Re: Shocking Debilitation on 06/09/2014 03:13 PM CDT
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Just because you understand the feelings of others, and can feel their pain doesn't mean that you care one bit that they are hurting. You could delight in it even. You know, even if you can't directly feel the pain, that slicing someone's arm off with a sword hurts them but you still do it. Likewise with (some) empaths.

It's the old supernatural ability vs. moral choice debate that has been countered several times by GMs. I certainly don't want to see us ever be GSIV empaths but I do love that things are moving away from the huggy-bear pacifist-monk-in-glittery-dresses RP rut that the guild was stuck in for so long. Though that is, as Caraamon said, a player creation and assumption rather than actual lore.

And this, is a quote good enough for a signature:

"Melete should correct me if I'm wrong, but I think there's one central concept to really go into reading Empath stuff:

Empathy doesn't make people nice." - Armifer


-= Alesche =-
Mountain Elf - Historian - Free Empath of the Crystal Tower
Heavy RPer Looking for Connections!
AIM: DRAlesche
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Re: Shocking Debilitation on 06/09/2014 03:26 PM CDT
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>>This is why I'm generally against anything that nudges empaths into more action oriented roles (currently: manipulate and warrior.) It's very anti-thematic. There are several other reasons, but I won't derail the thread with them. I'm just saying that I *really hope* that Empaths aren't putting out hits on anyone in the lore.

I don't think that "empaths are nice people" was in the lore to begin with.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Shocking Debilitation on 06/09/2014 05:36 PM CDT
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>>Jhaliascleric: Ok, so, I suppose the next question is why do the powers that be really dislike Empathy/Thanatology going to completion?

As far as Empaths' Guild is concerned, this decision was motivated by a desire for self-preservation in the wake of Jomay and the empathic plague that she may have spread. If the guild was to survive, it needed to sanitize its image. Accordingly, empathy would be limited to the ability to transfer injuries.

The guild leaders attempted to eradicate all other knowledge from the public record and divided the secret lore among themselves, so that no one person possessed all of the knowledge. Rank-and-file Empaths were taught only about transference so that they could be regarded as mere healers that posed no threat to the public.

Since that's the image the guild wanted to project, it attracted a lot of "nice" people with pacifist leanings. That PR campaign, combined with empathic shock and the very restrictive view of empathy, probably explains why a lot of the early player Empaths were "nice, pacifistic doctors who would never harm small woodland animals." Additional, people tend to confuse the concept of supernatural empathy with the everyday meaning of the word.


>>Stellarmagus: An empath intentionally harming another, even indirectly, shows a distinct lack of empathy in the literal sense of the word. This is why I'm generally against anything that nudges empaths into more action oriented roles (currently: manipulate and warrior.) It's very anti-thematic.

That's a good illustration of the misunderstanding of supernatural empathy. In the everyday sense, when we describe someone as empathic, we mean that he understands another person's feelings by putting himself in that person's shoes -- and usually that he feels sympathetic or compassionate as a result. Supernatural empathy doesn't really have anything to do with people's feelings. It is a breaking down of the barrier that separates two beings, allowing the Empath to sense and manipulate life essences. (As an extreme example, the First Empaths could not tolerate being around other people due to their godlike empathy. That doesn't sound very caring at all.) As a practical matter, Empaths try to avoid being the direct agent of harm, because it overloads their empathic senses, causing pain and a loss of empathic sensitivity. It's not uncommon for Empaths to eschew violence as part of their moral code, but that's the players' choice and not something the guild imposes on them.

>>Stellarmagus: I'm just saying that I *really hope* that Empaths aren't putting out hits on anyone in the lore.

The Empath guildleaders are not people you'd want to cross. They have a history of making people disappear when they delve too deeply into empathy. One of the interesting things about Empath lore is the untapped potential of empathy (and the brutal censorship of anyone who jeopardizes the guild's carefully manufactured façade by trying to realize it). You don't expect this kind of thuggish, close-minded behavior from something named the "Empaths' Guild."



You feel your Heart Link with a mug of zombie's revenge fade away.

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Re: Shocking Debilitation on 06/09/2014 05:42 PM CDT
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>They hate competition?

So do all of them have empathy? Is empathy a requisite for being one of them, or is empathy something they've developed?

