Did someone tweak disease? on 07/21/2004 08:37 AM CDT
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I've been nursing a leg bleeder for about two hours today, hardly a pet but I've tended it a few times. Thing is, it's gotten infected three times in two hours. I've got high FA skill and stamina, not to mention a pretty hefty FA guild bonus -- I practically never get infections. The second infection could have been a coincidence, I got unlucky on some random roll but three times?

Passionata
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Re: Did someone tweak disease? on 07/21/2004 09:08 AM CDT
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As far as I'm aware, disease has not been tweaked, but I'll double-check, just in case.

GM Reexa


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Mokshamu galada bhuvilo jivanmuktuluka nivaralaku --Tyagaraga
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Re: Did someone tweak disease? on 07/21/2004 09:18 AM CDT
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Well, just as a note. I was killed by disease while afk for a few minutes in my house yesterday. I had no disease when I left, had a small -tended- bleeder on my hand. Came back after a phone call to a dead Shaunn bleeding into deaths arms. Disease pulsed several times. Now note, generally I -never- get disease, and I had only had this bleeder about an hour and this one pulsed -several- times in the span of 10 minutes.

Shaunn's Player
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Re: Did someone tweak disease? on 07/21/2004 09:36 AM CDT
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There have been other reports of things pulsing a lot more rapidly in DR2, from NPCs to atmospheric messaging to the glacier emeralds. I'll forward this up.

GM Reexa


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Mokshamu galada bhuvilo jivanmuktuluka nivaralaku --Tyagaraga
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Re: Did someone tweak disease? on 07/21/2004 08:42 PM CDT
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Transference of wounds is like that, too...sometimes the scar transfer is faster than the fresh transfer... sometimes it stops healing altogether.

Also, when the roundtime timer says roundtime is over, there is often an extra second wait... not just when I use a script...but in any circumstances...

Not sure how it all connects, but in case it does, there it is : )


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"All stupid is is smart about the wrong things." ~GM Ceiswyn

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Re: Did someone tweak disease? on 07/21/2004 08:57 PM CDT
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>>Also, when the roundtime timer says roundtime is over, there is often an extra second wait... not just when I use a script...but in any circumstances...

This is normal. The game HAS to allow time for currently-running scripts and calculations to keep up else you'd get all kinds of weird errors because your action would come before the results your action would be based on. For instance, trying to break a powder when the pulp hasn't finished drying yet.

J'Lo, no that other one
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