I'm just wondering, how can I prevent an empath touching me? The demeanor cold/reserved should do this, since there's NO information about what demeanor's do. Maybe someone can answer this though, why was avoid touch rolled into demeanor? I don't want to have to be cold or reserved to not be touched. I simply want to NOT get healed.
Why the blazes do I smell like sulphur?
Prevent healing...? on 05/12/2004 01:57 AM CDT
Re: Prevent healing...? on 05/12/2004 09:50 AM CDT
Re: Prevent healing...? on 05/12/2004 09:51 AM CDT
Re: Prevent healing...? on 05/12/2004 10:06 AM CDT
Re: Prevent healing...? on 05/13/2004 10:45 AM CDT
<<I would like an "avoid touch", I liked the avoid flags, as an empath, I am neutral to all but dislike those who heal me by accident.>>
I'll go one step further and say I'd like "avoid touch" because nothing annoys me more than going into the empath guild in Crossing (or in an area during an invasion or something) and getting healed by the ambulance chasers who simply touch everyone in the room, regardless of whether or not they wear a Healer title.
Sunfrost
I'll go one step further and say I'd like "avoid touch" because nothing annoys me more than going into the empath guild in Crossing (or in an area during an invasion or something) and getting healed by the ambulance chasers who simply touch everyone in the room, regardless of whether or not they wear a Healer title.
Sunfrost
Re: Prevent healing...? on 05/14/2004 12:40 PM CDT
Re: Prevent healing...? on 05/14/2004 12:50 PM CDT
Re: Prevent healing...? on 05/14/2004 02:34 PM CDT
Re: Prevent healing...? on 05/16/2004 02:11 AM CDT
That's one of the things I have problems with in the demeanor system. If you're set to reserved, for example, no Empaths can touch to heal you or anything, unless they're on your befriend list. Having something like a set command to allow or to not allow Empaths to heal you would be nice. I might want to be reserved, but I would still want Empaths to be able to heal me if need be, and I shouldn't have to change myself to neutral for that.
~Jen,
Player of a Prydaen Prophet.
~Jen,
Player of a Prydaen Prophet.
Re: Prevent healing...? on 05/16/2004 05:09 PM CDT
<<I might want to be reserved, but I would still want Empaths to be able to heal me if need be, and I shouldn't have to change myself to neutral for that.>>
You don't know, IC, whether that stranger is reaching out to touch you for any particular reason. So it makes sense to me that as a reserved or cold person, you would avoid the touch. My empath certainly doesn't want to be touched by strangers unless their intent is absolutely clear, at which point they get befriended to neutral.
Of course, immediately after they're done I clear my friends list. Wouldn't want to accidentally get hugged or something. :)
You don't know, IC, whether that stranger is reaching out to touch you for any particular reason. So it makes sense to me that as a reserved or cold person, you would avoid the touch. My empath certainly doesn't want to be touched by strangers unless their intent is absolutely clear, at which point they get befriended to neutral.
Of course, immediately after they're done I clear my friends list. Wouldn't want to accidentally get hugged or something. :)
Re: Prevent healing...? on 05/16/2004 06:53 PM CDT
Re: Prevent healing...? on 05/16/2004 06:55 PM CDT
>You don't know, IC, whether that stranger is reaching out to touch you for any particular reason.
But if I walk into a room and say "Can I be healed please?" then I am expecting someone to touch me. Sure, I can change my demeaner for 2 minutes and change it back, but why should my character have to change how he feels about everyone just to be healed?
Sgt. Raydell D'Rougus of the Zoluren Cavalry, et al.
"Join the army, meet interesting people, kill them." ~ Graffiti at Bromley
"Only the dead have seen the end of war." ~ Plato
But if I walk into a room and say "Can I be healed please?" then I am expecting someone to touch me. Sure, I can change my demeaner for 2 minutes and change it back, but why should my character have to change how he feels about everyone just to be healed?
Sgt. Raydell D'Rougus of the Zoluren Cavalry, et al.
"Join the army, meet interesting people, kill them." ~ Graffiti at Bromley
"Only the dead have seen the end of war." ~ Plato
Re: Prevent healing...? on 05/16/2004 07:31 PM CDT
>Raydell's post.
Bingo.
I'd rather have an Empath's touch be set in avoids somewhere to overrride demeanor.
