AD and GS on 05/10/2014 10:11 AM CDT
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Is there any chance you'd consider lowering the maximum mana that AD and GS can use? These are spells designed for prolonged combat usage, yet it's extremely difficult to keep them up very long at a mana level that awards experience and provides decent potency. For AD this is needed to get a non-negligible stat boost, and for GS it's necessary to get a warrior of non-penalized prowess. Granted it will probably get more manageable once the cambrinth bug is fixed, but they're still really very costly as it is.

Thanks,
-Life Sustainer Karthor
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Re: AD and GS on 05/10/2014 01:33 PM CDT
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As a data point, my 50th circle empath an barely maintain a 10 mana GS, and at 150 tm, it can kick around stuff pretty well, but I'm not casting much alongside it. Maybe reduce the pulse rate, if that's possible? GS and AD are functionally very useful and effective feeling spells, but it is hard to get much variety of magic utility as a young empath. Given how hard it is to get started with a spirit, you're looking at 40th or so before you can kill anything aside from constructs.

I almost feel GS should be introductory with a large range.
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