new spells on 12/13/2008 01:56 AM CST
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"Soul Sickness spell is a basic disabler designed to be the new entry-level spiritual combat spell. Rather than directly blast at the health of the soul, it creates a spiritual 'weight' to crush down on the victim. This primarily inflicts roundtime. The prerequisite is Rejuvenation."

Is this a one time round time per cast?

"Accompanying this release is the long-planned Soul Shield spell; fairly straightforward, it will offer protection against most spiritual attacks. It also has another, subtler feature which may not become apparent (or useful) until the return of lethal spirit spells. The prerequisites are Protection from Evil and Rejuvenation."

Well I am confused. Other than one or two undead...does this only protect against Soul Sickness right now?



"militantly enforcing the overly rigid standards of you and your small collection of friends"
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Re: new spells on 12/13/2008 06:21 AM CST
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okay, any word from plat folks on what it does? is it good for use on undead? pvp? necros? <ducks>
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Re: new spells on 12/13/2008 06:41 AM CST
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Always new spells are released just as I'm about to go away and not have any internet. :(

Thanks for the release though! I look forward to hearing about the results when I get back!


~Player of "One of the Caels."
Queen of Non-Sequitors
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Re: new spells on 12/13/2008 12:10 PM CST
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Seems like a decent PvP spell. First conclusion is that I need to get PoM in plat, pain. I was only able to get one victim, and I believe I was crushing the contests by stat and circle. My testing so far:

Quick thoughts: Soul sickness causes RT and kneeling, from 25-30 seconds depending on mana. Soul shield either blocks or fails, and needs to be 5 mana or so higher than Soul Sickness to block. The duration of the spell seems to be tied to the protection it offers; the longer it's up (or the shorter the duration) the more likely it is to break. Both have a 5 mana min prep, and seem easy to cast.

Test stuff below, if you care.

Sickening
Effects: Forced kneel on all casts, RT
Subject had 18 charisma and tester has 24
Stacks at a fractional rate
5 mana: 25 sec
5 mana stack: +8
30 mana: 30 sec

20 mana: 30 sec
20 recast:+10 sec
5 recast: +10 sec


Shield stuff
20 mana shield, 20 mana sickening
Shield unraveled, 30 second RT, forced kneel

20 mana shield, 10 mana sickening
Shield completely blocked

20 mana shield, 15 mana sickening
shield was reused from above 10 mana spell
Shield unraveled, forced kneel, 30 RT

20 mana shield, x7 5 mana casts and 1 13 mana cast
no shield breakage
broke at 14 mana with 30 RT

20 mana shield, 14 mana sickness
shield held
paused 30-40 seconds, cast another 14 mana
shield broke, 30 RT
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Re: new spells on 12/13/2008 12:38 PM CST
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Is soul shield castable on others?


-Sephos
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Re: new spells on 12/13/2008 01:17 PM CST
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>Is soul shield castable on others?

Yes, my testing was done with myself as the caster and an empath as the castee.

Also found a 15th circle Pally to hit, with pretty much the same results. Have not had access to any characters near or above my level.
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Re: new spells on 12/13/2008 01:20 PM CST
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It's probably worth pointing out that there's no guarantee that casting on someone else is as effective as self-casting.

Grejuva, feel like telling us which it is?


---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
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Re: new spells on 12/13/2008 01:28 PM CST
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>>Also found a 15th circle Pally to hit, with pretty much the same results. Have not had access to any characters near or above my level.

You should be pleasently surprised.

The design concept behind Soul Sickness is that the power of Emo is mild but pervasive. A low-success Soul Sickness isn't going to do much other than stop the target's actions (just RT; kneeling indicates critical success), but it's an easier contest to win than most disablers.

End result: Not as crippling as Phelim's Sanction, but you can successfully use it against targets where PS would fail due to stat contest failure.

I look forward to Prime testing on Soul Sickness, and we remain open to tweaking it should it be necessary.

-Armifer
"...everything can be taken from a man but one thing: the last of the human freedoms-- to choose one's attitude in any given set of circumstances, to choose one's own way."
-Viktor Frankl
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Re: new spells on 12/13/2008 02:36 PM CST
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Ucu- thanks for posting your feedback. Armifer- thanks for your insights also. The RT duration seems solid enough to be useful- I am already thinking of ways i could potentially use this in hunting.

oh and Armifer- at the risk of sounding more ignorant than usual what " the power of Emo"
"militantly enforcing the overly rigid standards of you and your small collection of friends"
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Re: new spells on 12/13/2008 03:04 PM CST
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>>oh and Armifer- at the risk of sounding more ignorant than usual what " the power of Emo"

Emo is a slang term, derived from '90s rock, to describe someone who is excessively emotional and depressed.