> I dislike demeanors because they impose actions upon our characters. If I want to smile and hug someone, I'll type it myself, automated emotes lose all meaning in my opinion. I really believe the avoids should be completely independent of demeanor, avoid touch among them.
I severely hate this also. I just tend to ignore the second half of most of the verbs, the ones that FORCE you to do something.
One of the major rules of RPing is not to force other people into doing things through your actions... this just totally nukes that rule.
~Jen,
Player of a Prydaen Prophet.
Bingo.
I'd rather have an Empath's touch be set in avoids somewhere to overrride demeanor.
> I dislike demeanors because they impose actions upon our characters. If I want to smile and hug someone, I'll type it myself, automated emotes lose all meaning in my opinion. I really believe the avoids should be completely independent of demeanor, avoid touch among them.
I severely hate this also. I just tend to ignore the second half of most of the verbs, the ones that FORCE you to do something.
One of the major rules of RPing is not to force other people into doing things through your actions... this just totally nukes that rule.
~Jen,
Player of a Prydaen Prophet.
Re: Prevent healing...? on 05/16/2004 08:21 PM CDT
<<One of the major rules of RPing is not to force other people into doing things through your actions... this just totally nukes that rule.>>
Please note: I am not opposed to an 'avoid touch' option. It would be fine with me if we had one, and I'm also fine without one.
But I like to argue about demeanors, because I like them a lot. It isn't forced at all, in my opinion, because I chose my demeanor. In fact, it STOPS others from forcing actions on me - I can stop people from rubbing me, hugging me, etc... and I was really glad upon my return to see that the system has given me a way to stop people from forcing actions upon my character.
Please note: I am not opposed to an 'avoid touch' option. It would be fine with me if we had one, and I'm also fine without one.
But I like to argue about demeanors, because I like them a lot. It isn't forced at all, in my opinion, because I chose my demeanor. In fact, it STOPS others from forcing actions on me - I can stop people from rubbing me, hugging me, etc... and I was really glad upon my return to see that the system has given me a way to stop people from forcing actions upon my character.
Re: Prevent healing...? on 05/16/2004 08:53 PM CDT
<<But I like to argue about demeanors, because I like them a lot. It isn't forced at all, in my opinion, because I chose my demeanor.>>
The key word here is choose. If it's your choice that's great but force us into a situation which is contrary to how we wish to RP our characters just to avoid certain actions is (in my opinion) a bad thing. I'm not suggesting we get rid of demeanors, setting demeanor to neutral is sufficient for me. I'm arguing against having reasonable things like avoiding touches tied to a system which is not good for everyone.
The key word here is choose. If it's your choice that's great but force us into a situation which is contrary to how we wish to RP our characters just to avoid certain actions is (in my opinion) a bad thing. I'm not suggesting we get rid of demeanors, setting demeanor to neutral is sufficient for me. I'm arguing against having reasonable things like avoiding touches tied to a system which is not good for everyone.
Re: Prevent healing...? on 05/16/2004 09:09 PM CDT
<<But I like to argue about demeanors, because I like them a lot. It isn't forced at all, in my opinion, because I chose my demeanor. In fact, it STOPS others from forcing actions on me - I can stop people from rubbing me, hugging me, etc... and I was really glad upon my return to see that the system has given me a way to stop people from forcing actions upon my character.>>
Here's a situation for you, then.
My character had a fight with a friend of hers, she's upset and crying, and her fiance is trying to console her. He hugs her, and she "wraps her arms around him with a warm smile."
No, no she doesn't, because she's upset and CRYING.
Another scenario:
My character is friendly. Anyone who LICKs her will get "an amiable poke in the ribs." Licks her. Any random stranger who walks up to her on the street will be allowed to lick her, and she will react positively, merely because she's feeling friendly.
I don't like that, once we've set someone to an above-neutral demeanor, we are always pleased with whatever actions they perform on us. I don't have any characters with a base demeanor above neutral for this reason. On the whole, I would prefer that the demeanor system be fully tied into the AVOIDs -- each character could specify which actions would be avoided and which would be accepted for every demeanor level.
With the expansions to verbs like HUG and GRIN, it's now much easier to tailor your character's reactions to express his personality, and I would advocate more verb expansions along those lines.
This way, we can choose an appropriate reaction for all possible scenarios.
Aside: I especially dislike that one's bonded spouse is always set to warm. I'm not allowed to be mad at my husband? Oh, I think I am.
~Laril
Here's a situation for you, then.
