Killing on 07/11/2008 10:15 AM CDT
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I am not interested in killing anyone but I've heard that some empaths can kill without shock. How is this possible? My avenger only attacks when I'm advanced on. I'm sure this is hush hush but if anyone can tell me for curiosity sake that would be great.
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Re: Killing on 07/11/2008 11:05 AM CDT
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You heard wrong, unless they were talking about Jomay or some other NPC Empath, but she's the only one I've heard of that this would possibly apply to.

What they were probably referring to, and incorrectly, is the coming change to shock which is currently in development. One of the new features that we were told about was that by taking repeated severe shock without clearing it out first, you could reach a point where you wouldn't suffer a stun anymore because your Empathy had already been completely destroyed. To recover will require a quest.

That's not "kill without shock", it's "you've killed and taken so much shock already that effectively you're not an Empath anymore."


~ Player of Farman et al.

http://www.elanthipedia.com/wiki/Main_Page
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Re: Killing on 07/11/2008 11:07 AM CDT
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Just to emphasize, this is not currently in the game, just something we were told would be part of the new shock system when it's released.

~ Player of Farman et al.

http://www.elanthipedia.com/wiki/Main_Page
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Re: Killing on 07/11/2008 11:12 AM CDT
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Advance on someone. Avenger will advance too. Sleep the person first tho so they can't run away, Avenger has an easy time then.



Fun times!
collect ceb root
>
You manage to collect a pile of cebi roots.
Roundtime: 102 sec.
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Re: Killing on 07/11/2008 11:54 AM CDT
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>Advance on someone. Avenger will advance too. Sleep the person first tho so they can't run away, Avenger has an easy time then.

Ayup. Following is an example...



[Northern Trade Road, Forest]
Also here: Empath Acerbity, Shadowmancer Stolas (sleeping)
Obvious paths: east, southwest.

Acerbity gestures at Stolas.
Stolas gasps and gives Acerbity a startled look.

With a warrior's calm, a pure white alfar avenger steps in and surveys the area.

Acerbity begins to advance on Stolas.

Acerbity closes his eyes and breathes deeply.

With a warrior's calm, a pure white alfar avenger steps in and surveys the area.

Acerbity closes to pole weapon range on Stolas.

Acerbity closes to melee range on Stolas.

The alfar avenger begins to advance on Stolas.

The alfar avenger closes to pole weapon range on Stolas.

The alfar avenger closes to melee range on Stolas.

Driving in like an adept combatant, a pure white alfar avenger swings with an unusual black blade at Stolas. Stolas attempts to dodge, mis-stepping and blundering into the blow. The blade lands a strong hit that rips skin and exposes bloody cartilage under the left kneecap!

Acerbity closes his eyes and breathes deeply.

Driving in like an unbeatable force, a pure white alfar avenger swings with an unusual black blade at Stolas. Stolas barely blocks with a gargoyle-hide shield. The blade lands a solid hit that nearly tears the entire left quadricep clean from the bone!

Driving in with naturally fluid movements, a pure white alfar avenger swings with an unusual black blade at Stolas. Stolas barely blocks with a gargoyle-hide shield. The blade lands a solid hit that cleaves the right arm from the shoulder!

Driving in like an unbeatable force, a pure white alfar avenger swings with an unusual black blade at Stolas. Stolas barely blocks with a gargoyle-hide shield. The blade lands a hard hit that lays open the skin of the right cheek down to the bone, stunning him!

With the speed and temerity of a swooping falcon, a pure white alfar avenger swings with an unusual black blade at Stolas. Stolas fails to evade, taking the full blow. The blade lands a heavy strike that cuts deeply into muscle on the right thigh!

Stolas stands up.

Acerbity gestures.
Stolas wobbles slightly, then collapses into a deep sleep.

Driving in like an unbeatable force, a pure white alfar avenger swings with an unusual black blade at Stolas. Stolas barely blocks with a gargoyle-hide shield. The blade lands a very heavy hit that severs his left hand and sends it flying through the air, dealing him a vicious stun!

Stolas's in shock and dying!

