Ah hah! That's the trick to writing the messaging for this spell (Which I've been struggling with). It's not a Fortune's Path style spell, it's a Heritage House spell!
... of course, what the heck does a Heritage House spell look like?
Silly sect based breakfast foods and being generic Moon Mages.
/this random stream of consciousness brought to you by the letters C C M O T C H F P P O G P N O T A S P O T H H C O and K.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Destiny Cipher on 03/01/2016 07:24 PM CST
Re: Destiny Cipher on 03/01/2016 07:34 PM CST
I would envision a Heritage House spell to thematically have something to do with recognizing the harmony of the whole within a bunch of seemingly dissimilar, disparate parts.
Or, you know, pancakes. Delicious pancakes.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Or, you know, pancakes. Delicious pancakes.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Re: Destiny Cipher on 03/01/2016 07:55 PM CST
Re: Destiny Cipher on 03/01/2016 08:06 PM CST
Re: Destiny Cipher on 03/01/2016 08:07 PM CST
I'm a big fan of olfactory illusions/hallucinations. They're really under-used.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Re: Destiny Cipher on 03/01/2016 08:31 PM CST
Ghostly tracers in your peripheral vision. What kind of ghosts? Turtle ghosts.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Destiny Cipher on 03/01/2016 08:38 PM CST
Re: Destiny Cipher on 03/01/2016 08:49 PM CST
Destiny Cipher sounds like a JRPG or a character on the Matrix 4. In a good way.
I agree with Thayet. Destiny cipher should have some kind of imagery involving bringing disparate parts into an overarching whole.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
I agree with Thayet. Destiny cipher should have some kind of imagery involving bringing disparate parts into an overarching whole.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Destiny Cipher on 03/01/2016 09:32 PM CST
http://www.ihop.com/menus/main-menu/french-toast/stuffed-french-toast
Like that?
Or more like this?
https://www.youtube.com/watch?v=ql7uY36-LwA
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Like that?
Or more like this?
https://www.youtube.com/watch?v=ql7uY36-LwA
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: Destiny Cipher on 03/01/2016 09:47 PM CST
god damn it raesh
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Re: Destiny Cipher on 03/01/2016 09:48 PM CST
>http://www.ihop.com/menus/main-menu/french-toast/stuffed-french-toast
Ugh, the raspberry stuffed French toast from Bob Evans, before they discontinued it, was my Achilles' heel.
Moonies smelling phantom hints of butter and maple syrup with side visions of over-easy egg yolks running down the sides of full stacks of pancakes would be on point.
...I'm hungry now.
Ugh, the raspberry stuffed French toast from Bob Evans, before they discontinued it, was my Achilles' heel.
Moonies smelling phantom hints of butter and maple syrup with side visions of over-easy egg yolks running down the sides of full stacks of pancakes would be on point.
...I'm hungry now.
Re: Destiny Cipher on 03/01/2016 10:29 PM CST
Re: Destiny Cipher on 03/02/2016 12:05 AM CST
Real thought I just had:
"This spell is feeling more like a psychic project spell than a perception spell..."
(I'm not actually going to change it, I haven't yet writing the messaging to would have backed that up, but it made me laugh given how Read the Ripples and Braun's Conjecture went.)
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
"This spell is feeling more like a psychic project spell than a perception spell..."
(I'm not actually going to change it, I haven't yet writing the messaging to would have backed that up, but it made me laugh given how Read the Ripples and Braun's Conjecture went.)
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: Destiny Cipher on 03/02/2016 12:19 AM CST
>This spell is feeling more like a psychic project spell than a perception spell...
Given your sig I think you should allow DC it's destiny...to be a psychic projection spell. And make sleep the intro psychic projection spell with hypno and calm combined into a single optional metaspell for sleep and make DC a single spell branch with the prereq of any psy project spell in the spellbook. ; )
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Given your sig I think you should allow DC it's destiny...to be a psychic projection spell. And make sleep the intro psychic projection spell with hypno and calm combined into a single optional metaspell for sleep and make DC a single spell branch with the prereq of any psy project spell in the spellbook. ; )
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Destiny Cipher on 03/02/2016 01:02 AM CST
Just as a little design insight to why I say that about Destiny Cipher possibly being a Psychic Projection spell (And why BC and RTR both changed spellbooks) it's because all three spells were created for mechanical reasons and without strong thematic descriptions, and none of these mechanics really strongly pushed for a particular spellbook. Okay, that's less true of RTR - it was always going to be Perception until it became Stellar, and even so it's still a Perception spell hiding in the Stellar spellbook.