My character had a fight with a friend of hers, she's upset and crying, and her fiance is trying to console her. He hugs her, and she "wraps her arms around him with a warm smile."
No, no she doesn't, because she's upset and CRYING.
Another scenario:
My character is friendly. Anyone who LICKs her will get "an amiable poke in the ribs." Licks her. Any random stranger who walks up to her on the street will be allowed to lick her, and she will react positively, merely because she's feeling friendly.
I don't like that, once we've set someone to an above-neutral demeanor, we are always pleased with whatever actions they perform on us. I don't have any characters with a base demeanor above neutral for this reason. On the whole, I would prefer that the demeanor system be fully tied into the AVOIDs -- each character could specify which actions would be avoided and which would be accepted for every demeanor level.
With the expansions to verbs like HUG and GRIN, it's now much easier to tailor your character's reactions to express his personality, and I would advocate more verb expansions along those lines.
This way, we can choose an appropriate reaction for all possible scenarios.
Aside: I especially dislike that one's bonded spouse is always set to warm. I'm not allowed to be mad at my husband? Oh, I think I am.
~Laril
Re: Prevent healing...? on 05/16/2004 10:13 PM CDT
>Please note: I am not opposed to an 'avoid touch' option. It would be fine with me if we had one, and I'm also fine without one.
>But I like to argue about demeanors, because I like them a lot. It isn't forced at all, in my opinion, because I chose my demeanor. In fact, it STOPS others from forcing actions on me - I can stop people from rubbing me, hugging me, etc... and I was really glad upon my return to see that the system has given me a way to stop people from forcing actions upon my character.
Yes, that is nice, that is the only good thing about the demeanor system is that we can avoid anyone except who is on our avoid list if we choose. The problem lies in the fact that it is so hard to choose one and stay that way. If my character is a crotchity old fart who hates hugs, smooches, and things like that... he could be - and should be by choice - reserved or cold. But that means he has to change how he views people if he wants healed, unless he has ONE healing person who is on his befriend list or a few. It would be just as much a pain to have to change your demeanor every time you want healed as it would be to try and add every empaths name onto your list. I am glad that I can avoid some buxom blonde bouncing up to me to smooch me when I have no stinkin' clue who she is.
Now, why is it that empaths can be reserved or cold and still touch people to heal them? They just get different messaging. I don't see how it can't be known that empaths are empaths and code into the system to allow empaths to heal you UNLESS you have avoid !heal. Why not have neutral like it is now, reserved could say:
<empath> touches you and you grimace slightly.
They see:
<victim> grimaces slightly as you touch them.
And cold could be:
<empath> touches you and you feel sick to your stomach.
They see:
<victim> scrunches up his face as if he is sick as you touch him.
That, or make it easier on yourself and have NO different verbs and looks coded... just keep it the same. There should be no reason why 1) empaths should heal when they are reserved or cold or 2) you can set demeanors for races if you cannot do the same for guilds.
My main character is pretty reclusive. He has his friends and acquaintances, but he is not the huggy-smoochy type. I would much rather have him set at reserved than neutral but I can't do that because I can't get healed. It should be changed for those who would like to keep people from touching them except to get healed.
Sgt. Raydell D'Rougus of the Zoluren Cavalry, et al.
"Join the army, meet interesting people, kill them." ~ Graffiti at Bromley
"Only the dead have seen the end of war." ~ Plato
>But I like to argue about demeanors, because I like them a lot. It isn't forced at all, in my opinion, because I chose my demeanor. In fact, it STOPS others from forcing actions on me - I can stop people from rubbing me, hugging me, etc... and I was really glad upon my return to see that the system has given me a way to stop people from forcing actions upon my character.
Yes, that is nice, that is the only good thing about the demeanor system is that we can avoid anyone except who is on our avoid list if we choose. The problem lies in the fact that it is so hard to choose one and stay that way. If my character is a crotchity old fart who hates hugs, smooches, and things like that... he could be - and should be by choice - reserved or cold. But that means he has to change how he views people if he wants healed, unless he has ONE healing person who is on his befriend list or a few. It would be just as much a pain to have to change your demeanor every time you want healed as it would be to try and add every empaths name onto your list. I am glad that I can avoid some buxom blonde bouncing up to me to smooch me when I have no stinkin' clue who she is.
Now, why is it that empaths can be reserved or cold and still touch people to heal them? They just get different messaging. I don't see how it can't be known that empaths are empaths and code into the system to allow empaths to heal you UNLESS you have avoid !heal. Why not have neutral like it is now, reserved could say:
<empath> touches you and you grimace slightly.