Driving in with naturally fluid movements, a pure white alfar avenger swings with an unusual black blade at Stolas. Stolas fails to evade, taking the full blow. The blade lands a very heavy hit that rips through muscle and organs, cutting the foe cleanly in half!
* Stolas is slain before your eyes!

J> l stolas
You see Shadowmancer Stolas Ari'uhn, Legendary Moon Mage of the Progeny, an Elothean.
You cannot make out his features with the clothing he is wearing.
He appears to be dead! Other than that...
He has cuts and bruises about the neck, an ugly stump for a right arm, minor swelling and bruising around the left arm compounded by deep cuts across the left arm, deep slashes across the right leg, a broken left leg with gaping holes, an ugly stump for a right hand, an ugly stump for a left hand, deep slashes across the chest area, a completely destroyed abdomen with nearly all flesh and bone torn away revealing a gaping hole, a bruised and swollen right eye.
He is bleeding with slight bruising in the right arm, slightly from the chest, slightly from the right arm, slightly from the left arm, with slight bruising in the abdomen, with slight bruising in the left hand, slightly from the right leg, badly from the left hand and slightly from the left leg.
He is wearing a skull-beaded hooded nightsilk cloak stitched with a scarlet bat-winged skull, a polished black stone ring engraved with a worn crest, a chain balaclava, a gargoyle-hide shield, a lumpy bundle, a braided spidersilk satchel, an elegant spidersilk traveler's backpack, a shadowy black mage's robe shot through with silver and red threads, some mail gloves and a padded leather archaeologist's toolbag.



____________
"I for one welcome our new Lithping Overlordth."
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Re: Killing on 07/11/2008 12:00 PM CDT
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As a note: If you challenge someone and use Avenger, it will not stop when person goes unconcious. Also, if you sleep the person AND yourself, avenger will still kill the target. So, only use it if you can keep yourself from passing out unless you don't mind killing said target.



Fun times!
collect ceb root
>
You manage to collect a pile of cebi roots.
Roundtime: 102 sec.
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Re: Killing on 07/11/2008 01:24 PM CDT
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I originally thought that an avenger did not advance on playing character without them advancing on you first and that when the character retreated, so would the avenger. I just got my avenger surprise suprise! So when I had heard an empath murdered someone I was kinda confused as to how that was done and why there was no shock. I got my answer. Thanks for clearing that up for me. As usual, you've been a huge help.






"Suffering knows no boundaries...neither should compassion."
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Re: Killing on 07/11/2008 04:50 PM CDT
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So with Avengers, killing is possible. Neato.

Ackfer - Halfling in a Can, No Fillers Here!
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Re: Killing on 07/11/2008 06:23 PM CDT
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>>So with Avengers, killing is possible. Neato.

Wow, I know I've been gone for a while, but this is just fundamentally wrong. I thought one of the founding principles of the Empaths was to not harm? How is this possibly rationalized?

It could be debated whether having control of a creature you knew full well was going to kill was acceptable, I'd say that's a bit of a grey area, especially if it only attacks those who advance upon you.

This is something else entirely. This is not only crossing the line, this is pole vaulting to the other side of the field!

How is this not a bug? I'm so confused.

Beckah
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Re: Killing on 07/11/2008 06:39 PM CDT
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<<I thought one of the founding principles of the Empaths was to not harm? How is this possibly rationalized?>>

The Empath is not harming anything; an avenger is an autonomous being which has agreed to protect the summoner in a proactive manner (that is, by eliminating threats with force). You have to remember what Empathic Shock is when thinking about things like this. It is a reflexive response that happens to be a side effect of having highly developed Empathy (that's the short version). This response is triggered when an Empath directly (that part's key) attempts to harm something with which it is possible to Empathize. There is not a moral or philosophical component to it.

Having said that, though, this does smell a little like mechanics abuse to me. Not because of anything having to do with Shock, but because the avenger is meant to attack beings which are directly threatening the caster with harm. It just so happens that the fallible engagement system is what's used to determine what is a threat. A sleeping target which auto-faced an advancing Empath is not a being which is attempting to harm the Empath, and as such it should probably be ignored by the avenger. At least until the person wakes up and starts really going after the Empath.

