Name: Sensory Enhancement.
prereq: level 10.
Descrip: Pushes the natural senses of an empath beyond that of a mere mortal.
Effects: Grow with user.
1th effect.. Taste/digestion/metabolism enhancement.
-- Herbs effect is speeded up.
-- or, herbs are more potent.
-- Poisons are more effective against the empath.
2nd effect.. Vision enhancement.
-- Can see several rooms in a strait line (akin to the peer command until you hit a wall or have too little skill.
-- Decent perception bonus.
-- Appraisal bonus.
-- Bright lights (dazzle,teleportation into your room,ect) can temporarily blind you.
3th effect.. Smelling enhanced.
-- Foraging bonus (not nearly as strong as the ranger spell)
-- Can smell creatures, barbarians, and others who don't bathe regularly who are in hiding
-- Can smell a wound to know approximately how long the bandage will last.
4rd effect.. Feeling enhancement.
-- The slightest touch is magnified. Mech lore, disarming, lockpicking, stealing, first aid bonus.
-- Slight bonus to basically anything that affects agility.
-- Due to increased sensitivity critical hits to the emapth are more likely and as a result, so are stuns.
5th effect.. Uncanny Hearing.
-- Decent likelyhood to hear others stalking you.
-- Possibility to hear whispers of others nearby.
-- Possiblity to hear conversations of others in nearby rooms.
-- Due to increased hearing with a low discipline nearby yelling and shouting may stun.
6th effect.. Enhanced empathic Sense --> Only the strongest of empaths learn this (60+)
-- learn how to use the ability sense wounds. Which will be similiar to percieve health, except not only do you see the persons' name you also see all the wounds that person has. (To help reduce scroll you can sense wounds harmful to only show damaging or above,ect...)
2nd idea. Probably wishful thinking, but why not try?
Spell: Spasms
prereq: Gaurdian spirit, Aesandry Darlaeth
targetable: yes. You can target specific limbs.
effect: Causes spasms in your targets body. A defensive spell which will
descrip: causes a muscle spasm in the targets body. If cast on a target you will attempt to make the entire body spasm, otherwise you can target a body part to make that part spasm. With enough power you can cause the muscles to completly lock up rendering the target paralyzed temporarily. Long enough for you to escape.
hands/arms - descrease usefulness of that hand/arm, or causes target to drop what is held in that hand/arm.
legs - same as above, but target may lose balance and thus fall to the ground (slowly as not to hurt themselves by the spell).
body - general reflex descrease.
eye - temporary blindness
head - Causes confusion in the target in which they will attack whatever is nearest (similiar to manipulation) or with enough skill just become like a dumb animal (no spells) temporarily.