Re: The Thinker on 03/21/2006 10:58 AM CST
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wouldn't a text-based chicken say bagawk?, not bawk?


better watch out, he's gonna play col. sanders....



"Word on the street is, ya been lookin' out for the best interests of the Guild."
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Re: The Thinker on 03/21/2006 11:06 AM CST
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My sincerest apologies to the Clerics.


"... and what is the use of a book," thought Alice, "without pictures or conversations?"
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Re: The Thinker on 03/21/2006 11:16 AM CST
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>389.

What!? You have more deaths than me?! I need to get to work.

Steel.

OMG! YOU HAVE <insert ability here> YOU ARE OVERPOWERED! DIE, GUILD, DIE!
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Re: The Thinker on 03/21/2006 04:11 PM CST
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Not to change the subject or anything.. Kinda bummed that a moonie of no known rep ( least not by me) can kill me. Ok so I am not Darth or Tishra to fend off the assassins with a single flip of a finger.. but still. What the heck kinda stat does a cleric need not to get that damn stunn from a moonie. Without that stunn this would have been over at Hello. :)

Race Eloth.. just in case. Muchas thankyas.
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Re: The Thinker on 03/21/2006 04:17 PM CST
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good question- I assume that you either didn't have centering/AS up or that it didn't work?
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Re: The Thinker on 03/21/2006 04:21 PM CST
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>I assume that you either didn't have centering/AS up or that it didn't work?

The AS should have reduced the stun, if it was up. Without get ripped, I assume the string of WvW threads scattered among different categories would attest to why MB worked so well.

It is said that uber mentals and mental barrier spells ~help~.


"... and what is the use of a book," thought Alice, "without pictures or conversations?"
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Re: The Thinker on 03/21/2006 04:35 PM CST
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had centering up but it was not infused. Wasnt hunting so didnt think I needed it yet. :)
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Re: The Thinker on 03/21/2006 05:01 PM CST
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Try boosting that charisma up. Will is Disc, Int and Charisma. That said, you're best defense is always a better and quicker offense and keeping some kind of barrier spell up. Personally, PS and an LB wand is pretty effective.

The Bopper
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Re: The Thinker on 03/21/2006 05:22 PM CST
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<<Will is Disc, Int and Charisma>>

:oP Ragran
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Re: The Thinker on 03/21/2006 05:25 PM CST
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>>Who let the trolls in- who, who?

'twas the monk, he's the one that did it (yippie-aye-oh!)

J'Lo, no that other one
The Manipulation List -- http://symphaena.com/index.html
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Re: The Thinker on 03/21/2006 07:47 PM CST
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Letting a moonie cast MB first is pretty much asking to lose. The only person who's ever called it underpowered is Meerc, and he's flipped stances on that at least once. You don't win against MB. You don't expect to win against MB. You tear the moonie apart with your bare hands before he preps it, because snapping MB is just as effective, since a stun gives them plenty of time to fire off a second one.

It's kinda the same token as "If the Cleric casts Chill Spirit, you're dead." or "If the WM casts Chain Lightning, you're dead."

You can fix it, sure, just like shield/evasion will make CL miss. Lots of stats will make MB lose. But when I had a moonie, he didn't train Will very hard, and he could still stun people with MB at will. I don't find it worthwhile to train up a defense against it, but I also don't PvP, so meh. To each his own.

-- Holy Scholar Diarik Erasto, Arcane Researcher, in search of spiritweaving.

"A good war is very instructive." -- Me.
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Re: The Thinker on 03/22/2006 07:27 AM CST
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<<It's kinda the same token as "If the Cleric casts Chill Spirit, you're dead." or "If the WM casts Chain Lightning, you're dead.">>

Moonies (MB), Clerics (CS - which doesn't exist at the moment), WM (CL), Empath (NB), all effective spells castable by members of magic primary guilds. There's an argument to it.

Paladins (Halt, SF), Rangers (BB), all equally effective spells castable by members of magic tertiary guilds. There's no argument to it.

I know Im annoying. Let me have my resentements. I can't seem to kick my bitterness! And I'll only bring it up when I'm in a particularly bad mood. My ex is on the warpath...im in a particularly bad mood.

:oP Ragran
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Re: The Thinker on 03/22/2006 03:17 PM CST
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<<Moonies (MB), Clerics (CS - which doesn't exist at the moment), WM (CL), Empath (NB), all effective spells castable by members of magic primary guilds. There's an argument to it.>>

You actually included Nissa's Binding in that? You honestly can't be serious. Mental Blast probably shouldn't even be there. Its damage is capped, unlike Chill Spirit and Chain Lightning, which outright kill you. And Chain Lightning isn't nearly as bad as Chill Spirit.

<<Paladins (Halt, SF), Rangers (BB), all equally effective spells castable by members of magic tertiary guilds. There's no argument to it.>>

I fail to see how one immobilization spell and two single-target single-hit direct damage spells are "equally effective" to one nearly insta-kill spirit-damage spell and one multi-target multi-hit direct damage plus nerve damage TM spell.




