I've somehow found myself living in a country where the fastest internet connection available is pretty darn slow... ruling out most online RPGs. So I thought I'd give DR a try, and it's been a lot of fun!
My character is a circle 11 paladin. I got lucky and found 4 plat in a goblin box, so I bought some plate armor and a tower shield from Theren Keep, along with HP helm and gauntlets from Haven. Still using the stock two-handed sword and broadsword from Crossing. I have no complaints about my equipment.
Basically I'm looking for quick guidance on a few questions.
First, I want to pick up a ranged weapon. Thrown appeals to me, I suppose simply for RP reasons. Is heavy thrown a viable option?
Second, I keep hearing that it's good to wear two types of armor. Would switching my gauntlets and helm to light plate accomplish this, or is there a better choice?
Finally, I'm just not sure where to go in terms of raising my stats. Here's where I am right now (at circle 11, remember):
Strength : 18 Reflex : 14
Agility : 14 Charisma : 16
Discipline : 14 Wisdom : 12
Intelligence : 12 Stamina : 16
55 TDPs left unspent. Any ideas? I wouldn't have trained my strength up to 18 so soon, but I'm trying to get my burden down. Even though I'm quite fastidious about carrying as few items as possible, I can never get below "somewhat burdened" without casting a spell (be it Courage or Ease Burden).
Your advice is much appreciated. I'll probably come on the forums every once and a while to ask questions. Most of the people I encounter in-game are AFK... plus I'm in a weird time zone (GMT +4:30).
Kayumars
A bit of advice for a new paladin? on 11/28/2009 01:06 PM CST
Re: A bit of advice for a new paladin? on 11/28/2009 01:26 PM CST
I full time (Or even, I suppose part time any more) paladin I am not - but I can take a whack at a few of these.
Firstly - on gear. Keep in mind some of the cheap forged stuff is better and might be cheaper for future purchases. Doesn't hurt to ask around. People are also frequently willing to help out new players/characters.
Secondly - Heavy thrown is viable. Finding one that doesn't lodge is nice for training, and make sure you frequently check your encumbrance (with the command of the same name) while training it to avoid an annoying burden bug (basically you build up phantom weight with every throw and this is the work around). If you are open to light thrown it's main perk is that at high skill levels and the right blades you can throw up to 5 at once instead of just one.
Thirdly - As a paladin there's a few ways to approach armor. You CAN just go shield/HP (I think that technically fills the requirements). There's not a strong reason to NOT put LP on in a few slots so you learn both HP and LP (this is due to how TDPs work... I won't go into it here but the gist is the more skills you train at once the more TDPs you earn). Many paladins go beyond that, but you start giving up protection (particularly at low levels) and more importantly you start taking extra hindrance hits if you mix families of armor (Which are cloth/leather, LC/HC, bone, and LP/HP. Staying within one family doesn't cause extra hindrance thus the LP suggestion). (Though paladins have some ability to reduce this that I don't recall off hand - circle requirement maybe?_
Fourthly, - stats are.. kinda a personal choice. It depends on exactly what you're doing and your class and race. In general you'll want to work everything up to about 20 as a baseline over time. Keep in mind too that if you're trying to reduce burden stamina and disc also factor in (though not as strongly as strength). Ref and agil are going to be vital long term for you but at low levels your defenses are likely crippled enough anyhow from your heavy armor the ref can wait a bit (though not too long).
I'd work on str/stam until you get rid of the burden while wearing all your armor, work on ref/agil after that, with disc/char somewhere below that. Int and wis really are going to be your least important stats for some time.
SEND[Abasha] It warms my heart to see three people die for a cupcake.
Firstly - on gear. Keep in mind some of the cheap forged stuff is better and might be cheaper for future purchases. Doesn't hurt to ask around. People are also frequently willing to help out new players/characters.
Secondly - Heavy thrown is viable. Finding one that doesn't lodge is nice for training, and make sure you frequently check your encumbrance (with the command of the same name) while training it to avoid an annoying burden bug (basically you build up phantom weight with every throw and this is the work around). If you are open to light thrown it's main perk is that at high skill levels and the right blades you can throw up to 5 at once instead of just one.