The only real reason the other two were placed in Perception was because I wanted to redefine the Perception spellbook a bit more to emphasis it as sort of the anti-Teleologic spellbook, offering a selection of spells for someone who was really invested in the prediction system who wanted to work in harmony with it instead of bending it to their will as Teleologic Sorcery does.
Further, Destiny Cipher and Braun's Conjecture are mechanically very simple (yet subtle) spells so the bulk of making them feel like they had an identity was coming up with the fantasy to wrap around them.
As I wrote Read the Ripples it didn't change much from the initial concept, it just became clear that it hit the Stellar themes really hard and really belonged in that spellbook even though it doesn't actually do anything that couldn't exist in the Perception spellbook.
For Braun's Conjecture I knew early on that I wanted it to be a very math driven approach to prediction (The name was the first thing I nailed down. In proposals it was just called "Prophet's Insight"). However, I was struggling to write the messaging as a Perception spell so I tried writing it as an Enlightened Geometry spell instead (And grafting on the teleportation stuff) which worked out much better.
For Destiny's Cipher my initial intention was that it was going to be Fortune's Path themed and sort of spin off of Aura Sight and Seer's Sense, but if you look both of those spells have very simple messaging and didn't really give me the jumping off point I needed. So I switched it to more of a Heritage House approach (Based off how it levels the playing field for all sects for all tools) and the messaging started to take a very meditation direction which feels more like Psychic magic than Perception magic. In this case I course corrected slightly to keep it in the realm of Perception.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
The only real reason the other two were placed in Perception was because I wanted to redefine the Perception spellbook a bit more to emphasis it as sort of the anti-Teleologic spellbook, offering a selection of spells for someone who was really invested in the prediction system who wanted to work in harmony with it instead of bending it to their will as Teleologic Sorcery does.
Further, Destiny Cipher and Braun's Conjecture are mechanically very simple (yet subtle) spells so the bulk of making them feel like they had an identity was coming up with the fantasy to wrap around them.
As I wrote Read the Ripples it didn't change much from the initial concept, it just became clear that it hit the Stellar themes really hard and really belonged in that spellbook even though it doesn't actually do anything that couldn't exist in the Perception spellbook.
For Braun's Conjecture I knew early on that I wanted it to be a very math driven approach to prediction (The name was the first thing I nailed down. In proposals it was just called "Prophet's Insight"). However, I was struggling to write the messaging as a Perception spell so I tried writing it as an Enlightened Geometry spell instead (And grafting on the teleportation stuff) which worked out much better.
For Destiny's Cipher my initial intention was that it was going to be Fortune's Path themed and sort of spin off of Aura Sight and Seer's Sense, but if you look both of those spells have very simple messaging and didn't really give me the jumping off point I needed. So I switched it to more of a Heritage House approach (Based off how it levels the playing field for all sects for all tools) and the messaging started to take a very meditation direction which feels more like Psychic magic than Perception magic. In this case I course corrected slightly to keep it in the realm of Perception.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: Destiny Cipher on 03/24/2016 07:49 PM CDT
So quick question. This spell is supposed to increase tool bonding chance? I left for 3 weeks during the release of this spell and recently came back, got the spell. I've noticed in the last 3 days of using the spell I've only got 1 bond quality increase on my prism, which is odd because I used to at least get a couple a day. Did anything get tweaked.
Re: Destiny Cipher on 03/24/2016 08:09 PM CDT
That's likely just the RNG being fickle with you.
Also, bond chance decreases with tool damage so it makes sense that you'd be getting less bonding later in your tool's life. The timeframe you've indicated seems to be relatively short, however, so it shouldn't be that much of a difference but might be something to consider.
Also, bond chance decreases with tool damage so it makes sense that you'd be getting less bonding later in your tool's life. The timeframe you've indicated seems to be relatively short, however, so it shouldn't be that much of a difference but might be something to consider.
Re: Destiny Cipher on 03/24/2016 08:20 PM CDT
Yeah I figured it might be RNG, I've went a few days without getting an increase before, but I at least usually see 1 or 2. My tool is still in good shape as its a auction, master quality prism. I'm sure RTR and DC are a godsend for bonding tools, since its the only time I've bothered taking up the task.