Thanks,
-War Healer Karthor
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Re: Killing (AKA Self-Healing Warlord) on 07/11/2008 07:04 PM CDT
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This clearly shows the empath can trick them into attacking people who are not posing a threat. From an IC persepctive, there is a moral part, but from an OOC persepctive it's just inconsistent and that's my biggest problem. I understand Empathic Shock, and I would argue it ought to be triggered when one willfully uses a tool under their control to knowingly and intentionally harm someone. Just like when an Empath willfully uses a sword to hurt someone, or, had they the ability, to willfully cast a spell that would hurt someone. This is perilously close to the latter.

I suppose it all boils down to at what point is it considered directly harming someone. So obviously strangling someone would be, using a sword to kill someone is, rubbing poison on someone is, but where does it stop? The empath has a choice whether or not to summon this being, and chooses to do so, with the intent to kill someone. All the fine tuned empathy should be whomping them in the head at some point along the line here for choosing to kill someone who is not a threat to that person.

While I'm pondering down this line, can someone tell me with the proposed new changes to shock if the horrendously long roundtime will be going away when you hurt/kill something? I was told that it was going to be taken away, and once you shocked yourself enough, that was the end of the line and you needed to go on a quest. I would at least hope if this is the case, you would not only lose your ability to transfer wounds, but to cast the healing spells upon yourself.

I'm just envisioning an Empath that doesn't care about shock anymore because they never had any intention of healing others in the first place, and without a roundtime, could still just go hunting, heal themselves, and summon help whenever needed. Gives a new meaning to the title Battle Empath.

Oh! I know, how about the title Self-Healing Warlord? That's got a nice ring to it.

So where's the line going to be drawn at?

Also, I didn't intend to start playing again and embroil myself in politicking, but I had to say something, maybe it's because I've been gone for so many years while this was all gradual to everybody else, it comes as a huge surprise to me.

Beckah
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Re: Killing (AKA Self-Healing Warlord) on 07/11/2008 07:40 PM CDT
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<<So obviously strangling someone would be, using a sword to kill someone is, rubbing poison on someone is, but where does it stop? The empath has a choice whether or not to summon this being, and chooses to do so, with the intent to kill someone. All the fine tuned empathy should be whomping them in the head at some point along the line here for choosing to kill someone who is not a threat to that person.>>

You're making it too conscious. The Shock reflex is triggered at a subconscious level at the instant a direct attack is attempted; there is no premeditation in Empathic Shock. It is not "intent" that does it, but rather "attempt". The directness is the answer to your question of where the line is drawn. Indirectly attempting to cause harm does not cause Shock (such as summoning something you fully expect to harm things), but directly attempting to do so does. It's basically a question of what triggers the reflex, and there is the answer. There really is not a moral component even from an IC perspective. Perhaps individuals can introduce one to their thinking, but Empathic Shock does not care what the Empath is thinking on the conscious level.

In the case of our friendly neighborhood avenger, it goes something like the. The Empath's action is to summon the avenger. This is, in and of itself, completely harmless to everyone; it is not a focused and direct attempt to harm something. Nobody will ever be injured by an Empath preparing GS and entering the CAST AVENGER command. After the summoning, it is the actions of the avenger which can result in harm. These actions, while being from a mechanics standpoint dependent on what the Empath is doing, are conceptually completely autonomous.

<<I'm just envisioning an Empath that doesn't care about shock anymore because they never had any intention of healing others in the first place, and without a roundtime, could still just go hunting, heal themselves, and summon help whenever needed.>>

While the exact details of what would be lost haven't been revealed to us, some things have been. The stun will indeed eventually go away completely with enough Shock built up. At that point, anything that deals with Empathy will be lost. All spells that depend upon the caster being Empathic will be lost, as well. In principle, this does not include the healing spells, but we'll see what happens. Guardian Spirit will be lost to a completely insensitive empath, since being Empathic is a requisite for the summoned beings' willingness to aid the caster.

Thanks,
-War Healer Karthor
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Re: Killing (AKA Self-Healing Warlord) on 07/11/2008 11:10 PM CDT
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>>I understand Empathic Shock

Clearly you don't.

Karthor is right on the money.