This conversation is reminding me a bit of the book Fire Upon the Deep, wherein Transcendental Consciousnesses exist in the outer rim of the galaxies, and describing their antics to lesser beings is like telling an ant about existentialism.



But yeah, I get that experiencing others feelings isn't the same as caring about them. In some ways, I could see it being a reason to not be nice.
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Re: Shocking Debilitation on 06/09/2014 05:45 PM CDT
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I can also see 'Godlike Empathy' as being particularly hostile, as proximity to induce such Empathy meant consciousnesses merge/blend/mix. I imagine being around others felt like... an extreme violation of personal space/being, to the point of your sense of self being lost or overtaken.

I imagine they weren't exactly passive in this struggle when encountering one another?
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Re: Shocking Debilitation on 06/09/2014 05:51 PM CDT
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>>So do all of them have empathy? Is empathy a requisite for being one of them, or is empathy something they've developed?

Who knows? I mean, none of the First Empaths ascended into literal worshiped godhood. I mean, they'd have to have brainwashed the entire society and write themselves into mythic history to do that, and that's just hilariously out of proportion with anything they could've done.

Right? ...right?

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Shocking Debilitation on 06/09/2014 06:56 PM CDT
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>>So do all of them have empathy? Is empathy a requisite for being one of them, or is empathy something they've developed?

Who knows! I think they just really hate competition.

>>I mean, they'd have to have brainwashed the entire society and write themselves into mythic history to do that, and that's just hilariously out of proportion with anything they could've done.

>>Right? ...right?

See, this is why Armifer is the worst. Because he's the best.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Shocking Debilitation on 06/09/2014 07:38 PM CDT
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Never said anything about empaths being nice. That would just be stupid to assume. Apparently what I have been misunderstanding though, is that Empathy has nothing to do with emotions (lol). I'd been operating under the assumption that empaths (in lore, not in mechanics) can literally feel the things that other people feel, physically and emotionally. Granted, game mechanics wise it's really only (partially) possible to do the physical portion of it.

Where can I read more about empath lore (preferably with the date the lore was established if possible, so I can know when things were made as they are?) Thematically, I always really liked the notion that an empath, as someone who is capable of truly feeling as others feel, would become as others are. "I feel as you feel," so to speak. This, superficially at least, would suggest that the only time an Empath would be okay with another coming to harm is if the person being harmed (and probably everyone else present) is also okay with being harmed. Again, "I feel as you feel." If an Empath were in the company of someone who wanted to be harmed, the Empath would probably also want to be harmed. That's at an extreme level of empathy, anyway.

I've always felt that empathic shock should be scaled according to how skilled at empathy a person is, btw. The more empathic you are, the easier it is to be severely shocked. But that's another idea, for another thread.
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Re: Shocking Debilitation on 06/09/2014 07:41 PM CDT
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Empathic identity crises ftw.
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Re: Shocking Debilitation on 06/09/2014 08:53 PM CDT
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>Who knows? I mean, none of the First Empaths ascended into literal worshiped godhood. I mean, they'd have to have brainwashed the entire society and write themselves into mythic history to do that, and that's just hilariously out of proportion with anything they could've done.

Huuuuuuuuuh. I remembering having great conversations about what came first/what gives what power, the Sigils&Constellations or the Immortals that are symbolized by them. I'm glad to see that maybe Transcended Empaths might also have had a hand in cosmic meddling.

I'm not familiar with the long standing lore/history of DR; out of curiosity Armifer, have you been on board with crafting this stuff since the beginning?
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Re: Shocking Debilitation on 06/09/2014 09:29 PM CDT
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>>I'm not familiar with the long standing lore/history of DR; out of curiosity Armifer, have you been on board with crafting this stuff since the beginning?

Nope. I've only ("only") been a GM for ten years as of a few months ago.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Shocking Debilitation on 06/09/2014 09:45 PM CDT
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>>Stellarmagus: Where can I read more about empath lore (preferably with the date the lore was established if possible, so I can know when things were made as they are?)

Empathy lore is fairly scattered, and you have to put the pieces together yourself. Some of it seems to be deliberately ambiguous.