They see:
<victim> grimaces slightly as you touch them.
And cold could be:
<empath> touches you and you feel sick to your stomach.
They see:
<victim> scrunches up his face as if he is sick as you touch him.
That, or make it easier on yourself and have NO different verbs and looks coded... just keep it the same. There should be no reason why 1) empaths should heal when they are reserved or cold or 2) you can set demeanors for races if you cannot do the same for guilds.
My main character is pretty reclusive. He has his friends and acquaintances, but he is not the huggy-smoochy type. I would much rather have him set at reserved than neutral but I can't do that because I can't get healed. It should be changed for those who would like to keep people from touching them except to get healed.
Sgt. Raydell D'Rougus of the Zoluren Cavalry, et al.
"Join the army, meet interesting people, kill them." ~ Graffiti at Bromley
"Only the dead have seen the end of war." ~ Plato
Re: Prevent healing...? on 05/17/2004 02:14 AM CDT
<<Laril's post>>
I agree that some of the messaging can be a bit off, but I'd like to just chalk that up to the system not being perfect. In fact, it's probably largely impossible to code a set of reaction-actions (does that make sense?) for every possible roleplay action. Not that it wouldn't be great if we could!
I also didn't know about the whole bonded-person-always-set-to-warm thing, which I think is rather silly.
Raydell: <<It would be just as much a pain to have to change your demeanor every time you want healed[...]>>
It's really not all that hard. At least, I haven't found it to be so. Considering that doing anything at all in this game requires you to type a sentence, this one isn't especially difficult. :) I play at least one non-empath cold demeanor character. When I ask for healing, I wait for the first empath to attempt to healing and just befriend them up the neutral until they're done.
(But here's a tangent!) I can, however, see it being a pain in certain emergency-healing situations... if a cold person is stunned, do they still manage to avoid healing touches? I've never tried it and for some reason can't get perceive health to stun me tonight.
<<There should be no reason why 1) empaths should heal when they are reserved or cold or 2) you can set demeanors for races if you cannot do the same for guilds.>>
Why shouldn't a reserved or cold empath be able to heal someone? Healing is by no means an intrinsically happy and pleasant activity. It involves all sorts of horrendous pain and sometimes also involves making money, so I figure anyone at all should be able to decide to do it.
But oooh, oooh! I really like the idea of being able to flag a demeanor for guilds. I'm not sure I could rationalize that IC, since there's no way to really know until someone tells you (plus: I could just flag thieves for cold and know who they are), but that would alleviate the problem with demeanors avoiding healing and would also give my character a way to be much more of a snob! Someone make it so. :)
I agree that some of the messaging can be a bit off, but I'd like to just chalk that up to the system not being perfect. In fact, it's probably largely impossible to code a set of reaction-actions (does that make sense?) for every possible roleplay action. Not that it wouldn't be great if we could!
I also didn't know about the whole bonded-person-always-set-to-warm thing, which I think is rather silly.
Raydell: <<It would be just as much a pain to have to change your demeanor every time you want healed[...]>>
It's really not all that hard. At least, I haven't found it to be so. Considering that doing anything at all in this game requires you to type a sentence, this one isn't especially difficult. :) I play at least one non-empath cold demeanor character. When I ask for healing, I wait for the first empath to attempt to healing and just befriend them up the neutral until they're done.
(But here's a tangent!) I can, however, see it being a pain in certain emergency-healing situations... if a cold person is stunned, do they still manage to avoid healing touches? I've never tried it and for some reason can't get perceive health to stun me tonight.
<<There should be no reason why 1) empaths should heal when they are reserved or cold or 2) you can set demeanors for races if you cannot do the same for guilds.>>
Why shouldn't a reserved or cold empath be able to heal someone? Healing is by no means an intrinsically happy and pleasant activity. It involves all sorts of horrendous pain and sometimes also involves making money, so I figure anyone at all should be able to decide to do it.
But oooh, oooh! I really like the idea of being able to flag a demeanor for guilds. I'm not sure I could rationalize that IC, since there's no way to really know until someone tells you (plus: I could just flag thieves for cold and know who they are), but that would alleviate the problem with demeanors avoiding healing and would also give my character a way to be much more of a snob! Someone make it so. :)
Re: Prevent healing...? on 05/17/2004 02:27 AM CDT
>It's really not all that hard. At least, I haven't found it to be so. Considering that doing anything at all in this game requires you to type a sentence, this one isn't especially difficult. :) I play at least one non-empath cold demeanor character. When I ask for healing, I wait for the first empath to attempt to healing and just befriend them up the neutral until they're done.