Shock is a completely physical reaction; it has no moral basis whatsoever, ICly or OOCly.


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Re: Killing (AKA Self-Healing Warlord) on 07/11/2008 11:44 PM CDT
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>>While I'm pondering down this line, can someone tell me with the proposed new changes to shock if the horrendously long roundtime will be going away when you hurt/kill something?

This depends on what your shock level is at. If you did your first shock-inducing action, then the shock 2.0 penalties will be identical/similar to the shock 1.0 penalties--massive RT, severe, stun, and so on. The only difference is that the instant and total loss of empathic ability will no longer be in effect and so despite being shocked you might still have 100% effective ability.

However, if you went on a 24-hour killing spree and managed to rack up an impressive 900 deaths fending off some invasion like poor Bartling did at the Crossing Lighthouse, your penalty will be decidedly less than what it was on that first swing.

Rate of decay is on the order of many (tens of) thousands of actions, however, so whether you are piling it on or taking it off it's going to be a real pain in the butt to do shock-related stuff.

J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
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Re: Killing on 07/12/2008 12:04 AM CDT
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>I am not interested in killing anyone but I've heard that some empaths can kill without shock.

As Karthor has explained quite comprehensively, avengers killing people is not the same as Empaths killing people. It's completely unrelated to any shock issue so it didn't even enter my mind when answering before that you were talking about avengers instead of Empaths.

An Empath could be the most devious, deceitful, scheming, malicious, manipulative, and evil person on the planet, and none of that would trigger shock. But merely swatting a fly will.

~ Player of Farman et al.

http://www.elanthipedia.com/wiki/Main_Page
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Re: Killing on 07/12/2008 12:15 AM CDT
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Nissa's Binding needs nerfed if empaths are going to be killing people without consequences.


- Mazrian
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Re: Killing on 07/12/2008 12:25 AM CDT
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>>Nissa's Binding needs nerfed if empaths are going to be killing people without consequences.

Pretty sure Armifer has already stated that this will be happening, but I can't find the cite. I'm almost certain, anyway.

Also, a tip: being hit a few times while unconscious will wake someone who is sleeping, and as far as I know this is true with all types of unconcsiousness, except maybe the kind that results from spars. It works for NB and clout anyway, I first noticed this phenomenon when using clout with my Thief.

It just doesn't message the person when they wake up, so unless they're paying very close attention they might lie there being wailed on by the avenger when they're actually awake.

Personally, I hope they fix the stuff that's broken or needs adjustment before they go nerfing stuff. (Manipulate and the healing system come immediately to mind.) It would be a bit maddening if they nerfed our "Best" (read: most hax) spell and didn't fix a bunch of the other crap that is wrong with the guild right now. (In other words, keep your logic away from my OP empath hoodoo.)


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Re: Killing (AKA Self-Healing Warlord) on 07/12/2008 06:44 AM CDT
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Karthor did a nice job of explaining it. With regard to the quest, Obs has said that unlike now where shock times down as you continue to play once you max out on Shock you will have to go on the quest to start the process of recovering.

Lorz has been exploring Shock some recently. I have a character that lived with it for about a year RL. Even now you can continue hunting, but you forfeit the ability to heal as well as a number of other things. The character has IC reasons.

I suspect all our spells will see a decline under the re-write, as in progressively harder to cast and eventually we won't be able to.

Asbhuan in Plat
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Re: Killing on 07/12/2008 12:01 PM CDT
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>Pretty sure Armifer has already stated that this will be happening, but I can't find the cite. I'm almost certain, anyway.

Yep. Although I think the SvS contest is a bit wacky, personally. So even if it is brought in line with other SvS spells in effect, good luck winning the defensive contest.

Case in point, my Gnome can win SvS vs Paladins and non-dancing Barbarians with 80+ stamina. He has 35 stamina. Discipline is weighted pretty heavily in that contest, heh.
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Re: Killing (AKA Self-Healing Warlord) on 07/12/2008 01:25 PM CDT
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The sleeping a person and then advancing on them with an avenger summoned is not the only way empaths can kill. Some drag dying individuals out of the guild and then ban them, or refuse to heal with out garutee of an acceptable tip, another form of indirect killing. At least, in using an avenger, you are activly engaged in some type of combat or the situation in general, dragging random people just means you are a jerk.