That's jokingly what the spell does to the target, minus the music.

-Armifer
"...everything can be taken from a man but one thing: the last of the human freedoms-- to choose one's attitude in any given set of circumstances, to choose one's own way."
-Viktor Frankl
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Re: new spells on 12/13/2008 04:11 PM CST
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>>That's jokingly what the spell does to the target, minus the music.<<

If it was a fourth tier spell would it force the target to dress like they were misunderstood?


-=Dirge. You gotta lava it.=-

"Traders do not shriek like little girls and worry about magic cooties." GM Armifer
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Re: new spells on 12/13/2008 04:22 PM CST
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<<If it was a fourth tier spell would it force the target to dress like they were misunderstood?

Quick! To the Bone Elf shop!

Nikpack

Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill

And while I am evil, I try to avoid being just plain mean.
-Z
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Re: new spells on 12/13/2008 05:37 PM CST
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Does anyone have the spell messaging for these two new spells that they would like to share?


Terra

~ The song that is irresistable ~
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Re: new spells on 12/14/2008 12:48 AM CST
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>Does anyone have the spell messaging for these two new spells that they would like to share?

Sorry, but while I like to figure out the mechanics of the new spells, I have no interest in helping people make new macros or triggers.

The messaging for sickness is really nifty. Shield is ES with a different color.

If you can present some sort of legitimate use for the verbatim copy/paste of the spell messaging, other than to tweak your scripts, I'll try to get ahold of something. Otherwise, just wait the 2 days until general release.
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Re: new spells on 12/14/2008 01:06 AM CST
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Maybe we just want to see how cool and nifty it looks? Most spells do damage, it's how cool they look that sets them apart.
-Grid
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Re: new spells on 12/14/2008 01:10 AM CST
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>Sorry, but while I like to figure out the mechanics of the new spells, I have no interest in helping people make new macros or triggers.

No worries there.

>If you can present some sort of legitimate use for the verbatim copy/paste of the spell messaging, other than to tweak your scripts, I'll try to get ahold of something. Otherwise, just wait the 2 days until general release.

??? I think she is simply curious and can't wait until it comes to Prime to see what the messaging looks like.
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Re: new spells on 12/14/2008 06:09 AM CST
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>>Sorry, but while I like to figure out the mechanics of the new spells, I have no interest in helping people make new macros or triggers.
>>If you can present some sort of legitimate use for the verbatim copy/paste of the spell messaging, other than to tweak your scripts, I'll try to get ahold of something. Otherwise, just wait the 2 days until general release.

Wow...project much?



-TG, TG, & GL, et al.
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Re: new spells on 12/14/2008 07:08 AM CST
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>>Wow...project much?

No joke. What's the problem with posting the spell messaging? I'm not going to be doing either a macro or trigger but i'd still like to see the spell messaging. If I can go learn it from the guild leader when I have more time later I'll post the messaging
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Re: new spells on 12/14/2008 08:15 AM CST
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>>??? I think she is simply curious and can't wait until it comes to Prime to see what the messaging looks like.<<

This.

I'm not a cleric, I don't hang out with many clerics and I don't even squelch/trigger anything in game. I was just curious what the spells looked like, because Clerics typically have some of the coolest spell messages in game.

Geez.


Terra

~ The song that is irresistable ~
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Re: new spells on 12/14/2008 11:22 AM CST
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>>If you can present some sort of legitimate use for the verbatim copy/paste of the spell messaging, other than to tweak your scripts, I'll try to get ahold of something.

Missing info on Elanthipedia.
http://www.elanthipedia.com/wiki/Soul_Sickness
http://www.elanthipedia.com/wiki/Soul_Shield

Curious what kind of Triggers you'd write up that requires the exact messaging. "gestures at you" works if you're that paranoid and works against any non-AoE attack.


>>If there are any existing such creatures you know of, prod me and I'll make sure the special attack properly triggers SoS.

Kissing/hugging/etc Moss Meys I think also has a spirit drain, but been a while since I've played with them so might be mistaken.