Thirdly - As a paladin there's a few ways to approach armor. You CAN just go shield/HP (I think that technically fills the requirements). There's not a strong reason to NOT put LP on in a few slots so you learn both HP and LP (this is due to how TDPs work... I won't go into it here but the gist is the more skills you train at once the more TDPs you earn). Many paladins go beyond that, but you start giving up protection (particularly at low levels) and more importantly you start taking extra hindrance hits if you mix families of armor (Which are cloth/leather, LC/HC, bone, and LP/HP. Staying within one family doesn't cause extra hindrance thus the LP suggestion). (Though paladins have some ability to reduce this that I don't recall off hand - circle requirement maybe?_
Fourthly, - stats are.. kinda a personal choice. It depends on exactly what you're doing and your class and race. In general you'll want to work everything up to about 20 as a baseline over time. Keep in mind too that if you're trying to reduce burden stamina and disc also factor in (though not as strongly as strength). Ref and agil are going to be vital long term for you but at low levels your defenses are likely crippled enough anyhow from your heavy armor the ref can wait a bit (though not too long).
I'd work on str/stam until you get rid of the burden while wearing all your armor, work on ref/agil after that, with disc/char somewhere below that. Int and wis really are going to be your least important stats for some time.
SEND[Abasha] It warms my heart to see three people die for a cupcake.
Re: A bit of advice for a new paladin? on 11/28/2009 03:20 PM CST
As far as weapons go, I might think twice about the 2HE. While it's definatly a great weapon, when the combat changes go through theres supposedly going to be a penalty to using it with an arm worn shield. The weapons I use and recommend is HE, brawling and HT. If you're looking for a good non-lodging HT, theres a shop in Boar Clan that sells a good HT hammer as well as a full set of brawling gear. If you instead want to use a HT that does slightly more damage, there are some good HE/HT throwing axes floating around since the last fest. They lodge, but the Bond Weapon spell could easily take care of that little annoyance.
Mozzik's idea of atleast training HP and LP at the same time was a good one. Earning extra TDPs can really help out at the early levels when your stats are still low, and at the rate you'll learn armor the best way to do that would be to train multiple types. The way it used to be done is to wear mostly your main armor type and then keep rotating through greaves. I believe at your circle you can have two different armor types without a hinderance penalty. For you, I'd recommend just having a plate set and a chain set and store the one your not using in your vault, that way you don't need to worry about the extra weight.
The first thing I would do is get your stamina up to atleast the same level as your strength, especially if you decide to keep training 2HE or a HT. It will increase your health and keep you from getting exhausted from swinging/throwing those heavy weapons. Your shield is going to be your primary line of defense, and the main stats that help that are reflex and disc (followed by strength) so raising them is a good idea. Charisma will be more important later as it increases the size of your soul pool which you'll need for different glyphs and for smiting. Wisdom and int helps with spell casting and experience gain, but you only need to train them a little at the low levels.
I've been workin on trying to become proficient in the forge, so if you need some help getting some decent armor to train with head down to Shard and shout out on the gweth for me. It might not be as good as some of the stuff they sell in the Crossing trader tents, but it'll be a lot better then anything store bought.
Zozuskar
Mozzik's idea of atleast training HP and LP at the same time was a good one. Earning extra TDPs can really help out at the early levels when your stats are still low, and at the rate you'll learn armor the best way to do that would be to train multiple types. The way it used to be done is to wear mostly your main armor type and then keep rotating through greaves. I believe at your circle you can have two different armor types without a hinderance penalty. For you, I'd recommend just having a plate set and a chain set and store the one your not using in your vault, that way you don't need to worry about the extra weight.
The first thing I would do is get your stamina up to atleast the same level as your strength, especially if you decide to keep training 2HE or a HT. It will increase your health and keep you from getting exhausted from swinging/throwing those heavy weapons. Your shield is going to be your primary line of defense, and the main stats that help that are reflex and disc (followed by strength) so raising them is a good idea. Charisma will be more important later as it increases the size of your soul pool which you'll need for different glyphs and for smiting. Wisdom and int helps with spell casting and experience gain, but you only need to train them a little at the low levels.
I've been workin on trying to become proficient in the forge, so if you need some help getting some decent armor to train with head down to Shard and shout out on the gweth for me. It might not be as good as some of the stuff they sell in the Crossing trader tents, but it'll be a lot better then anything store bought.
Zozuskar
Re: A bit of advice for a new paladin? on 11/28/2009 08:31 PM CST
Weapons - Meh, use what makes you happy. My overall recommendation is to train two melee weapons (a blunt and an edged weapon), one ranged weapon (HT or LT is very easy to train) and train brawling just because it works nicely while locking armors.
For reference, I train 2he (main melee), HE, MB, halberd, HT, LX and brawling at level.
Armors - Train them all. When you start, just swap out your leg armor and keep HP everywhere else. As you can carry more, start swapping out the chest pieces.
