Bugs with new transfer options on 06/20/2014 07:02 PM CDT
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I seem to have stumbled across a few bugs with the new transfer options:

1\ Taking ALL, prevents transferring vitality. It says you are already have an active transfer for that body part.
2\ At the end of taking all, it seems the diagnostic link ALWAYS drops.


TG, TG, GL, et al.

"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
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Re: Bugs with new transfer options on 06/20/2014 09:12 PM CDT
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I always take vitality first, then take <patient> everything quick on the same link. I've noticed that if I take <patient> everything quick, then I have to re-establish another link if I want to take vitality, poison, or disease, so I do those things first, and then take the wounds.

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"I only automatically kill players when they're asking for it or it's funny. Or both." ~GM Raesh
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Re: Bugs with new transfer options on 06/21/2014 03:03 PM CDT
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I've noticed the same. My scripts put take vitality, poison/disease, then take everything now. And the link drops really fast once finished.



Never attribute to malice that which is adequately explained by stupidity.
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