Primary Sources
Jomay's Story: https://elanthipedia.play.net/mediawiki/index.php/Jomay%27s_Story

Khalo: A Student's Primer: https://elanthipedia.play.net/mediawiki/index.php/Khalo

Archivist document (6/10/2003) on the regrets of the First Empaths: https://elanthipedia.play.net/mediawiki/index.php/Post:Archivist_document_-_6/10/2003_-_23:51:06

interview with Salvur (8/25/2012), discussing the nature of empathy and empathic shock: https://elanthipedia.play.net/mediawiki/index.php/Post:An_Interview_with_Empath_Researcher_Salvur_-_08/25/2012_-_23:17

Secondary Sources

my summary of the events leading up to shift being made illegal: https://elanthipedia.play.net/mediawiki/index.php/Shift_Debacle



You feel your Heart Link with a mug of zombie's revenge fade away.

Vote for DragonRealms on Top MUD Sites: http://www.topmudsites.com/vote-DragonRealms.html
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Re: Shocking Debilitation on 06/09/2014 10:57 PM CDT
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All hail Elanthipedia! :P



Weapons for Sale:
http://www.elanthipedia.play.net/mediawiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
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Re: Shocking Debilitation on 06/10/2014 04:28 AM CDT
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>>An empath intentionally harming another, even indirectly, shows a distinct lack of empathy in the literal sense of the word. This is why I'm generally against anything that nudges empaths into more action oriented roles (currently: manipulate and warrior.) It's very anti-thematic. There are several other reasons, but I won't derail the thread with them.

The Empath Khalaen certainly have an interest in perpetuating the idea that Empaths all are cheerful pacifists who disdain action oriented roles. Quite a lot of effort has gone into maintaining this facade. It is only recently, due in part to the Empaths' role in dealing with Lyras has that facade begun to crack. More and more Empaths have started to realize that Empaths and Empathy are capable of much more than their leadership is willing to acknowledge, and many have begun to chafe at the idea that they're being deliberately held back and stunted.

>>I'm just saying that I *really hope* that Empaths aren't putting out hits on anyone in the lore.

I'm not sure how I'd rank Empaths on a shadiness scale, among all the guilds, but they're definitely in the top three.

>>I don't think that "empaths are nice people" was in the lore to begin with.

Well, no. But I mean, the guild does have an interest in perpetuating that idea. It just isn't, you know, true. <g>

Melete
Nature, it seems, is the popular name
for milliards and milliards and milliards
of particles playing their infinite game
of billiards and billiards and billiards.
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Re: Shocking Debilitation on 06/10/2014 04:33 AM CDT
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Also, to get back to the original topic a bit, I have updated Anther's Call to no longer be shocking. You can tell if a spell is shocking by prepping it and then PERCEIVING.

The sorcery updates also introduced a bug which allowed Empaths to cast shocking sorcerous spells without receiving shock, this has also been fixed. I don't think it was out there long enough for too many people to run into it, but empathic murderous sorcerous non-shocking rampages are no longer a thing, for anyone keeping track.

Melete
Nature, it seems, is the popular name
for milliards and milliards and milliards
of particles playing their infinite game
of billiards and billiards and billiards.
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Re: Shocking Debilitation on 06/10/2014 08:09 AM CDT
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>Also, to get back to the original topic a bit, I have updated Anther's Call to no longer be shocking. You can tell if a spell is shocking by prepping it and then PERCEIVING.

Awesome, thank you Melete. The turn around on that was so fast I hadn't even had a chance to pick up a different spell for training sorcery... Would it be possible to get an update on what debil spells will be shocking, or is that PAFO?

You GMs, distracting us with interesting lore while you quickly iron out minor bugs... Cleverclever.
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Re: Shocking Debilitation on 06/10/2014 10:17 AM CDT
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"I'm not sure how I'd rank Empaths on a shadiness scale, among all the guilds, but they're definitely in the top three."

:(
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Re: Shocking Debilitation on 06/10/2014 10:25 AM CDT
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The Empaths and the Moon Mages are engaged in a secret war to determine which gets to be shadier and less ethical than the other.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Shocking Debilitation on 06/10/2014 10:43 AM CDT
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Both currently think they're winning.

Given how society views the two of them though I don't think it's actually hard to say which one has a better PR machine.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Shocking Debilitation on 06/10/2014 11:05 AM CDT
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>>"I'm not sure how I'd rank Empaths on a shadiness scale, among all the guilds, but they're definitely in the top three."