Mean people suck... be nice!
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Re: Killing (AKA Self-Healing Warlord) on 07/12/2008 02:21 PM CDT
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>>Some drag dying individuals out of the guild and then ban them, or refuse to heal with out garutee of an acceptable tip, another form of indirect killing.

That isn't the Empath's fault and certainly can't be chalked up to "indirect killing."

1. It takes two Empaths to ban someone from the guild.
2. You can't ban someone if they aren't actually in the guild.
3. Avoid !drag
4. Refusing to heal isn't killing, especially in the Crossing Empath guild when there's a hospital two rooms away. People are just too cheap, lazy and entitled to use the hospital. Anyone who dies in the Empath guild begging for healing is just dumb.
5. Some people just aren't nice. Szrael is one of those people.

I'm not sure if this was brought up due to Szrael's killing of some chick outside the Empath guild a few days ago, so here's a little backstory:

1. The person was popping boxes in the guild, thus endangering everyone in the room.
2. The person refused to go outside even when asked politely, so Szrael bodily removed her.
3. The person refused to stay outside and insisted on popping her boxes in the main room of the Empath guild.
4. Szrael then dragged her back out. The person advanced Szrael and started attacking, casting spells, etc.
5. Szrael's avenger then killed the person (hi, don't advance empaths with avengers out, it's bad for your health.)

Szrael isn't very nice but she almost always has a somewhat good reason for the things she does. I have a lot of fun playing a mean Empath, although she's not quite yet a self-healing warlord. Someday, maybe.


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Re: Killing (AKA Self-Healing Warlord) on 07/12/2008 02:59 PM CDT
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With the new teaching system half the people in the guild are popping boxes, juggling, and otherwise cluttering up room with AFK scripting half the time making it really hard to heal. Synamon was dragging AFK folks out to keep her head from exploding from all the noise.

The person I was referring to told and entriely different story to all who would listen. So, apologies for the reference to that incidence.

I totally understand that Szrael is a mean empath (and have to respect it secretly) but Synamon is a bleeding heart 99% of the time. Completely opposite approaches. If she gets an avenger ( or a really helpful thief) after some one, something has really ticked her off.
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Re: Killing on 07/12/2008 03:26 PM CDT
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One other thing: Szrael has been trying, for a while, to get people to use the west-most room in the Empath guild (the INFIRMARY) as a place to go for healing, instead of the main room. The mana in the west room is a lot better for people with low-level PP, so I'm not sure what else we can do to entice people to use the infirmary for healing and the main room for socializing.


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Re: Killing on 07/12/2008 05:15 PM CDT
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>One other thing: Szrael has been trying, for a while, to get people to use the west-most room in the Empath guild (the INFIRMARY) as a place to go for healing, instead of the main room. The mana in the west room is a lot better for people with low-level PP, so I'm not sure what else we can do to entice people to use the infirmary for healing and the main room for socializing.

Cool deal. I try to sit over there whenever I'm in the guild. Ah the infirmary days.

-Thief Clemency L'Envers
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Re: Killing (AKA Self-Healing Warlord) on 07/12/2008 11:00 PM CDT
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>or refuse to heal with out garutee of an acceptable tip, another form of indirect killing.

Wow. Just--wow.

I guess the critter/sparring partner who actually inflicted those wounds doesn't have anything to do with it? We're murderers now, if we go off duty?

~ Player of Farman et al.

http://www.elanthipedia.com/wiki/Main_Page
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Re: Killing (AKA Self-Healing Warlord) on 07/14/2008 12:14 AM CDT
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Gang,

Last I looked this is for basic Q & A in regard to the guild.

Let's take the general discussion to the general discussion folder, and the conflicts over to the conflicts.

I would hate to see a novice's questions missed with the rest of the chatter.


Annwyl
Senior Board Monitor

If you've questions or comments, take it to e-mail by writing Senior Board Monitor DR-Annwyl@play.net, or Message Board Supervisor DR-Cecco@play.net.
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