Re: Destiny Cipher on 03/25/2016 12:58 PM CDT
During the general preview, I did maybe 40 or so full pool predictions, and got one bond increase. My tool is in bad shape, though. It probably did increase my ability to bond, but I couldn't notice it because it is a rare event. I had maybe one bond increase in the weeks leading up to the preview period, as well. Of course I get damage much more often, because it's a cheap tool. I'm not sure 'how much' the effect really is, or in what way it's applied. Has anyone done any good testing on it?
Re: Destiny Cipher on 03/25/2016 01:35 PM CDT
Re: Destiny Cipher on 03/25/2016 02:11 PM CDT
Cool. Thank you for the information. Is that at capped potency, or is it a constant? Also, does it make visions comparable to a significantly bonded tool? Is the sect preference removed by setting all tools to the bonused level, or just some baseline? Thanks again for anything you can share.
Re: Destiny Cipher on 03/25/2016 06:21 PM CDT
<<Is the sect preference removed by setting all tools to the bonused level, or just some baseline?
I believe I can answer this one. If you're not of the appropriate sect for a tool then you have a slight penalty to prediction duration and potency when making a prediction with it. The spell removes that penalty for the duration of the spell effect.
I believe I can answer this one. If you're not of the appropriate sect for a tool then you have a slight penalty to prediction duration and potency when making a prediction with it. The spell removes that penalty for the duration of the spell effect.
Re: Destiny Cipher on 03/25/2016 07:30 PM CDT
Potency doesn't matter for BC or DC.
Visions are stronger, but not equal to a capped tool even at the max.
The sect bonus is, technically, a bonus but tomato tomato.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Visions are stronger, but not equal to a capped tool even at the max.
The sect bonus is, technically, a bonus but tomato tomato.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: Destiny Cipher on 03/26/2016 08:22 PM CDT
Re: Destiny Cipher on 03/27/2016 12:06 AM CDT
>>Odd still doing horribly on the bonding of my tool, seems I was having better luck before getting DC.
Unless your sample set is far larger than I expect it is you're likely just seeing patterns in random noise.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Unless your sample set is far larger than I expect it is you're likely just seeing patterns in random noise.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: Destiny Cipher on 03/27/2016 10:54 AM CDT
<Unless your sample set is far larger than I expect it is you're likely just seeing patterns in random noise.
Yeah your probably right about that. I haven't really been taking exact counts of bonding / damage per number of predictions. I've probably done somewhere right around 50 in the last week and got 3 bonds, 4 damages. It could be a number of things i'm sure, one being RNG. I just figured I'd post more or less to see if anybody else had feedback.
Does the amount of bonds to your tool make it more and more difficult to successfully bond, or is it just damage done to your tool that's the culprit? My tool itself still seems in pretty good shape due to the quality of it.
You turn your prism about, carefully evaluating the craftsmanship.
The refraction of the prism is comparable to opal.
The prism is very well-balanced.
The interior has several minor inclusions.
The planes of the prism are smooth and unblemished.
The prism is somewhat new.
It appears to have seen heavy use.
The overall craftsmanship is masterful and the prism should prove nearly impervious to damage.
Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.
Five vertices are bound to probability.
The barest trace of life resides within the prism.
It has a partially ordered prophetic composition.
It is likely to cause unintentional internal inversion.
Roundtime: 10 sec.
Yeah your probably right about that. I haven't really been taking exact counts of bonding / damage per number of predictions. I've probably done somewhere right around 50 in the last week and got 3 bonds, 4 damages. It could be a number of things i'm sure, one being RNG. I just figured I'd post more or less to see if anybody else had feedback.
Does the amount of bonds to your tool make it more and more difficult to successfully bond, or is it just damage done to your tool that's the culprit? My tool itself still seems in pretty good shape due to the quality of it.
You turn your prism about, carefully evaluating the craftsmanship.
The refraction of the prism is comparable to opal.
The prism is very well-balanced.
The interior has several minor inclusions.
The planes of the prism are smooth and unblemished.
The prism is somewhat new.
It appears to have seen heavy use.
The overall craftsmanship is masterful and the prism should prove nearly impervious to damage.
Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.
Five vertices are bound to probability.
The barest trace of life resides within the prism.
It has a partially ordered prophetic composition.
It is likely to cause unintentional internal inversion.
Roundtime: 10 sec.
