zombie messaging on 03/22/2010 07:31 AM CDT
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usually i've made zombies from beasts and such. I found the messaging to be very interesting when I made one from <persumably> a sentient. <a dirge madman>. I was wondering if others have found various different sorts of messaging from making zombies from other sentients.

I'll try to capture it next time. As the madman was able to stand up well to Lyras-zombies <we still have those in plat>, but couldn't really kill them too well with a carving knife. I'm going to try something that is carrying a better type of weapon. < i can't do the young ogres because that area is blockaded by an ogre regiment in plat, and other types of undead gen there instead of ogres>














the world is broken



the world is broken
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Re: zombie messaging on 03/23/2010 10:39 AM CDT
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I'll address both posts. Zombies can be unloaded in an area just like creatures in a hunting ground if you leave it. It's best to only let them linger when people are nearby to prevent the area from unloading. Aside from that, all you can do is move as quickly as possible and hope for the best. I believe Zeyurn would like to add a way to better store zombies in the system, but I don't know where this is on his list of things to do.

Zombie messaging is static with the exception of some carryover from the original creature. I have noticed no difference in zombie-specific messaging across a wide range of creatures.



"I kept my workshop of filthy creation: my eye-balls were starting from their sockets in attending to the details of my employment...and often did my human nature turn with loathing from my occupation..." - Mary Shelly, Frankenstein
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