Stats - Train stamina and strength to a point where you can carry all the extra armor with insignificant encumberance with courage up. From there, really personal choice as paladins use all of the stats.
Misc. - Trian PM and Perception as hard as your weapon at least.
Madigan
"le rage du paladine" Korsik
For reference, I train 2he (main melee), HE, MB, halberd, HT, LX and brawling at level.
Armors - Train them all. When you start, just swap out your leg armor and keep HP everywhere else. As you can carry more, start swapping out the chest pieces.
Stats - Train stamina and strength to a point where you can carry all the extra armor with insignificant encumberance with courage up. From there, really personal choice as paladins use all of the stats.
Misc. - Trian PM and Perception as hard as your weapon at least.
Madigan
"le rage du paladine" Korsik
Re: A bit of advice for a new paladin? on 11/28/2009 11:37 PM CST
There's some fantastic suggestions and guidance here. The biggest suggestion I make to new players is to train a healthy amount of weapons. What they are is up to you and your play style (and also how you want to RP your character). Others have told you what they train so I may as well chime in: HE is my main and I train ME, 2HE, MB, 2HB, Pikes and HT at level.
Only other suggestion that I haven't seen thrown out there is to train first aid, I've saved more than one life by being able to tend extremely severe bleeders.
-Guardian Lord Alaxndr Durnovaria, Advocate of Therengia
"A knight is sworn to valor
His heart knows only virtue
His blade defends the helpless
His words speak only truth
His wrath undoes the wicked."
Only other suggestion that I haven't seen thrown out there is to train first aid, I've saved more than one life by being able to tend extremely severe bleeders.
-Guardian Lord Alaxndr Durnovaria, Advocate of Therengia
"A knight is sworn to valor
His heart knows only virtue
His blade defends the helpless
His words speak only truth
His wrath undoes the wicked."
Re: A bit of advice for a new paladin? on 11/29/2009 09:31 AM CST
The old school suggestion is to train at least 1 of each type; edged, blunt, ranged. With arm-worn large shields, the tactical setup is HE, HeavyBlunt, and LX/HeavyThrown. Buy swappable weapons and you can easily add HE/2HE and HB/HT for the same weight. Train them equally and you can favor parry stances with the 2HE.
As far as armor, holy wars have been started as to which way to train them all. My personal preference is to wear LP head/hand, and swap out full hauberks (LC/HC), leathers, and field plate. This works well for me as I only have to swap out 1 piece when 1 type locks up. As a player, I don't care for the junkyard approach of wearing all types of armor on different body parts. It became a hassle to keep them all moving unless you find that magic hinderance/body_part% formula.
Alexandr suggests first aid as a 'nice to have', I'll add that I find perception to be another 'nice to have'.
As far as armor, holy wars have been started as to which way to train them all. My personal preference is to wear LP head/hand, and swap out full hauberks (LC/HC), leathers, and field plate. This works well for me as I only have to swap out 1 piece when 1 type locks up. As a player, I don't care for the junkyard approach of wearing all types of armor on different body parts. It became a hassle to keep them all moving unless you find that magic hinderance/body_part% formula.
Alexandr suggests first aid as a 'nice to have', I'll add that I find perception to be another 'nice to have'.
Re: A bit of advice for a new paladin? on 11/29/2009 09:57 AM CST
Awesome, thanks for all the advice. For the time being I've switched my helm and gauntlets to LP. A bit further down the line, when I can handle more encumbrance, I suppose I'll bring chain and leather into the mix somehow. The only difficulty is that I really enjoy the convenience of covering most of my body with one piece of armor (i.e. leathers or full plate). It would bother me to wear everything separate.
As for weapons, I'm now doing 2HE, HE, MB, HT and brawling. Hopefully I can stay patient and train all of them at level. A few questions on brawling: Will it train my LP if I'm hitting the enemy with my gauntlets? What kinds of items could I try brawling with? Perhaps there's a brawling guide somewhere that I could read....
As for stats, I'll keep pushing strength and stamina until the burden gets a bit easier.
Finally: Where can I buy a set of 1-stone jugglies to use for perception? Anywhere in Zoluren?
Thanks again!
As for weapons, I'm now doing 2HE, HE, MB, HT and brawling. Hopefully I can stay patient and train all of them at level. A few questions on brawling: Will it train my LP if I'm hitting the enemy with my gauntlets? What kinds of items could I try brawling with? Perhaps there's a brawling guide somewhere that I could read....
As for stats, I'll keep pushing strength and stamina until the burden gets a bit easier.
Finally: Where can I buy a set of 1-stone jugglies to use for perception? Anywhere in Zoluren?
