Re:Zombie updates! on 01/31/2016 12:37 PM CST
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Thank you for this! Playing with them now and they look great so far!
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Re:Zombie updates! on 01/31/2016 12:58 PM CST
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While I lost a few points from the appraisal, they seem much more responsive so I think this is probably a net gain. However I still sometimes see my zombie charge only to immediately retreat for no good reason.

An arisen wyvern zombie lunges forward, closing on a young wyvern before it can retreat!
The wyvern zombie retreats from combat.
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An arisen wyvern zombie lunges forward, closing on a young wyvern before it can retreat!
An arisen wyvern zombie viciously lashes the side of its tail at a young wyvern. The tail lands a strong (7/23) hit to its left leg!

Elusive
mundus vult decipi, ergo decipiatur
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Re:Zombie updates! on 01/31/2016 02:32 PM CST
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So included in the update is not making them game breakingly overpowered at the high end right?




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Re:Zombie updates! on 01/31/2016 03:24 PM CST
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Did you not read the last point? A solid nerf to zombies.



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Re:Zombie updates! on 01/31/2016 03:45 PM CST
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What is meant by stance no longer affecting OF/DF? Or am I misreading that?
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Re:Zombie updates! on 01/31/2016 03:55 PM CST
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>What is meant by stance no longer affecting OF/DF? Or am I misreading that?

Command zombie Stance OFF/DEF granted a boost to the zombies OF or DF, basically. Now it doesnt.

Elusive
mundus vult decipi, ergo decipiatur
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Re:Zombie updates! on 01/31/2016 03:57 PM CST
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Yikes, that's what I thought. Whelp, probably for the best with respect to how zombies were mostly used. Does this mean that STANCE now only affects the SPECIAL?
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Re:Zombie updates! on 01/31/2016 03:59 PM CST
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They still have a passive ability based on stance, but yes that and the SPECIAL seem to be the only thing stance does now.

Elusive
mundus vult decipi, ergo decipiatur
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Re:Zombie updates! on 01/31/2016 04:19 PM CST
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Passive ability?
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Re:Zombie updates! on 01/31/2016 04:22 PM CST
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Zombies will charge from pole range when aggressive without commanding them to. In defensive they will croak at a single mob engaged to you and pull aggro.

Elusive
mundus vult decipi, ergo decipiatur
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Re:Zombie updates! on 01/31/2016 04:24 PM CST
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I thought those were the SPECIAL maneuvers? Charge to melee and AoE taunt? I didn't realize there was also a passive charge and ST taunt. Neat.
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Re:Zombie updates! on 01/31/2016 04:30 PM CST
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Well, STANCE seemed to basically buff OF at the cost of DF or vice versa. I guess with this now you won't see that DF loss on aggressive, but defenses on a zombie have never (in my experience) been a problem, so yeah, a nerf.

Of all the potential options for scaling back zombies this was probably the kindest. I mean, we still have RPU.




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Re:Zombie updates! on 01/31/2016 04:31 PM CST
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Yup, I tend to use the aggressive stance more often than not but the defensive passive is nice when you dont want to be swarmed.

An arisen wyvern zombie lets loose a piercing groan in the direction of a young wyvern. The wyvern is drawn to the sound!

Elusive
mundus vult decipi, ergo decipiatur
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Re:Zombie updates! on 01/31/2016 05:24 PM CST
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>>I thought those were the SPECIAL maneuvers? Charge to melee and AoE taunt? I didn't realize there was also a passive charge and ST taunt. Neat.

The SPECIAL ones were +1 editions of the passive.

Zombie Ability Passive Special
offensive Charge mob from pole Insta-charge+attack from any distance
defensive Taunt/Pull one mob Taunt/Pull full room




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