Marksman Ahmir Nam'al

[pi]
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Re: The Thinker on 03/22/2006 03:54 PM CST
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CS is not even around. :(
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Re: The Thinker on 03/22/2006 04:01 PM CST
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The whole thread is getting funnier- how many misstatements can we fit into one thread anyway?
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Re: The Thinker on 03/22/2006 05:44 PM CST
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AS at high skill/mana seems to prevent stuns, or so higher paladins tell me but that's a paladin spell and Amala is a cleric...

Centering...uh...why is this helping versus MB?

Best help vs an MB for a cleric would be a high-powered Benediction since I don't recall any mental protection spells for clerics.

If you were a barb, versus most moon mages I'm able to just take the mental blasts, let them whiff with magic a few times even while I'm unconscious, stand up and rip their head off with my bare hands.

LOL, one-hit by a cleric using low-mid powered FF. I'd cry if I was that guy.

I am --- Navak
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Re: The Thinker on 03/22/2006 05:47 PM CST
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Ahmir...

I wasn't makling equations between specific properties or effects of spells; merely my usual bitch about one annoying dimension of the magic system.

Given the fact that im very very very very very very smart, plus i know stuff, I don't doubt that somewhere, perhaps deep within my text, possibly imperceptible to the untrained eye, i am correct.

And that justifies anything else that I may have said.

:oP Ragran
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Re: The Thinker on 03/22/2006 05:57 PM CST
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>>Centering...uh...why is this helping versus MB?


With the recent changes to centering It think it might help, haven't tried it yet. Centering Infused with mana is an anti-stun so maybe it will work.
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Re: The Thinker on 03/22/2006 07:48 PM CST
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>>Centering...uh...why is this helping versus MB?

AS (Paladin version) does shake the first MB, so that the sure to come 2nd MB doesn't put you to sleep or unconcsious.

The changes to centering -- I'm not sure how this works, don't have a cleric -- were supposed to mimic Paladin AS at higher mana.

>With the recent changes to centering It think it might help, haven't tried it yet. Centering Infused with mana is an anti-stun so maybe it will work.

Yeah, that.


"... and what is the use of a book," thought Alice, "without pictures or conversations?"
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Re: The Thinker on 03/22/2006 08:06 PM CST
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Nah, not mimic AS, but break stuns on pulse but I forgot so yeah I see where that would help.

I am --- Navak
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Re: The Thinker on 03/22/2006 08:16 PM CST
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My initial statement, equating MB to ChS and CL, was a comparison of, "If this is successfully cast upon you, you've probably lost." I'm not saying anything about killing; the question is who comes out on top. You sleep someone, you can slay at leisure. You hit their spirit, they have no defenses, and they die. CL has the most checks against it, but it's hard not to see how it's a bit of a trump card, between AOE and nerve damage.

Halt probably does go into this category, but I'm too unfamiliar with Paladin combat to put it in the running.

Benediction wouldn't do jack against MB. =P Vigil would help more. But yeah, Centering is a good defense. The problem is that infusing 50 mana takes a lot of time.

-- Holy Scholar Diarik Erasto, Arcane Researcher, in search of spiritweaving.

"A good war is very instructive." -- Me.
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Re: The Thinker on 03/22/2006 08:21 PM CST
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Benediction would give the cleric the most magic resistance out of any clerical spell.

At higher levels Benediction can dish out around 30 some stat points.

Does Vigil boost stats in addition to spirit and can that be proven?

I am --- Navak
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Re: The Thinker on 03/22/2006 09:56 PM CST
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Vigil boosts charisma per Zabari. Charisma affects multi greatly according to I think Ssra.


flip
Flip what?

Need bonding or divorce roses or wedding services? Contact me at: kalira@play.net


My website of cleric info: http://hometown.aol.com/kaliradr/myhomepage/profile.html
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Re: The Thinker on 03/22/2006 10:50 PM CST
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>>Does Vigil boost stats in addition to spirit and can that be proven?

It does give a random (I have no idea why) boost to charisma. I've noticed it causes a 2-4 mana difference when being Calmed.

~Aeth
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Re: The Thinker on 03/23/2006 06:14 AM CST
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<<Charisma affects multi greatly according to I think Ssra.

Not greatly and it affects the MO penalty you apply to a critter, not the penalty the critters apply to you.


Trebber



Your mech lore ranks could care less if the paper is blue or plain.

GM XXXXXX "Well, we can't please everyone."

You say, "True, but that is no reason not to try."
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Re: The Thinker on 03/23/2006 06:40 AM CST
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<<My initial statement, equating MB to ChS and CL, was a comparison of, "If this is successfully cast upon you, you've probably lost." >> - Diarik

THAT'S what i meant. If you get halted by a tertiary magic, etc, they gonna advance and perforate you. Wasn't saying halt kills...but then again...it do.