Fylgias used to have a Spirit based attack, not sure if they should be switched back or if it would be better not to "fix" them since they're not broken.
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Re: new spells on 12/14/2008 02:11 PM CST
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>>If you can present some sort of legitimate use for the verbatim copy/paste of the spell messaging, other than to tweak your scripts, I'll try to get ahold of something. Otherwise, just wait the 2 days until general release.<<

For those of you who don't feel like waiting and would like to see one example of the spell's messaging, a friend of mine was kind enough to provide examples which I have put onto Elanthipedia.

http://elanthipedia.com/wiki/Soul_Shield
http://elanthipedia.com/wiki/Soul_Sickness

I'm thinking maybe Soul Sickness has different messaging based on success rate. Could be wrong though, didn't do much testing, just wanted to see the messaging for the new spells.

Good job, magic team!


Terra

~ The song that is irresistable ~
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Re: new spells on 12/14/2008 02:55 PM CST
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Thilan,

>>The contest is easier to win than most disablers.

Is this actually true? As far as I understand, it's easier only because the stat contest is one people generally don't build against, not because it's inherently weighted towards the attacker.


---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
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Re: new spells on 12/14/2008 05:13 PM CST
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>>Is this actually true? As far as I understand, it's easier only because the stat contest is one people generally don't build against, not because it's inherently weighted towards the attacker.

Soul Sickness is inherently weighted toward the attacker. We'll see how that plays out in practice.

-Armifer
"...everything can be taken from a man but one thing: the last of the human freedoms-- to choose one's attitude in any given set of circumstances, to choose one's own way."
-Viktor Frankl
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Re: new spells on 12/15/2008 06:12 AM CST
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>The contest is easier to win than most disablers.
>> Soul Sickness is inherently weighted toward the attacker. We'll see how that plays out in practice.

Do you mind sharing a bit more detail about the contest? What is the primary "defensive" stat? Does engagement range modify it like some other SvX contests? What about balance?

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: new spells on 12/15/2008 02:21 PM CST
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>>What is the primary "defensive" stat?

Charisma and Wisdom.

>>Does engagement range modify it like some other SvX contests?

Engagement range modifies all stat-contest spells except area effect spells, regardless of which contest is used.

>>What about balance?

Nope.

-Armifer
"...everything can be taken from a man but one thing: the last of the human freedoms-- to choose one's attitude in any given set of circumstances, to choose one's own way."
-Viktor Frankl
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Re: new spells on 12/15/2008 02:32 PM CST
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The modifier (balance for SvA, vitality for SvS, nerve damage for WvW) for SvSp is spirit health.


~Thilan
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Re: new spells on 12/15/2008 02:55 PM CST
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>>What is the primary "defensive" stat?

>Charisma and Wisdom.

Woo! So it's safe to say that this is a major step to removing Charisma from the dump stat list?



Aveda's Field Guide- http://dr.aveda.googlepages.com
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Re: new spells on 12/15/2008 03:01 PM CST
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>>Woo! So it's safe to say that this is a major step to removing Charisma from the dump stat list?

Viewing Charisma as a dump stat has been a bad idea for a long time. It is now an even worse idea.

-Armifer
"...everything can be taken from a man but one thing: the last of the human freedoms-- to choose one's attitude in any given set of circumstances, to choose one's own way."
-Viktor Frankl
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Re: new spells on 12/15/2008 09:28 PM CST
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Upon reading the Elanthipedia page, I suspect there are three points of effectiveness in the spell messaging.

>Slippery as an eel, a spiritual tendril creeps into its soul. The ship's rat begins to mope around obliviously. It suddenly drops to its knees before you.

First sentence is general success. I wasn't able to get anything but slippery/eel, if I won (failures were caused by my own Shield casts on the subject, and I can't remember the messaging they told me). I think there might be differing messages here though.

Second seems to indicate severity of RT infliction. I noticed that stacked casts (ergo less duration) would inflict less sever 'mope' factor. The initial cast might make then mope around, a second cast (before the RT inflicted ran out) would make them 'very distracted', and a third cast would make them pause a few moments. Note that those are not verbatim responses, because I'm dumb and didn't log my testing.

Third sentence is reserved for critical or high-end wins. I'm 95% sure that it is limited to dropping someone from standing to kneeling only. No worse (no kneeling-prone, or standing-prone), regardless of mana or stats or positions.
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Re: new spells on 12/15/2008 09:59 PM CST
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>>I wasn't able to get anything but slippery/eel, if I won (failures were caused by my own Shield casts on the subject, and I can't remember the messaging they told me). I think there might be differing messages here though.

Ah-heh.

Due to a quirk in how the bonus was being calculated by the magic system, you've been getting unconditional, maximum-possible wins against everything up to and including rock trolls.

Its been changed to scale better, if you wish to play around with it some more.

