Blood Critters as a healing system on 11/06/2004 08:18 PM CST
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What do ya'll think of it? We could harvest blood critters off our patients (or ourselves, or even find them in the wild without them getting attached to our bodies), plop them into some kind of quick and dirty aquarium so they don't die on us, and when we need to use them we just fish one out and apply it to the bleeder. Put the right number on and the wound will close up, put too little and it'd stay the same or worsen, and if you put too many on then the extras cause more wounds.

Maybe we could MANIPULATE the critters to HEAL when they are so applied to help speed up the process?

J'Lo, no that other one
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Re: Blood Critters as a healing system on 11/07/2004 09:22 PM CST
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Just make a spell called Sanguine Construct that acts as a familiar with the added bonus that it can attach itself to someone to restore hit points / stop bleeding at a distance.
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Re: Blood Critters as a healing system on 11/10/2004 09:04 AM CST
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>>Just make a spell called Sanguine Construct that acts as a familiar with the added bonus that it can attach itself to someone to restore hit points / stop bleeding at a distance.


This is why Mck is scary good.
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Re: Blood Critters as a healing system on 11/14/2004 07:07 PM CST
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Heh, I might come back to playing DR if only because I'm getting to heartily addicted to EQ2. Fear my creativity if that happens!
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Re: Blood Critters as a healing system on 11/23/2004 11:49 PM CST
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>>I'm getting to heartily addicted to EQ2

Already addicted here.

Shaunn's Player
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