It may not be a problem, but the problem is, there are empaths who get huffy when you are cold or reserved and they try and say, "If you do not want healed, don't ask." and won't heal. Not ALL, but I have met a few. And yes in emergencies, it is a pain. Should just have the flag.
>Why shouldn't a reserved or cold empath be able to heal someone? Healing is by no means an intrinsically happy and pleasant activity. It involves all sorts of horrendous pain and sometimes also involves making money, so I figure anyone at all should be able to decide to do it.
I am not saying they shouldn't be able to, I am saying why can they when we cannot be cold or reserved and get healed? Being healed is also not necessarily a happy thing, I am in pain before they are. :P
Flagging guilds should not be, if you ask me, but just flagging empaths. That way, you can or cannot get healed. No other guild has to touch you. Flagging empaths would just keep them from touching you to heal you. It is easier to just say avoid !heal instead of avoid !empath. I don't see why anyone at all would be against this. There really should be no argument against it. Having an avoid !heal flag will not keep anyone from earning anything. It will just keep hands off when they need to be off.
Sgt. Raydell D'Rougus of the Zoluren Cavalry, et al.
"Join the army, meet interesting people, kill them." ~ Graffiti at Bromley
"Only the dead have seen the end of war." ~ Plato
It may not be a problem, but the problem is, there are empaths who get huffy when you are cold or reserved and they try and say, "If you do not want healed, don't ask." and won't heal. Not ALL, but I have met a few. And yes in emergencies, it is a pain. Should just have the flag.
>Why shouldn't a reserved or cold empath be able to heal someone? Healing is by no means an intrinsically happy and pleasant activity. It involves all sorts of horrendous pain and sometimes also involves making money, so I figure anyone at all should be able to decide to do it.
I am not saying they shouldn't be able to, I am saying why can they when we cannot be cold or reserved and get healed? Being healed is also not necessarily a happy thing, I am in pain before they are. :P
Flagging guilds should not be, if you ask me, but just flagging empaths. That way, you can or cannot get healed. No other guild has to touch you. Flagging empaths would just keep them from touching you to heal you. It is easier to just say avoid !heal instead of avoid !empath. I don't see why anyone at all would be against this. There really should be no argument against it. Having an avoid !heal flag will not keep anyone from earning anything. It will just keep hands off when they need to be off.
Sgt. Raydell D'Rougus of the Zoluren Cavalry, et al.
"Join the army, meet interesting people, kill them." ~ Graffiti at Bromley
"Only the dead have seen the end of war." ~ Plato
Re: Prevent healing...? on 05/17/2004 03:24 AM CDT
<<In fact, it's probably largely impossible to code a set of reaction-actions (does that make sense?) for every possible roleplay action. Not that it wouldn't be great if we could!>>
I'd just prefer reaction-actions that are a wee bit more neutral than the ones we already have, if that would be possible. I'm not expecting a "perfect" system, I just think the current system has some flaws that could be pretty easily corrected.
For a "warm" hug, instead of "wrapping arms with a warm smile," just "wrapping arms" would be fine -- the hug is reciprocated, but nothing about my character's emotional state is being dictated. For friendly, a simple "You hug PersonX, who hugs you back," would be great.
While I really like the "warm" rub (massaging, yay!), the friendly one is sort of silly -- "You rub PersonX in a friendly fashion." I feel like rubbing someone is pretty darn friendly to begin with; I'm not sure how you could rub someone in an unfriendly or antagonistic way, unless you're giving him or her an Indian burn. :)
I suggested a rather long set of WRAP verbs in the RP verb suggestion folder, and while I based them on demeanor, I only specified the actions for the WRAP-er -- how much and how intimately he was allowed to WRAP was dictated by the WRAP-ee's demeanor towards him.
It's at the point where I will only use the HUG emotes when hugging someone (hug <person> tight, generally), so I don't accidentally trigger an inappropriate demeanor response.
But, to address the original bit of this topic, I think avoid !touch is a great idea, and I've supported it every time it's been proposed. I can see why perhaps a generally friendly or neutral person might want to avoid Empathic healing, and I can see why a normally reserved or cold person might be willing to make an exception for Empaths.