Thanks again!
Re: A bit of advice for a new paladin? on 11/29/2009 10:04 AM CST
Re: A bit of advice for a new paladin? on 11/29/2009 10:19 AM CST
Weapons: Everyone gave great advice here. I really wouldnt waste too much time with lighter weapons, unless its a light ranged (LX,LT) Though personally I went with pretty basic skils for my Paladin, HE HB HT Brawl Pike. LT is fun but remember as a Paladin you'll never be able to throw the 5 blades that some others can. Not to mention, with all the str and stam training HT will become more viable as the numbers get bigger.
Armor: I've never had a problem switching out full body and keeping HP head/hands. The problem with this is the extra weight, and often those "field plate" or "chain hauberks" can weight alot more then the split pieces. Remember if you're backtraing these armors, go for lowest hinderance and weight not best protection. If it's for fun and whatever you hunt is not going to hit you, then dont waste the coin on uber leathers/hauberks/halfplates ya know?
Stats: Do what the others tell you. Str and stam, then ref and agil. Get them over 20, then reassess.
Misc: Train your magic skills, not just PM but harness as well and TM too if you roll like that. Dont forget PP while youre at it. Perception will help with a variety of things. I also advise to get your start on Appraisal, you dont want to have to keep asking someone else if a certian peice of armor is any good. Most of all, if you're going to be buying new armors to multi-train with during hunting you're going to want to know what your putting on and how its going to affect you.
Alexii points at a Velakan slaver and shouts, "Another one! Don't let it get away!"
Armor: I've never had a problem switching out full body and keeping HP head/hands. The problem with this is the extra weight, and often those "field plate" or "chain hauberks" can weight alot more then the split pieces. Remember if you're backtraing these armors, go for lowest hinderance and weight not best protection. If it's for fun and whatever you hunt is not going to hit you, then dont waste the coin on uber leathers/hauberks/halfplates ya know?
Stats: Do what the others tell you. Str and stam, then ref and agil. Get them over 20, then reassess.
Misc: Train your magic skills, not just PM but harness as well and TM too if you roll like that. Dont forget PP while youre at it. Perception will help with a variety of things. I also advise to get your start on Appraisal, you dont want to have to keep asking someone else if a certian peice of armor is any good. Most of all, if you're going to be buying new armors to multi-train with during hunting you're going to want to know what your putting on and how its going to affect you.
Alexii points at a Velakan slaver and shouts, "Another one! Don't let it get away!"
Re: A bit of advice for a new paladin? on 11/29/2009 10:54 AM CST
Re: A bit of advice for a new paladin? on 11/29/2009 10:56 AM CST
>>LT is fun but remember as a Paladin you'll never be able to throw the 5 blades that some others can.
http://www.elanthipedia.com/wiki/Light_thrown_skill
That says otherwise (which I believe was from a GM post directly) it just takes more skill.
re: app
I've found at least at low levels (like... 50s) on my baby cleric and empath I can move app STUPID well with gem pouches as long as they aren't tied and have a smattering of gems in them.
We're talking like... 8 mind states or more for one appraisal. Wait a minute or so for the timer to clear, and do it again.
SEND[Abasha] It warms my heart to see three people die for a cupcake.
http://www.elanthipedia.com/wiki/Light_thrown_skill
That says otherwise (which I believe was from a GM post directly) it just takes more skill.
re: app
I've found at least at low levels (like... 50s) on my baby cleric and empath I can move app STUPID well with gem pouches as long as they aren't tied and have a smattering of gems in them.
We're talking like... 8 mind states or more for one appraisal. Wait a minute or so for the timer to clear, and do it again.
SEND[Abasha] It warms my heart to see three people die for a cupcake.
Re: A bit of advice for a new paladin? on 11/29/2009 11:36 AM CST
Re: A bit of advice for a new paladin? on 11/29/2009 11:53 AM CST
<<In other news, it apparently takes 90 ranks of swimming to enter Boar Clan. Wish I'd known that before going all the way there! :P
Really? You're referring to the stream between Hib and Boar Clan, right?
I've taken my trader with ~40 ranks of swimming all the way up to Boar Clan before without any problems. Could it have been you were burdened or wearing your armor?
Nikpack
The gods are jerks. No, really.
-Armifer
Really? You're referring to the stream between Hib and Boar Clan, right?
I've taken my trader with ~40 ranks of swimming all the way up to Boar Clan before without any problems. Could it have been you were burdened or wearing your armor?
Nikpack
The gods are jerks. No, really.
-Armifer