>>:(

The fun part of them being in the top three is that your character can live in happy obliviousness, because unless a character is really trying to look into what's going on, they're never going to see it.

Way to take the blue pill.

>>The Empaths and the Moon Mages are engaged in a secret war to determine which gets to be shadier and less ethical than the other.

Currently wondering if Necros count as shady, even though the concept of a guild of them is a bit under wraps, while also lamenting the Thieves for losing the shade-olympics.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Shocking Debilitation on 06/10/2014 11:12 AM CDT
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I'd assume Thieves weren't being counted in the top three because, let's face it, the Thieves don't really hide what they do from their own members. They're Thieves. It's right there in the guild name.

They're not shady, they're criminals.

Necromancers get away with their manipulative shady stuff because, well, if they aren't getting away with it they're burning alive. So maybe that doesn't count.

Empaths get away with it because they have enough of a PR department going on that most people, public and guildmembers, just have no idea there's anything to even question.

Moon Mages get away with it because no one understands what they're doing and if they did understand it might well break their minds.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Shocking Debilitation on 06/10/2014 11:25 AM CDT
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I was assuming flat out anti-social guilds were out of the running since that isn't shady so much as actively hostile to society.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Shocking Debilitation on 06/10/2014 11:50 AM CDT
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Now I'm wondering who the third guild is. Guessing it might be Paladins or Clerics.

I figured it might have been Necros in the lens of "well, people know Necros exist, but they probably don't know there is a structure proactively training/fostering their development"



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Shocking Debilitation on 06/10/2014 12:17 PM CDT
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"The fun part of them being in the top three is that your character can live in happy obliviousness, because unless a character is really trying to look into what's going on, they're never going to see it.

Way to take the blue pill."

The frowny face is more a response to the direction Empathy has taken since the early days. I don't remember exactly when the guardian spirit spell was put into the game, but I remember always feeling like it really didn't thematically fit the guild. Then there was shifting, and now manipulate. I always saw empathy as being an internal change, not a method of changing others. That was one of the really cool things about Empaths - they could only technically heal themselves. Apparently though, the guild was taken in a direction that makes Empaths actually capable of more and more external change (or even outright aggression,) which, in my opinion, detracts from their appeal quite significantly.

I'm almost certainly in the minority there, though. Besides, I can see why that direction would have become more and more necessary as there became fewer and fewer people to heal. I remember the days when the infirmary in the Crossing Empath guild was an absolute madhouse around the clock, and senior players would thump/remove people who were being disruptive in there because the scroll was so bad. Back in the days when pretty much everyone universally defended the empaths because they were mostly incapable of doing it for themselves, and not tipping them was extremely bad form.

Coming back to the game after quite a few years away, I'm saddened to see what's become of the guild. That and removal of the starry road are my only two really big complaints (most all the other changes are awesome!) C'est la vie, I suppose. Not sure what I'd have done differently, honestly.
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Re: Shocking Debilitation on 06/10/2014 01:51 PM CDT
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>Coming back to the game after quite a few years away, I'm saddened to see what's become of the guild. That and removal of the starry road are my only two really big complaints (most all the other changes are awesome!) C'est la vie, I suppose. Not sure what I'd have done differently, honestly.

Weird; I think giving Empaths some bite and sturdiness has breathed new life into the guild. It solidified the point that Empaths shouldn't just be giggling, tittering doctors who just love taking peoples wounds like most people were RPing them. GS thematically fits just fine; I'm actually glad they didn't take the route of having a cyclic that needed to be held that, say, just let Empaths attack critters.

And the starry road was... not a good thing, given the ongoing evolution of the game.

>Now I'm wondering who the third guild is. Guessing it might be Paladins or Clerics.

Given some of the descriptions of Clerics as shredding souls, yeah, probably them. Although that may have been a Necromancers description. Which doesn't make it wrong... But yeah.
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Re: Shocking Debilitation on 06/10/2014 02:03 PM CDT
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>>>> Now I'm wondering who the third guild is. Guessing it might be Paladins or Clerics.

Maybe Traders? We haven't seen their magic lore just yet.
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Re: Shocking Debilitation on 06/10/2014 02:16 PM CDT
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"It solidified the point that Empaths shouldn't just be giggling, tittering doctors who just love taking peoples wounds like most people were RPing them."