-Armifer
"...everything can be taken from a man but one thing: the last of the human freedoms-- to choose one's attitude in any given set of circumstances, to choose one's own way."
-Viktor Frankl
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Re: new spells on 12/15/2008 10:03 PM CST
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>Due to a quirk in how the bonus was being calculated by the magic system, you've been getting unconditional, maximum-possible wins against everything up to and including rock trolls.

I assume this isn't the 'me' personal, but the 'me' in 'every player sense'.

But how does this effect pvp stuff? All my poking has been PvP so far.
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Re: new spells on 12/15/2008 10:14 PM CST
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>>I assume this isn't the 'me' personal, but the 'me' in 'every player sense'.

Yup.

>>But how does this effect pvp stuff? All my poking has been PvP so far.

Not as dramatically, since PCs usually aren't as dumb as a goblin, but there may be an observable decrease, especially on the low-end.

Still, worst case scenario is we're talking about a decrease of a bonus; the spell is still weighted in favor of the Cleric, and that never changes.

-Armifer
"...everything can be taken from a man but one thing: the last of the human freedoms-- to choose one's attitude in any given set of circumstances, to choose one's own way."
-Viktor Frankl
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Re: new spells on 12/16/2008 04:30 PM CST
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I'm extremely excited to test these spells when they come on general preview.

Grejuva, Armifer, your hard work is appreciated in continuing to turn the cleric guild perception from that of a service guild to a fully diversified and combat capable class. I've never enjoyed a guild as much as I enjoy cleric. Thank you, seriously.
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Re: new spells on 12/16/2008 08:25 PM CST
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I just have to second TEHNECRO's points. I've never enjoyed any class as I have Clerics.
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Re: new spells on 12/17/2008 07:32 PM CST
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Where do you envision SICK being used? Given that it's not an immobilize, it just gives roundtime, the major uses I'm seeing are to snap off to give myself time to get enough time to cast a spell which I need longer to prep (hulp, coz, etc). That seems reasonably useful in some situations. It does last a fairly long time which is nice. A min prep SICK seems to last roughly twice as long as a min prep PS (at least against critters).

It would be nice if it stopped things from continuing to advance. As it stands it makes it so they can't do anything if they do get to melee range, but they still can close in.

I'm not sure how useful the kneel effect is given how much mana it seems to take to achieve it. Against things which are ridiculously far below me I'm having to use 20+ mana -- at that point I'd rather use PS. Maybe that's just a personal preference thing though.

It doesn't work on undead. It works on 'cursed' creatures like basilisks, but not corporeal undead like shadow beasts. In fact, it just backfires onto the caster giving a moderately long roundtime. Is this something to be expected of future spell vs spirit spells? I really hope not -- as the guild which really specializes in hunting undead having spells which can't even be used against them would kinda stink.
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Re: new spells on 12/17/2008 08:34 PM CST
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I haven't tried logging into prime to test Sick yet. But I did toy with it in Plat, with a small character. And at level she was able to keep critters from hurting her while she dispatched them.

Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: new spells on 12/17/2008 08:50 PM CST
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Maybe it could also be given a fear component? Think Demrris' Resolve, but on an individual scale rather than a group scale. I know I'd be scared if I felt a spiritual weight crushing on me.


Terra

~ The song that is irresistable ~
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Re: new spells on 12/17/2008 08:55 PM CST
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>>Maybe it could also be given a fear component? Think Demrris' Resolve, but on an individual scale rather than a group scale. I know I'd be scared if I felt a spiritual weight crushing on me.

Interesting idea. Perhaps have another spell further up the same spell tree with that component in it. Call it Touch Of Alduath.

Or have the effect appear with more mana being pressed into the spell.


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: new spells on 12/17/2008 11:18 PM CST
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"the major uses I'm seeing are to snap off to give myself time to get enough time to cast a spell which I need longer to prep (hulp, coz, etc).}

This is what I envision using it for- specifically for Malediction, which I find difficult to rush if I want to get a maximum curse- and there isn't much point to less than a maximum curse.




"militantly enforcing the overly rigid standards of you and your small collection of friends"
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Re: new spells on 12/18/2008 07:15 AM CST
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>>It doesn't work on undead. It works on 'cursed' creatures like basilisks, but not corporeal undead like shadow beasts. In fact, it just backfires onto the caster giving a moderately long roundtime.

Hm, that's a bit of cause for concern. Does the messaging give any hint as to why it backfires?

>>Is this something to be expected of future spell vs spirit spells? I really hope not -- as the guild which really specializes in hunting undead having spells which can't even be used against them would kinda stink.

Agree 100%. If Male and CoZ are going to get this same restriction then I'd prefer to see them remain WvW.


~Thilan
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