Hi there,
I'm back from an extended break and learned there are other guildhalls that have popped up since I left. Is there any information that was provided from the GMs or IG lore that provides information as to where these new guildhalls are located? I've never really figured out how to actually search for the forum for something...
Any direction would be greatly appreciated. Not looking for an OOC "the guild hall is here" answer, just wondering if there was any clues or such provided when they new guildhalls were released.
Thanks.
New Guildhalls on 01/13/2016 01:56 PM CST
Re: New Guildhalls on 01/13/2016 05:04 PM CST
I don't think there were any specific posts about them, but there are now guilds in every province but P4 (Qi).
If you ever want to cheat code your way to them, DEPART GUILD* would take you to them anywhere in the provinces they're located (right)?. The guilds in P3 and P5 aren't in "safe" areas, though, so keep that in mind when you explore or try to work your way back from them.
(*Plus, we have a neat meta spell now – CRE – that takes your items along for the ride with a depart guild!)
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
If you ever want to cheat code your way to them, DEPART GUILD* would take you to them anywhere in the provinces they're located (right)?. The guilds in P3 and P5 aren't in "safe" areas, though, so keep that in mind when you explore or try to work your way back from them.
(*Plus, we have a neat meta spell now – CRE – that takes your items along for the ride with a depart guild!)
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: New Guildhalls on 01/13/2016 05:11 PM CST
The leaders all have various things to say about one another, so that's a nice place to start if you can at least get the names of the other leaders.
You can also ask another Necromancer to tell you.
PERFORM ENTRY has a pretty huge range in most cases, so start poking around in likely places and use PERFORM ENTRY whenever you think you might be in the right zone. That ritual is also the only way to access one of them at all.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
You can also ask another Necromancer to tell you.
PERFORM ENTRY has a pretty huge range in most cases, so start poking around in likely places and use PERFORM ENTRY whenever you think you might be in the right zone. That ritual is also the only way to access one of them at all.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Re: New Guildhalls on 01/14/2016 12:49 PM CST
< If you ever want to cheat code your way to them, DEPART GUILD* would take you to them anywhere in the provinces they're located (right)?. The guilds in P3 and P5 aren't in "safe" areas, though, so keep that in mind when you explore or try to work your way back from them. [TEVESHSZAT]
Thanks for this. I was able to find one of them this way last night. I had no idea about DEPART GUILD...which is sad, since I'm not a complete newbie at this whole Necromancer thing.
Guess I'll hang out and then go die in other provinces and use the same cheat. :)
Thanks for this. I was able to find one of them this way last night. I had no idea about DEPART GUILD...which is sad, since I'm not a complete newbie at this whole Necromancer thing.
Guess I'll hang out and then go die in other provinces and use the same cheat. :)
Re: New Guildhalls on 01/14/2016 02:10 PM CST
Re: New Guildhalls on 01/14/2016 03:08 PM CST
> I know when I was looking for the other guilds PERFORM ENTRY helped, I just ran around the town or area and spammed that until it came up.
Let's just say, I tried PERFORM ENTRY last night. I don't think I'm giving anything away here when I say I traveled all of P2 looking for the guild...ALL of P2...and found nothing. Then died and found it via DEPART GUILD. :-P
Let's just say, I tried PERFORM ENTRY last night. I don't think I'm giving anything away here when I say I traveled all of P2 looking for the guild...ALL of P2...and found nothing. Then died and found it via DEPART GUILD. :-P
Re: New Guildhalls on 01/14/2016 03:13 PM CST
PERFORM ENTRY works fine in P2 in the area that the guildhall is located in. Like, really, the entire area from what I've tested. That's about ~150 rooms, so it's not small by any means.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Re: New Guildhalls on 01/14/2016 05:02 PM CST
>>PERFORM ENTRY works fine in P2 in the area that the guildhall is located in. Like, really, the entire area from what I've tested. That's about ~150 rooms, so it's not small by any means.
IMO, PERFORM ENTRY lives or dies by knowing where some "areas" start and stop. It's not bad, but it's not a super-duper wide net.
Once again, these are entirely just my opinions here, but:
*P1 has the biggest "range" of space you can enter, but you also know where the guild is before you get PERFORM ENTRY anyway.
*P2 is probably the easiest if you don't try to get too esoteric with your locations.
*I can see P3 being a bit difficult if you weren't there when it happened.
*I think P5 was the hardest one to find, but even then it wasn't that bad.
I am sure P4 is going to be amusing as heck to figure out, just based on who is in charge.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
IMO, PERFORM ENTRY lives or dies by knowing where some "areas" start and stop. It's not bad, but it's not a super-duper wide net.
Once again, these are entirely just my opinions here, but:
*P1 has the biggest "range" of space you can enter, but you also know where the guild is before you get PERFORM ENTRY anyway.
*P2 is probably the easiest if you don't try to get too esoteric with your locations.
*I can see P3 being a bit difficult if you weren't there when it happened.
*I think P5 was the hardest one to find, but even then it wasn't that bad.
I am sure P4 is going to be amusing as heck to figure out, just based on who is in charge.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.