Oh, I'm not arguing that the guild lacked gravity. I just feel a better way to have gone would have been to emphasize the sacrifices that they make, rather than downplaying them by giving the guild teeth. Just tossing an idea out there, but I'd have given serious consideration to making transference more painful and slow and debilitating than it currently is. Expanded on the horror of taking someone else's problems and making them your own, and of losing your identity in a sea of otherness. It kills me to see Empaths these days who actively encourage other people to harm themselves so that they can get some Empathy exp. Manipulate is a reasonable alternative, but ultimately a step in the wrong direction, imo.

Anyway, that's all water under the bridge and probably better off in a separate thread. If I'm ever in the mood I'll make one. It's something I'd at least like to discuss as a hypothetical, since it's fairly obviously too late to change it.
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Re: Shocking Debilitation on 06/10/2014 03:39 PM CDT
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>>It kills me to see Empaths these days who actively encourage other people to harm themselves so that they can get some Empathy exp.

This is still considered mech abuse and should be avoided (Setting aside the jarring rp). It's just very hard to police.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Shocking Debilitation on 06/10/2014 03:44 PM CDT
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>>DR-Melete: You can tell if a spell is shocking by prepping it and then PERCEIVING.

Thanks!


>>Stellarmagus: I just feel a better way to have gone would have been to emphasize the sacrifices that they make, rather than downplaying them by giving the guild teeth. Just tossing an idea out there, but I'd have given serious consideration to making transference more painful and slow and debilitating than it currently is. . . . It kills me to see Empaths these days who actively encourage other people to harm themselves so that they can get some Empathy exp.

The practice of begging people to injure themselves (or offering to injure yourself) for empathy experience has always struck me as being jarringly OOC. For example, this is a conversation I recently witnessed:


[Empath] sweetly says, "I need some wounds."

[Moon Mage] says, "Let me see if I can blow my arms off for you."

[Moon Mage] says, "Give me a sec."

You ask [Moon Mage], "Were you nuts before you became a Moon Mage, or did that come later?"

[Moon Mage] says, "Comes with the territory I guess."

[Moon Mage] says, "I can fry my nerves real quick if you want those ..."

[Moon Mage] says, "Be right back."

[The Moon Mage leaves and returns with wounds.]

[Empath] sweetly says, "All good."

[Empath] sweetly says to [Moon Mage], "Thanks darlin."

[Moon Mage] says, "Welcome. Give me a few more rois and I'll see if I can't blow these arms off for ya."

You exclaim, "Loony Moonies!"


However, I don't think that changing the lore of empathy would make players stop doing this, as the players who engage in this behavior are not basing their decisions on lore. (The process of transference is already described as being agonizing, with Empaths involuntarily crying out in pain throughout the process.)

I think this would be better addressed by enforcing mech abuse policy.



>>I hang at the empath guild a lot: I don't see how its any easier than the folks that pincushion each other, blow traps on purpose, or intentionally backlash spells upon empath request.

"All of these are mech abuse and can result in warnings. Don't do it." --DR-Raesh


POLICY 5

Examples of serious bug abuse: Disconnecting from the merchant manager to avoid paying the purchase price of an item; finding a "feedback loop" with spells or mana points, which allows spells to be cast multiple times with little or no cost; repeatedly injuring yourself (or another character) in order to generate experience for an empath or cleric; finding a special circumstance in which to use a potion whereby its quantity is not decremented when it is used; abusing game mechanics to cause duplication of items or coins.



"Empathy doesn't make people nice." --GM Armifer

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Re: Shocking Debilitation on 06/10/2014 04:00 PM CDT
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>>The practice of begging people to injure themselves (or offering to injure yourself) for empathy experience has always struck me as being jarringly OOC.

I'm not going to weigh in on the game mechanics/bug abuse (mainly because I agree that it is), but keep in mind that these are the same people who shove their faces into boxes of snakes in order to maybe get a crossbow bolt.