Befriending a specific guild has already been shot down many times, as it would "out" not only Thieves, but anyone who attempts to hide his or her profession (for whatever reason). Unlike race, guild is not something one can generally get from looking at another person.
~Laril
I'd just prefer reaction-actions that are a wee bit more neutral than the ones we already have, if that would be possible. I'm not expecting a "perfect" system, I just think the current system has some flaws that could be pretty easily corrected.
For a "warm" hug, instead of "wrapping arms with a warm smile," just "wrapping arms" would be fine -- the hug is reciprocated, but nothing about my character's emotional state is being dictated. For friendly, a simple "You hug PersonX, who hugs you back," would be great.
While I really like the "warm" rub (massaging, yay!), the friendly one is sort of silly -- "You rub PersonX in a friendly fashion." I feel like rubbing someone is pretty darn friendly to begin with; I'm not sure how you could rub someone in an unfriendly or antagonistic way, unless you're giving him or her an Indian burn. :)
I suggested a rather long set of WRAP verbs in the RP verb suggestion folder, and while I based them on demeanor, I only specified the actions for the WRAP-er -- how much and how intimately he was allowed to WRAP was dictated by the WRAP-ee's demeanor towards him.
It's at the point where I will only use the HUG emotes when hugging someone (hug <person> tight, generally), so I don't accidentally trigger an inappropriate demeanor response.
But, to address the original bit of this topic, I think avoid !touch is a great idea, and I've supported it every time it's been proposed. I can see why perhaps a generally friendly or neutral person might want to avoid Empathic healing, and I can see why a normally reserved or cold person might be willing to make an exception for Empaths.
Befriending a specific guild has already been shot down many times, as it would "out" not only Thieves, but anyone who attempts to hide his or her profession (for whatever reason). Unlike race, guild is not something one can generally get from looking at another person.
~Laril
Re: Prevent healing...? on 05/17/2004 04:13 AM CDT
<<Unlike race, guild is not something one can generally get from looking at another person.>>
I think you just hit the nail on the head as to why avoid !touch also shouldn't be. Yes, it'd be useful. And no, I don't particularly care if it does exist. If someone wants to code it in, I'm not going to cry. :)
Unless we made the touch flag work with all verbs and actions that involve another character touching yours, it just wouldn't make any sense.
I think you just hit the nail on the head as to why avoid !touch also shouldn't be. Yes, it'd be useful. And no, I don't particularly care if it does exist. If someone wants to code it in, I'm not going to cry. :)
Unless we made the touch flag work with all verbs and actions that involve another character touching yours, it just wouldn't make any sense.
Re: Prevent healing...? on 05/17/2004 09:48 AM CDT
><<Unlike race, guild is not something one can generally get from looking at another person.>>
>I think you just hit the nail on the head as to why avoid !touch also shouldn't be.
While I understand what you are saying, it is the same as knowing someone is a her or a him when they are hiding their features or wearing shadowsilk because it says "Soandso rubs some hisan salve on himself." There are many things about this game that are not true to life.
There is really NO reason why it couldn't be coded in that when an empath types touch someone that it checks a flag. A thief portraying an empath cannot touch you anyway because it does not give you the tingling message, unless there is something new going on. It wouldn't out anyone from any other guild.
I wish there was a way of knowing if it is even being thought about. If not, I will just give up since I have pressed about it everytime it is brought up. But it will not out anyone, it will not take skills from empaths (unless said empath is used to running around and healing without permission which is what this will prevent!), and it will allow people to RP the way they want to RP, cold or reserved, without having to change their demeanor to all.
Sgt. Raydell D'Rougus of the Zoluren Cavalry, et al.
"Join the army, meet interesting people, kill them." ~ Graffiti at Bromley
"Only the dead have seen the end of war." ~ Plato
>I think you just hit the nail on the head as to why avoid !touch also shouldn't be.
While I understand what you are saying, it is the same as knowing someone is a her or a him when they are hiding their features or wearing shadowsilk because it says "Soandso rubs some hisan salve on himself." There are many things about this game that are not true to life.
There is really NO reason why it couldn't be coded in that when an empath types touch someone that it checks a flag. A thief portraying an empath cannot touch you anyway because it does not give you the tingling message, unless there is something new going on. It wouldn't out anyone from any other guild.