I have no short term memory or any faculties left for short term memory. When challenged i usually freeze up and start crying.

Thanks Diarik for reminding me what i was talking about.

:oP Ragran
Senior Fellow
Beat a Dead Horse Deader Society
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Re: The Thinker on 03/23/2006 06:45 AM CST
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>Empath (NB), all effective spells castable by members of magic primary guilds. There's an argument to it.

Since when are empaths magic prime?

And what's your point, that magic tertiary guilds' spells shouldn't be effective? What exactly would be the point of an ineffective spell?

Lyonet
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Re: The Thinker on 03/23/2006 07:21 AM CST
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<<And what's your point, that magic tertiary guilds' spells shouldn't be effective? What exactly would be the point of an ineffective spell>>

They wouldn't be a threat to mah authoritah.

:oP Ragran
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Re: The Thinker on 03/23/2006 07:43 AM CST
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<<<They wouldn't be a threat to mah authoritah.>>>

Anybody that can put you down is a threat to ya authoritah... so go back to picking on young traders


Blessed be

Volentri, Elven Cleric of Tamsine
-Any day now, my real life will begin-
Bif Naked
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Re: The Thinker on 03/23/2006 08:39 AM CST
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Yer such a bastard volentri...

:oP Ragran
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Re: The Thinker on 03/23/2006 11:10 AM CST
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"The problem is that infusing 50 mana takes a lot of time."

Heh

Flavius
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Re: The Thinker on 03/23/2006 12:12 PM CST
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So, put up Vigil, infuse Centering, and if you're of a mid-high circle throw up a good Benediction and you'll be as well off as possible for a cleric unless there are other spells that boost stats.

I am --- Navak
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Re: The Thinker on 03/23/2006 12:17 PM CST
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Damn it Navak stop knowing everything

:oP Ragran
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Re: The Thinker on 03/23/2006 03:11 PM CST
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>"The problem is that infusing 50 mana takes a lot of time."
Heh
Flavius


seconded

Thrall of Dergati,
Heroiklim Zortal


There's no escape
From death's embrace,
though you lead it on
a merry chase.
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Re: The Thinker on 03/23/2006 03:11 PM CST
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Strength, Reflex, and Agility don't play into WvW at all, which is why Benediction is useless as a WvW defense. If you're talking magic resistence, Benediction doesn't improve your MR. In fact, Benediction only improves your physical defenses. Useful for combat? Yes. Useful when playing defense v. both mundane and magical? Yes. Useful against magic? Not in purely magical scenarios, like being mind-blasted.

Stat points are useless if they're not in the right place. A smoking 100 points of Strength wouldn't do jack against a Chill Spirit. (Unless Strength entered the spirit calculations without someone telling me?)

Just sayin'.

-- Holy Scholar Diarik Erasto, Arcane Researcher, in search of spiritweaving.

"A good war is very instructive." -- Me.
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Re: The Thinker on 03/23/2006 03:15 PM CST
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<<<Strength, Reflex, and Agility don't play into WvW at all, which is why Benediction is useless as a WvW defense. If you're talking magic resistence, Benediction doesn't improve your MR. In fact, Benediction only improves your physical defenses. Useful for combat? Yes. Useful when playing defense v. both mundane and magical? Yes. Useful against magic? Not in purely magical scenarios, like being mind-blasted.>>>

i couldnt say it better myself


Blessed be

Volentri, Elven Cleric of Tamsine
-Any day now, my real life will begin-
Bif Naked
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Re: The Thinker on 03/23/2006 05:53 PM CST
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<<Benediction doesn't improve your MR.>>

Not really. Any stat boost improves your magical resistance. Sure, it isn't a direct boost to magical resistance, but it WILL boost your MR with more stats (which benediction does - strength, agility, reflex boosting, as you know).

<<Strength, Reflex, and Agility don't play into WvW at all.>>

<<Stat points are useless if they're not in the right place. A smoking 100 points of Strength wouldn't do jack against a Chill Spirit. (Unless Strength entered the spirit calculations without someone telling me?)>>

That's all correct, though. No, strength isn't considered part of Spell vs. Spirit contests.

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html
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Re: The Thinker on 03/23/2006 09:11 PM CST
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Everyone has MR and it generally going Barbs -> thieves/traders -> magic users where magic users are those that can cast spells.

MR is composed of all stats and all offensive spells, at least the ones directed specifically at a target like MB, have to pass MR before stat vs stat checks.

Clerics want to raise their MR and the stats in question as much as they can to ensure the attacker has to either prep high to cast or take longer to prepare before casting so that an offensive spell or defensive spell like huldah's pall can be cast against the attacker.

What does that for WvW, and specifically MB? Vigil for charisma for WvW checks and also for the added charisma points, infused centering so that hopefully you can break the stun to avoid the sleep from the second MB thus eating up even more of their mana if they want to sleep you, and benediction which as far as I know grants the most stat points out of any clerical spell once one is able to use it effectively.

I am --- Navak
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