Given how many reasonable, non-mech abusing ways there are to be legitimately injured, it's kinda silly to be so blatantly game abusing about it. You'd think a GM would have difficulty telling the difference between people legitimately sparring for the fun of it vs legitimately sparring for the fun of it and giving Empaths something to heal.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Shocking Debilitation on 06/10/2014 04:05 PM CDT
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Sarkranis - that's kind of why I'd have been in favor of making transference slower. If an empath can get pretty much all the exp they'd need for a while from just one reasonably injured patient, that'd have gone a long way towards addressing some of the concerns the guild faces as population dwindled. Combined with more expansion, both in lore and in mechanics, of how displacing or downright harrowing it can be to form a physical/emotional link with another being (and to always have other creatures feelings on the periphery of your senses), the guild could have kept its roots and still become very dark and gritty, without sacrificing that treasured place Empaths have (or used to have) in society.

Nowadays, I know a fair few people that are more annoyed by the majority of the guild than anything else. Makes it really sad to remember how special Empaths used to be, by and large, waaaay back in the early days.
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Re: Shocking Debilitation on 06/10/2014 04:14 PM CDT
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>>Teveshszat: I'm not going to weigh in on the game mechanics/bug abuse (mainly because I agree that it is), but keep in mind that these are the same people who shove their faces into boxes of snakes in order to maybe get a crossbow bolt.

Some players engage in risky behavior, because they get something out of it. It's a little more questionable when all you get out of blowing your arms off is empathy experience for someone else.

>>Teveshszat: You'd think a GM would have difficulty telling the difference between people legitimately sparring for the fun of it vs legitimately sparring for the fun of it and giving Empaths something to heal.

A good clue is when an Empath publicly gweths for people to spar outside the guild because she wants "wounds."


>>Stellarmagus: Sarkranis - that's kind of why I'd have been in favor of making transference slower. If an empath can get pretty much all the exp they'd need for a while from just one reasonably injured patient, that'd have gone a long way towards addressing some of the concerns the guild faces as population dwindled.

Healing experience is more generous than it used to be, and for high-level characters, the unity link does just that. (The experience from using unity is better than the experience you would get from individually healing each of those wounds the old-fashioned way.) But regardless of how generous the experience is, as long as the best way to learn is by healing other characters, some people are going to beg for wounds.


>>Stellarmagus: Combined with more expansion, both in lore and in mechanics, of how displacing or downright harrowing it can be to form a physical/emotional link with another being (and to always have other creatures feelings on the periphery of your senses), the guild could have kept its roots and still become very dark and gritty, without sacrificing that treasured place Empaths have (or used to have) in society.

I personally like the current lore and mechanics. I don't think I've talked to any Empath players (people who seriously play Empaths and not just use them as service mules for their alts) who would want to go back to being defenseless and dependent on other players for training and income.

There is nothing in the lore that prevents you from playing a character who focuses on sacrifice and the unpleasant aspects of forming links with others. (In some ways, that would be a refreshing change from the people who desperately beg for wounds.) There is nothing in the lore that prevents you from being a devout pacifist who recoils from the very idea of harming anything. Just don't pigeonhole the rest of us into those roles.



"Empathy doesn't make people nice." --GM Armifer

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Re: Shocking Debilitation on 06/10/2014 04:18 PM CDT
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>>This is still considered mech abuse and should be avoided (Setting aside the jarring rp). It's just very hard to police.

>>-Raesh

I had no idea that this was considered a policy abuse. Though it's obviously not being policed very hard at the moment it makes me happy to know that it is. The jarring OOCness of chopping people's arms off so empaths can lose their own arms for EXP and the various other things people do to hurt themselves is a key reason why I've left Crossing for the most part. I just can't stay in character in that environment.

I understand the desire for it, I've sat there with five other empaths and little to no patients for hours at a time too. But there has to be a better way. (In fact there is! It's just that telling friends to hurt themselves is the easier/quicker route.)

Also, as someone who became an Empath (and chose it as a main) in part for all the shadowy politicking and for the potential fun of challenging the norms and expectations of what it means to be an Empath: Huzzah for everything GM-Melete has said this thread :)


-= Alesche =-
Mountain Elf - Historian - Free Empath of the Crystal Tower
Heavy RPer Looking for Connections!
AIM: DRAlesche
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Re: Shocking Debilitation on 06/10/2014 05:44 PM CDT
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>>Some players engage in risky behavior, because they get something out of it. It's a little more questionable when all you get out of blowing your arms off is empathy experience for someone else.

