Thank you thank you thank you. <3
Question: Will a capped SS still go at minimum speed if it's filled to capacity?
Also, is speed related to item weight or merely number of items?
-- Player of Eyuve
Shadow servant fixes on 02/17/2013 12:39 PM CST
Re: Shadow servant fixes on 02/17/2013 12:47 PM CST
Re: Shadow servant fixes on 02/17/2013 12:48 PM CST
The only change I made to speed is to put a lower bound on it so you can't end up in a situation where it doesn't move for like an hour at a time (The cap is actually a lot lower).
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Re: Shadow servant fixes on 02/17/2013 12:51 PM CST
>>The only change I made to speed is to put a lower bound on it so you can't end up in a situation where it doesn't move for like an hour at a time (The cap is actually a lot lower).
Good to know.
I still would like to know what speed depends on though? I know mana is a big factor, but does item weight and/or item count factor in? And if so, how much?
-- Player of Eyuve
Good to know.
I still would like to know what speed depends on though? I know mana is a big factor, but does item weight and/or item count factor in? And if so, how much?
-- Player of Eyuve
Re: Shadow servant fixes on 02/17/2013 12:59 PM CST
Re: Shadow servant fixes on 02/17/2013 03:30 PM CST
Re: Shadow servant fixes on 02/17/2013 10:28 PM CST
And with that every single way we USED to have to destroy things (Shadowservant/Ripple) is gone. I like the fixes, but since ripple (my favorite item eater) is gone I was using the servant to eat things (foragables/minerals). I guess only war mages are allowed to destroy stuff, heh. Will we ever get a ripple-esque functionality back or is flashpoint going to be the only spell/cantrip that can do this? It may have been underutilized but being able to clean your room of crap (heres looking at YOU metal in combat) was something I am sorely missing now.
Re: Shadow servant fixes on 02/18/2013 01:42 AM CST
Re: Shadow servant fixes on 02/18/2013 01:49 AM CST
Re: Shadow servant fixes on 02/18/2013 02:05 AM CST
Re: Shadow servant fixes on 02/18/2013 02:39 AM CST
Apparently people dont understand the difference between COLLECT and FORAGE. Or can't read. I hear reading comprehension is hard.
Look snarky GM and/or Player posts - All I said in addition was that I missed being able to take care of my own in-room garbage via ripple, and post-loss, servant. Now it cant be done. I miss the functionality and asked if it would be returning in some fashion. If you dont care, good for you! If it doesnt apply to you and you want to make a witty comment I highly suggest learning to read first. I, personally, dont like being tied to the nearest garbage can and dont like to leave clutter. End Statement.
Look snarky GM and/or Player posts - All I said in addition was that I missed being able to take care of my own in-room garbage via ripple, and post-loss, servant. Now it cant be done. I miss the functionality and asked if it would be returning in some fashion. If you dont care, good for you! If it doesnt apply to you and you want to make a witty comment I highly suggest learning to read first. I, personally, dont like being tied to the nearest garbage can and dont like to leave clutter. End Statement.
Re: Shadow servant fixes on 02/18/2013 08:41 AM CST
Re: Shadow servant fixes on 02/18/2013 09:37 AM CST
Re: Shadow servant fixes on 02/18/2013 11:29 AM CST
Re: Shadow servant fixes on 02/18/2013 12:46 PM CST
I think the "dump junk" response might be a useful comment to the "heres looking at YOU metal in combat."
Not only is this a viable and intended use of the dump junk command, one can allow that metal and other unwanted loot collect in the room for a just little bit before repeating the command since there is a timer. With the slower combat in 3.0, I don't think we'd be in fear of causing lag by following this procedure.
As for the foraging system, I feel that we as players need to learn to collectively use COLLECT <ITEM> for training and FORAGE <ITEM> when we want to keep said item. Even then, if you want many copies of that item, COLLECT might still be a better choice.
As such, personally I'm very much in favor of this change. I hated always being paranoid of loosing an item because I absently forgot to place it in a container or worse forget to close that container (which would dump everything on the ground right when a janitor was coming no less). A future spell/cantrip might be in order, but given all of the other options available to us as players, I would put it pretty low on my list of priorities.
Nikpack
Not only is this a viable and intended use of the dump junk command, one can allow that metal and other unwanted loot collect in the room for a just little bit before repeating the command since there is a timer. With the slower combat in 3.0, I don't think we'd be in fear of causing lag by following this procedure.
As for the foraging system, I feel that we as players need to learn to collectively use COLLECT <ITEM> for training and FORAGE <ITEM> when we want to keep said item. Even then, if you want many copies of that item, COLLECT might still be a better choice.
As such, personally I'm very much in favor of this change. I hated always being paranoid of loosing an item because I absently forgot to place it in a container or worse forget to close that container (which would dump everything on the ground right when a janitor was coming no less). A future spell/cantrip might be in order, but given all of the other options available to us as players, I would put it pretty low on my list of priorities.
Nikpack
Re: Shadow servant fixes on 02/18/2013 01:02 PM CST
Re: Shadow servant fixes on 02/18/2013 01:33 PM CST
Re: Shadow servant fixes on 02/18/2013 04:15 PM CST