glyph of rapture on 04/13/2008 03:24 PM CDT
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transports a paladin temporarily to a holy room (high end mana) or nearest guildleader. Will allow the paladin in times of conflict to buff up. Mana regen should be higher then normal.
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Re: glyph of rapture on 04/13/2008 03:29 PM CDT
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We already have that glyph in Trace Mana glyph. Raises mana in the room.

Crusader Taghz

"We few, we happy few, we band of brothers...for he today that sheds his blood with me shall be my brother...", William Shakespeare.
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Re: glyph of rapture on 04/13/2008 04:59 PM CDT
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the idea was really to allow paladin's an escape of sorts since there are no insta buffs.
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Re: glyph of rapture on 04/13/2008 05:47 PM CDT
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tactical retreat.
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Re: glyph of rapture on 04/14/2008 05:04 AM CDT
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Why not just ask for a glyph that instantly buffs you for a minute or something and drains all your mana instead?

I am --- Navak
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Re: glyph of rapture on 04/14/2008 09:01 PM CDT
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>>Why not just ask for a glyph that instantly buffs you for a minute or something and drains all your mana instead?

Hmmm.. with the ability to "pre-set" what the individual Paladin's buff spells are and trigger all at once at the cost of ALL my mana for a certain period of time? I LIKE IT!!

Redarch
Dwarf with an Axe.. Watch your toes!
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Re: glyph of rapture on 04/15/2008 04:46 AM CDT
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I'd even toss in a drainage of all soul juice to get it jumpstarted. Trace Fortress..charge!

Leucius

Never argue with an idiot, they bring you down to their level and then beat you with experience.
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Re: glyph of rapture on 04/15/2008 07:58 AM CDT
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I think being able to control which spells are in it would be great, but I'm not sure that such a thing would be feasible or in keeping with the Paladin guild definition or if even such a thing fits the glyph concept.

The way I was thinking, if control is not an option, would be to have a glyph available relatively early in a paladin's guild life and then there would be additional milestones.

These milestones could be based in circle, skill, stat, or whatever.

My suggestion would be a mixture, I like to be difficult.

I believe it should be a mixture because I believe there should be base abilities upon which a paladin can call, and in addition dedicated paladins can expand upon those abilities by drawing upon their own strengths.

Here is a first tier example of what I am describing.

Circle Start -> 25

Unless otherwise indicated, the paladin MUST know the spell for the spell to be cast, even if all other requirements are met.

Say when the paladin first gets Glyph Awesome, courage is the only spell attached. This would be the base ability level.

When a paladin reaches 100 PM, or some other skill marker which may or may not vary, Anti-Stun is added.

When a paladin reaches 25 discipline, Soldier's Prayer is added.

When a paladin reaches 25 charisma, and has a pure soul (because I believe this part would require a perfect connection between the paladin and their abilities and/or if the idea of the soul state supports it...a conduit to the deities to form) they do not need to know the spells for them to work.

That would be an example of the first tier of the glyph, with made up numbers.

At the highest end it would be something more like below, and forgive me for not knowing if these spells can or cannot stack. Also remember that you can mix/match when an ability is added, and yes this will seem completely overpowered...but it's intended to be completely overpowered for a max duration of like two minutes with probably additional limitations (timers on tiered effects and what not)

It can also be scaled down a lot more, but I think the checks for these suggestions makes sense especially when duration is taken into consideration.

Circle Start -> 100+

Base ability: Courage, Divine Armor, Trothfang's Rally and Righteous Wrath (only up to the point where it remains bonus only)

Skill Bonuses: Anti-Stun, Clarity, Bond Weapon, Rutilor's Edge

Increased Duration for spells activated via this glyph (perhaps a separate steady PM skill test for this one and additional spells based upon something else)

(Skill bonuses may mix and match, so you may have the bonus for the highest level which we'll say is PM, but be missing out on a lower level which is Harness or Armor etc...) Top End -> 1000+ PM or appropriate skill (can be scaled higher obviously)

Stat Bonuses: 90 Discipline

Soldier's Prayer, Divine Guidance, Heroic Strength, Holy Warrior

Charisma Bonuses: 90 Charisma

Halt against closest enemy, Shatter against closest enemy, Smite Foe against closest enemy, Smite Horde

High-End Soul (color not pool) Bonuses (tied to circle to determine tier)

Not needing to know spells, Increased Duration, if protect self is known, it will trigger simultaneously, Death blow is negated in whole or in part, paladin is set to nimbly balanced, and this glyph is automatically activated.

I am --- Navak
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Re: glyph of rapture on 04/25/2008 01:24 PM CDT
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I would definately love to see a glyph/ability Where you can store spells into for later use. Some kind of battery we can just draw from. Say at 20th you get 1 spell your able to put into it, 50th 2 spells, 75th 3 spells, and last at 100th with 4 spells.

Spells you are your choice to put in but can only be from the following:

TR
SR
HOW
DA
AS
Courage
SP

Or like others were suggesting and I liked this idea. Maybe make it a 100th circle ability(since there is none at this point) The paladin traces the glyph and at the cost of his entire soul pool(not state) the spells... HOW SR DA AS AND SP (OR whatever decided upon spell choices) are thrown up for a 12 minute duration.
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Re: glyph of rapture on 04/25/2008 02:34 PM CDT
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>>I would definately love to see a glyph/ability Where you can store spells into for later use. Some kind of battery we can just draw from.

Already planned as a moon mage enchant. They'd create an item allowing a person to store XYZ spells inside for use at a later time.

I'd love something for myself at my own leisure, but its really a utility thing that a moon mage kinda has better perspective over for creating items that all guilds could use and do same thing.

Now.... a glyph at lvl 100 that lets a paladin prepare 2 spells using one single mana cost for the same spell would be a very interesting idea.

Trace Glyph Holy Coolness 50
- prepare da
- prepare as
* both are defaulted as 50 mana prep, but instead of using 100 it only uses a grand total of 50


Ells
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