I wish there was a way of knowing if it is even being thought about. If not, I will just give up since I have pressed about it everytime it is brought up. But it will not out anyone, it will not take skills from empaths (unless said empath is used to running around and healing without permission which is what this will prevent!), and it will allow people to RP the way they want to RP, cold or reserved, without having to change their demeanor to all.
Sgt. Raydell D'Rougus of the Zoluren Cavalry, et al.
"Join the army, meet interesting people, kill them." ~ Graffiti at Bromley
"Only the dead have seen the end of war." ~ Plato
Re: Prevent healing...? on 05/17/2004 01:33 PM CDT
All the arguments against a guild-specific permission system are entirely moot. The game already has exactly such a system: CONSENT EMPATH. This allows an empath to pour, rub, or feed you things (hopefully herbs), actions which otherwise are affected by demeanor and befriend status. How hard could it be to extend CONSENT EMPATH to touch? This seems like a no-brainer to me.
Re: Prevent healing...? on 05/17/2004 10:18 PM CDT
I'd love to see demeanors have more to do with how we react to things, but on the other hand, as was mentioned before, I do wish there was a way to be neutral and still accept warm hugs, friendly smooches, etc....Or, be friendly and not accept licks.
The marriage of demeanor and avoids would be best, as it would allow us to customize our demeanor...or better yet, a more customizable demeanor system, allowing us to set our reactions to a variety of demeanor-inducing actions. How cool would that be!
~Amo
_____________________________________________ "It's not easy being green." ~Kermit
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The marriage of demeanor and avoids would be best, as it would allow us to customize our demeanor...or better yet, a more customizable demeanor system, allowing us to set our reactions to a variety of demeanor-inducing actions. How cool would that be!
~Amo
_____________________________________________ "It's not easy being green." ~Kermit
Want change your colors?
Contact: Amorisse1 or littlegoldhalo@saintly.com for shifting/price list.
Applying Herbs, etc, With Consent (was Re: Prevent healing...?) on 05/17/2004 10:22 PM CDT
<<CONSENT EMPATH. This allows an empath to pour, rub, or feed you things (hopefully herbs),>>
I hate this needing consent to rub stuff on someone. A mean person should be quite capable of catching you unawares and rubbing poison on you just as much as a well-meaning person should be able to rub herbs on you.
That consent thing is an example of how there is anti-realism in game for the sake of keeping people safe, but when we want to avoid monotomy, does that stop realism? Sometimes. Not always, though.
More than that, though, I wish applying herbs did not contain such a large RT. In fact, I'd like it to have no RT, as if I recall correctly, the RT was there before the need for consent...probably to prevent abuse. If we can't have the RT removed, it would be nice to have it at least lowered to just a couple seconds. Or at least for empaths?
Amorisse
_____________________________________________ "It's not easy being green." ~Kermit
Want change your colors?
Contact: Amorisse1 or littlegoldhalo@saintly.com for shifting/price list.
I hate this needing consent to rub stuff on someone. A mean person should be quite capable of catching you unawares and rubbing poison on you just as much as a well-meaning person should be able to rub herbs on you.
That consent thing is an example of how there is anti-realism in game for the sake of keeping people safe, but when we want to avoid monotomy, does that stop realism? Sometimes. Not always, though.
More than that, though, I wish applying herbs did not contain such a large RT. In fact, I'd like it to have no RT, as if I recall correctly, the RT was there before the need for consent...probably to prevent abuse. If we can't have the RT removed, it would be nice to have it at least lowered to just a couple seconds. Or at least for empaths?
Amorisse
_____________________________________________ "It's not easy being green." ~Kermit
Want change your colors?
Contact: Amorisse1 or littlegoldhalo@saintly.com for shifting/price list.
Re: Applying Herbs, etc, With Consent (was Re: Prevent healing...?) on 05/18/2004 10:33 AM CDT
I agree with you Amo, but I also recall an incident or 2 in the empaths guild. This was implemented once again because a couple of snerts decided to be jerks and rub viper sacs on people. With No RT, you would get critically poisoned, and with just low circle empaths there when it was happening, we couldn't kick out the snerts, or heal them fast enough to save them. (My character was just 20th circle at the time.)
Mole
AIM ~ Jasperjohn DR
WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN?
Help. Help. If anyone reads this I am being held prisoner by an evil Eunuch. Help.
Mole
AIM ~ Jasperjohn DR
WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN?
Help. Help. If anyone reads this I am being held prisoner by an evil Eunuch. Help.