My point is more that the hero class is rather bonkers as a whole, and this doesn't seem outside the bonkers spectrum.

>>A good clue is when an Empath publicly gweths for people to spar outside the guild because she wants "wounds."

That's kinda my point.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Shocking Debilitation on 06/10/2014 09:30 PM CDT
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>>Stellarmagus: Combined with more expansion, both in lore and in mechanics, of how displacing or downright harrowing it can be to form a physical/emotional link with another being (and to always have other creatures feelings on the periphery of your senses)

I don't think we've downplayed this at all. In fact, most of the newer healing techniques emphasize it, in both directions, and the majority of Empath GMPCs do as well. Players, however, can choose to ignore it, and they typically do. We can make your character collapse in agony due to the pain of his injuries, but we can't make anyone roleplay a realistic reaction to it. Remember, this is the same class of players who stick their faces into a nest of snakes in order to possibly receive crossbow ammo, kill themselves for cupcakes, and systematically slay homeless people for 'the experience'.

>>I had no idea that this was considered a policy abuse. Though it's obviously not being policed very hard at the moment it makes me happy to know that it is.

This is definitely, as Raesh said, still considered mechanics abuse. However, it's a tough thing to police because the behaviors themselves are not against policy, it's doing the behaviors specifically to generate wounds for an Empath that is. All people have to do is not explicitly state that they're doing it to generate wounds. So we could enforce the policy for a week or so until people learned to at least pretend to be doing it for some other reason, and then we'd be right back where we are now.

>>that treasured place Empaths have (or used to have) in society.

In my experience, this treasured place was quite superficial, and honestly I found that in many cases beneath that veneer of paternalistic benevolence, you'd find contempt. Granted, that's extremely rich ground for RP, but I do have to wonder if people who lament the Empaths' Guild former place in society ever seriously played one as their main character. We no longer support the combat/non-combat guild dichotomy for very good reasons.

Melete
Nature, it seems, is the popular name
for milliards and milliards and milliards
of particles playing their infinite game
of billiards and billiards and billiards.
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Re: Shocking Debilitation on 06/11/2014 12:53 AM CDT
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"Granted, that's extremely rich ground for RP, but I do have to wonder if people who lament the Empaths' Guild former place in society ever seriously played one as their main character."

My main (read: only) was an Empath for several months. Must have been oh, 12-13 years ago now? The grumpiest, most cantankerous old halfling Empath in the city. I have a problem though: I love all the guilds and races (except Prydaen :P) so I can never seem to stick with one character for very long ...
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Re: Shocking Debilitation on 06/11/2014 02:44 AM CDT
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>>DR-Melete: All people have to do is not explicitly state that they're doing it to generate wounds. So we could enforce the policy for a week or so until people learned to at least pretend to be doing it for some other reason, and then we'd be right back where we are now.

At least it would be a little less jarring. There is no attempt at subtlety right now. If this were scripting policy, it would be the equivalent of announcing that you are going to be lost in thoughts while you collect piles of rocks (as opposed to just quietly collecting piles of rocks, and other people having to infer that you are not paying attention).


>>DR-Melete: In my experience, this treasured place was quite superficial, and honestly I found that in many cases beneath that veneer of paternalistic benevolence, you'd find contempt.

One thing that quickly became obvious when the PHA was active is that the "respect" that many people claim to have for Empaths lasts only as long as the Empaths are accommodating.



"Empathy doesn't make people nice." --GM Armifer

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Re: Shocking Debilitation on 06/11/2014 08:31 AM CDT
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>>One thing that quickly became obvious when the PHA was active is that the "respect" that many people claim to have for Empaths lasts only as long as the Empaths are accommodating.<<

^TRUTH.

I loved being a PHA empath and the RP that evolved from it. Fizz died more times from getting killed by angry characters than he ever did from overhealing or critters. What a blast.

-Original player of Fizzickle

________________________________________________________________


"I only automatically kill players when they're asking for it or it's funny. Or both." ~GM Raesh
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Re: Shocking Debilitation on 06/11/2014 12:25 PM CDT
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PHA? I must have missed whatever that is ...
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Re: Shocking Debilitation on 06/11/2014 12:35 PM CDT
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The Professional Healer's Association: https://elanthipedia.play.net/mediawiki/index.php/Professional_Healers_Association

Nikpack
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