Heighten pain causes DO on 12/08/2015 09:15 AM CST
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I picked up a HP scroll on my WM today and went to town on some bad guys. Now I have some wicked DO and can't be healed.


Bug or feature?
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Re: Heighten pain causes DO on 12/08/2015 10:12 AM CST
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Feature.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Heighten pain causes DO on 12/08/2015 10:25 AM CST
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lol

Monster Elec

You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
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Re: Heighten pain causes DO on 12/08/2015 12:24 PM CST
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That's surprising. Is that a product of all arcane spells? I though only trans and animation spells caused do?
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Re: Heighten pain causes DO on 12/08/2015 01:30 PM CST
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Some Blood Magic spells do too. I thought only BLB did, but you learn something new every day. :D



Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
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Re: Heighten pain causes DO on 12/08/2015 01:41 PM CST
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All necromancy causes DO to non-necromancers. Necromancers are better equipped to deal with it (and have DO problems of their own to worry about).

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Heighten pain causes DO on 12/08/2015 02:12 PM CST
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>All necromancy causes DO to non-necromancers.

I'm still unclear here - do you mean all Arcane magic? I thought casting Arcane magic (OBF, or ACS for example) wasn't in and of itself 'bad', so long of course it's not cast in a justice zone.
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Re: Heighten pain causes DO on 12/08/2015 02:21 PM CST
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I read that as 'any necromancer spell cast by a not necromancer will cause DO'.

Necromancers can cast some subset of their spells without acruing DO because reasons.
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Re: Heighten pain causes DO on 12/08/2015 02:49 PM CST
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I apologize if I've made this confusing in the past (or possibly had an enormous brainfart and mis-remembered). All five Necromancer spellbooks are necromancy. Corruption (Life + Lunar), Blood Magic (Life + Elemental), Animation, Synthetic & Transcendental (hodge-podge mix of Life + effects).

Necromancers can cast some subset of their spells without acruing even more DO than they already have because Stuff. Non-necromancers do not have any such protection.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Heighten pain causes DO on 12/08/2015 03:11 PM CST
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Gotcha, I understand. Thanks for the clarification!
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Re: Heighten pain causes DO on 12/08/2015 05:11 PM CST
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>All necromancy causes DO to non-necromancers.

To further clarify, a non-necromancer casting necromancy gains divine corruption rather than divine outrage yes?



Vote:
http://www.topmudsites.com/vote-DragonRealms.html
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Re: Heighten pain causes DO on 12/08/2015 05:12 PM CST
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Yes, I was being lazy with my terminology. Non-Necros get * Corruption for their actions, the * Outrage meters are specific to Necromancers.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Heighten pain causes DO on 12/09/2015 08:50 AM CST
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Well. This was a fascinating little experiment. I do not regret it one bit. Heighten pain is amazing. If I could get an AoE version of it, I would accept the corruption.


Does this corruption decay over time? I sure hope so. Otherwise. Woof.
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Re: Heighten pain causes DO on 12/09/2015 09:23 AM CST
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Yeah, Divine (and Social) Corruption are impermanent.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Heighten pain causes DO on 12/09/2015 02:00 PM CST
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>Does this corruption decay over time? I sure hope so. Otherwise. Woof.

Mind posting again when you get your divine corruption to drain back to zero? I'm curious how many hours it takes for a non-necromancer to recover from high levels of corruption. In TF you should see 6 hours of decay/drain time each day iirc. Assuming you don't just keep casting Heighten Pain of course. Are you immune to beneficial clerical spells at the moment?



Vote:
http://www.topmudsites.com/vote-DragonRealms.html
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Re: Heighten pain causes DO on 12/09/2015 02:09 PM CST
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The * Corruptions are VERY short-lived. Did some experimenting with a Cleric pal recently and his DC only lasted maybe an hour or two after casting HP a bunch while hunting.

I really wish SO/DO were universal tracts instead of Necromancer-only but I don't expect to see that happen any time soon.



Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
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Re: Heighten pain causes DO on 12/09/2015 02:11 PM CST
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Sometimes things are only "playable" for one guild and not another. Like thieves having repercussions for stealing and not binning.

Monster Elec

You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
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Re: Heighten pain causes DO on 12/09/2015 02:12 PM CST
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Everyone gets arrested and fined for getting caught stealing, though. This would be more like if non-Thieves had Thievery fines capped at 1 plat while Thieves had no cap at all.



Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
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Re: Heighten pain causes DO on 12/09/2015 02:23 PM CST
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Arrested and fined yes (like the inability to use banks and stuff). I was referring to the fact that if you don't bin your rep goes to crap and you get thugged, and kept out of guild abilities/perks. Non thieves can steal all they want and it doesn't matter, they just have fines/arrests. The only reason you don't see MORE non thieves taking advantage of it, is that people are inherently lazy and it takes a lot of work.

I was saying sometimes things have to suck for the guild they are intended for while other guilds get off easier. Thieves were the original "hard mode".

Monster Elec

You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
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Re: Heighten pain causes DO on 12/09/2015 02:26 PM CST
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Okay, that's cool, but this isn't the Thief folder and the two systems aren't really analogous anyway and it has nothing to do with my suggestion.



Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
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Re: Heighten pain causes DO on 12/09/2015 02:29 PM CST
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Indeed, but as I re-iterate... >Sometimes things are only "playable" for one guild and not another.

Monster Elec

You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
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Re: Heighten pain causes DO on 12/09/2015 02:54 PM CST
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I promise you SO is not any more playable for Necromancers than it is for anyone else at the moment. It's flat-out worse. I'm not even talking about giving, say, people with sorcery permanently learned Suspicion to deal with, though that would be funny as hell.