Re: Destiny Cipher on 03/27/2016 11:05 AM CDT
Re: Destiny Cipher on 03/27/2016 11:10 AM CDT
Re: Destiny Cipher on 03/27/2016 06:30 PM CDT
Re: Destiny Cipher on 03/28/2016 01:36 PM CDT
Not to try to hijack the thread, but what's a good, relatively commonly available prism to get to work on a good bond? Most of mine start to break down before they're well bonded, like:
sI> ana prism
You turn your prism about, carefully evaluating the craftsmanship.
The refraction of the prism is comparable to quartz.
The prism is fairly well-balanced.
The interior has numerous major inclusions.
The planes of the prism are well-cut.
The prism is somewhat new.
It appears to have seen heavy use.
The overall craftsmanship is very good and the prism should prove resistant to damage.
Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.
Three vertices are bound to probability.
The prism is slightly restless.
It has a nearly random prophetic composition.
It is somewhat likely to cause unintentional internal inversion.
sI> ana prism
You turn your prism about, carefully evaluating the craftsmanship.
The refraction of the prism is comparable to quartz.
The prism is fairly well-balanced.
The interior has numerous major inclusions.
The planes of the prism are well-cut.
The prism is somewhat new.
It appears to have seen heavy use.
The overall craftsmanship is very good and the prism should prove resistant to damage.
Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.
Three vertices are bound to probability.
The prism is slightly restless.
It has a nearly random prophetic composition.
It is somewhat likely to cause unintentional internal inversion.
Re: Destiny Cipher on 03/28/2016 01:49 PM CDT
Best tools generally available are those found in the sect shops. Tips for tool bonding:
1. predict only on full pools
2. Always have aura sight up(+astrology skill)
3. Try to have IOTS with the wisdom/charisma buff(charisma helps tool bonding)
Not sure how far that will get you. Better tools are found during hollow eve and you might be able to find some on trader tables.
Re: Destiny Cipher on 03/28/2016 01:57 PM CDT
Re: Destiny Cipher on 03/28/2016 03:29 PM CDT
Does Astrology skill or the Aura Sight spell specifically actually increase the chance of a tool increasing its bond? I thought not, but I could be wrong.
Do we know of any factors other than tool construction that reduce the chance of damage to physical qualities? Is this where Astrology skill comes into play?
Is the chance of a critical success or critical fumble constant? If not, what goes into determining the chance of those?
Do we know of any factors other than tool construction that reduce the chance of damage to physical qualities? Is this where Astrology skill comes into play?
Is the chance of a critical success or critical fumble constant? If not, what goes into determining the chance of those?
Re: Destiny Cipher on 03/28/2016 03:33 PM CDT
<Not to try to hijack the thread, but what's a good, relatively commonly available prism to get to work on a good bond? Most of mine start to break down before they're well bonded, like:
That by being very good craftsmanship is likely a nomlas prism? That's actually a pretty high quality tool. Your likely not to find anything better for under 5k which is the cost for the one a step up from that from the sect shop. The one you have should be able to be bonded without to much trouble, but you might have just been doing stuff wrong like not prediction on only full pools like was mentioned earlier. It may not be to far gone as to be unbondable, but i'm not 100% on that, it looks to be about 50% damaged.
That by being very good craftsmanship is likely a nomlas prism? That's actually a pretty high quality tool. Your likely not to find anything better for under 5k which is the cost for the one a step up from that from the sect shop. The one you have should be able to be bonded without to much trouble, but you might have just been doing stuff wrong like not prediction on only full pools like was mentioned earlier. It may not be to far gone as to be unbondable, but i'm not 100% on that, it looks to be about 50% damaged.
Re: Destiny Cipher on 03/28/2016 03:55 PM CDT
Re: Destiny Cipher on 03/28/2016 04:05 PM CDT
>>Does Astrology skill or the Aura Sight spell specifically actually increase the chance of a tool increasing its bond?
It does not.
>>Do we know of any factors other than tool construction that reduce the chance of damage to physical qualities?
There are none.
>>Is the chance of a critical success or critical fumble constant?
Constant.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
It does not.
>>Do we know of any factors other than tool construction that reduce the chance of damage to physical qualities?
There are none.
>>Is the chance of a critical success or critical fumble constant?
Constant.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: Destiny Cipher on 03/28/2016 06:15 PM CDT
Re: Destiny Cipher on 03/28/2016 06:45 PM CDT
Re: Destiny Cipher on 03/28/2016 07:05 PM CDT
Re: Destiny Cipher on 03/28/2016 07:09 PM CDT