flames of Ushnish is even roughly what has been described by a couple of us, I don't really anticipate it.


---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/31/2008 11:01 AM CST
Links-arrows 9
Reply Reply
Not to devalue the discussion of possible form of FOU, but go ahead and post your thoughts about it under FOU.

In regards to the first response to my suggestion, I don't envision Divine Brilliance being anything like Halo. Again the idea was taking the best parts of DR and applying it to an area affect. Why I proposed the idea is that I think that the fact that this spell wouldn't be an ultimate killer AOE spell would make it more palatable for developement, yet it would be very useful for the cleric in combat- keeping all of your opponents off balance, possibly knocking them down would not only be great for dancing with creatures, but a great set up for other attack spells such as AE or HH.

And it should teach TM very well.


"militantly enforcing the overly rigid standards of you and your small collection of friends"
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/31/2008 11:11 AM CST
Links-arrows 10
Reply Reply
>>In regards to the first response to my suggestion, I don't envision Divine Brilliance being anything like Halo.

I don't understand the distinction. Halo has a knockback effect (admittedly, not a knockDOWN effect) and burns undead. It hits everything at melee, whereas Divine Brilliance would hit everything successively. And it uses TM, but doesn't teach it.

These differences don't seem to be significant enough to say it's not "anything like Halo". You're basically swapping out all of its defensive features in return for offensive features.


---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/31/2008 11:52 AM CST
Links-arrows 11
Reply Reply
It would be just as easy to add an area component to PS even if it only affected everything at melee range.

~Liuri
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/31/2008 12:20 PM CST
Links-arrows 12
Reply Reply
"I don't understand the distinction. Halo has a knockback effect (admittedly, not a knockDOWN effect) and burns undead. It hits everything at melee, whereas Divine Brilliance would hit everything successively. And it uses TM, but doesn't teach it. These differences don't seem to be significant enough to say it's not "anything like Halo". You're basically swapping out all of its defensive features in return for offensive features."

Perhaps I didn't explain myself clearly enough then. So I will try to do so. Divine Brilliance would in essence be an AOE Divine Radiance that would have an immediate and two subsequent pulses. So I will try to outline the differences between a plain cast Halo and DB.

Speed- Halo when cast has a delay before going into effect
DB would go in effect immediately like all standard TM spells or DR
Mana- Halo requires a lot of mana to even work
Like DR, DB would require minimal amount of mana to have its primary effect, unbalancing
Power- Halo at top end can toss creatures out of a room or slice undead in half
- DB at top end would be able to knock a creature down or damage undead(single hit)
Range- Halo hits only creatures at melee or pole
- DB hits creatures anywhere in the room immediately
TM - Halo uses a small component of TM to calculate to hit, teaches minimal TM
- DB would use TM exclusively to calculate to hit, potential to teach a lot of TM due to multiple strikes
Combat Symbiosis
- Halo generally either damages creatures or knocks them away from the caster, but doesn't specifically aid in combat
- DB would unbalance all the creatures in the room simultaniously, which would be extremely helpful in survivability in combat, reducing both the damages from attacks on the cleric and assisting in the attacks by the cleric on creatures.

I don't know if you have used Halo in all of its variances(there are at least 3 different ways to use it), but it really shines if you can pile a ton of mana into it, and rarely is effective for more than 1-3 triggers. I want an AOE spell that can be easily used repeatedly and have little or no damage component.





"militantly enforcing the overly rigid standards of you and your small collection of friends"
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/31/2008 01:50 PM CST
Links-arrows 13
Reply Reply
Having used halo rarely, and I don't think ever against undead, does the damage from halo compare at all to HH?
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/31/2008 02:19 PM CST
Links-arrows 14
Reply Reply
The short answer is no. But under the right circumstances, the amount of damage Halo can do is pretty surprising.


"militantly enforcing the overly rigid standards of you and your small collection of friends"
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 01/31/2008 05:15 PM CST
Links-arrows 15
Reply Reply
What Flavius said.

I don't actually use Halo as an offensive spell- but it is very effective defensively when combined with OM especially. And I have seen it give a few undead critters their coup de grace after they stunned me.

Ryeka


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
Reply Reply
Re: AOE- Divine Brilliance? Divine Glory? on 02/01/2008 05:49 PM CST
Links-arrows 16
Reply Reply
I'd rather see the damage component removed from Halo, and the delay.

Or allow the user to infuse halo to cause stuns rather than damage, provided one knows PS as well.

Both would be a bit more useful, to me, when considering the cast version, not the OM version, since that is a horse of a different flavor.
Reply Reply