DO we arguably do, sure, solely by virtue of being able to heal ourselves. I don't see how that's really a problem though considering the system is 100% opt-in and does nothing especially interesting nor grants special access to any skills. You want the Evil Arrpee chops, take the Evil Arrpee consequences.



Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
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Re: Heighten pain causes DO on 12/09/2015 04:25 PM CST
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>>Indeed, but as I re-iterate... >Sometimes things are only "playable" for one guild and not another.

this really has nothing to do with the discussion, and isn't accurate at all, especially in the context of social outrage. you might maybe have a case with divine outrage, since it blocks empathic healing.

I'm also of the mindset that I would rather see corruption gone and everyone run on outrage, with only necros being capable of hitting the top tier terrible results. But I trust our lord and master Armifer to make evil magic miserable for the unwashed masses.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Heighten pain causes DO on 12/09/2015 04:52 PM CST
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I could see capping DO but not SO. Shy of Forsaken definitely, shy of god-smiting, maybe shy of no more healing or at least not too far after that. Losing access to Holy buffs and getting new favors is itself pretty significant.



Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
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Re: Heighten pain causes DO on 12/09/2015 10:36 PM CST
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I'm comfortable accepting that an angry mob might just run a Sorcerer out of town as opposed to just executing a Necromancer. Would it technically happen that way, probably not. But I'm cool with it.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Heighten pain causes DO on 12/10/2015 07:39 AM CST
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Backlash in justice zones already does this.

But I agree there should be more relevant penalties for training sorcery.
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Re: Heighten pain causes DO on 12/10/2015 08:50 AM CST
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I cast HP about a dozen times. It resolved after an hour. HP also burned my hand off. So I had to resort to sorcery (blood staunch) to save myself from dying from sorcery, since empaths couldn't heal me either.

Fun times.

This system is more onerous for non-narcos than narcos, because they could cast these spells all day and never get themselves in trouble. We don't have access to the true DO causing spells. Its more like a non thief getting arrested for owning a lockpick.

I get the DO/bad juju from casting arcane spells, but I really struggle with the retcon that an empath casting ethereal shield is doing a bad. I mean, shouldn't that mean that runestones should be highly regulated by society, because they allow any MU access to sorcery.

But this particular system is very well done. It's basically saying, "aw thats cute you want to play at narcomancer? here, have instant DO/SO and get burned at the stake for a minor spell." It makes the whole narco experience consistent across the board and trolls nubs/dilettantes for thinking they could handle it.
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Re: Heighten pain causes DO on 12/10/2015 09:34 AM CST
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>non-narcos than narcos

Apropos.

I do think the sorcery corruption system needs some lovin'. Arcane, unless I'm mistaken, should be easier for most guilds because of the combination of manas...
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Re: Heighten pain causes DO on 12/10/2015 10:16 AM CST
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>I get the DO/bad juju from casting arcane spells, but I really struggle with the retcon that an empath casting ethereal shield is doing a bad. I mean, shouldn't that mean that runestones should be highly regulated by society, because they allow any MU access to sorcery.

It's not 'bad' or evil, and there's been no retcon of this sort. Sorcery itself isn't evil, but it's morality is often debated by characters in game. While all necromancy is sorcery (technically); All sorcery is NOT necromancy. The types of combined mana Armifer referred to are for very specific spells. Out of realm sorcerous spell casting isn't necromancy. Is it mixing those same mana types in some cases? Yes, but the spell pattern itself does not require them to function so it's not Necromancy.

In your example, an Empath casting Ethereal Shield is performing low sorcery, with a lower case 'S', which is not any type of Necromancy. You only run into FUN things when you have a sorcerous backlash (or you make the choice to use a really dangerous spell like a Necromancer guild spell or guild sorcery). Common townsfolk can't tell one sorcerous backlash for another, so they just burn all the evil sorcerers playing with bad things who could be Necromancers. Sorcery is supposed to be dangerous, and FUN in the Dwarf Fortress sense of the word.

https://elanthipedia.play.net/mediawiki/index.php/Sorcery
https://elanthipedia.play.net/mediawiki/index.php/Social_Outrage#Social_Outrage



Never attribute to malice that which is adequately explained by stupidity.
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Re: Heighten pain causes DO on 12/10/2015 10:36 AM CST
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Well, let's separate out destructiveness from moral evil from divine will.

Sorcery is destructive, regardless of form. But you could argue half the things a Moon Mage does before breakfast also qualifies here.

Visible sorcery is a moral evil (as far as society is concerned), since they can't tell the difference.

The gods by and large don't care about sorcery, except when it becomes necromancy.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Heighten pain causes DO on 12/10/2015 10:43 AM CST
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Doing a bad refers to these two bits specifically:

1) Sorcery is violent. It may be darkly pervasive, metaphysically violent, or even literally violent, but at some level it will be breaking something[5]. This is an infuriating but nonetheless immutable element of sorcery spellbooks: it's never "nice.

3) Sorcery is greedy. Sorcery exists to create in the world that which does not and cannot exist, because the magician arrogantly says it should or attempts to do alone with sorcery what could be done with outside help or with an intentional mien of misanthropy.


Which is why the commonly-available runestone in the hands of an innocent empath is sort of the extreme example, or where past meets present and the current system has a hiccup.

That said, I vastly prefer the current system and train of thought.
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Re: Heighten pain causes DO on 12/10/2015 10:46 AM CST
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I worded it strongly there for effect, but the core of it is still true. An Empath with an ES rune is risking destruction and unknowable metaphysical effects to do it himself instead of lowering himself to say "Hey, Warmie Bob, could you cast ES on me?"

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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