Heyo!
A few tweaks to the three "new" healing spells are now live in Platinum and Prime, with TF following tomorrow if nothing major breaks.
- Heal Wounds -
The mana cap for the spell has been increased by a single point. This is primarily just a bug fix to allow the spell to reach 100% of its full potential, instead of just a measly 98%.
- Heal Scars -
The minimum prep has been reduced slightly, and the mana cap has been dropped from 99 to 87. This means the spell will not be quite as draining as before for the same results, but not by a large amount.
- Heal -
This spell will now grant fresh wounds in critical areas (head, neck, chest, back, and abdomen)higher priority than wounds in non-critical areas, and likewise higher priority than scars. Nerve damage will be higher priority than non-vital areas, but not as high as vital areas. This should help with emergency healing. Note that it does not mean that a scratch on your chest will be higher priority than a gushing arm wound. What it does mean is that if a chest wound and an arm wound are both in the same general damage range, the chest wound will take priority.
I know quite a few people are not happy with how much mana the new HS requires. Although I reduced it slightly, I do not intend to reduce it more at this time because we have some other changes coming that may make the existing costs more palatable.
- GM Dartenian
If you think you can do a thing or think you can't do a thing, you're right. - Henry Ford
This message was originally posted in The Empaths, Magic and Empath Spells. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=23&topic=16&message=3460